Mega Absol is one of my favorite mega evolutions. Its design is phenomenal and it’s a treat to look at. I even used one in XY and it was incredibly good against the A.I. Such power doesn’t translate well into the dog-eat-dog world that is competitive Pokemon, however.
Mega Absol faces so many problems in the current UU metagame. But if we take a look at Absol’s stats, they’re not even too awful.
Taking a look at this chart, its offensive stats are quite good and allow for mixed sets for great versatility. Additionally, Absol’s speed tier is quite good, managing to outspeed threats like Latias and take it out with ease. Even with these amazing benefits, there are two debilitating traits that prevent Mega Absol from reaching the upper eschalons of viability.
While Absol’s attacking stats are superb, its defenses are absolutely pitiful (pun intended). It dies to most neutral and even some resisted attacks, let alone any super effective ones. The other downside is it’s movepool. Not the movepool itself, it’s actually quite expansive. The problem stems from the fact Absol needs at least TWO dark type attacks, them being Knock Off and Sucker Punch. This restricts Absol very much. The third move has to be either Pursuit or Swords Dance, depending on whether you are an SD sweeper or an All Out Attacker, assuming you want the most viable Absol set. This leaves only one last move for coverage. Fire Blast for Scizor, Play Rough for Hydreigon and Krookodile, Ice Beam for Gliscor, the list goes on. While this is nice, you can’t cover all the Pokémon in your laundry list of checks and counters. Nevertheless, Absol is a Pokemon I’d love to make good, in any way possible, and this team tries to accomplish that.
There’s just a few things I want to say first. First off, this team isn’t viable at all. I’ve only survived because I’ve outplayed my opponents, plain and simple. Should a competent player be up against me, I’m dead meat. Second, the goal of this is to make Absol viable, I don’t care about the rest of the team, if it gets a complete makeover, that’s fine. I just request that all rates keep Absol at the center.
Absol-Mega (F) @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Knock Off
- Sucker Punch
- Swords Dance
Despite what was said before, Absol can be a very solid Pokemon should you play your cards right. Knock Off is extremely powerful on Mega Absol, keying off of 150 attack, likewise with Sucker Punch. Fire Blast OHKOs Scizor, which can be a common switchin from an unsuspecting opponent. Finally, Swords Dance gives Absol the threatening level of firepower it needs. Being able to OHKO Mega Manectric with Sucker Punch, and 2HKO Primarina and Klefki.
As stated, Absol can be a good Pokemon, given the right circumstances. It bears the C+ ranking in the UU viability tier list for a reason. So you’re looking at an average Pokemon at least, maybe slightly better.
Tsareena @ Choice Band
Ability: Queenly Majesty
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Power Whip
- Rapid Spin
- High Jump Kick
- U-turn
Slow U-Turn support is good if not imperative for Absol, since it can’t switch into any attacks from a remotely powerful Pokemon directly without being felled. Tsareena seemed like a good option, efficiently dealing with bulky waters as well as threatening the almighty Krookodile, all of which give Absol trouble.
Power Whip combined with Tsareena’s attack stat provides an unholy amount of power. Overkilling every Water/Ground, OHKOing every water type, OHKOing Mega Aerodactyl, and even managing to pull a 2HKO after Stealth Rock on both Hydreigon and Kyurem. High Jump Kick is very nice for the straight OHKO on the latter two Pokemon, and picking up a 2HKO on Scizor, who may try to switch into yourDominatrix Fury Power Whip. U-Turn is on the set for reasons stated previous, and Rapid Spin is there for reasons that should be obvious.
Klefki (M) @ Light Clay
Ability: Prankster
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
IVs: 0 Atk
- Spikes
- Light Screen
- Reflect
- Dazzling Gleam
Dual Screens support is very important for not only Absol, but for the team as a whole. Nothing on this team can really take a hit too well, so having the screens up is nothing but imperative. This also applies for spike stacking, which whittles down opposing Pokemon quite well after a short amount of time, allowing Absol as well as the rest of the team to pick up kills they otherwise couldn’t get. Dazzling Gleam is just there’s so Klefki isn’t helpless, though I’ve occasionally switched it out for Thunder Wave or Toxic if I’m feeling particularly spicy.
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Hasty Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Superpower
Nidoking is an extremely threatening Pokémon, having no true switchins. Nidoking greatly appreciates Absol’s ability to take out fast threats like Latias. In return, Nidoking ably takes two HP Ices from a Mega Manectric (three with screens up) and counterattacks with an Earth Power for an OHKO. Obviously, this isn’t ideal at all, but it’s all I got, and this will hopefully be fixed later. Sludge Wave hits every non-steel Pokemon in UU quite hard, even resisted hits can take up to 40%. Ice Beam is nice for opposing Latias hoping to switch in, as well as Gliscor. Superpower is an unconventional choice that 2HKOs Blissey on the switch. However, I tend to swap out this fourth move quite often. Fire Blast, Thunderbolt, and even Stealth Rock are moves I commonly run.
Mienshao (F) @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Stone Edge
I remember when Mienshao was a relevant UU Pokemon. A fast revenge killer is appreciated for any team, and Mienshao was my choice here. Honestly, there’s no reason in particular of why I chosen Mienshao specifically outside of heat. I’m sure there are plenty of superior choice scarfers in UU that could fulfill this role just as well if not better than Mienshao, but I chose it anyway.
Even though Mienshao is an unideal choice, a 156 base power High Jump Kick keying off of Mienshao’s high 125 attack stat is still quite strong. U-Turn suitably allows Pokémon like Absol to come in safely without taking a hit (hopefully). Knock Off hits Pokémon like Gengar and Alolan Marowak, and Stone Edge hits Beedrill, another big threat to this team.
Primarina (F) @ Choice Specs
Ability: Torrent
EVs: 92 HP / 252 SpA / 164 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Psychic
- Sparkling Aria
This team is very much so threatened by the likes of Hydreigon and Kyurem, as well as other strong special hitters should the screens be down. Primarina is essentially my only answer. Specs Hydro Pump hits the entire tier stupidly hard, as does Moonblast. Psychic is for those pesky Gengar switchins but you don’t want to miss a Hydro...I guess (it’ll be much more useful when Amoongus drops). Sparkling Aria is for those...Sub CM Chandelures?
Anyways, that’s the team. The very poorly made, uncompetitive team. But hey, that’s why I’m here right?
For all one of you who wants to import the team, here you go.
https://pokepast.es/bba3d22b8e1e4238
Mega Absol faces so many problems in the current UU metagame. But if we take a look at Absol’s stats, they’re not even too awful.
Taking a look at this chart, its offensive stats are quite good and allow for mixed sets for great versatility. Additionally, Absol’s speed tier is quite good, managing to outspeed threats like Latias and take it out with ease. Even with these amazing benefits, there are two debilitating traits that prevent Mega Absol from reaching the upper eschalons of viability.
While Absol’s attacking stats are superb, its defenses are absolutely pitiful (pun intended). It dies to most neutral and even some resisted attacks, let alone any super effective ones. The other downside is it’s movepool. Not the movepool itself, it’s actually quite expansive. The problem stems from the fact Absol needs at least TWO dark type attacks, them being Knock Off and Sucker Punch. This restricts Absol very much. The third move has to be either Pursuit or Swords Dance, depending on whether you are an SD sweeper or an All Out Attacker, assuming you want the most viable Absol set. This leaves only one last move for coverage. Fire Blast for Scizor, Play Rough for Hydreigon and Krookodile, Ice Beam for Gliscor, the list goes on. While this is nice, you can’t cover all the Pokémon in your laundry list of checks and counters. Nevertheless, Absol is a Pokemon I’d love to make good, in any way possible, and this team tries to accomplish that.
There’s just a few things I want to say first. First off, this team isn’t viable at all. I’ve only survived because I’ve outplayed my opponents, plain and simple. Should a competent player be up against me, I’m dead meat. Second, the goal of this is to make Absol viable, I don’t care about the rest of the team, if it gets a complete makeover, that’s fine. I just request that all rates keep Absol at the center.
Absol-Mega (F) @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Knock Off
- Sucker Punch
- Swords Dance
Despite what was said before, Absol can be a very solid Pokemon should you play your cards right. Knock Off is extremely powerful on Mega Absol, keying off of 150 attack, likewise with Sucker Punch. Fire Blast OHKOs Scizor, which can be a common switchin from an unsuspecting opponent. Finally, Swords Dance gives Absol the threatening level of firepower it needs. Being able to OHKO Mega Manectric with Sucker Punch, and 2HKO Primarina and Klefki.
As stated, Absol can be a good Pokemon, given the right circumstances. It bears the C+ ranking in the UU viability tier list for a reason. So you’re looking at an average Pokemon at least, maybe slightly better.
Tsareena @ Choice Band
Ability: Queenly Majesty
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Power Whip
- Rapid Spin
- High Jump Kick
- U-turn
Slow U-Turn support is good if not imperative for Absol, since it can’t switch into any attacks from a remotely powerful Pokemon directly without being felled. Tsareena seemed like a good option, efficiently dealing with bulky waters as well as threatening the almighty Krookodile, all of which give Absol trouble.
Power Whip combined with Tsareena’s attack stat provides an unholy amount of power. Overkilling every Water/Ground, OHKOing every water type, OHKOing Mega Aerodactyl, and even managing to pull a 2HKO after Stealth Rock on both Hydreigon and Kyurem. High Jump Kick is very nice for the straight OHKO on the latter two Pokemon, and picking up a 2HKO on Scizor, who may try to switch into your
Klefki (M) @ Light Clay
Ability: Prankster
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
IVs: 0 Atk
- Spikes
- Light Screen
- Reflect
- Dazzling Gleam
Dual Screens support is very important for not only Absol, but for the team as a whole. Nothing on this team can really take a hit too well, so having the screens up is nothing but imperative. This also applies for spike stacking, which whittles down opposing Pokemon quite well after a short amount of time, allowing Absol as well as the rest of the team to pick up kills they otherwise couldn’t get. Dazzling Gleam is just there’s so Klefki isn’t helpless, though I’ve occasionally switched it out for Thunder Wave or Toxic if I’m feeling particularly spicy.
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Hasty Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Superpower
Nidoking is an extremely threatening Pokémon, having no true switchins. Nidoking greatly appreciates Absol’s ability to take out fast threats like Latias. In return, Nidoking ably takes two HP Ices from a Mega Manectric (three with screens up) and counterattacks with an Earth Power for an OHKO. Obviously, this isn’t ideal at all, but it’s all I got, and this will hopefully be fixed later. Sludge Wave hits every non-steel Pokemon in UU quite hard, even resisted hits can take up to 40%. Ice Beam is nice for opposing Latias hoping to switch in, as well as Gliscor. Superpower is an unconventional choice that 2HKOs Blissey on the switch. However, I tend to swap out this fourth move quite often. Fire Blast, Thunderbolt, and even Stealth Rock are moves I commonly run.
Mienshao (F) @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Stone Edge
I remember when Mienshao was a relevant UU Pokemon. A fast revenge killer is appreciated for any team, and Mienshao was my choice here. Honestly, there’s no reason in particular of why I chosen Mienshao specifically outside of heat. I’m sure there are plenty of superior choice scarfers in UU that could fulfill this role just as well if not better than Mienshao, but I chose it anyway.
Even though Mienshao is an unideal choice, a 156 base power High Jump Kick keying off of Mienshao’s high 125 attack stat is still quite strong. U-Turn suitably allows Pokémon like Absol to come in safely without taking a hit (hopefully). Knock Off hits Pokémon like Gengar and Alolan Marowak, and Stone Edge hits Beedrill, another big threat to this team.
Primarina (F) @ Choice Specs
Ability: Torrent
EVs: 92 HP / 252 SpA / 164 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Psychic
- Sparkling Aria
This team is very much so threatened by the likes of Hydreigon and Kyurem, as well as other strong special hitters should the screens be down. Primarina is essentially my only answer. Specs Hydro Pump hits the entire tier stupidly hard, as does Moonblast. Psychic is for those pesky Gengar switchins but you don’t want to miss a Hydro...I guess (it’ll be much more useful when Amoongus drops). Sparkling Aria is for those...Sub CM Chandelures?
Anyways, that’s the team. The very poorly made, uncompetitive team. But hey, that’s why I’m here right?
For all one of you who wants to import the team, here you go.
https://pokepast.es/bba3d22b8e1e4238