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I came down on the scum!leet side after thinking it over but in fairness to former all three of them had legitimate reasons to be town
Scum won for two reasons, having 6 members in a 20 player game (not saying it's unbalanced, just that it was a contributing factor to the win) and a large portion of the town going inactive
People have an irritating tendency to stop caring once it looks like a core group has figured out the game. They figure they don't need to contribute not realizing or not caring that by actively engaging with the game they give the game solvers the means to be more sure of their alignment and funnel towards the scum. If Haruno and Bluedoom specifically were more engaged with the game, especially Haruno given he literally had a cop clear, then they never got mislynched and town wins.
In any case, gg to mafia, town as a whole obviously didn't play well enough to win but there's a portion of town that can be proud of the fact that they played very well to the point of hitting scum 4(?) Days in a row
IMO mafia was pretty screwed just based on the format. A lot of our abilities were fairly synergistic (Earlio, Douser and Igniter on different people) in a game with a very outnumbered amount of abilities, against a town with a ton of protective and Investigative abilities. Not to mention Acid taking away Gun Booth and not even giving us a replacement. Also mafia not getting deadchat isn't a point in our favor.
Also, I spent the longest time puzzling over killing you or former after you claimed to have the commute. It was... stressful.
Hitmonleet might as well have hard claimed mafia on the last page
how
:>
The whole thing with the wagoning was something I was very against, but our hands ended up tied in the matter, unfortunately. We had planned to bus me (of which I was really opposed to) and somehow it went the other way.
This was very fun, as well as very stressful. I'm glad to have finally not screwed up an endgame.
acidphoenix postgame y/n? Also, will you reveal the remaining roles?