Intro:
It hasn't been too long since my last rmt, and I rarely do them until I find a team that I actually think are my best ones, but hey, this one is pretty damn good. Now, Hyper Offense has always been my favorite play style, games go by quick, and you get rewarded for you plays. And this team is no different, its Aurora Veil Offense. Now let me just say this quick, uu has just put Aurorus and A Slash at A- on vr, and that's a bit sus, they might be trying to ban veil, as did Ru and below... #SaveVeil
As I said earlier, I only make RMT's of highly successful teams, and with this team I Peaked at 27 on the uu ladder:
The Team:
Aurorus @ Focus Sash
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Blizzard
- Encore
- Freeze-Dry/Hidden Power Fire
Sandslash-Alola @ Light Clay
Ability: Slush Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Aurora Veil
- Icicle Crash
- Earthquake
- Rapid Spin
RU KING (Linoone) @ Figy Berry
Ability: Gluttony
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Seed Bomb
- Stomping Tantrum
+6 252+ Atk Linoone Stomping Tantrum vs. 248 HP / 0 Def Filter Aggron-Mega: 171-202 (49.8 - 58.8%) -- guaranteed 2HKO after Stealth Rock
+5 252+ Atk Linoone Stomping Tantrum vs. 248 HP / 252+ Def Arcanine: 348-410 (90.8 - 107%) -- guaranteed OHKO after Stealth Rock
+6 252+ Atk Linoone Stomping Tantrum vs. 252 HP / 0 Def Empoleon: 532-626 (143 - 168.2%) -- guaranteed OHKO
+6 252+ Atk Linoone Stomping Tantrum vs. 196 HP / 208+ Def Klefki: 380-448 (125 - 147.3%) -- guaranteed OHKO
+6 252+ Atk Linoone Stomping Tantrum vs. 236 HP / 0 Def Metagross: 382-450 (106.1 - 125%) -- guaranteed OHKO
+6 252+ Atk Linoone Stomping Tantrum vs. 240 HP / 0 Def Eviolite Doublade: 226-266 (70.8 - 83.3%) -- guaranteed 2HKO after Stealth Rock
+5 252+ Atk Linoone Stomping Tantrum vs. 248 HP / 252+ Def Arcanine: 348-410 (90.8 - 107%) -- guaranteed OHKO after Stealth Rock
+6 252+ Atk Linoone Stomping Tantrum vs. 252 HP / 0 Def Empoleon: 532-626 (143 - 168.2%) -- guaranteed OHKO
+6 252+ Atk Linoone Stomping Tantrum vs. 196 HP / 208+ Def Klefki: 380-448 (125 - 147.3%) -- guaranteed OHKO
+6 252+ Atk Linoone Stomping Tantrum vs. 236 HP / 0 Def Metagross: 382-450 (106.1 - 125%) -- guaranteed OHKO
+6 252+ Atk Linoone Stomping Tantrum vs. 240 HP / 0 Def Eviolite Doublade: 226-266 (70.8 - 83.3%) -- guaranteed 2HKO after Stealth Rock
Kommo-o @ Salac Berry
Ability: Soundproof
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Drain Punch
- Substitute
- Belly Drum
- Fire Punch
252 Atk Gliscor Earthquake vs. 4 HP / 0 Def Kommo-o with an ally's Aurora Veil: 54-64 (18.4 - 21.9%) -- possible 5HKO
Atk Swampert Earthquake vs. 4 HP / 0 Def Kommo-o with an ally's Aurora Veil: 48-57 (16.4 - 19.5%) -- possible 6HKO
252 Atk Cobalion Close Combat vs. 4 HP / 0 Def Kommo-o with an ally's Aurora Veil: 63-75 (21.5 - 25.6%) -- 1.2% chance to 4HKO
0 SpA Rotom-Wash Hydro Pump vs. 4 HP / 0 SpD Kommo-o: 59-70 (20.2 - 23.9%) -- guaranteed 5HKO (this one is w/o veil, Hydro never breaks the sub)
Atk Swampert Earthquake vs. 4 HP / 0 Def Kommo-o with an ally's Aurora Veil: 48-57 (16.4 - 19.5%) -- possible 6HKO
252 Atk Cobalion Close Combat vs. 4 HP / 0 Def Kommo-o with an ally's Aurora Veil: 63-75 (21.5 - 25.6%) -- 1.2% chance to 4HKO
0 SpA Rotom-Wash Hydro Pump vs. 4 HP / 0 SpD Kommo-o: 59-70 (20.2 - 23.9%) -- guaranteed 5HKO (this one is w/o veil, Hydro never breaks the sub)
Azumarill @ Normalium Z
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Belly Drum
- Knock Off
Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Since the team was lacking a special attacker, and the mega slot was not used up, I decided to put Mega Mane here, and honestly it has been working great. It forces a lot of switches, and has Volt Switch for momentum, it can bring in mons like Kommo-o to set up and sweep. Also, with intimidate it gives its teammates easier time to set up on some physical attackers. The team was also really weak to Scizor, and Mane is a great check to Sciz with intimate, and access to Overheat/Flamethrower. Mane also helps out since the team is also lacking in immediate speed.
Threats:
Conclusion:
This team was initially just made to be fun, but it turned out to be actually good as well. I hope this team does not get veil to be banned, bc its not dumb, and the move isn't broken, but yeah... Also Aurorus and A Slash should not be A- on the Vr. One, they only fit on one type of team, being Aveil, and that itself is not a reason to be that high on vr. When Aurora Veil was legal in Ru, those two were just B-, and that seemed perfect for what they can do.
https://replay.pokemonshowdown.com/gen7uu-670240707 - shows Kommo-o's bulk and how easy it can set up
https://replay.pokemonshowdown.com/gen7uu-671604690 - Shows how Linoone can sweep once the normal resists are gone
I forgot to save them, but here is an easy time to shamelessly plug my yt:
- Here is where I climb big to the 1600s with the team and only lose one game where I lost bc of a roll.
https://replay.pokemonshowdown.com/gen7uu-671604690 - Shows how Linoone can sweep once the normal resists are gone
I forgot to save them, but here is an easy time to shamelessly plug my yt:
First lemme shout out Lord Death Man since he made Sub Salac BD Kommo-o a thing, and damn, ty for that
Then Ima s/o teachable for telling me to make a team with that set, and so I did
Ima also s/o explodingdaisies for jumping on the veil train, its not broken right?
And lastly ima s/o my man Volttackle37 Please get back into competitive please =]
Then Ima s/o teachable for telling me to make a team with that set, and so I did
Ima also s/o explodingdaisies for jumping on the veil train, its not broken right?
And lastly ima s/o my man Volttackle37 Please get back into competitive please =]