Project Break This Team - Taking a break.

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man i want to post basculin + defensive machoke now but thats literally the same thing megazard posted but worse



Golduck @ Life Orb
Ability: Swift Swim
EVs: 252 Spa / 4 Spd / 252 Spe
IVs: 0 Atk
Modest Nature
- Hydro Pump
- Ice Beam
- Psyshock
- Rain Dance

Volbeat @ Damp Rock
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
IVs: 30 Spe
Relaxed Nature
- U-Turn
- Rain Dance
- Thunder Wave
- Encore

Relicanth @ Damp Rock
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rain Dance
- Head Smash
- Stealth Rock
- Waterfall


Golduck can 6-0 this team if set up right. It one-shots the entire team with rain and rocks up. (Note that Psyshock has a 75% chance to kill Rose in one hit with rocks up, so that's your only chance of survival barring hydro miss.) Volbeat and Relicanth are the rain and rock setters. They can also switch into Stoutland once, which is all you need.
 
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Anty

let's drop
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Kingler @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Agility
- Crabhammer
- Knock Off
- Ice Beam

Jumpluff
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sleep Powder
- Acrobatics
- Memento
- U-turn

Ik others hace already commented on the teams water weakness, and this core capitalises on it quite well, as kingler at +2 has the ability to KO pretty much everything on this team outside of Roselia and Stoutland from full, and outspeeds stout w/ +speed nature. Jumpluff provides a nice gateway for Kingler as the things that team will try to switch in on it are Altaria and possibly hippo, and at -2/sleeping Kingler can try to set up on those. Additionally, Jumpluff can put in a lot of work with Acrobatics as the team lacks a flying resist
 
I don't know how to do sprites, sorry, but here goes...

Edit, adding sprites

Floatzel+Avalugg+Crustle

Floatzel @ Life Orb
Ability: Water Veil
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Waterfall
- Ice Punch
- Aqua Jet
- Power-Up Punch

Avalugg @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Rapid Spin
- Recover
- Avalanche
- Earthquake

Crustle @ White Herb
Ability: Sturdy
EVs: 148 Atk / 108 Def / 252 Spe
Adamant Nature
- Shell Smash
- X-Scissor
- Stone Edge
- Earthquake


Bring in floatzel. With the coverage available he can wreck most of the team. Avalugg stops stoutland and with avalance and rapid spin he can guanrtee sr doesn't get back up. Without sr up, crustle can survive two hits off any mon on the team, except altaria, for two shell smashes. At +4, crustle Ohkos the entire team save altaria with X-scissor earthquake coverage. At +2, stone edge ohkos altaria and altaria fails to ohko crustle even with sr save the rare crit or burn, and as altaria will never enter into crustle less than +2 if you use the team right. The fact that fire blast has barely better accuracy than stone edge helps as well. No matter how that sand rush team plays it, it ends up swept by crustle unless stone edge misses when crustle is at less than 20%. And if it does, the impact of crustle on the opposing team (minimum taking out stoutland) makes it so that floatzel and avalugg can clean up the rest of the team by themselves. It is notable that if altaria switches in on a crustle X-scissor while crustle is at 70% at +2 (a rare scenario that only happens due to mistakes or rare occurrences such as crits) it is still guaranteed to survive bar crit or burn and set up a third Ss and finish with a x-scissor. It is also worth noting that when setting up, you can ohko most of the team at +2 anyway, though not some, if you have trouble getting rid of monferno and his mach punch, as it does less than 25% at maximum damage and earthquake has a 98.3% chance of ohkoing monferno at +0.

In other words, this three-man core completely dismantles that sand rush team. Crustle is almost guaranteed to set up and sweep the entire team, and if it fails only the most extreme of luck or stupidity could stop floatzel and avalugg from taking down the rest of the team.
 
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Dodrio @ Choice Band
Ability: Early Bird
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Return
- Knock Off
- Quick Attack

Mr. Mime @ Choice Scarf
Ability: Soundproof/Filter
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Healing Wish
- Focus Blast


The team doesn't have any switch ins to banded Dodrio and Dodrio can OHKO every single member of the team after Stealth Rock bar Hippopotas (Who is 2HKO'd). Dodrio also outspeeds most members of the team apart from Stoutland under Sand and Cryogonal who it can KO with Quick Attack after Stealth Rock damage or a couple of Sand turns. Mr.Mime is helpful to Healing Wish Dodrio when it's taken too much recoil from Brave Bird and can also Check Monferno, Altaria and Roselia. This pair combined with something to wall Stoutland does a really good job of dismantling this team.

252 Atk Choice Band Dodrio Brave Bird vs. 252 HP / 252+ Def Hippopotas: 220-261 (64.7 - 76.7%) -- guaranteed 2HKO after Stealth Rock

252 Atk Choice Band Dodrio Brave Bird vs. 0 HP / 0 Def Stoutland: 286-337 (91.9 - 108.3%) -- guaranteed OHKO after Stealth Rock

252 Atk Choice Band Dodrio Quick Attack vs. 0 HP / 0 Def Cryogonal: 214-253 (76.1 - 90%) -- guaranteed OHKO after Stealth Rock

252 Atk Choice Band Dodrio Brave Bird vs. 156 HP / 0 Def Altaria: 286-337 (86.6 - 102.1%) -- guaranteed OHKO after Stealth Rock
 

Akir

A true villain!
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Crustle_XY.gif
+
Rotom Frost.gif


I feel like it's kind of unfair to bring up the fact that the team struggles against Crustle since the team was made before Crustle was even a thing to think about, but it's just so good at dismantling the team. Crustle at +2 outspeeds and KOs most of the mons in the team, with the only exception being Hippopotas (that hates Knock Off) and not outspeeding Stoutland in sand (that can't really do much damage back and is ohkoed). Crustle also gets the Special Defense boost from the sandstorm for what that's worth, making it harder to revenge kill. Hippo being the only surefire stop to Crustle is actually played around pretty easily, and Rotom-Frost is great at it since Hippo can only WW after Blizzard hopefully misses. Rotom-Frost also can cause issues for Altaria and Roselia while also getting possible chip damage on Monferno or Stoutland after a Substitute. The best thing that the team can do against this core is to set up rocks and pray that the offensive pressure will be enough to keep both at bay.

Crustle @ White Herb
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Stone Edge
- Earthquake
- Knock Off

Rotom-Frost @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Will-O-Wisp
- Thunderbolt
- Blizzard
 

PTF

girl
is a Tiering Contributor
Vote for the best core:

Core 1: Floatzel + Tangela
Core 2: Golduck + Volbeat + Relicanth
Core 3: Kingler + Jumpluff
Core 4: Floatzel+Avalugg+Crustle
Core 5: Dodrio + Mr. Mime
Core 6: Crustle + Rotom Frost.

Voting closes Wednesday.
 

PTF

girl
is a Tiering Contributor
Including my vote for core 4 our winner for this week is Levohl. Floatzel, Avalugg and Crustle is a dangerous core that can destroy cryalot's Sand Doge. Congratulations and welcome to the Hall of Fame.

There have been requests to select a stall team so without further ado, this weeks team is Ranbu No Melody 's stall team Tubular Bells.

Grumpig @ Leftovers
Ability: Thick Fat
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Whirlwind
- Taunt
- Psychic
- Heal Bell

Audino @ Leftovers
Ability: Regenerator
EVs: 232 HP / 252 SpD / 24 Spe
Careful Nature
- Wish
- Knock Off
- Protect
- Double Edge

Stunfisk @ Leftovers
Ability: Static
EVs: 184 HP / 252 Def / 52 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Earth Power
- Stealth Rock
- Toxic
- Thunderbolt

Avalugg @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Recover
- Avalanche
- Rapid Spin
- Roar

Roselia @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 20 Def / 228 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Spikes
- Rest
- Giga Drain
- Sludge Bomb

Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Leech Seed
- Synthesis
- Foul Play
 
+


Simisear @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Grass Knot
- Focus Blast

Trapinch @ Eviolite
Ability: Arena Trap
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Crunch
- Quick Attack
- Toxic


This core is very basic and it involves trapping Grumpig to allow NP Simisear to sweep. Trapinch doesn't take a lot of damage from Grumpig's uninvested STAB moves so it can easily come in and trap it for Simisear. Trapinch also forces mind games against the opponent because they will always be hesitant on staying in the with Grumpig and that can be capitalized on. The only other mon that could cause Simisear trouble is Stunfisk because its got a 20% chance to survive Fire Blast after rocks damage but this shouldn't be too much of an issue because Trapinch can also trap Stunfisk and cause decent damage.

0 SpA Grumpig Psychic vs. 252 HP / 252+ SpD Eviolite Trapinch: 67-81 (22.7 - 27.5%) -- 99.7% chance to 4HKO after Stealth Rock
4 Atk Trapinch Crunch vs. 252 HP / 4 Def Grumpig: 164-194 (45 - 53.2%) -- 89.1% chance to 2HKO after Stealth Rock and Leftovers recovery

+2 252 SpA Life Orb Simisear Fire Blast vs. 184 HP / 52 SpD Stunfisk: 367-433 (90.6 - 106.9%) -- 81.3% chance to OHKO after Stealth Rock
+2 252 SpA Life Orb Simisear Focus Blast vs. 252 HP / 252+ SpD Audino: 442-523 (107.8 - 127.5%) -- guaranteed OHKO
 

5gen

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Scraggy @ Eviolite
Ability: Shed Skin
EVs: 248 HP / 216 Atk / 44 SpD
Adamant Nature
- Bulk Up
- Drain Punch
- Knock Off
- Rest

Simisear @ Life Orb
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Taunt
- Low Kick/Superpower
- Knock Off


Originally I was going to put Sub NP Ninetales in place of Simisear, but LO Taunt+3 Attacks I feel does better because it has more immediate power, can Taunt stuff and Knock Off. Also, the amount of phazers and special walls on this team discouraged me from using set-up sweepers that were special. Simisear is able to beat things like Avalugg and dent anything on the team featured, so Scraggy can set up and sweep. The Scraggy set is Dual Stab+Rest BU with enough speed for Audino. The given Scraggy set is able to set up on anything, but fears being phazed out. On the plus side, if Scraggy gets enough boosts it can kill whatever wants to phaze it.

+3 216+ Atk Scraggy Drain Punch vs. 248 HP / 8 Def Avalugg: 264-312 (67.1 - 79.3%) -- 31.3% chance to OHKO after Stealth Rock
+3 216+ Atk Scraggy Knock Off (97.5 BP) vs. 252 HP / 252+ Def Gourgeist-Super: 366-432 (97.8 - 115.5%) -- guaranteed OHKO after Stealth Rock
 
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pancake

movement and location
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I hate this team. When you think that CM Grumpig almost sweeps him, you see double Roar mons. Ugh.

Anyway, this will be fun.



Triple Threat (Bouffalant) @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Substitute
- Toxic
- Return
- Taunt

Nice Meme! (Machoke) @ Eviolite
Ability: No Guard
EVs: 160 HP / 252 Atk / 32 SpD / 64 Spe
Adamant Nature
- Dynamic Punch
- Knock Off
- Rest
- Sleep Talk


Taunt is very good against his team, and because Bouffalant outspeeds his entire team (correct me if I'm wrong) with only 96 speed EVs, Sub/Taunt/Toxic beats a ton of his team, including (Surprise?) Gourgeist! With these EVs, Foul Play doesn't break a sub, so Bouff actually beats Gourgeist 1v1 with no switch in. Rest Talk Machoke is used as a counter for Audino and to severely weaken Grumpig, his team's Heal Bell user. Those are the only two Pokes that can disrupt the Sub/toxic/taunt Bouffalant core (and it's really hard because of Taunt). It also helps vs. Gourgeist and Roselia (Knock Off).

I would probably pair this core with something like Probopass in order to get free switches into Bouffalant. Sorry if I did a terrible job explaining this core, but Sub/Taunt/Toxic bouff beats most of his team due to outspeeding everything. :)
 
I'm not posting a core this go around, but I'd like to make a request and a comment.

I'd like to see a team-to-break that has a lot of problem moves such as encore, sleep powder, hazards, and etc mixed in it. These kinds of moves make the game much more complicated as they can capitalize on opponent mistakes or one's own prediction skills to turn the game around. It's a lot harder to break a team when the counters can lose to the things it it needs to counter, eh?

Nextly, just saying taunt+hazards is the best anti-stall in my experience. Especially since avalugg is sr weak and this team has no flying/levitating/magic guard/etc mons.
 


Duosion can just win, honestly; it is a core of itself. With no Encore on Audino, and Gourgeist and Rose being set up fodder, Duosion can easily set up on those pokemon. If Avalugg tries to Roar, and if Duosion has already sets up a Calm Mind, Avalugg isn't a huge issue. Duosion takes no hazards damage and easily recovers any damage done to it. Avalugg is also pretty easily worn down as well with hazards, so it will not always be at 100%. Duosion also can wear Grumpig down, as though it can take a few Signal Beams, it has no reliable recovery and is forced to rely on Audino to wish pass to save it. By then, Duosion has already set up to dangerous levels. Duosion in general is a huge threat to stall, and this is no exception.




A good partner to help out Duosion would be Machoke as it can lure in Gourgeist for Duosion to set up, it can weaken mons such as Grumpig or Avalugg, and can threaten Audino. Investment in SpDef helps Machoke be better against Grumpig's Psychic, turning it from a 2HKO to a 3HKO.

Machoke @ Eviolite
Ability: No Guard
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Dynamic Punch
- Knock Off
- Rest
- Sleep Talk

Duosion @ Eviolite
Ability: Magic Guard
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Psychic
- Signal Beam
 
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fish anemometer

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Taking a different approach to breaking a stall team: out-stalling it. Ive had the (dis)pleasure of battling Ranbu-stall multiple times but this core consistently beats it. Cryogonal easily comes in on both hazard setters and spins. Gourgeist blocks avalugg's spinning attempts so you basically always win the hazard game. Knock off, heal bell users and stall/wallbreakers make the process a lot easier too.

Gourgeist-Super @ Colbur Berry
Ability: Frisk
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Will-O-Wisp
- Leech Seed
- Foul Play
- Synthesis

Cryogonal @ Leftovers
Ability: Levitate
EVs: 232 HP / 52 Def / 224 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Toxic
- Recover
- Rapid Spin
 

PTF

girl
is a Tiering Contributor
Voting time!!!! We have five cores this week all set out to destroy Ranbu No Melody 's prominent stall team, Tubular Bells.

Which core operates the best against the team? Cast your vote and show your favourite core some appreciation.

Core 1: Simisear + Trapinch
Core 2: Scraggy + Simisear
Core 3: Bouffalant + Machoke
Core 4: Duosion + Machoke
Core 5: Cryogonal + Gourgeist-Super.

If you have any suggestions for Week 4 of Break This Team, please post them here or feel free to message me privately on Smogon or Showdown :) Good luck to this weeks participants.
 
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