Toon
NOT A BUNNY!
Santalune Forest Gauntlet
Difficulty: Easy
Team Restrictions: Players can bring three Pokémon with them. Players can only bring Pokémon whose EC is not full.
Item Restrictions: Can bring up to 10 CC worth of non-held items, can bring up to one "rare items", can only bring three held items.
Other Restrictions: Players must fight the three trainers in the following order: Youngster Joey, Lass Anna, Lass Lise. Beating all three in a row will count as a win for this simulation. All three Trainer's Data are in the below hide tags.
Battle Info
Format: 3v2 Singles
# Allowed Subs: 2
# Allowed Mega Evolutions: 0
Switch = OK
All Abilities
Items = ON
Youngster Joey orders first R1.
Arena: Santalune Forest
A spitting image of Viridian Forest, Santalune Forest is the resident forest dungeon of the Kalos Region. Nothing special here apart from no water source; just a typical forest.
Scatterbug (M)
NATURE: Adamant (+1 Atk, -1 SpA)
TYPE: Bug
ABILITIES: Shield Dust / Compound Eyes
STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 1
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 11
EC: 0/5
MC: 0
AC: 0/5
ATTACKS
Bug Bite
String Shot
Stun Spore
Tackle
Poison Powder
Rage Powder
Fletchling (M)
NATURE: Naughty (+1 Atk, -1 SpD)
TYPE: Normal / Flying
ABILITIES: Big Pecks
STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 62
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
ATTACKS
Agility
Flail
Growl
Peck
Quick Attack
Razor Wind
Roost
Tackle
Quick Guard
Snatch
Tailwind
Heat Wave
Snore
Acrobatics
Fly
Protect
Substitute
U-Turn
Battle Info
Format: 3v1 Singles
# Allowed Subs: 2
# Allowed Mega Evolutions: 0
Switch = OK
All Abilities
Items = ON
Lass Anna orders first R1.
Arena: Santalune Forest
A spitting image of Viridian Forest, Santalune Forest is the resident forest dungeon of the Kalos Region. Nothing special here apart from no water source; just a typical forest.
Pikachu (F)
NATURE: Rash (+1 SpA, -1 SpD)
TYPE: Electric
ABILITIES: Static
STATS
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 4/9
MC: 0
AC: 0/5
ATTACKS
Charm
Double Team
Electro Ball
Feint
Growl
Nasty Plot
Nuzzle
Play Nice
Quick Attack
Slam
Sweet Kiss
Tail Whip
Thunder Shock
Thunder Wave
Bide
Disarming Voice
Encore
Endure
Reversal
Covet
Electroweb
Knock Off
Magnet Rise
Signal Beam
Brick Break
Dig
Grass Knot
Protect
Substitute
Battle Info
Format: 3v2 Singles
# Allowed Subs: 2
# Allowed Mega Evolutions: 0
Switch = OK
All Abilities
Items = ON
Lass Lise orders first R1.
Arena: Santalune Forest
A spitting image of Viridian Forest, Santalune Forest is the resident forest dungeon of the Kalos Region. Nothing special here apart from no water source; just a typical forest.
Weedle (F)
NATURE: Brave (+1 Atk, -15% Spe, -10% Eva)
TYPE: Bug / Poison
ABILITIES: Shield Dust
STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
AC: 0/5
ATTACKS
Bug Bite
Poison Sting
String Shot
Electroweb
Bunnelby (F)
NATURE: Adamant (+1 Atk, -1 SpA)
TYPE: Normal
ABILITIES: Pickup / Cheek Pouch
STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
ATTACKS
Agility
Double Kick
Leer
Mud Shot
Mud-Slap
Odour Sleuth
Quick Attack
Tackle
Take Down
Defence Curl
Rollout
Spikes
Bounce
Endeavour
Iron Head
Last Resort
Super Fang
Earthquake
Protect
Rock Slide
Substitute
Wild Charge
Granny Pie
Kirlia [Thrawn] (Male)
Types: Psychic/Fairy
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Synchronize (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Passive) (Hidden) (Locked) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 5/9
MC: 0
AC: 3/5
Attacks:
Haunter [Yosty the Ghosty] (Male)
Types:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Levitate (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Nature: Hasty (+15% Spe, +21% Accuracy, -1 Def)
Stats:
HP: 90
Atk: 2
Def: 1 [-]
SpA: 4
SpD: 2
Spe: 110 [+]
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 8/9
MC: 5
AC: x/x
Attacks:
Colosshale [Charles Barkley] (Male)
Types: Dark/Water
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water, taking no damage from the attack and increasing its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Flare Boost: (Passive) (Hidden) (Locked) This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have three (3) more Base Attack Power.
Nature: Jolly (+15% Speed, +22% accuracy, -1 Special Attack)
Stats:
HP: 100
Atk: 2
Def: 2
SpA: 2 (-)
SpD: 3
Spe: 97.75 (98) (+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 4/6
MC: 0
AC: 3/5
Attacks:
Difficulty: Easy
Team Restrictions: Players can bring three Pokémon with them. Players can only bring Pokémon whose EC is not full.
Item Restrictions: Can bring up to 10 CC worth of non-held items, can bring up to one "rare items", can only bring three held items.
Other Restrictions: Players must fight the three trainers in the following order: Youngster Joey, Lass Anna, Lass Lise. Beating all three in a row will count as a win for this simulation. All three Trainer's Data are in the below hide tags.
Battle Info
Format: 3v2 Singles
# Allowed Subs: 2
# Allowed Mega Evolutions: 0
Switch = OK
All Abilities
Items = ON
Youngster Joey orders first R1.
Arena: Santalune Forest
A spitting image of Viridian Forest, Santalune Forest is the resident forest dungeon of the Kalos Region. Nothing special here apart from no water source; just a typical forest.
- Arena Type: Grass (Nature Power: Energy Ball)
- Restrictions: No external water source.
Scatterbug (M)
NATURE: Adamant (+1 Atk, -1 SpA)
TYPE: Bug
ABILITIES: Shield Dust / Compound Eyes
STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 1
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 11
EC: 0/5
MC: 0
AC: 0/5
ATTACKS
Bug Bite
String Shot
Stun Spore
Tackle
Poison Powder
Rage Powder
Fletchling (M)
NATURE: Naughty (+1 Atk, -1 SpD)
TYPE: Normal / Flying
ABILITIES: Big Pecks
STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 62
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
ATTACKS
Agility
Flail
Growl
Peck
Quick Attack
Razor Wind
Roost
Tackle
Quick Guard
Snatch
Tailwind
Heat Wave
Snore
Acrobatics
Fly
Protect
Substitute
U-Turn
Battle Info
Format: 3v1 Singles
# Allowed Subs: 2
# Allowed Mega Evolutions: 0
Switch = OK
All Abilities
Items = ON
Lass Anna orders first R1.
Arena: Santalune Forest
A spitting image of Viridian Forest, Santalune Forest is the resident forest dungeon of the Kalos Region. Nothing special here apart from no water source; just a typical forest.
- Arena Type: Grass (Nature Power: Energy Ball)
- Restrictions: No external water source.
Pikachu (F)
NATURE: Rash (+1 SpA, -1 SpD)
TYPE: Electric
ABILITIES: Static
STATS
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 4/9
MC: 0
AC: 0/5
ATTACKS
Charm
Double Team
Electro Ball
Feint
Growl
Nasty Plot
Nuzzle
Play Nice
Quick Attack
Slam
Sweet Kiss
Tail Whip
Thunder Shock
Thunder Wave
Bide
Disarming Voice
Encore
Endure
Reversal
Covet
Electroweb
Knock Off
Magnet Rise
Signal Beam
Brick Break
Dig
Grass Knot
Protect
Substitute
Battle Info
Format: 3v2 Singles
# Allowed Subs: 2
# Allowed Mega Evolutions: 0
Switch = OK
All Abilities
Items = ON
Lass Lise orders first R1.
Arena: Santalune Forest
A spitting image of Viridian Forest, Santalune Forest is the resident forest dungeon of the Kalos Region. Nothing special here apart from no water source; just a typical forest.
- Arena Type: Grass (Nature Power: Energy Ball)
- Restrictions: No external water source.
Weedle (F)
NATURE: Brave (+1 Atk, -15% Spe, -10% Eva)
TYPE: Bug / Poison
ABILITIES: Shield Dust
STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
AC: 0/5
ATTACKS
Bug Bite
Poison Sting
String Shot
Electroweb
Bunnelby (F)
NATURE: Adamant (+1 Atk, -1 SpA)
TYPE: Normal
ABILITIES: Pickup / Cheek Pouch
STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
ATTACKS
Agility
Double Kick
Leer
Mud Shot
Mud-Slap
Odour Sleuth
Quick Attack
Tackle
Take Down
Defence Curl
Rollout
Spikes
Bounce
Endeavour
Iron Head
Last Resort
Super Fang
Earthquake
Protect
Rock Slide
Substitute
Wild Charge
Granny Pie
Kirlia [Thrawn] (Male)
"To defeat an enemy, you must know them. Not simply their battle tactics, but their history, philosophy, art. There is satisfaction in defeating an enemy. But one must never allow oneself to become complacent. There are always more enemies to be identified, faced, and vanquished." Thrawn is one of the most mysterious Pokemon GP has ever encountered. One day, his Pokemon were having a picnic while he was out, and, while they were all 6 were either playing or hanging out, the picnic basket disappeared right from underneath their noses, with nobody noticing how, or even when, it disappeared. On a subsequent hunt, 3 search parties went out, consisting of Sonata and Abigail, Yosty and Scrappy, and Aurum and Coloratura. Aurum, Coloratura, Sonata, and Abigail on converged back in the clearing after a fruitless search, but Scrappy and Yosty never showed back up. Another search was initiated, and Scrappy and Yosty were both found knocked out in the middle of the woods, with no markings on either of them. Abigail and Sonata carried the two back, and all 6 converged on the clearing once more. Oddly enough, they found their picnic basket in the middle of the clearing, empty. Mystified, Aurum, Coloratura, Abigail, and Sonata carried Scrappy and Yosty back home, where GP had just gotten back from his work at the Lab. He Revived Scrappy and Yosty, but imagine everybody's surprise when as soon as Yosty's body became corporeal once more, a small, shiny Ralts came falling out of him! The Ralts immediately surrendered, unconditionally, even though nobody made any move to attack him. He introduced himself as Thrawn, and claimed to be an incredible tactician and fighter. Sonata became instantly interested in him, with her being a shiny Kirlia at the time, and his cool, calm, and calculating demeanor intrigued her in contrast to her impulsive, illogical style. Scrappy offered to help train Thrawn, but was a little skeptical when Thrawn refused him, claiming that his training would be on the battlefield. Overall, his very cool, and a little distant to all but Sonata. But most of all, he's intensely loyal to GP as a warrior, and what a warrior he is.
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Synchronize (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Passive) (Hidden) (Locked) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 5/9
MC: 0
AC: 3/5
Attacks:
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psychic
Hypnosis
Dream Eater
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psychic
Hypnosis
Dream Eater
Disable
Destiny Bond
Encore
Synchronoise
Confuse Ray
Shadow Sneak
Nightmare
Destiny Bond
Encore
Synchronoise
Confuse Ray
Shadow Sneak
Nightmare
Taunt
Torment
Protect
Light Screen
Psyshock
Shadow Ball
Torment
Protect
Light Screen
Psyshock
Shadow Ball
Endure
Haunter [Yosty the Ghosty] (Male)
"The point about manic depression or bipolar disorder, as it's now more commonly called, is that it's about mood swings. So, you have an elevated mood. When people think of manic depression, they only hear the word depression. They think one's a depressive. They're not."
Yosty is comprised of the spirits of 2 small twin children: David and Daniel. Daniel is fun and excitable, but has a strong sense of duty and loyalty. David is the more responsible of the two, and tends to be the voice of reason in the back of Daniel's mind, as Daniel is usually the dominant ego, but sometimes David comes off as a bit arrogant and "holier than thou". Despite their differences, David and Daniel have learned to cooperate and communicate in one body, and get along quite well. GP has found that they both love playing baritone, and are both quite good at it. (Don't tell Daniel, but David's the better one.)
Yosty is comprised of the spirits of 2 small twin children: David and Daniel. Daniel is fun and excitable, but has a strong sense of duty and loyalty. David is the more responsible of the two, and tends to be the voice of reason in the back of Daniel's mind, as Daniel is usually the dominant ego, but sometimes David comes off as a bit arrogant and "holier than thou". Despite their differences, David and Daniel have learned to cooperate and communicate in one body, and get along quite well. GP has found that they both love playing baritone, and are both quite good at it. (Don't tell Daniel, but David's the better one.)
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Levitate (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Nature: Hasty (+15% Spe, +21% Accuracy, -1 Def)
Stats:
HP: 90
Atk: 2
Def: 1 [-]
SpA: 4
SpD: 2
Spe: 110 [+]
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 8/9
MC: 5
AC: x/x
Attacks:
Hypnosis
Shadow Punch
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Payback
Dark Pulse
Destiny Bond
Hex
Dream Eater
Nightmare
Shadow Punch
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Payback
Dark Pulse
Destiny Bond
Hex
Dream Eater
Nightmare
Perish Song
Disable
Clear Smog
Smog
Grudge
Disable
Clear Smog
Smog
Grudge
Shadow Ball
Sludge Bomb
Toxic
Psychic
Taunt
Torment
Bide
Protect
Sludge Bomb
Toxic
Psychic
Taunt
Torment
Bide
Protect
Giga Drain
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water, taking no damage from the attack and increasing its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Flare Boost: (Passive) (Hidden) (Locked) This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have three (3) more Base Attack Power.
Nature: Jolly (+15% Speed, +22% accuracy, -1 Special Attack)
Stats:
HP: 100
Atk: 2
Def: 2
SpA: 2 (-)
SpD: 3
Spe: 97.75 (98) (+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 4/6
MC: 0
AC: 3/5
Attacks:
Leer
Tackle
Bubble Beam
Muddy Water
Dig
Bite
Rapid Spin
Body Slam
Tackle
Bubble Beam
Muddy Water
Dig
Bite
Rapid Spin
Body Slam
Encore
Sucker Punch
Fake Out
Horn Drill
Water Spout
Sucker Punch
Fake Out
Horn Drill
Water Spout
Protect
U-Turn
Snarl
Dark Pulse
Snatch
Taunt
U-Turn
Snarl
Dark Pulse
Snatch
Taunt
Dive