Cheryl.
Celesteela is Life
Hi everybody, and welcome to my new RMT. ADV OU's always been one of my favorite tiers, and I've made some pretty cool and fun teams for it. Today I'll be showcasing my favorite team for playing ADV OU, as it's very effective and can take on a good amount of threats through bulk or just through brute force. Welcome to Breaking Point.
The Squad:
Sparks Fly (Jolteon) @ Leftovers
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Grass]
- Substitute
- Baton Pass
Jolteon is the lead for this team, having a good matchup against other leads like Skarmory and Gengar due to being super fast and decently powerful, and having Baton Pass to pivot out of threats like Tyranitar and keep momentum. Thanks to being extremely fast, Jolteon is a great tool in revenge killing threats like a weakened Gengar, and checks Electric-types thanks to Volt Absorb and threatens Suicune, which is great. Jolteon's greatest role on this team is to pass Substitutes to it's teammates, such as Medicham and Tyranitar, for them to be able to break past opponents, but Jolteon is still a valuable member for gaining momentum and pressuring opponents throughout the match.
Break (Medicham) @ Choice Band
Ability: Pure Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brick Break
- Shadow Ball
- Rock Slide
- Focus Punch
While an uncommon sight in Gen 3 OU, Medicham is still a really cool and good underrated threat that deserves more love. Holding a Choice Band and having Pure Power as an ability, Medicham is the strongest Pokemon in the tier (Maybe Slaking's stronger, however), making it a great wallbreaker. While having Brick Break as a STAB move might not seem great, it's still very powerful, as Medicham is able to do great damage to bulky threats like uninvested Impish Skarmory, Swampert, and Jirachi. Medicham is actually able to 2HKO pretty much every Pokemon in the tier bar Weezing with one of it's moves, which is fucking insane. Brick Break can even do over 40% to resisted threats like offensive Salamence as well, which is really cool. While most Medichams run Fake Out in the last slot to revenge stuff like Jolteon, I personally think it's a bad option because it leaves Medicham open to stuff after using it and it's weak, so I chose Focus Punch in the last slot to take advantage of switchins and when Cham's under a Sub to nuke everything in Medicham's path. Medicham may be a bit slow and pretty frail, but it's a pretty great Pokemon when supported right.
Reptar (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 16 HP / 200 Atk / 120 Def / 172 Spe
Adamant Nature
- Dragon Dance
- Rock Slide
- Earthquake
- Hidden Power [Bug]
I'm pretty sure we all know what Tyranitar does, and we all know that he's very good at what he does, but yeah, here's Dragon Dance Tyranitar, one of the best sweepers in ADV. TTar capitalizes on Medicham's wallbreaking in order to sweep late-game, and also checks Fire and Flying-types. Basically there's not much to say here, since this set is super standard, but yeah, Tyranitar is definitely a cool part of the team.
X Marks The Spot (Metagross) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 228 Atk / 20 Def / 8 SpA
Brave Nature
- Meteor Mash
- Hidden Power [Grass]
- Explosion
- Earthquake
Metagross adds another wallbreaker to the team, and helps add a Rock resist, and another Normal resist, while also being really bulky too. I went with the Hidden Power Grass set over the Choice Band set this time because Protect Swamperts are really annoying to fight, and Tyranitar really wants Swampert weakened at least, so that's why I chose this set. Explosion is still a good tool to break past a ton of shit like non-Sub Suicune and even Skarmory, and Metagross is also a great abuser of Subs from Jolteon as it can switch it's moves freely allowing it to take on more threats, as well as beat stuff like Jirachi and Magneton who think it's locked into Meteor Mash. Overall, Metagross is definitely one of my favorite members of the team.
Lapis (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 192 SpA / 64 Spe
Modest Nature
- Calm Mind
- Surf
- Ice Beam
- Substitute
A Suicune may seem odd on such an offensive team like this one, but Suicune is very important for this team as it adds another win condition, and it's amazing bulk allows it to check threats like Salamence and Aerodactyl. I think the SubCM set is the best one for Suicune in the current metagame, as it allows Suicune to beat threats like non-CM Blissey (Seismic Toss won't break the 101 HP Sub), non-Haze Milotic, and allows Suicune to avoid Explosions from threats like Forretress and Metagross. The increased offensive presence allows Suicune to hit stuff like Tyranitar harder as well, which is useful. Overall Suicune is a very awesome and important member of the team, and I'm glad to have it on here!
Sir Duckington (Porygon2) @ Leftovers
Ability: Trace
EVs: 252 HP / 148 Def / 108 SpA
Modest Nature
- Thunderbolt
- Ice Beam
- Recover
- Thunder Wave
As stated in the Teambuilding Process, the team was having trouble with Dugtrio as it could trap Metagross, Tyranitar, and Medicham if it got switched in safely, and I had little to no counterplay to it. Therefore, I added Porygon2, who is able to revenge trap Dugtrio due to Tracing Arena Trap, and P2 isn't useless outside of this, either. It's decent bulk allows it to be a nice soft check to things like Salamence and Aerodactyl, and having reliable recovery allows it to stick around for a while. It's good offensive presence with BoltBeam coverage allows it to threaten a great amount of the tier, especially with Thunder Wave to cripple faster opponents. Overall, Porygon2 is a pretty cool and underrated Pokemon that puts in good work for the team.
Here's the threatlist and importable!
Sparks Fly (Jolteon) @ Leftovers
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Grass]
- Substitute
- Baton Pass
Break (Medicham) @ Choice Band
Ability: Pure Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brick Break
- Shadow Ball
- Rock Slide
- Focus Punch
Reptar (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 16 HP / 200 Atk / 120 Def / 172 Spe
Adamant Nature
- Dragon Dance
- Rock Slide
- Earthquake
- Hidden Power [Bug]
X Marks The Spot (Metagross) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 228 Atk / 20 Def / 8 SpA
Brave Nature
- Meteor Mash
- Hidden Power [Grass]
- Explosion
- Earthquake
Lapis (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 192 SpA / 64 Spe
Modest Nature
- Calm Mind
- Surf
- Ice Beam
- Substitute
Sir Duckington (Porygon2) @ Leftovers
Ability: Trace
EVs: 252 HP / 148 Def / 108 SpA
Modest Nature
- Thunderbolt
- Ice Beam
- Recover
- Thunder Wave
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Grass]
- Substitute
- Baton Pass
Break (Medicham) @ Choice Band
Ability: Pure Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brick Break
- Shadow Ball
- Rock Slide
- Focus Punch
Reptar (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 16 HP / 200 Atk / 120 Def / 172 Spe
Adamant Nature
- Dragon Dance
- Rock Slide
- Earthquake
- Hidden Power [Bug]
X Marks The Spot (Metagross) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 228 Atk / 20 Def / 8 SpA
Brave Nature
- Meteor Mash
- Hidden Power [Grass]
- Explosion
- Earthquake
Lapis (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 192 SpA / 64 Spe
Modest Nature
- Calm Mind
- Surf
- Ice Beam
- Substitute
Sir Duckington (Porygon2) @ Leftovers
Ability: Trace
EVs: 252 HP / 148 Def / 108 SpA
Modest Nature
- Thunderbolt
- Ice Beam
- Recover
- Thunder Wave
Overall, this has been a really fun team to use, and while it may use some improvements, it's still a pretty solid offensive team overall in my opinion! ADV OU has been a really fun tier to play, and I want to shoutout the Old Gens room for their knowledge and roomtours for ADV OU too! And as always...
Keep on Dancing