Muk (Alolan)
QC 3/3
[OVERVIEW]
* Excellent typing, with 4 useful resistances including an immunity to Psychic-type attacks, which with its good 100/105 special bulk makes it a safe switch in to many Psychic-type Pokemon such as Tapu Lele and Mega Alakazam.
* STAB Pursuit allows Muk to effectively trap Psychic-types and either KO or severely cripple them on the switch.
* STAB Knock Off hits hard and complements Muk's Poison STABs for its ability to cripple Steel-types.
* Muk has a respectable chance to spread poison, virtue of Poison Touch. This allows Muk to potentially cripple normally safe switch-ins before being forced out.
* Incredibly weak to Ground-type, and has no real way to threaten them outside of the initial Knock Off.
* Lack of reliable recovery limits the amount of switch-ins for Muk, which hurts it as a pivot.
[SET]
name: Assault Vest
move 1: Knock Off
move 2: Pursuit
move 3: Poison Jab / Gunk Shot
move 4: Shadow Sneak / Fire Blast
item: Assault Vest
ability: Poison Touch
nature: Adamant / Brave
evs: 252 HP / 240 Atk / 16 SpD
[SET COMMENTS]
Moves
========
* Knock Off hits very hard when removing an item factoring in STAB.
* Pursuit can trap prominent Psychic-types such as Latios, Mega Alakazam, and Tapu-Lele.
* Poison Jab is Muk's secondary reliable STAB, in conjunction with Muk's ability the move has a nice ~50% poison chance.
* Gunk Shot hits harder than Poison Jab and can kill earlier, but has shaky accuracy and does not contact, meaning it misses out on the additional 30% poison chance but also avoids Rocky Helmet damage from Pokemon such as Tank Garchomp or defensive Lando-T, keeping Muk healthier throughout the match.
* Shadow Sneak allows Muk to come in on severely weakened foes for the revenge kill.
* Fire Blast specifically takes out Scizor, Ferrothorn, and Skarmory, which would otherwise wall Muk, as well as generally threatening Steel-types.
Set Details
========
* Assault Vest allows Muk to easily switch in on special hits, and then cripple or KO the opponent in various ways.
* Poison Touch is vastly superior to Muk's other abilities, and allows all of Muk's contact moves to potentially poison.
* Poison Jab can OHKO all the Tapus outside of max HP Tapu-Fini, where Gunk Shot will.
* Ability to force switches with Pursuit and Knock Off benefits from entry hazards on the opponent's side.
* Adamant nature should be ran unless Muk is running Fire Blast, where Brave is more beneficial.
* 16 Special Defense EVs allows Muk to avoid the chance of a 2HKO from a Choice Specs timid Tapu-Lele's Moonblast after rocks as well as boosting its special bulk that much more.
Usage Tips
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* Bring in Muk on resisted special attacks, optimally a predicted Psychic-type move, such as Tapu-Lele's Psychic.
* Avoid switching directly into neutral STAB moves, as Muk will take quite a bit of damage and cannot afford to loose the HP with it's lack of recovery.
* Knock Off should almost always be the go-to attack unless Shadow Sneak is required for the revenge kill, or a switch is likely, in which case pursuit is a good choice.
Team Options
========
* Tapu-Bulu is a great teammate for Muk, as Grassy Terrain halves the power of Earthquake while providing Muk a minor amount of recovery. Any Pokémon that can reliably take out Ground-types, like Tapu-Bulu, mitigates Muk's huge weakness to the type.
* Bulky Wish passers such as Chansey and Alomomola can keep Muk healthy with passed wishes, while also being able to switch into most of Muk's checks safely.
* Offensive Pokemon such as Nihilego, Breloom, and Nidoking greatly appreciate Muk's ability to trap and KO fast Psychic-types such as Scarf Tapu-Lele and Latios.
* Buzzwole in particular covers Muk's weaknesses very well, resisting Ground-type attacks and easily beating Steel-types while Muk covers the fast Pyschic-types that threaten Buzzwole. It's Sub-Punch set also appreciates Muk's poison as it helps whittle down Pokemon such as Lando-T while setting up.
* Dragon or Dark-type Pokemon such as Garchomp or Greninja appreciate Muk's ability to easily handle Fairy-types, in particular the Tapus.
* Rotom-Wash can be a helpful teammate for Muk, as it can switch into predicted Ground-type attacks and proceed to KO with Hydro Pump or cripple with Will-O-Wisp.
* Flying-types or Pokemon with Levitate can use Muk's Ground weakness as a bait for a free switch in.
* Magnezone's and Dugtrio's ability to trap and KO Pokemon such as Heatran and Scizor is a huge help to Muk, as these Pokemon would otherwise wall Muk. These Pokemon should not be run solely to aid Muk, however, as its pivoting role doesn't require the complete removal of Steel types.
[STRATEGY COMMENTS]
Other Options
=============
* While a Choice Band set similar to normal Muk's may seem appealing, Alolan Muk lacks Ice Punch and any way to deter Ground-types from switching in outside of the initial Knock Off.
* A Curse set can be ran to boost Muk's weaker defense while making it more threatening, but Muk functions much better as a pivot and is outclassed by other bulky set-up sweepers such as Zygarde or Buzzwole.
* Air Balloon can be ran on Muk to basically guarantee a Knock Off on a Ground type, but Muk should not be directly challenging a Ground type in the first place.
* Brick Break can be ran if Bisharp is a problem, but Fire Blast is typically better for it's ability to hit Steel-types harder.
* Poison Fang can be ran as Muk's Poison-type STAB if a high poison chance is desired, but has underwhelming base power.
Checks and Counters
===================
**Ground-types**: Alolan Muk has no coverage moves to super effectively hit Pokemon like Landorus-T or Garchomp, and ground moves, particularly earthquake, can easily KO it. Muk can poison them before switching out, though, wearing them down over the match. Excadrill in particular fears almost nothing from Muk, being immune to Muk's poison.
**Dugtrio**: Dugtrio can trap and KO Muk with Earthquake, virtue of Muk's weak defense stat and low speed. It should be wary of Shadow Sneak of brought down to its Focus Sash.
**Mega Scizor**: Without Fire Blast, Mega Scizor resists or is immune to both of Muk's STABs and takes no bonus Knock Off damage, and can proceed to set up or threaten Muk with its strong physical attacks.
**Bisharp**: Bisharp, like Scizor, resists both of Muk's STABs and can easily set up if Muk is lacking Fire Blast or Brick Break.
**Steel-types**: Outside of the initial Knock Off, Muk poses little threat to Steel-types such as Skarmory or Celesteela without Fire Blast. Knock Off is particularly effective while removing Celesteela's leftovers, as it has no form of reliable recovery.
**Burn**: While Muk is immune to poison, sets without Rest are easily crippled by burn from Will-O-Wisp and Scald.