Born in Blood UU Balanced RMT 1600 plus CRE
Born In Blood RMT
Introduction
Hello and welcome. I would like to thank you for clicking and for any rates that you may give. With the end of a round in a few days I decided that I would RMT the team that has worked for me this period. The team has been my most successful ever; breaking 1600 CRE and getting 30th on the leaderboars to attest to its ability. However improvement is always possible. As you can guess from the title I themed the RMT after the television drama, Dexter. Enjoy
The Closer Look
Hitmontop @ Life Orb Dexter Morgan
Ability: Technician
Nature: Adamant (+Atk/-SpA)
EVs: 228 HP/252 Atk/28 Spe
- Close Combat
- Bullet Punch
- Pursuit
- Mach Punch / Rapid Spin
Why Hitmontop? Anti-Leads happen to be the new rage. As such I decided to make my own.Being able to limit frosslass to one layer, while killing off hari, kabutops, ambipom,rock, steel, cloyster, and omnistar is no lauging matter. Furthermore he has the option to spin the hazards away. In addition to his ability to lead he is able to act as a revenge killer and even late game sweeper due to his priority.
Changes I’ve been considering: Not sure if I need Rapid Spin
Name Reference: Hitmontop is Dexter as he is willing to protect his friends through in this case Rapid Spinning or revenging. He will risk his life for them but must at time give in to his Dark Passenger, Absol. (Protects Absol as Dexter hides his Dark Passenger)
Milotic @ Leftovers Rita Morgan
Ability: Marvel Scale
Nature: Bold (+Def/-SpAtk)
EVs: 252 HP/252 Def /6 SpD (May add specail defense for mixed wall)
- Recover
- Surf
- Hidden Power Grass
- Ice Beam
Why Milotic? I am not sure if I really need to explain this. Any one who has played UU knows that Milotic is one of the best mixed walls if not the best in the tier. She is able to take out threats with her great coverage and absorb status due to her ability. She is able to handle probably about half the tier by herself. All while having a recovery move to keep coming back for more.
Changes I’ve been considering: So many moveset possibilities.
Name Reference: Like Rita, Milotic is caring and willing to Die to protect the ones she loves. As Rita acts as glue for Dexter's life, Milo acts as the glue for the team protecting and taking out a multitude of threats. However Milotic will be alive in the 5th Season of the pokemon games.
Registeel @ Leftovers KillTools
Ability: Clear Body
Nature: Careful (+SpDef/-SpAtk)
EVs: 252 HP/104 Atk/152 SpDef
- Shadow Claw / Ice Punch
- Seismic Toss
- Thunder Wave
- Stealth Rock
Why Registeel? Registeel truly is one of the best supporting pokemon in the tier. Being able to slow down the opponents team and set up stealth rocks is very important where things like Moltres are flying around. The attacking moves allow him to handle ghosts while stopping Torterra and Altaria from setting up. The Evs and Nature make him one of the best specail walls in UU. Allowing him to be battered but come out victorious. Being part of the defensive core with Milotic he truly holds back another half of the metagame.
Changes I’ve been considering: Not final on the moveset. Shed Shell is also under consideration but will strongly miss leftovers recovery.
Name Reference: Killtools allow the Dark Passenger to kill his victims. Likewise Registeel allows the team to work through is various methods of support. Both are also metal lol.
Torterra @ Leftovers Debra Morgan
Ability: Overgrow
Nature: Adamant (+Atk/-SpA)
EVs: 6 HP/252 Atk / 252 Spe
- Substitute
- Earthquake
- Rock Slide / Stone Edge
- Wood Hammer
Why Torterra? After scrolling through the RMT's I came across B is for Balance, which utilized the SubTerra. And at that moment I knew I found what I needed. Torterra can come in on this registeel infested metagame and do work. With fantastic coverage both stab for that matter Torterra is a monster. The Substitute protects him from attacks and status, eases prediction, and allows Torterra to take full advantage of Overgrow. The moveset is standard to allow for maximum coverage while the Evs and Nature make sure that Torterra is hitting hard. I usually use Rock Slide over Stone Edge do to the great accuracy of Stone Edge (sarcasm) unfortunately Rock Slide loses power and still misses.
Changes I’ve been considering: Not really considering but I was wondering how RP would do over Substitute.
Name Reference: The analysis of Torterra describes him as off the beaten path. An no one can denie that Debra is a little off the beaten path. They both whole heartly go out and give everything they got.
Rotom @ Choice Scarf Vince Masuka
Ability: Levitate
Nature: Timid (+Spe/-Atk)
EVs: 4 HP/252 SpA/252 Spe
- Thunderbolt
- Shadow Ball
- Trick
- Hidden Power Ice
Why Rotom? Rotom adds much needed speed to my team, as the team is relatively slow. He is able to revenge and get surprise kills due to his choice scarf. Furthermore his ability to trick comes in very handy to cripple walls and stat-uppers. Thunderbolt and Shadowball provide the good stab while HP Ice rounds off coverage and keeps RP torterra in check (franky suggests this on many teams to keep torterra in check). The EVs and nature maximize speed for even after the scarf is tricked while powering up his specail attack.
Changes I’ve been considering: None
Name Reference: Just like Masuka, Rotom provides the tricks for the team, pardon the pun. Similar Rotom's scientific background has it fit right in with Masuka
Absol @ Life Orb Dark Passenger
Ability: Super Luck
Nature: Adamant (+Atk/-SpA)
EVs: 4 HP/252 Atk/252 Spe
- Sword Dance
- Night Slash
- Superpower
- Sucker Punch
Why Absol? To be honest it began with Absol because I missed Krow. With his phenominal attacking stat, priority, and relatively good typing Absol could be a make shift krow as both a wall-breaker and a sweeper. I chose the SD set as after a sword dance all playstyles must be careful. Sucker Punch provides priority as the strongest priority move in the game. Superpower is for coverage. While Night Slash hits things not attacking while providing stab an a nice chance of critting :). Speaking of critting Super Luck makes it that much harder to take a hit from Absol. The EVs and nature are pretty standard as they maximize attack and give decent speed.
Changes I’ve been considering: Less speed as I am not sure what I am out running. Would add a little more bulk.
Name Reference: The Dark Passenger is what Dexter refers to his need to kill as. On the otherhand the Dark Passenger must be controlled. Absol with his insane attack stat fullfilled the need to kill. The other members of Dexter's life and on Absol's team help control the Dark Passenger and keep him on the path of "good."
Well thats the teams rate, hate, steal, whatever
Final Look
Born In Blood RMT
Introduction
Hello and welcome. I would like to thank you for clicking and for any rates that you may give. With the end of a round in a few days I decided that I would RMT the team that has worked for me this period. The team has been my most successful ever; breaking 1600 CRE and getting 30th on the leaderboars to attest to its ability. However improvement is always possible. As you can guess from the title I themed the RMT after the television drama, Dexter. Enjoy
The Closer Look
Hitmontop @ Life Orb Dexter Morgan
Ability: Technician
Nature: Adamant (+Atk/-SpA)
EVs: 228 HP/252 Atk/28 Spe
- Close Combat
- Bullet Punch
- Pursuit
- Mach Punch / Rapid Spin
Why Hitmontop? Anti-Leads happen to be the new rage. As such I decided to make my own.Being able to limit frosslass to one layer, while killing off hari, kabutops, ambipom,rock, steel, cloyster, and omnistar is no lauging matter. Furthermore he has the option to spin the hazards away. In addition to his ability to lead he is able to act as a revenge killer and even late game sweeper due to his priority.
Changes I’ve been considering: Not sure if I need Rapid Spin
Name Reference: Hitmontop is Dexter as he is willing to protect his friends through in this case Rapid Spinning or revenging. He will risk his life for them but must at time give in to his Dark Passenger, Absol. (Protects Absol as Dexter hides his Dark Passenger)
Milotic @ Leftovers Rita Morgan
Ability: Marvel Scale
Nature: Bold (+Def/-SpAtk)
EVs: 252 HP/252 Def /6 SpD (May add specail defense for mixed wall)
- Recover
- Surf
- Hidden Power Grass
- Ice Beam
Why Milotic? I am not sure if I really need to explain this. Any one who has played UU knows that Milotic is one of the best mixed walls if not the best in the tier. She is able to take out threats with her great coverage and absorb status due to her ability. She is able to handle probably about half the tier by herself. All while having a recovery move to keep coming back for more.
Changes I’ve been considering: So many moveset possibilities.
Name Reference: Like Rita, Milotic is caring and willing to Die to protect the ones she loves. As Rita acts as glue for Dexter's life, Milo acts as the glue for the team protecting and taking out a multitude of threats. However Milotic will be alive in the 5th Season of the pokemon games.
Registeel @ Leftovers KillTools
Ability: Clear Body
Nature: Careful (+SpDef/-SpAtk)
EVs: 252 HP/104 Atk/152 SpDef
- Shadow Claw / Ice Punch
- Seismic Toss
- Thunder Wave
- Stealth Rock
Why Registeel? Registeel truly is one of the best supporting pokemon in the tier. Being able to slow down the opponents team and set up stealth rocks is very important where things like Moltres are flying around. The attacking moves allow him to handle ghosts while stopping Torterra and Altaria from setting up. The Evs and Nature make him one of the best specail walls in UU. Allowing him to be battered but come out victorious. Being part of the defensive core with Milotic he truly holds back another half of the metagame.
Changes I’ve been considering: Not final on the moveset. Shed Shell is also under consideration but will strongly miss leftovers recovery.
Name Reference: Killtools allow the Dark Passenger to kill his victims. Likewise Registeel allows the team to work through is various methods of support. Both are also metal lol.
Torterra @ Leftovers Debra Morgan
Ability: Overgrow
Nature: Adamant (+Atk/-SpA)
EVs: 6 HP/252 Atk / 252 Spe
- Substitute
- Earthquake
- Rock Slide / Stone Edge
- Wood Hammer
Why Torterra? After scrolling through the RMT's I came across B is for Balance, which utilized the SubTerra. And at that moment I knew I found what I needed. Torterra can come in on this registeel infested metagame and do work. With fantastic coverage both stab for that matter Torterra is a monster. The Substitute protects him from attacks and status, eases prediction, and allows Torterra to take full advantage of Overgrow. The moveset is standard to allow for maximum coverage while the Evs and Nature make sure that Torterra is hitting hard. I usually use Rock Slide over Stone Edge do to the great accuracy of Stone Edge (sarcasm) unfortunately Rock Slide loses power and still misses.
Changes I’ve been considering: Not really considering but I was wondering how RP would do over Substitute.
Name Reference: The analysis of Torterra describes him as off the beaten path. An no one can denie that Debra is a little off the beaten path. They both whole heartly go out and give everything they got.
Rotom @ Choice Scarf Vince Masuka
Ability: Levitate
Nature: Timid (+Spe/-Atk)
EVs: 4 HP/252 SpA/252 Spe
- Thunderbolt
- Shadow Ball
- Trick
- Hidden Power Ice
Why Rotom? Rotom adds much needed speed to my team, as the team is relatively slow. He is able to revenge and get surprise kills due to his choice scarf. Furthermore his ability to trick comes in very handy to cripple walls and stat-uppers. Thunderbolt and Shadowball provide the good stab while HP Ice rounds off coverage and keeps RP torterra in check (franky suggests this on many teams to keep torterra in check). The EVs and nature maximize speed for even after the scarf is tricked while powering up his specail attack.
Changes I’ve been considering: None
Name Reference: Just like Masuka, Rotom provides the tricks for the team, pardon the pun. Similar Rotom's scientific background has it fit right in with Masuka
Absol @ Life Orb Dark Passenger
Ability: Super Luck
Nature: Adamant (+Atk/-SpA)
EVs: 4 HP/252 Atk/252 Spe
- Sword Dance
- Night Slash
- Superpower
- Sucker Punch
Why Absol? To be honest it began with Absol because I missed Krow. With his phenominal attacking stat, priority, and relatively good typing Absol could be a make shift krow as both a wall-breaker and a sweeper. I chose the SD set as after a sword dance all playstyles must be careful. Sucker Punch provides priority as the strongest priority move in the game. Superpower is for coverage. While Night Slash hits things not attacking while providing stab an a nice chance of critting :). Speaking of critting Super Luck makes it that much harder to take a hit from Absol. The EVs and nature are pretty standard as they maximize attack and give decent speed.
Changes I’ve been considering: Less speed as I am not sure what I am out running. Would add a little more bulk.
Name Reference: The Dark Passenger is what Dexter refers to his need to kill as. On the otherhand the Dark Passenger must be controlled. Absol with his insane attack stat fullfilled the need to kill. The other members of Dexter's life and on Absol's team help control the Dark Passenger and keep him on the path of "good."
Well thats the teams rate, hate, steal, whatever
Final Look