BMZ vs. Danmantincan Ancient's Reborn

1v1 Singles
1 day DQ
5 chills/2 recovers
Training Items
ASB Arena
Switching: Need I say more

Team BMZ



Gliscor* Kiki (Female)
Type: Ground-Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying-Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Nature: Adamant (Plus Attack; Minus Special Attack)

Stats-
Hp: 100
Atk: Rank 4(+1 adamant)
Def: Rank 5
SpA: Rank 1(-1 adamant)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 18


EC: 6/6
MC:0
DC:5/5

Level Up Moves
Fire Fang
Ice Fang
Thunder Fang
Acrobatics
Poison Sting*
Sand-Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
U-Turn
X-scissor
Guillotine

Egg Moves
Agility*
Cross Poison*
Night Slash*

Tutor Moves
Aqua Tail

TM/HM Moves
Aerial Ace*
Earthquake*
Dig*
Sludge Bomb
Protect
Substitute
Roost
Stone Edge
Poison Jab

Total Moves: 24

Abilities:
Hyper Cutter-Innate; This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand veil- Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

Poison Heal: Innate Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.



Staraptor(Stars)(Male)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Nature: Adamant (+1 Attack, -1 SpA)

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 9/9
MC:0
DC:3/5

Level Up Moves
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Brave Bird
Close Combat
Agility
Final Gambit

Egg Moves
Detect
Foresight
Roost

TM/HM Moves
Protect
Double Team
Steel Wing
Fly

Total Moves: 16

Abilities
Intimidate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Command: (Ability: Intimidate)

Reckless(DW):
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.


Lucario(Casshen)(Male)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Nature: Native (+15% Speed, +12% Acc, -1 SpD)

Stats

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2(-)
Spe: 104(+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC:6/6
MC:0
DC:4/5

Level Up Moves
Dark Pulse
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Bone Rush
Metal Sound
Aura Sphere
Close Combat

Egg Moves
Detect
Blaze Kick
Hi Jump Kick
Vacuum Wave

Tutor Moves
Thunder Punch

TM/HM Moves
Earthquake
Drain Punch
Psychic
Substitute
Shadow Claw

Total Moves: 23

Abilities
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified(DW):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Team Danmantincan

Jill - Dragonite (F)
Nature: Mild (+1 SpA, -1 Def)

Types: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. (Dragonite line capable of breathing underwater)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80

Size Class: 4
Weight Class: 6

EC: 9/9
MC: 0
DC: 5/5

Moves (35/114):
Aerial Ace
*Agility
Air Cutter
Aqua Jet

Aqua Tail
Attract
Bide
Bind
Blizzard
Body Slam

Brick Break
Bulldoze
Captivate
Curse
Cut
Defog

Detect
Dive
Double Team
Double-Edge

Draco Meteor
Dragon Claw
*Dragon Dance
*Dragon Pulse
*Dragon Rage
Dragon Rush
*Dragon Tail
DragonBreath
DynamicPunch

Earthquake
Endure
*ExtremeSpeed
Facade
*Fire Blast
Fire Punch
Flamethrower
Fling
Fly
Focus Blast
Frustration
Fury Cutter
Giga Impact

Hail
Haze
Headbutt

Heal Bell
Heat Wave
Hidden Power
Hone Claws
Horn Drill

Hurricane
Hydro Pump
Hyper Beam
*Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail

*Leer
Light Screen
Mimic
Mist
Mud-Slap
Natural Gift
Ominous Wind

Outrage
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return

Roar
Rock Slide
Rock Smash
Rock Tomb

Roost
Round
Safeguard
Sandstorm
Secret Power
Shockwave
Skull Bash
Sky Drop

*Slam
Sleep Talk
Snore
Steel Wing

Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic

Surf
Swagger
Swift
Tailwind
Take Down
Thunder

*Thunder Wave
Thunderbolt
ThunderPunch
Toxic
*Twister
Water Gun
Water Pulse

Waterfall
Whirlpool
Wing Attack
*Wrap
Zap Cannon



BMZ selects an mon and issues orders
Dan issues orders
ref
Dan orders
BMZ orders
SO on and so forth.
 

HP: 100
EN: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80

vs.


Hp: 100
EN: 100
Atk: Rank 4(+)
Def: Rank 5
SpA: Rank 1(-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 18


[Hide = Calcs]
Action 1
Gliscor used Ice Fang
Crit: 9180
Freeze: 701
9629 Deep Freeze
Flinch: 9144
(7+3)*2.25 = 22.5 damange(/2) = 11.25 damage, 5 energy

Dragonite is Frozen

Action 2
Gliscor used Stone Edge
Crit: 6373
(10+3)*1.5 = 19.5(/2)= 9.25 damage, 7 energy

Dragonite is Frozen
Dragonite thawed

Action 3
Gliscor used Ice Fang
Crit: 7414
Freeze: 7988
Flinch: 8277
(7+3)*2.25 = 22.5 damange(/2) = 11.25 damage, 5 energy

Dragonite used Ice beam Combo
Crit: 1160
Frozen: 6290
(10*2.25)+3)*2.25 = 57.375 damage, 31.5 energy
[/hide]


HP: 64
EN: 69
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80

vs.


Hp: 43
EN: 83
Atk: Rank 4(+)
Def: Rank 5
SpA: Rank 1(-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 18
 
...

Cooldown~Ice Beam+Ice Beam (Combo)~Cooldown

If Protect A2, Roost and push back.
If Gliscor is underground when you would act, use Chill and push actions back.
 

HP: 64
EN: 69
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80

vs.


Hp: 43
EN: 83
Atk: Rank 4(+)
Def: Rank 5
SpA: Rank 1(-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 18


Action 1
Gliscor used Substitute(15hp)
-12 energy

Dragonite was cooling down

Action 2
Gliscor used Stone Edge Combo
Hit: 4909
Crit: 7704
(10*2.25)+3)*2.25 = 57.4425 damage, 31.5 energy

Dragonite used Ice Beam Combo
Hit: 5789
Crit: 2505
Freeze: 8175
(10*2.25)+3)*2.25 = 57.375 damage, 31.5 energy(Sub destroyed)

Action 3

Both Cooldown



HP: 7
EN: 38
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80

vs.


Hp: 28
EN: 39
Atk: Rank 4(+)
Def: Rank 5
SpA: Rank 1(-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 18
 

HP: 7
EN: 38
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80

vs.


Hp: 28
EN: 39
Atk: Rank 4(+)
Def: Rank 5
SpA: Rank 1(-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 18


Dragonite used ExtremeSpeed+Ice Punch
18 damage, 18 energy


Gliscor Faints!

Blazikenmaster-Zeo gets 1CC
Gliscor receives 4MC

Danmantincan gets 2CC
Dragonite receives 3MC

I get 2UC
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Woah, woah, hold on here.

Okay, so I was approving a claim for this battle, & on further inspection, this entire match has been reffed incorrectly, more specifically, the miscalculations for the final Extremespeed + Ice Punch combo, & the Energy Costs for all the combinations reffed. I do not know what formulae were used, but they certainly were not:

  • Energy Cost = (EC + (EC+4)) * 1.75 for same move combinations
  • Energy Cost = (EC 1 + EC 2) * 1.5 for different move combinations
Needless to say, this has a big impact on the outcome of the match. Call me pedantic or anything, but I want to see this match re-reffed. I am not approving anything from this match until this has been fixed.

EDIT: Of course, I apologise for any inconvenience caused, but there is still no excuse for all the errors made.
 

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