This is my first time making a RMT, so go easy on me, alright?
Heatran @ Firium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Heatran is here because he's good as hell, and I needed a Stealth Rocker. Simple as that. Firium Z is there because I didn't have any other Z-Move users, and Heatran appreciates having a nuke. Main reason I picked Heatran over someone like Ferrothorn is because he has better synergy with my other team members.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 244 Atk / 68 Def / 196 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Defog
Landorus provides some ground for this team to stand on. Covering the stuff the other team members might struggle with. Choice Scarf gives Landorus a great speed stat, and it generally doesn't mind being locked into Earthquake. Defog also helps.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Thank you to Twin-Gamer for the Ash-Greninja render. Anyway, here we are, the main man. People rag on Ash for being a bad trainer, but you gotta give him credit for this monster of a Pokemon. This thing is what most of the team is built around. Greninja is a beast, carrying one of the highest Sp. Atk stats in the entire tier, an absurd speed stat, and decent bulk, all things considered. It's phenomenal offensive typing and expansive movepool means no one is safe from this monster. Choice Specs is great on this thing, as it hardly ever minds being locked into Water Shuriken or Hydro Pump. Spikes forces out Pokemon like Toxapex as well.
Medicham-Mega @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
Medicham is one hell of a Mega Evolution. A pretty good attack stat combined with Huge Power is all but guaranteed to make a monster. Combine that with a decent attack stat, a phenomenal offensive typing, an amazing movepool, and you've got a beast in your hands. Mega Medicham pairs incredibly well with Ash-Greninja. The two specialize in both forms of attack, and their typing and movepool covers each other's weaknesses.
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 104 HP / 12 Def / 176 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- RoostTapu Koko, much like Greninja and Medicham, is a great attacker. Not only this, much like Medicham, Tapu Koko backs up Greninja and Landorus very well. Volt Switch and Landorus' U-Turn work great and really help conserve momentum.
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 64 HP / 248 Atk / 56 SpD / 140 Spe
Adamant Nature
- Swords Dance
- High Jump Kick
- Acrobatics
- Roost
Rounding out the team is Hawlucha. Hawlucha pairs very well with Tapu Koko, what with the whole Electric Seed gimmick. Swords Dance gives Hawlucha access to terrifying Attack, and Unburden gives it phenomenal speed.
Heatran @ Firium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Heatran is here because he's good as hell, and I needed a Stealth Rocker. Simple as that. Firium Z is there because I didn't have any other Z-Move users, and Heatran appreciates having a nuke. Main reason I picked Heatran over someone like Ferrothorn is because he has better synergy with my other team members.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 244 Atk / 68 Def / 196 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Defog
Landorus provides some ground for this team to stand on. Covering the stuff the other team members might struggle with. Choice Scarf gives Landorus a great speed stat, and it generally doesn't mind being locked into Earthquake. Defog also helps.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Thank you to Twin-Gamer for the Ash-Greninja render. Anyway, here we are, the main man. People rag on Ash for being a bad trainer, but you gotta give him credit for this monster of a Pokemon. This thing is what most of the team is built around. Greninja is a beast, carrying one of the highest Sp. Atk stats in the entire tier, an absurd speed stat, and decent bulk, all things considered. It's phenomenal offensive typing and expansive movepool means no one is safe from this monster. Choice Specs is great on this thing, as it hardly ever minds being locked into Water Shuriken or Hydro Pump. Spikes forces out Pokemon like Toxapex as well.
Medicham-Mega @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
Medicham is one hell of a Mega Evolution. A pretty good attack stat combined with Huge Power is all but guaranteed to make a monster. Combine that with a decent attack stat, a phenomenal offensive typing, an amazing movepool, and you've got a beast in your hands. Mega Medicham pairs incredibly well with Ash-Greninja. The two specialize in both forms of attack, and their typing and movepool covers each other's weaknesses.
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 104 HP / 12 Def / 176 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Roost
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 64 HP / 248 Atk / 56 SpD / 140 Spe
Adamant Nature
- Swords Dance
- High Jump Kick
- Acrobatics
- Roost
Rounding out the team is Hawlucha. Hawlucha pairs very well with Tapu Koko, what with the whole Electric Seed gimmick. Swords Dance gives Hawlucha access to terrifying Attack, and Unburden gives it phenomenal speed.