I chose these pokemon (Thundurus, Aegislash, Hydreigon, Gastrodon, Tyranitar, Mega-Gardevoir) to take hits, counter, or check enough threats and dish out heavy damage. I really like Hydreigon and Gardevoir, I built the team around Hydreigon initially then replaced a Klefki with Thundurus and Breloom with Gardevoir. Gastrodon is the only pokemon I use that doesn't hit especially hard, he just takes hits and stalls out most things. I think I have 1 lead, 1 wall, 2 Sweepers, and 2 Wallbreakers (Aegislash and Hydreigon).
My strategy usually revolves around thwarting prediction; while none of these are especially innovative movesets, I have enough type diversity to check my opponent's attempts to counter. This team relies on momentum, a bad RNG roll can let the opponent snowball. My best solution to these flaws is to attempt to have 2 answers to every threat, because a bad predict or missing an attack easily KOs 4/6 of my pokemon.
Grima (Hydreigon) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
Fire Blast
Roost
Dark Pulse
Draco Meteor
Heavy hitting and fast enough to beat plenty of high-speed mons with neutral natures. Fire blast is the best coverage move I've found, though it is slightly less necessary now that I can dark pulse steel types. I run a lot of dark and ghost moves, but they constantly come in handy since they lost one resistance (for a much rarer one, in dark's case). Roost makes life orb fairly inconsequential--if I don't have an opening to roost, Hydreigon would have died probably anyway.
Sol Katti (Aegislash) @ Weakness Policy
Ability: Stance Change
Shiny: Yes
EVs: 248 HP / 132 Def / 128 SDef
Sassy Nature
IVs: 0 Spd
Shadow Ball
Sacred Sword
Shadow Sneak
King's Shield
Aegislash backs up Hydreigon's weaknesses, they are an effective pair--especially since ghost and dark have almost identical (and widespread) coverage. Weakness policy means Aegislash seldom gets 2HKOed, because he can swing once at +2 and then fire off +2 shadow sneaks. Aegislash will almost always do more than kill 1 pokemon, I frequently play kamikaze with him in order to take advantage of the threat of king's shield or a switch to hydreigon. I didn't calculate anything to assign his def and sp def, most things I switch him in on will do ~30-40% activating his weakness policy. If anyone has done that research lemme know if I can optimize it. Ghost and steel, combined with hydreigon's typing and nature, gives them resistance or immunity to almost everything.
Biggie (Tyranitar) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 176 HP / 216 Atk / 116 Spd
Adamant Nature
Rock Polish
Crunch
Stone Edge
Aqua Tail
Rock polish Tyranitar is amazingly fast, this one is a little bit faster than the fastest Tornadus-T after 1 polish. The weird HP stat gives me 1 extra hp from leftovers, same as Gastrodon. I need ttar to counter sunny day, solarbeam is a horrible gimmick against my team. Energy ball on charizard Y is a horrible pain, and therefore a great idea. I dropped stealth rock for aqua jet because I seriously lack physical coverage.
Mr. Jelly (Gastrodon) (M) @ Leftovers
Ability: Storm Drain
Shiny: Yes
EVs: 216 HP / 252 Def / 40 SDef
Bold Nature
IVs: 0 Atk
Recover
Scald
Toxic
Earth Power
Loves the sand and backs up tyranitar nicely. Wins against anything that doesn't do enough damage to kill him... Ground is a very useful typing. I usually try to get gastrodon burned or stage 1 poisoned, because then he cant get hit with toxic. Counters rotom completely unless they use HP grass specifically for Gastrodons.
Shakti (Gardevoir) (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
Hyper Voice
Psyshock
Shadow Ball
Thunderbolt
Mega Gardevoir bypasses subs, which is nice, but the best part is her ridiculous sp atk and decent speed. I also needed a fairy type to send outraging dragons to their doom.
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk / 30 Def
Thunder Wave
Thunderbolt
Taunt
Hidden Power [Ice]
Prevents setup, paralyzes anything that is too fast for my team, hidden power ice OHKOs most pesky ground/flying, flying/dragon, and dragon/ground types. I frequently gamble with taunt/twave, if the status would lead to an easy revenge kill. Flying type is great for mold breaking earthquakers.
My strategy usually revolves around thwarting prediction; while none of these are especially innovative movesets, I have enough type diversity to check my opponent's attempts to counter. This team relies on momentum, a bad RNG roll can let the opponent snowball. My best solution to these flaws is to attempt to have 2 answers to every threat, because a bad predict or missing an attack easily KOs 4/6 of my pokemon.
Grima (Hydreigon) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
Fire Blast
Roost
Dark Pulse
Draco Meteor
Heavy hitting and fast enough to beat plenty of high-speed mons with neutral natures. Fire blast is the best coverage move I've found, though it is slightly less necessary now that I can dark pulse steel types. I run a lot of dark and ghost moves, but they constantly come in handy since they lost one resistance (for a much rarer one, in dark's case). Roost makes life orb fairly inconsequential--if I don't have an opening to roost, Hydreigon would have died probably anyway.
Sol Katti (Aegislash) @ Weakness Policy
Ability: Stance Change
Shiny: Yes
EVs: 248 HP / 132 Def / 128 SDef
Sassy Nature
IVs: 0 Spd
Shadow Ball
Sacred Sword
Shadow Sneak
King's Shield
Aegislash backs up Hydreigon's weaknesses, they are an effective pair--especially since ghost and dark have almost identical (and widespread) coverage. Weakness policy means Aegislash seldom gets 2HKOed, because he can swing once at +2 and then fire off +2 shadow sneaks. Aegislash will almost always do more than kill 1 pokemon, I frequently play kamikaze with him in order to take advantage of the threat of king's shield or a switch to hydreigon. I didn't calculate anything to assign his def and sp def, most things I switch him in on will do ~30-40% activating his weakness policy. If anyone has done that research lemme know if I can optimize it. Ghost and steel, combined with hydreigon's typing and nature, gives them resistance or immunity to almost everything.
Biggie (Tyranitar) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 176 HP / 216 Atk / 116 Spd
Adamant Nature
Rock Polish
Crunch
Stone Edge
Aqua Tail
Rock polish Tyranitar is amazingly fast, this one is a little bit faster than the fastest Tornadus-T after 1 polish. The weird HP stat gives me 1 extra hp from leftovers, same as Gastrodon. I need ttar to counter sunny day, solarbeam is a horrible gimmick against my team. Energy ball on charizard Y is a horrible pain, and therefore a great idea. I dropped stealth rock for aqua jet because I seriously lack physical coverage.
Mr. Jelly (Gastrodon) (M) @ Leftovers
Ability: Storm Drain
Shiny: Yes
EVs: 216 HP / 252 Def / 40 SDef
Bold Nature
IVs: 0 Atk
Recover
Scald
Toxic
Earth Power
Loves the sand and backs up tyranitar nicely. Wins against anything that doesn't do enough damage to kill him... Ground is a very useful typing. I usually try to get gastrodon burned or stage 1 poisoned, because then he cant get hit with toxic. Counters rotom completely unless they use HP grass specifically for Gastrodons.
Shakti (Gardevoir) (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
Hyper Voice
Psyshock
Shadow Ball
Thunderbolt
Mega Gardevoir bypasses subs, which is nice, but the best part is her ridiculous sp atk and decent speed. I also needed a fairy type to send outraging dragons to their doom.
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk / 30 Def
Thunder Wave
Thunderbolt
Taunt
Hidden Power [Ice]
Prevents setup, paralyzes anything that is too fast for my team, hidden power ice OHKOs most pesky ground/flying, flying/dragon, and dragon/ground types. I frequently gamble with taunt/twave, if the status would lead to an easy revenge kill. Flying type is great for mold breaking earthquakers.
Last edited: