Er. You do realize Altaria is a Flying type and therefore suffers from immunities being removed?Counterpoint, altaria. The mega doesn't benefit, but the nonmega does (also not salvageable).
Chansey also almost totally benefits- it's ghost immunity, as you said, wasn't all that useful, while seismic toss is now unblockable, a major benefit, as are the now nearly unblockable toxic/twave.
Chansey probably is overall at a plus -I said myself that the fact that it's no longer immune to Ghost isn't even a big deal- but Starmie and Corsola are the only Natural Cure Pokemon that are pure benefit.
Dark+Fighting was already perfect coverage outside of Fairies, and its amazing mixed offenses mean even the idea of thinking Nasty Plot sets love the boost to Psyshock is questionable. There's no Dark/Fairy, either, as yet (Fingers crossed for Sun/Moon), which would be legitimately a case where Psychic's increased reliability would be huge.Its great on scarf sets/special sets/trick room sets. being able to hit Darks removes everything that ever wanted to wall it, be they Mandibuzz, Bisharp on special sets... Its just harder to switch into, and it was already almost impossible. Fairies are also less viable, making its life just plain easier.
No, seriously, why are you running Stone Edge? The reason edgequake is so good in Standard is because Ground is an amazing attacking type, Grass and Bug are both fairly awful defenders for the most part (And exceptions tend to be neutral to Ground anyway, eg Ferrothorn and Scizor), and Stone Edge covers the Flying types that are immune to Ground while being generally a solid attacking type.Edgequake is great on common, common threats like landorus-T! Whats more, even landorus' coverage is resisted, because knock off is dark. You do need to watch out for uturn, but thats more common on choice scarf than setup. It also still has just as good coverage as dragon-ground, and actually just as good super affective coverage (with the added bonus of shedinja). Its not like edgequake really got worse.
Here though, Stone Edge is essentially redundant. It makes more sense to carry coverage for Levitators (eg Landorus-Therian should be running Knock Off for Bronzong), or for Bug/Grass, rather than running Stone Miss. Scarfed Landorus-Therian should probably run something like Earthquake/Knock Off/U-Turn/Hammer Arm. Stone Edge isn't adding anything to Landorus-Therian's coverage unless you've got a specific Bug in mind, and possibly not even then.
Whirlwind does not work on a Digging target. Skarmory's best-case scenario is that it stops Linoone's sweep (Wipes the boosts with Whirlwind on the Dig hit turn) but ends up on the verge of death, hoping that whatever it shuffled in can't kill it. That's a pretty good trade for Linoone's team.Offensive teams do have the advantage in that Linoone is just plain bad. It can sweep ho, but it cant set up vs ho. It can Set up vs stall, but stall has unaware. Besides, Skarmory does still check it- Whirlwind is a thing, as is sturdy, and if it was really desperate protect is too.
Linoone really has no reason to run Shadow Claw anymore, giving it room to run something like Return, and it can potentially outspeed all of these except Terrakion and Mega Diancie. (If Garchomp invests for enough Speed to win, it's missing out on the bulk)As for regular offense, if it gets the chance to boost? Here are some not rare (not super common, but not rare) mons that beat it even after setup.
+6 252+ Atk Linoone Extreme Speed vs. 0 HP / 0 Def Mega Diancie: 176-207 (73 - 85.8%) -- guaranteed 2HKO
+6 252+ Atk Linoone Extreme Speed vs. 4 HP / 0 Def Terrakion: 208-246 (64.1 - 75.9%) -- guaranteed 2HKO
+6 252+ Atk Linoone Extreme Speed vs. 0 HP / 4 Def Excadrill: 286-337 (79.2 - 93.3%) -- guaranteed 2HKO
+6 252+ Atk Linoone Extreme Speed vs. 252 HP / 164+ Def Garchomp: 307-363 (73 - 86.4%) -- guaranteed 2HKO not even a resist, and this is extremely common
+6 252+ Atk Linoone Extreme Speed vs. 0 HP / 4 Def Lucario: 254-299 (90.3 - 106.4%) -- 43.8% chance to OHKO Has a shot at this, but a bit of investment/luck fixes that
+5 252+ Atk Linoone Extreme Speed vs. 252 HP / 240+ Def Landorus-T: 261-307 (68.3 - 80.3%) -- guaranteed 2HKO after Leftovers recovery
+5 252+ Atk Linoone Extreme Speed vs. 248 HP / 180 Def Salamence: 327-385 (83.2 - 97.9%) -- guaranteed 2HKO after Leftovers recovery (taken from damagecalc, not ultra specific ev's)
+6 252+ Atk Linoone Return vs. 4 HP / 0 Def Excadrill: 367-432 (101.3 - 119.3%) -- guaranteed OHKO
+5 252+ Atk Linoone Return vs. 252 HP / 240+ Def Landorus-T: 331-391 (86.6 - 102.3%) -- 18.8% chance to OHKO
+5 252+ Atk Linoone Return vs. 248 HP / 180 Def Salamence: 417-492 (106.1 - 125.1%) -- guaranteed OHKO
Seed Bomb is basically inferior to just running Dig, too -Linoone can literally run Extreme Speed/Return/Dig/Belly Drum and it's covered nearly the entire meta right there, bar a few more stall-y choices with specific typings and/or Abilities like Ferrothorn and Bronzong. Dig's only flaw in this kind of sweep is the potential for the enemy to have Protect on a thing you can't beat except with Dig. (eg Skarmory)
So Terrakion, Mega Diancie, and maybe Lucario if we assume Lucario is carrying its own Extreme Speed are all reliable stops out of your list. The rest is all iffy or flat-out a no when faced with probably the best Linoone set for Anti-Vaxxers.
Fairies are still relevant, though less so, between having one of the two viable Unaware choices (Note that Quagsire is now weak to Electric, making it vulnerable to stuff like Wild Charge coverage, so Clefable is less hurt by the meta out of the two), having Mega Gardevoir and Mega Altaria as two incredibly powerful -ate choices, etc, and now Poison is no longer simply "bad Steel" for coverage since there's no immunities to deal with. I fully expect Poison offense to be a lot more relevant to the meta -note that, for instance, Crobat can now use Cross Poison as anti-Steel coverage to compliment its Brave Bird STAB.How does ferrothorn suffer? Sure, it has a poison weakness, but poison wasn't common before and no longer hits the incredibly relevant fairy because fairies are no longer incredible relevant. On the other hand, it can now leech seed grass types, beat dragon types and paralyze electric/ground types. I guess it can be toxiced?
And then Ferrothorn is weak to Poison and can be hit with Toxic, substantially hurting its walling behavior. It's easy for an offensive 'mon to carry Toxic as a stallbreaking tool, and it's easier than ever here. So yeah, I think Ferrothorn suffers -it's also Sporable now, so it flat-out hates Amoonguss,
Yeah okay I always forget about the thing even when I go looking up Spikes stackers. The meta hurts it, mind, but yeah it's normally viable, and stuff like Prankster Magnet Rise+Steel typing may well give it a noteworthy niche here.Also you missed klefki.
I never said it wasn't. I said that Mega Charizard X is a bad example, because it still wants Earthquake for Heatran.Barring abilities, how is Fire+Dragon not perfect coverage in this metagame?
Gengar pretty much always runs Sludge Wave, so Bulletproof isn't much protection from most Gengar. Chesnaught certainly appreciates Drain Punch being a lot more reliable, though, and for instance Substitute Chesnaught laughs outright against Mega Sableye. We'll see how meta trends work out....Klefki? Admittedly it also suffers hugely from this metagame, but it's certainly OU viable. There's also Chesnaught, which stands to gain a lot - flying has been significantly nerfed, its Fighting STAB is no longer walled by Ghosts, and it loves the influx of Ground-type attacks and Physical attackers (most dragons seem to prefer their physical offenses). It also walls Sludge Bomb Gengar thanks to Bulletproof, which is pretty cool.
Crunch is probably your best anti-Bronzong choice for Swords Dance sets.Garchomp @ Choice Scarf/Life Orb/Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly/Naive Nature
- Dragon Claw / Swords Dance
- Outrage / Swords Dance
- Earthquake
- Fire Blast / Fire Fang / *insert preferred coverage here*
Basically the same, but with STAB on Earthquake, the ability to boost, and better speed. Struggles with Bronzong to an extent.
+2 252 Atk Mega Garchomp Crunch vs. 252 HP / 252+ Def Bronzong: 278-328 (82.2 - 97%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Life Orb Garchomp Crunch vs. 252 HP / 252 Def Bronzong: 322-382 (95.2 - 113%) -- 75% chance to OHKO
0- SpA Mega Garchomp Fire Blast vs. 252 HP / 0 SpD Bronzong: 146-174 (43.1 - 51.4%) -- guaranteed 3HKO after Leftovers recovery
0- SpA Life Orb Garchomp Fire Blast vs. 252 HP / 0 SpD Bronzong: 135-161 (39.9 - 47.6%) -- guaranteed 3HKO after Leftovers recovery
Fire Blast fares a lot worse against Physically Defensive Bronzong than boosted Crunch does.
Scarf Garchomp is a different matter entirely, of course.
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Is Flying still "protection" from Terrains, even though they're a beneficial effect, or is it only positive immunities that are shut off? In general, are Flying types simply no longer considered "not grounded" for any purpose, or only for purposes that result in them being harmed?
Is Synchronoise considered to fall under "type-based immunities"? (That is, does Synchronoise now work on anything?)
Honestly, the core of this meta is pretty easy to code. I might have it coded in the next couple of days.
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