So I've decided to get back into competitive battling. It's been a while since my last team was rated, so can you guys help me here?
In-Depth
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Stealth Rock
- Ice Punch
- Trick
To start this team off, I have Jirachi in the lead. Now depending on the Pokemon, I can Trick other leads in order to lock them into Stealth Rock or Spikes and give Jirachi a free turn to set up itself. Then I can swap out or attack with some Serene Grace hax to wittle down the team. It's purpose has been served and it now gives way to the rest of its teammates.
Gengar (F) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast
Gengar is one of my more offensive Pokemon. If I switch in at the right time, I'll Substitute while my opponent switches. It gives me a turn to either attack or heal off with Pain Split (if Gengar is hurt). Shadow Ball and Focus Blast is excellent coverage with at least neutral damage to all.
Shaymin @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 176 SAtk / 80 Spd
Modest Nature (+SAtk, -Atk)
- Rest
- Seed Flare
- Hidden Power [Ice]
- Earth Power
[strike]When you need a change, think Speedy Oil Change and Tune-Up[/strike]. Shaymin is one of my more defensive Pokemon, but he can still pack a punch. I switch him in to tank a hit and force an opponent to switch. Seed Flare is a powerful move with the STAB bonus. Hidden Power is to hurt Gliscor, the bane of my existance these days. Earth Power is to hit Lucario or even the oncoming Heatran. Rest and Natural Cure is so I can fully heal this guy.
Starmie @ Life Orb
Trait: Illuminate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Recover
- Hydro Pump
- Thunderbolt
Well, this Starmie is a bit unorthodox. It has a Rapid Spin set (with some replacement for more powerful moves) with the Life Orb stats. Now, it can Rapid Spin to take off all of the Spikes and Rocks. However, if I can predict correctly, this can bait out Rotom-W, which is doomed by a Hydro Pump. Thunderbolt is for coverage and Recover is to shrug off some damage.
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Revenge killing for the team comes in Tyranitar. After a KO of my Pokemon, I send this guy in to attack. If the opposing Pokemon is weak to Dark Types, that will lead them right into Pursuit. Crunch is for the more powerful STAB move. Earthquake is pretty strong as well and Stone Edge is to hit those immune to it.
Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- ExtremeSpeed
- Crunch
Closing things out (beardless that is) is my Lucario. If I got someone locked into a Pursuit, Lucario has one free Swords Dance. This guy has helped me out a lot. Close Combat is needed for that necessary priority, Close Combat for that STAB, and Crunch for ghosts. The rest of the team is designed to wittle down the other team, and this guy just finishes him off. FINISH IT!!!!!!!!
Glance
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In-Depth
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Stealth Rock
- Ice Punch
- Trick
To start this team off, I have Jirachi in the lead. Now depending on the Pokemon, I can Trick other leads in order to lock them into Stealth Rock or Spikes and give Jirachi a free turn to set up itself. Then I can swap out or attack with some Serene Grace hax to wittle down the team. It's purpose has been served and it now gives way to the rest of its teammates.
Gengar (F) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast
Gengar is one of my more offensive Pokemon. If I switch in at the right time, I'll Substitute while my opponent switches. It gives me a turn to either attack or heal off with Pain Split (if Gengar is hurt). Shadow Ball and Focus Blast is excellent coverage with at least neutral damage to all.
Shaymin @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 176 SAtk / 80 Spd
Modest Nature (+SAtk, -Atk)
- Rest
- Seed Flare
- Hidden Power [Ice]
- Earth Power
[strike]When you need a change, think Speedy Oil Change and Tune-Up[/strike]. Shaymin is one of my more defensive Pokemon, but he can still pack a punch. I switch him in to tank a hit and force an opponent to switch. Seed Flare is a powerful move with the STAB bonus. Hidden Power is to hurt Gliscor, the bane of my existance these days. Earth Power is to hit Lucario or even the oncoming Heatran. Rest and Natural Cure is so I can fully heal this guy.
Starmie @ Life Orb
Trait: Illuminate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Recover
- Hydro Pump
- Thunderbolt
Well, this Starmie is a bit unorthodox. It has a Rapid Spin set (with some replacement for more powerful moves) with the Life Orb stats. Now, it can Rapid Spin to take off all of the Spikes and Rocks. However, if I can predict correctly, this can bait out Rotom-W, which is doomed by a Hydro Pump. Thunderbolt is for coverage and Recover is to shrug off some damage.
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Revenge killing for the team comes in Tyranitar. After a KO of my Pokemon, I send this guy in to attack. If the opposing Pokemon is weak to Dark Types, that will lead them right into Pursuit. Crunch is for the more powerful STAB move. Earthquake is pretty strong as well and Stone Edge is to hit those immune to it.
Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- ExtremeSpeed
- Crunch
Closing things out (beardless that is) is my Lucario. If I got someone locked into a Pursuit, Lucario has one free Swords Dance. This guy has helped me out a lot. Close Combat is needed for that necessary priority, Close Combat for that STAB, and Crunch for ghosts. The rest of the team is designed to wittle down the other team, and this guy just finishes him off. FINISH IT!!!!!!!!