Best / Worst Generation in terms of Pokémon

Samtendo09

Ability: Light Power
is a Pre-Contributor
There have been talk about Regional Dexes on Pokémon mainline games (like this one, please check it out first), but not about the generational set of Pokémon themselves.

As we know, each Generation contain a number of Pokémon, some having more Pokémon introduced than others. Each had a set of fan favorites, but also the average joes and least favorites to take into account.

For simplification, we will focus on discussing the base forms and the regional variants, with discussion on alternative forms or super forms (i.e. Mega Evolution and Gigantamax form) being optional.

Regional variants count toward the generation they are introduced in, which means all Alolan forms are Gen 7 and all Galar forms are Gen 8, especially because the latter introduced regional-only evolutions. Other forms count toward the base form’s debuting generation.

Keep in mind that every Pokémon had their fan in term of design, so other factors such as in-game usefulness and competitive experience should also be taken into account.

What can be determined as the best and the worst overall varies person to person, so here’s the following to make an idea:
  • Quality ratio on quantity; the more well liked Pokémon within a generation, the better.
  • How well they aged comapred to other generations? Inversively, did they innovate well in comparison to what came before? This is not just concerning the power creep in terms of competitive.
  • How well they are handled in their introductionary generation. Are they introduced properly in a way of most bring reasonably accessable, or were too many of them being out-of-the-way and rare at the same time?
  • How well distributed the type are throughout the group. Was there an oversaturation or drought of a certain type, or was the types well distributed?
  • Were the generation‘s Legendaries and Mythicals handled well, or were too many felt like afterthoughts?
  • Do the trainers make proper use of many those Pokémon back in their own debuting generation?
Personally, this is a difficult question for the best, but I could go with Gen 3. Despite their share of blunders, they were reasonably well presented and many are distinct from their predecessors (with one exception being Salamence vs Dragonite) and handled their Legendary Pokémon the best, although one big downside is that many of them aged the worst.

In term of worst, it is Gen 2 as least favorite and - this one will shock you - Gen 7 as second least favorite.
  • Gen 2’s Pokémon had problems already discussed in other threads in Orange Island. In short words: Crippling availability in both GSC and HGSS, nearly unused by major Trainers, too many duds and too few good ones, and too many didn’t stood out as much as their Kanto neighbors did.
  • Gen 7’s Pokémon were moderately better in introduction, especially with Totem Battles and the major Trainers, but the distribution and availability issues are just as bad, and too many are slow for no good reason, feeling like the stat distribution tried too hard to feel exotic when the design did a good job enough for this. It did introduced more fan favorites than Gen 2, which definitely edges over Gen 2.
Which Generation would you think did the best with their introduced Pokémon, and which did the worst? Let me know in this thread.
 

Bull Of Heaven

99 Pounders / 4'3" Feet
is a Pre-Contributor
Maybe I'll try to answer the actual overall question later, but for now I'm more interested in going through each of the OP's criteria.

Quality ratio on quantity; the more well liked Pokémon within a generation, the better.

Best: Gen 6. I don't keep up super well with what Pokemon are popular, so I'm adapting this to my own personal tastes. And to me it seemed like gen 6 did a deliberate shift to quality over quantity. Fewer new Pokemon than any previous generation if I'm not mistaken, but nearly all of them had something interesting going on it its design.

Worst: Gen 5. There are some gen 5 Pokemon that I like a lot, but there are also some real duds. I'm at a stage now as a fan where there are very few Pokemon at all that I dislike, so even just having a few in gen 5 stands out.

How well they aged comapred to other generations? Inversively, did they innovate well in comparison to what came before? This is not just concerning the power creep in terms of competitive.

Best: Gen 1. It seems almost unfair to call it the gen that innovated the most, because of course there was no such thing as Pokemon before it, but it was a gen and it would also be unfair to leave it out. And maybe it's partly just that I'm an old fan, but so many gen 1 Pokemon have stood the test of time. Sure, if another gen had gone first, those mons might have the same classic appeal, but that isn't what happened. And the "gen 1 pandering" in recent years has never bothered me much.

Worst: Gen 5. In hindsight, I don't really mind that so many of the designs were so closely related to gen 1 designs, but I wouldn't call it innovative or especially well-aging.

How well they are handled in their introductionary generation. Are they introduced properly in a way of most bring reasonably accessable, or were too many of them being out-of-the-way and rare at the same time?

Best: Gen 5. Gens 5 and 1 both obviously do well by spamming the region with only Pokemon from their own gens. But gen 1 leaned a fair bit on in-game trade, game corner, and Safari Zone shenanigans, while gen 5 mostly just has a nice progression of available mons. The Kanto map being more open than the Unova one does make this a tricky choice though.

Worst: Gen 4. So many mons from this gen were just not in the DP Pokedex. Granted, Platinum did fix things mostly, but it was a weird start. I thought about picking gen 2, and I expect that a lot of people would, but - confession - I really enjoyed hunting down obscure Pokemon in weird locations as a kid, so it's hard to be mad a Game Freak for trying that approach.

How well distributed the type are throughout the group. Was there an oversaturation or drought of a certain type, or was the types well distributed?

Best: Gen 5. Has an obvious advantage as the gen that introduced the most mons, but yeah, they made sure to give something decent to every type. Gen 1's tiny numbers of Ghost- and Dragon-types don't measure up.

Worst: Gen 4. Fire. That is all.

Were the generation‘s Legendaries and Mythicals handled well, or were too many felt like afterthoughts?

Best: Gen 2. As much as I like legendaries, I think that having a smaller number in a gen tends to work best. And Johto's legendaries all exude power and mystery, and are significant in-universe largely through symbolism instead of direct "this-Pokemon-controls-time"-type lore. Even the one mythical Pokemon has kind of a presence in the games through the Ilex Forest shrine. Gen 3 is also great, but the Regis weren't super interesting when they debuted. I like the symbolism around Reshiram and Zekrom a lot, but a lot of the other gen 5 legendaries are kind of forgettable.

Worst: Gen 4. Yeah, I've just never really liked the elaborate designs and over-the-top lore of the main trio. And most gen 4 legendaries outside of that trio, though I do like a lot of them, are kind of forgettable. And I've always had mixed feelings about there being a creator-god Pokemon.

Do the trainers make proper use of many those Pokémon back in their own debuting generation?

Best: Gen 5. Again, gens 5 and 1 have an obvious advantage here. Gen 1 tends to spam the same Pokemon more than gen 5 does, I think, though I did no research for this post. Among gens without the built-in advantage, I think gen 3 did fairly well at showing off its mons.

Worst: Gen 2. Okay, this time I'll just let my favourite gen take the hit.
 

QuentinQuonce

formerly green_typhlosion
Interesting thread. Let's see how long it takes to jot down my thoughts...

Quality ratio on quantity; the more well liked Pokémon within a generation, the better.

Worst: I think a lot of people will say Gen V, but that gen has a lot of well-liked Pokemon. Chandelure, for instance, is a surprising one. I remember it being hated for being a bad design (much as with Klinklang, Garbodor, and Vanilluxe) but now it seems to be a very popular Pokemon. And there are a lot of well-liked mons from Gen V such as Zoroark, Stoutland, Landorus, Reshiram, Zekrom, Conkeldurr, Krookodile, and everyone's favourite cactus Maractus.

On the contrary, though I think Gen VI on the whole is extremely well-designed, that factor seems to be more of a leveller; very few people's standout favourites seem to be from Gen VI. They're a good bunch of mons, but they're all very middle-of-the-road. Which does not make it the worst or the best.

I'd have to go with Gen VIII as my personal worst. There are some downright awful designs - Stonjourner, Polteageist, and Inteleon come to mind - and very few that stand out as truly inspired. So many of them lean hard into the concept of giving the Pokemon a distinct personality, which actually lessens their uniqueness: all Sobble are timid and cowardly, all Cinderace are braggadocios. I'm not fond of many of the Gen VIII roster, with some exceptions like Appletun and Corviknight.

Best: I do think Gen I has it here. It's the original generation, after all, and if they hadn't been as good as they were most of us might not have stayed with the franchise. The designs are diverse and clever despite being simpler than modern ones, and so many of them hold up today.

How well they aged compared to other generations? Inversively, did they innovate well in comparison to what came before? This is not just concerning the power creep in terms of competitive.

Worst: I think Hoenn's mons actually largely haven't aged that well. This is both statwise - many can't really compete and haven't had the upgrades other Pokemon have (and some, like Sableye and Mawile, have had their upgrades snatched away) - as much as designwise. In the present day, very few of Hoenn's mons are longstanding favourites like other gens are, and I'm not really sure why.

Best: See my answer to the next one for more on this.

How well distributed the type are throughout the group. Was there an oversaturation or drought of a certain type, or was the types well distributed?

Worst: Hate to say it, but it's Gen II for Ghost. Even though Gen I only had one Ghost line, they were given a prominent showing and were made easily accessible. Gen II introduced one sole Ghost-type and locked it off until the very end of the game, even despite there being a Ghost gym. Absolutely awful showing. Gen IV's abysmal Fire representation is a contender too, but Platinum largely redeemed it.

Best: There's a lot of contenders. Hoenn is absolutely swamped with Water-types, particularly in the latter half of the game. Gen V was very good for Bug and Dragon, two types that don't often get a fair showing - Gen V's range of Bug-types in particular is diverse and interesting and widely spread out across the region, with lots of options coming at different points throughout the game, and we unexpectedly got a Bug-specialist Champion! (Yes, I know Alder officially has no specialty, but in BW three of his team are Bug-types, so I've always thought of him as a Bug-type trainer.) It's easy to forget now that we have a lot of competent and powerful Bug-types, but Bug up until Gen V had always been pretty underwhelming, and was one of the "lesser" types imo. Gen IV was decent to it but it's Gen V that really put Bug on the map and made it a type that could properly contend with the others.

How well they are handled in their introductionary generation. Are they introduced properly in a way of most bring reasonably accessable, or were too many of them being out-of-the-way and rare at the same time?

Worst: As poorly as Gen II sometimes handled its roster, I agree with Bull Of Heaven that Gen IV actually managed to do it worse. Excluding a bunch of the new Pokemon from the regional Pokedex, and not even including Tangela in the game at all! No other game has managed it that badly. Even Platinum's remodel of the Sinnoh Dex didn't fully fix it - even after making room for the rest of the Sinnoh mons, there's still 7 left out.

I'm in two minds about this. On the one hand, there's no reason for them to be there - for instance, Unova includes Landorus and Kyurem in its regional dex despite the fact you can't encounter them until you've got the National Dex. On the other it feels deeply odd and unjust to leave Pokemon out of their region's Pokedex listing. It sort of confirms to me that Sinnoh had too many legendaries and mythicals to fit into the region. But I'll talk more about this in the next section.

Best: The other regions did things varyingly well. While Kanto's roster are all widely available, being the first generation means that it innovated less (and FRLG/LGPE didn't change things too much) - they're all just available wild, or by evolving. Unova has a lot of evolved forms available wild, which makes finding various evolutionary lines easier. Hoenn has a fair few Pokemon which were just as rare as Johto's (1% appearance rates, convoluted methods of access) but people seem to gripe about that less, but on balance I think it struck a good ratio between having to breed, evolve, and hunt out rarer species. I still have a good time ferreting out all the Pokemon in Hoenn.

Were the generation‘s Legendaries and Mythicals handled well, or were too many felt like afterthoughts?

Worst: While I expressed my misgivings about how Sinnoh's legendaries were incorporated, they were all handled very well, with ample amounts of lore and interesting, unique locations and gimmicks associated with them. So it's hard to criticise when no other generation has given all of its mythicals that much attention and care.

This is why I'm leaving Gen I and II out of the equation - they were less concerned with giving legendaries mythicals special treatment; they were more like bonuses in those gens. III was slightly more interested in them, but still fumbled it by leaving Jirachi out of the games entirely. Even Deoxys didn't really get much explanation or context beyond "it's special, go catch it".

V started the depressing trend of the player simply being given mythicals directly, but it did at least give each of them a decent backstory and associated events (though they're so minimal they barely count). Gen VI wasn't much better. However, I would say VII does it worst of all, not even bothering to give any of its three mythicals any semblance of an event or anything in the way of backstory. Zeraora, Marshadow, and Magearna have virtually no connection and nothing to do with Alola - they're just there. Nor does Zarude to the Isle of Armor, though Gen VII wins the coveted "worst" category for having three mythicals it does nothing with instead of one.

Best: So I think I would, ironically, have to give it to Sinnoh. None of its legendaries or mythicals felt like afterthoughts - all did serve some sort of purpose.

Do the trainers make proper use of many those Pokémon back in their own debuting generation?

Worst: Unfortunately Gen II has it here. So many trainers do not have Pokemon they should have - Morty should have had Misdreavus, Bugsy should have had Pineco, Ledyba, or Yanma, Will should have had Slowking, Karen should have had Tyranitar. No trainer uses Octillery, or Ampharos, or Scizor. And so on. These arguments have been made before, and they're all glaring oversights. Gen II wins hands down.

Best: Gen IV, by deliberate design. Because the player has to see all the Pokemon to complete the dex (not catch), every Pokemon in the game is used by at least one trainer. This means that there is a wide variety in the enemy rosters (particularly in Platinum) and strongly encourages exploration. I really liked this model, and while I think it'd get pretty tiresome if it were the case in every game it works for DPP.
 
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Gen 3s probably doing so well since it's new mons are pretty well varied type wise, in addition to amount
Compare with the first 2 gens:
Gen 1-
-Grass: 14, 6.5%
-Fire: 12, 5.61%
-Water: 32, 14.95%
-Electric: 9, 4.21%
-Normal: 24, 11.21%
-Fighting: 8, 3.74%
-Psychic: 14, 6.5%
-Ghost: 3, 1.4%
-Poison: 33, 15.42%
-Dragon: 3, 1.4%
-Ice: 5, 2.33%
-Flying: 19, 8.88%
-Ground: 14, 6.5%
-Rock: 11, 5.14%
-Bug: 13, 6.07%

Type Total: 214
Species Total: 151

Gen 2-
Grass: 10, 7.14%
Fire: 10, 7.14%
Water: 17, 12.14%
Electric: 8, 5.71%
Normal: 20, 14.28%
Fighting: 3, 2.14%
Psychic: 10, 7.14%
Ghost: 1, 0.71%
Dark: 6, 4.29%
Poison: 4, 2.86%
Dragon: 1, 0.71%
Steel: 4, 2.86%
Ice: 5, 3.57%
Flying: 18, 12.86%
Ground: 8, 5.71%
Rock: 7, 5%
Bug: 9, 6.43%

Type Total: 140
Species Total: 100

Gen 3-
Grass: 17 8.9%
Fire: 6 (add 1 Castform) 3.14%
Water: 28 (add 1 Castform) 14.66%
Electric: 4 2.1%
Normal: 18 9.42%
Fighting: 7 3.66%
Psychic: 20 (add 3 Deoxys) 10.47%
Ghost: 6 3.14%
Dark: 10 5.24%
Poison: 5 2.61%
Dragon: 9 4.71%
Steel: 8 4.19%
Ice: 6 (add 1 Castform) 3.14%
Flying: 12 6.28%
Ground: 13 6.81%
Rock: 12 6.28%
Bug: 14 7.33%

Type Total: 191 (197)
Species Total: 135 (139)

Gen 3 noticeably is the first Gen Normal types aren't even the 3rd most common type. A lot of duo typed mon, including starters added variety
Something interesting is how poor Electric type rep is, despite having an Electric type Gym. Inversely, there's plenty of grass types, but there's no Grass specialist trainer
It also has its dex not rampant filled with cross evos like Gen 2 and 4, or direct Gen 1 ties like Gen 5 (though there's definitely some like Mence)

Design wise it's an in-between of Gen 1s more monstrous or weird animal inspired mons, though has contemporary markings and colored eyes like Gens 2s

Gimmick wise it can be as bad as Gen 2s though. Plusle and Minun suffer mechanically cuz of it

But for its flaws, it's my favorite Gen mon design wise along with 1
 

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