1v1 Singles
1 day DQ
5 chills/2 recovers
Training Items
ASB Arena
Switching: Need I say more
Team BMZ
Gliscor* Kiki (Female)
Type: Ground-Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying-Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Nature: Adamant (Plus Attack; Minus Special Attack)
Stats-
Hp: 100
Atk: Rank 4(+1 adamant)
Def: Rank 5
SpA: Rank 1(-1 adamant)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC:0
DC:5/5
Level Up Moves
Fire Fang
Ice Fang
Thunder Fang
Acrobatics
Poison Sting*
Sand-Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
U-Turn
X-scissor
Guillotine
Egg Moves
Agility*
Cross Poison*
Night Slash*
Tutor Moves
Aqua Tail
TM/HM Moves
Aerial Ace*
Earthquake*
Dig*
Sludge Bomb
Protect
Substitute
Roost
Stone Edge
Poison Jab
Total Moves: 24
Abilities:
Hyper Cutter-Innate; This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand veil- Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
Poison Heal: Innate Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Staraptor(Stars)(Male)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Nature: Adamant (+1 Attack, -1 SpA)
Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 9/9
MC:0
DC:3/5
Level Up Moves
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Brave Bird
Close Combat
Agility
Final Gambit
Egg Moves
Detect
Foresight
Roost
TM/HM Moves
Protect
Double Team
Steel Wing
Fly
Total Moves: 16
Abilities
Intimidate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Command: (Ability: Intimidate)
Reckless(DW):
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Lucario(Casshen)(Male)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Nature: Native (+15% Speed, +12% Acc, -1 SpD)
Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2(-)
Spe: 104(+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC:6/6
MC:0
DC:4/5
Level Up Moves
Dark Pulse
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Bone Rush
Metal Sound
Aura Sphere
Close Combat
Egg Moves
Detect
Blaze Kick
Hi Jump Kick
Vacuum Wave
Tutor Moves
Thunder Punch
TM/HM Moves
Earthquake
Drain Punch
Psychic
Substitute
Shadow Claw
Total Moves: 23
Abilities
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified(DW):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Team Danmantincan
Jill - Dragonite (F)
Nature: Mild (+1 SpA, -1 Def)
Types: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. (Dragonite line capable of breathing underwater)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 6
EC: 9/9
MC: 0
DC: 5/5
Moves (35/114):
Aerial Ace
*Agility
Air Cutter
Aqua Jet
Aqua Tail
Attract
Bide
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Captivate
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Claw
*Dragon Dance
*Dragon Pulse
*Dragon Rage
Dragon Rush
*Dragon Tail
DragonBreath
DynamicPunch
Earthquake
Endure
*ExtremeSpeed
Facade
*Fire Blast
Fire Punch
Flamethrower
Fling
Fly
Focus Blast
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
*Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
*Leer
Light Screen
Mimic
Mist
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shockwave
Skull Bash
Sky Drop
*Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Take Down
Thunder
*Thunder Wave
Thunderbolt
ThunderPunch
Toxic
*Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wing Attack
*Wrap
Zap Cannon
BMZ selects an mon and issues orders
Dan issues orders
ref
Dan orders
BMZ orders
SO on and so forth.
1 day DQ
5 chills/2 recovers
Training Items
ASB Arena
Switching: Need I say more
Team BMZ
Gliscor* Kiki (Female)
Type: Ground-Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying-Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Nature: Adamant (Plus Attack; Minus Special Attack)
Stats-
Hp: 100
Atk: Rank 4(+1 adamant)
Def: Rank 5
SpA: Rank 1(-1 adamant)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC:0
DC:5/5
Level Up Moves
Fire Fang
Ice Fang
Thunder Fang
Acrobatics
Poison Sting*
Sand-Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
U-Turn
X-scissor
Guillotine
Egg Moves
Agility*
Cross Poison*
Night Slash*
Tutor Moves
Aqua Tail
TM/HM Moves
Aerial Ace*
Earthquake*
Dig*
Sludge Bomb
Protect
Substitute
Roost
Stone Edge
Poison Jab
Total Moves: 24
Abilities:
Hyper Cutter-Innate; This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand veil- Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
Poison Heal: Innate Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Staraptor(Stars)(Male)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Nature: Adamant (+1 Attack, -1 SpA)
Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 9/9
MC:0
DC:3/5
Level Up Moves
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Brave Bird
Close Combat
Agility
Final Gambit
Egg Moves
Detect
Foresight
Roost
TM/HM Moves
Protect
Double Team
Steel Wing
Fly
Total Moves: 16
Abilities
Intimidate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Command: (Ability: Intimidate)
Reckless(DW):
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Lucario(Casshen)(Male)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Nature: Native (+15% Speed, +12% Acc, -1 SpD)
Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2(-)
Spe: 104(+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC:6/6
MC:0
DC:4/5
Level Up Moves
Dark Pulse
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Bone Rush
Metal Sound
Aura Sphere
Close Combat
Egg Moves
Detect
Blaze Kick
Hi Jump Kick
Vacuum Wave
Tutor Moves
Thunder Punch
TM/HM Moves
Earthquake
Drain Punch
Psychic
Substitute
Shadow Claw
Total Moves: 23
Abilities
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified(DW):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Team Danmantincan
Jill - Dragonite (F)
Nature: Mild (+1 SpA, -1 Def)
Types: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. (Dragonite line capable of breathing underwater)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 6
EC: 9/9
MC: 0
DC: 5/5
Moves (35/114):
*Agility
Aqua Tail
Bide
Brick Break
Detect
Draco Meteor
Dragon Claw
*Dragon Dance
*Dragon Pulse
*Dragon Rage
Dragon Rush
*Dragon Tail
Earthquake
Endure
*ExtremeSpeed
*Fire Blast
Fire Punch
Flamethrower
Fly
Hail
Heal Bell
Heat Wave
Hurricane
Hydro Pump
Hyper Beam
*Ice Beam
Ice Punch
*Leer
Light Screen
Outrage
Protect
Rain Dance
Reflect
Roar
Roost
Safeguard
Sandstorm
*Slam
Stone Edge
Substitute
Sunny Day
Surf
*Thunder Wave
ThunderPunch
*Twister
Waterfall
Wing Attack
*Wrap
BMZ selects an mon and issues orders
Dan issues orders
ref
Dan orders
BMZ orders
SO on and so forth.