Ubers Arceus-Normal

Fireburn

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Okay, I've editted according to GP policies. Can someone just check whether I'm allowed to format the Checks and Counters section in the way I did before I send this off to GP again please?
As far as I can tell you cannot, so just use the standard formatting.
 

P Squared

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GP 1/1
how to implement a gp check


[OVERVIEW]
* Normal Arceus-Normal is the premier Arceus forme to run on offensive teams. It can also fit on balanced teams with a bulky set.
* There are more threats that stop Extreme Killer Arceus now, most notably Zygarde-Complete and Choice Scarf Lunala, as well as buffed Speed Mega Gengar.
* The rise in Ghost-types is not a complete loss: while it limits Arceus offensively, it now gives Arceus a very valuable defensive niche.
* Excellent 120 / 120 / 120 bulk defenses and lack of weaknesses means it can set up easily even without investment, and with investment it can set up multiple times.
* While Arceus lacks weaknesses, it however does lack resistances with the exception of its key immunity to Ghost, and it is also susceptible to all forms of entry hazards and status.
* Revenge killing top threats like weakened Geomancy Xerneas is still very useful for offensive teams.
* Arceus can also run a defensive set to check Swords Dance Ghostceus Arceus-Ghost and Lunala for stall.

[SET]
name: Bulky Extreme Killer
move 1: Swords Dance
move 2: Extreme Speed
move 3: Shadow Claw
move 4: Recover / Earthquake
item: Silk Scarf / Life Orb
ability: Multitype
nature: Adamant
evs: 184 HP / 252 Atk / 72 Spe

[SET COMMENTS]
Moves
========
* Swords Dance lets Arceus sweep foes things that it couldn't sweep without a boost at base.
* Extreme Speed lets Arceus sweep late-game, while allowing and allows it to pick off weakened threats such as Xerneas, Mega Salamence, and Deoxys-A. This is useful on more offensive teams that can't afford a dedicated counter to these Pokemon.
* Be very careful not to overestimate unboosted Extreme Speed's power: it only does around 40% to Geomancy Xerneas and Mega Salamence, so weakening them is very important.
* Shadow Claw gives Arceus unresisted coverage, even though it's quite weak, and crucially hits Ghost-types, which that are immune to Extreme Speed and what Arceus is mainly defending against in generation 7.
* Recover lets Arceus be a consistent Ghost-type switch-in, as well as letting it set up on weaker opponents foes.
* Earthquake lets it you hit Steel-types like Dialga, Magearna, and Solgaleo much harder than Shadow Claw.

Set Details
========
* With the rise of Ghost-types and Zygarde-Complete, Arceus finds in it even harder to sweep teams offensively.
* As such, Extreme Killer Arceus fits better as a defensive Pokemon with the ability to still do its clean late-game and revenge kill some problematic threats.
* The EVs let it you outspeed neutral-natured Solgaleo and Lunala.
* Silk Scarf lets Arceus you have a strong Extreme Speed without compromising bulk, but Life Orb lets it you OHKO 0 HP / 0 Def Solgaleo after Stealth Rock, (RC) while doing more to Giratina-O (still 2HKOes at +2), as well as doing more and to a rampaging +2 Ghost Arceus (Silk Scarf does 35.60% - 42.41%). (ok you say how much Silk Scarf does, but just that Life Orb does 'more'; does it make it a 2HKO?)
* Leftovers and Lum Berry are other options, but the power output with these items is disappointing.
* Refresh is also an option in the last slot to deal with Will-O-Wisp Lunalas and status in general.

Usage Tips
========
* This Extreme Killer set is quite flexible; just don't ever pull it out and go for a sweep straight away—you'll just end up with a crippled or KOed dead Arceus.
* Make the best use of Arceus's defenses. Don't let it get KOed your Arceus die if your opponent has threats stuff like Lunala still rampaging around.
* Using Extreme Killer Arceus is quite the art—make sure you have foes stuff weakened first, as well as optimizing conditions in which Arceus you sets up (for example, eg taking away heavy rain if trying to set up on Primal Kyogre). The great thing about this set is that you Arceus can sit around and sponge a hit or two from things and Recover them off before attempting a sweep.

Team Options
========
* You can use this set on a greater variety of teams. It is still effective on hyper offense You can still use this on Hyper Offense, but you can expand Extreme Killer Arceus to more balanced teams with this set.
* Primal Groudon works well with everything that's not a joke team, really. It switches into Will-O-Wisp and Steel-types, sets up Stealth Rock for Arceus, or can just break down walls itself with Swords Dance.
* Yveltal is a great switch-in to Choice Scarf Lunala switch-in that also provides Taunt and U-turn for momentum.
* Deoxys-S sets up entry hazards that help Arceus break foes things much more easily.
* Dialga is a great alternative for a Stealth Rock setter, beats most Defoggers, and is hard to Mega Magic Bounce (is that what you meant?) against.
* Deoxys-A is a good Pokemon to break down walls, especially when used with Dialga. It also adds a user of priority, which fits really well on hyper offense, and can also Pursuit Mega Gengar if you choose to go down that road.
* Mega Salamence is a strong hyper offense team companion that can break down walls everywhere for Arceus to clean up.
* Xerneas is another strong offensive team companion, and it easily defeats the rare defensive Yveltal.
* Mega Gengar traps a bunch of defensive threats, for example such as Lugia.
* Choice Scarf Lunala is a good all-around revenge killer, especially versus Psychic Terrain teams, which prevents Arceus from using Extreme Speed.
* Calm Mind Primal Kyogre is very strong wallbreaker that can switch into a lot if Extreme Killer Arceus's checks and deal a lot of damage.
* Tyranitar can trap Mega Gengar and Choice Scarf Lunala with Pursuit, although trapping Mega Gengar requires good prediction.

[SET]
name: Offensive Extreme Ekiller
move 1: Swords Dance
move 2: Extreme Speed
move 3: Earthquake / Shadow Claw
move 4: Ice Beam / Shadow Claw
item: Life Orb
ability: Multitype
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
* Swords Dance lets Arceus set up.
* Extreme Speed lets Arceus sweep late-game, (RC) while allowing it to pick off weakened threats such as Xerneas, Mega Salamence, and Deoxys-A. This is useful on more offensive teams that can't afford dedicated counters for all of those Pokemon.
* Earthquake and Ice Beam provide the are best overall coverage. Ice Beam 2HKOes Zygarde-Complete, which Arceus otherwise does you do pretty much nothing to.
* In addition to Zygarde-Complete, Ice Beam also OHKOes Mega Salamence, as well as doing 34% - 40% to on Giratina-O.
* Earthquake hits Steel-types like Solgaleo, Magearna, and Dialga, as well as Primal Groudon. It also lets you heavily pressure Ferrothorn without having to rely on other niche options like Fire Blast.
* Shadow Claw on the other hand lets Arceus you take down Lunala and do a lot more damage to Giratina-O, but running it over Earthquake or Ice Beam means you either miss out on Steel-types or Zygarde.
* Magic Coat is an option for hyper offense teams to deter Sticky Web, which absolutely messinges up that playstyle. It also stops opposing Deoxys-S setting up entry hazards. If you use Magic Coat, Shadow Claw provides the best overall coverage.

Set Details
========
* Offensive Extreme Killer is a bit more limited on the offensive side in gen 7 due to the introduction of Zygarde-Complete (forcing it to run Ice Beam), Choice Scarf Lunala, buffed Speed Mega Gengar, and Tapu Lele's Psychic spam.
* It is still able to do what Extreme Killer is designed for, which is to sweep late-game; you just need to take a few more precautions in dealing with its checks.
* Arceus needs to pick its coverage more carefully, as there are Pokemon things (outside of its usual counters like Skarmory) that it Ekiller can't hit with its given just three attacks.

Usage Tips
========
* Bring Arceus Take this out late-game when the bulkier foes Pokemon are gone or severely weakened, (RC) and you've cleared the field of Psychic Terrain.
* The above point cannot be stressed enough; taking Arceus out early for the sake of sweeping is pointless unless your opponent is so badly prepared for it that it's possible. The only reason you should use this early- or mid-game is to 1) limit suicide lead hazard setup to one layer (or completely if you have Magic Coat) or 2) to pick off threatening sweepers that are weakened.
* Alternatively, you can try to and lure foes stuff like Zygarde-Complete with this.
* Never hesitate to pull it this out to revenge kill foes, things though.

Team Options
========
* This set is best used on hyper offense.
* Yveltal is a great switch-in to Choice Scarf Lunala switch-in that also provides Taunt and U-turn for momentum.
* Primal Groudon switches into Will-O-Wisp and Steel-types, sets up Stealth Rock for Arceus, or can just break down walls itself with Swords Dance.
* Deoxys-S sets up entry hazards that help Arceus break things foes much more easily.
* Dialga is a great alternative for a Stealth Rock setter, beats most Defoggers, and is hard to Magic Bounce against.
* Deoxys-A is a good Pokemon to break down walls, especially when used with Dialga. It also adds a user of priority, which fits really well on hyper offense, and can also Pursuit Mega Gengar.
* Mega Salamence is a strong hyper offense team companion that can break down walls everywhere for Arceus to clean up.
* Xerneas is another strong offensive team companion, and it easily defeats the rare defensive Yveltal.
* Mega Gengar traps a bunch of defensive threats, for example like Lugia.
* Choice Scarf Lunala is a good all-around revenge killer, especially versus Psychic Terrain teams, which prevents Arceus from using Extreme Speed.
* Calm Mind Primal Kyogre is very strong wallbreaker that can switch into a lot of Extreme Killer's checks and deal a lot of damage.
* Tyranitar can trap Mega Gengar and Choice Scarf Lunala with Pursuit.

[SET]
name: Wallceus
move 1: Ice Beam
move 2: Toxic
move 3: Will-O-Wisp / Dark Pulse
move 4: Recover
item: Leftovers
ability: Multitype
nature: Bold
evs: 248 HP / 172 Def / 88 Spe

[SET COMMENTS]
Moves
========
* Ice Beam lets Arceus you hit Mega Salamence, one of the key sweepers that does not mind status that much.
* Toxic lets it you stall a bunch of threats, namely Ho-Oh, Primal Groudon and Lunala, as well as stopping the rarer Calm Mind Arceus-Ghost.
* Will-O-Wisp cripples Swords Dance Arceus-Ghost.
* Dark Pulse can be used over Will-O-Wisp so Arceus is you're not destroyed by Mega Gengar (Perish Song and Taunt variants eat Wallceus for free without it), as well as being a more solid attack versus Lunala.
* Wallceus can still potentially stall out Arceus-Ghost without Will-O-Wisp (is Arceus-Ghost the one without Will-O-Wisp or are you saying Wallceus doesn't even need to use Will-O-Wisp to stall Arceus-Ghost? if the former, change it to "Arceus-Ghost lacking Will-O-Wisp"; if the latter change it to "Arceus-Ghost without using Will-O-Wisp"), as the latter's +2 Brick Break does not 2HKO from full after Leftovers, so Wallceus if you're at 100% so you can potentially Arceus-Ghost, Recover stall for a bit or get a free turn or two for Leftovers recovery on Never-Ending Nightmare / Shadow Force switches.
* Recover is obvious - it keeps Arceus healthy.

Set Details
========
* The increase in Ghost-types means a defensive Normal-type is very useful, and Wallceus fully takes advantage of this.
* Leftovers is actually amazing for a defensive Arceus forme.
* The Speed EVs let it outspeed neutral-natured Yveltal, allowing Wallceus to so Arceus can cripple it with Toxic and Recover stall.

Usage Tips
========
* This set is designed to first and foremost counter Swords Dance Ghost Arceus. +2 Never-Ending Nightmare OHKOes kills a lot of Pokemon things, and this set thing completely ignores no sells it.
* You can also check other Ghost-types like Lunala with this, but this depends on their set.
* While this set is bulky, don't expect it this to switch into the really powerful stuff too readily. Attacks Stuff like Double-Edge from Salamence does more than it can handle. Wallceus is not a blanket check to all things physical.
* Really take advantage of those Leftovers.
* It's pretty simple to use really -: use Ice Beam for Salamence (although try not to come in on Double-Edge), Will-O-Wisp on other physical attackers not named Primal Groudon or Ho-Oh, and Toxic for the rest.

Team Options
========
* Pursuit is important, although Pursuit trapping Mega Gengar is tricky.
* Alolan Muk is also a good Pursuit user, although Will-O-Wisp is still annoying for it.
* Tyranitar is also a good option, but Mega Gengar can use both use Will-O-Wisp to cripple Tyranitar and/or Focus Blast to KO it, and it cannot hold two Berries at once.
* Other usable Pursuit users include Scizor and Aegislash. Both are quite frankly pretty horrible at Pursuit trapping Mega Gengar, however.
* Deoxys-A can also Pursuit Mega Gengar, but it doesn't fit well with the kind of team that Wallceus runs with.
* Primal Groudon's is once again a good teammate. Its defensive set works wonders versus Geomancy Xerneas and Primal Kyogre, both of which gives Wallceus trouble. Primal Groudon can switch into Ho-Oh's Sacred Fire, but not into Brave Bird or Earthquake.
* Zygarde-Complete is probably the best all-around physical wall at the moment to check Ho-Oh and doesn't you don't even need to worry about burns due to Rest and Sleep Talk.
* Lugia and Giratina also take on Ho-Oh very well. The former can outspeed and stall out Sacred Fire and Brave Bird, while the latter forces Ho-Oh to Recover or KO kill itself due to the immense amount of recoil it will take.
* Keeping entry hazards off the field is very important, since Wallceus is a free ticket in for hazard users, as well as for key 2HKOs. Remember Wallceus can Toxic stall Ghost Arceus-Ghost if there are no entry hazards on the field, saving the need for Will-O-Wisp. (what does this Will-O-Wisp part mean?) Mega Sableye pairs very well with Wallceus and can form a Normal / Ghost duo that which completely shuts down Swords Dance Arceus-Ghost Ghostceus once Never-Ending Nightmare has been used.
* Special walls will be very handy for Wallceus. Palkia is good for Kyogre, while Magearna walls Geomancy Xerneas and Yveltal. Blissey and Chansey wall most special attackers.
* Defog is tricky to fit with Wallceus, since you can't use a support Arceus forme. Giratina-A is probably all round the best Defog user to use with Wallceus. Mega Salamence is also a decent Defog user.

[STRATEGY COMMENTS]
Other Options
=============
* Normalium Z gives Arceus you a one-off strong attack with 160 Base Power in with Breakneck Blitz, but you're usually just better off with the more consistent Life Orb or Silk Scarf.
* Stone Edge can be used to hit Mega Salamence, Lugia, and defensive Yveltal. However, Ice Beam already hits Mega Salamence and Shadow Claw hits Lugia, albeit not as hard as Stone Edge.
* Shadow Force OHKOes Giratina-O, but it is a lot harder to use due to its charge time.
* Fire Blast hits Skarmory, Celesteela, and Ferrothorn but nothing else.
* Facade is a strong STAB move if Extreme Killer is hit with status (which is common, as it is one of the best way to check it), but Extreme Killer is hard pressed for slots as is.

Checks and Counters
===================

**Celesteela and Skarmory**: Both of these Steel-types resist Extreme Speed, are immune to Earthquake, and takes a pittance from Shadow Claw or Ice Beam. They only fear Fire Blast, which is rare. Celesteela easily shuts Arceus down with Leech Seed and Toxic, while Skarmory can use Toxic and stall out Arceus with Roost.

**Other Physical Walls**: Zygarde can take attacks apart from Ice Beam with ease and force Arceus out with Dragon Tail, (RC) or even set up Coil against it. Lugia can tank a boosted Shadow Claw and force Arceus out with Whirlwind. If Arceus does not have Earthquake, then Ferrothorn can defeat it with a combination of Leech Seed, Protect, and Gyro Ball. Bronzong can cripple Arceus with Toxic if it lacks Shadow Claw. Mega Scizor and Buzzwole can both take boosted attacks from Arceus and strike back very hard with Superpower or Hammer Arm, respectively.

**Ghost-types**: Fast Ghost-types such as Gengar and Choice Scarf Lunala can revenge kill weakened Arceuses with their secondary STAB moves (Sludge Wave or Psyshock, respectively) or Focus Blast. Giratina can easily take a boosted Shadow Claw and burn Arceus with Will-O-Wisp. Giratina-O can tank a boosted Shadow Claw at full health and force Arceus out with Dragon Tail, burn it, or hit it hard with Draco Meteor. Arceus-Ghost can pick off weakened Extreme Killer Arceus with Brick Break or Focus Blast, but it is a rather unreliable check due to needing to win the Speed tie Extreme Killer, not to mention that Brick Break is weak and Focus Blast is inaccurate.

**Pokemon With Intimidate**: Mega Salamence and Landorus-T can both cushion a hit from Arceus with Intimidate and finish off weakened ones. Beware, however, that if Arceus is at high health (above 70% for Salamence or above 40% for Landorus-T) or has Recover, then it can easily set up another Swords Dance and defeat them both.

**Choice Scarf Steel-types**: Choice Scarf Dialga and Solgaleo can both pick off weakened Arceus with Draco Meteor and Sunsteel Strike, respectively, as they resist Extreme Speed.

**Support Arceus Formes**: Standard support Water, Ground, and Dragon Arceus-Water, -Ground, and -Dragon can all tank an Extreme Speed and cripple Extreme Killer with Toxic. Support Rock Arceus-Rock needs to win a Speed tie to avoid being OHKOed by Earthquake, but it can burn Extreme Killer with Will-O-Wisp.

**Pokemon That Defeat Wallceus**: (this does not really make sense as a section header. "checks and counters to arceus include pokemon that defeat wallceus" well yeah... this is the checks and counters section, duh. that's like combining all of the above headers into one "pokemon that defeat extreme killer" category) Powerful special attackers are usually the bane of Wallceus. Primal Kyogre, Xerneas, and Kyurem-W hit too hard for Wallceus to handle. Strong, boosting physical attackers that are not weak to Ice Beam also hit harder than Arceus can Recover; Swords Dance Groudon and Mega Lucario send Wallceus running for the hills (phrase that less casually). Finally, any Pokemon that can cripple it with Toxic also limits Wallceus's ability to wall foes things.
 
Last edited:

shrang

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Thanks for the GP check, P Squared . I have implemented the changes in your check. I did split up the last section regarding Wallceus (into the last 3 paragraphs of C&C), so if you or any other GP member could just have a quick look at it to make sure I did that correctly please?
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
before that, at a glance I see there are a number of capitalization / punctuation fixes that you missed. if you click the link i included in my check ("how to implement a gp check") and use the method i describe in #3, this shouldn't happen. as the post says, it'll also then take like five minutes to completely implement a gp check.


here's the last three paras

**Strong Special Attackers**: Strong special attackers such as Primal Kyogre, Geomancy Xerneas, and Kyurem-W put a lot of pressure on Wallceus, which has very little to retaliate them with.

**Boosting Physical Attackers**: While Wallceus is a sturdy physical wall, it needs to watch out for Swords Dance Primal Groudon and Mega Lucario, both of which deal more damage than Wallceus can handle.

**Toxic**: Toxic limits on Extreme Killer's time to sweep, (RC) but outright invalidates Wallceus's ability to stall.
 
Last edited:

shrang

General Kenobi
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
Thanks P Squared, fixed the stuff that I missed. Hopefully I've gotten them all. This is finished.
 

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