Adaptability Close Combat, Please
(Mega-Lucario in Ubers)
(Peaked #1!!!)
Introduction
I’ve been playing competitive Pokemon since Gen IV, and Ubers has always been my best and favorite tier. I was curious about the changes brought upon by Gen VI, and when I investigated, I found a pleasant surprise: Lucario received a buff! It might actually be viable in Ubers! I immediately set out to create such a team, to great (and very surprising!) success: a variation of the team won the inaugural Ubers Weekend Tournament and it peaked #1 on the Ubers ladder shortly after the release of Pokebank.
(Mega-Lucario in Ubers)
(Peaked #1!!!)
Introduction
I’ve been playing competitive Pokemon since Gen IV, and Ubers has always been my best and favorite tier. I was curious about the changes brought upon by Gen VI, and when I investigated, I found a pleasant surprise: Lucario received a buff! It might actually be viable in Ubers! I immediately set out to create such a team, to great (and very surprising!) success: a variation of the team won the inaugural Ubers Weekend Tournament and it peaked #1 on the Ubers ladder shortly after the release of Pokebank.
Note: If the images fail, simply check the ladder and /rank on PS. The stats are current as of 12-29-13.
The team’s premise involves getting either Mega-Luke or Kyogre to sweep after sufficiently wearing the enemy down with Yveltal along the ride to eliminate common enemies such as the Giratinas. It utilizes U-Turn to get the two in safely, and it incorporates the necessary support defense for any non-hyper offensive team.
Of course I have to start with Mega Lucario, my main sweeper.
Luke has troubles with Lugia and Giratina, among others, making Darkrai a natural offensive partner for it.
Clearly, I need some defensive coherence to my team as well as a pivot if possible to get the two frail pokes switch in opportunities. In particular, I need checks and counters to Kyogre, E-Killer, and Geo-Xern. After awhile of deliberation and some small amounts of experimentation, I end up with Groudon, Giratina-A, and Sp. Def. Scizor for these roles.
Finally, I needed a revenge-killer. I immediately settle upon Scarfogre due to its power and its reasonable synergy with the other members of my team, especially Luke.
After playing with the team for awhile, I realized how weak the team was to several special attackers, particularly Palkia and Yveltal, as Giratina holds too many weaknesses and Scizor isn’t particularly bulky outside of its resists. I therefore replace Darkrai with AV Yveltal to maintain offensive presence against walls like Lugia and Giratina while simultaneously checking said special attackers.
And now we’re done!
In Depth
Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Close Combat
- Iron Tail
- Stone Edge
- Bullet Punch
The star of the show! Even unboosted, Adaptability Close Combat maims most Pokemon that don’t resist it, and things like Groudon don’t enjoy being worn down, either. Iron Tail is the other STAB move, for despite its shaky accuracy, it hits Lugia and the Tinas harder than Crunch and easily OHKOs Xern. The other two moves aren’t used as frequently, although Stone Edge is useful for luring in overconfident Ho-oh and Bullet Punch helps Scizor check opposing Xern Swords Dance was an option, but it proved difficult to set up and sweep and was overkill late game. Despite its lack of boosts, it can still late game sweep as it’s generally still strong enough with its counters eliminated and has decent speed combined with resistances to E-Speed, Sucker Punch, and BP.
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Water Spout
- Hydro Pump
- Ice Beam
- Thunder
My revenge killer and primary late game cleaner. Nothing special here; just usual Scarfogre junk. It synergizes reasonably well with Mega-Luke, seeing that Luke, once Mega evolved, OHKOs uninvested Palkia after Rocks, and gets free switch in opportunities on some of the more defensive Kyogre switch-ins (Chansey w/out T-Wave being the most notable). Hydro Pump>Surf as, from my experience, you miss out on a tiny bit too much power with the more consistent move.
Yveltal @ Assault Vest
Ability: Dark Aura
EVs: 248 HP / 252 SAtk / 10 SDef
Quiet Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- U-turn
Lugia, the Tinas, and Grassceus still mess with the previous two Pokemon, which is where this thing comes in. AV is used over the other sets due to its ability to check Palkia, Mewtwos that aren’t X, Deoxys-A, and opposing Yveltal. Dark Pulse and Oblivion Wing are given, especially since OW is the Y-God’s only form of recovery. Sucker Punch is there to 2HKO uninvested Palkia after a small bit of background damage from rocks and Kyogre before it can Hydro Pump you to death and is therefore irreplaceable. Finally, U-Turn is a neat way of providing either Scarfogre or Lucario a safe switch in. The speed isn’t really a problem, but feel free to alter the nature to Mild if the slightly lesser bulk doesn’t bother you.
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 8 Atk / 252 SDef
Sassy Nature
IVs: 0 Spd
- U-turn
- Bullet Punch
- Roost
- Defog
Thus begins the list of defensive Pokes. Scizor serves as a reasonably bulky Pivot and Defogger with reliable recovery and a nice Dragon resist. The 0 Spd EVs and Sassy nature make it so it can get a slower U-turn against the likes of Chansey. Most importantly, with some help from Lucario, it acts as my Xerneas check, avoiding a OHKO from a +2 X-God barring the uncommon HP Fire outside of rain. Dumping more EVs into attack is redundant as Luke exists and it’s hard to hit much harder without compromising your bulk.
Giratina @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 SDef / 8 Def
Calm Nature
- Rest
- Sleep Talk
- Will-O-Wisp
- Roar
The specially defensive Great Wall joins the team as my Ogre switch in as well as a generally bulky beast with the added benefit of not being trapped by Mega-Gengar. It helps shoulder much of the burden that Scizor and Yveltal had, since Yveltal does not appreciate being worn down and Scizor is no pink blob. Aditionally, it serves to check non-Lum E-Killers and annoy physical attackers everywhere by spreading burns all over the place. Roar>Dragon Tail in this case almost always since the thing needs to phase through Substitutes and doesn’t do very much damage in either case.
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Stealth Rock
- Dragon Tail
- Stone Edge
- Earthquake
The team concludes with Groudon, the supreme physical wall, countering and checking the tier’s premier physical threats, most notably Arceus and Zekrom. The moves serve basic purposes: Rocks are obligatory, as is the STAB, and Stone Edge is required for Ho-oh. Unlike Giratina, Donner can actually threaten most Pokes’ subs, and thus D-Tail is preferred for the decent chip damage, especially on dragons.
Offensive:
Defensive:
In Conclusion
Overall, I’ve had a great time with the team, and I’m planning on retiring it soon. Please rate, and feel free to use it. I hope you enjoy!
Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Bullet Punch
- Close Combat
- Stone Edge
- Iron Tail
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Water Spout
- Hydro Pump
- Ice Beam
- Thunder
Yveltal @ Assault Vest
Ability: Dark Aura
EVs: 248 HP / 252 SAtk / 8 SDef
Quiet Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- U-turn
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 8 Atk / 252 SDef
Sassy Nature
IVs: 0 Spd
- U-turn
- Bullet Punch
- Roost
- Defog
Giratina @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 SDef / 16 Spd
Calm Nature
- Rest
- Sleep Talk
- Will-O-Wisp
- Roar
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 240 Def / 16 Spd
Impish Nature
- Stealth Rock
- Dragon Tail
- Stone Edge
- Earthquake
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Bullet Punch
- Close Combat
- Stone Edge
- Iron Tail
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Water Spout
- Hydro Pump
- Ice Beam
- Thunder
Yveltal @ Assault Vest
Ability: Dark Aura
EVs: 248 HP / 252 SAtk / 8 SDef
Quiet Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- U-turn
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 8 Atk / 252 SDef
Sassy Nature
IVs: 0 Spd
- U-turn
- Bullet Punch
- Roost
- Defog
Giratina @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 SDef / 16 Spd
Calm Nature
- Rest
- Sleep Talk
- Will-O-Wisp
- Roar
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 240 Def / 16 Spd
Impish Nature
- Stealth Rock
- Dragon Tail
- Stone Edge
- Earthquake
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