MediSharp HO
Team-building
Process
I began with Mega-Medicham for its incredible wall-breaking ability.
Next came bisharp, providing great type synergy with medicham
Garchomp, a great rock setter, defensive wall, and an HO staple
Looking a little Lati weak, so a good ol scarftar will fix that anyday
Great hazard remover, as well as dealing with many threats like lando and opposing garchomp
Lastly tflame for its potential as a revenge killer, high speed, and great wall-breaking ability.
Introduction
After getting beat up over and over again by balance teams, I decided that I would build a team to destroy them all. This is the end result, decimating balance teams left and right. Matches up fairly well against hyper offense, but can have a bit of trouble against stall.Process
I began with Mega-Medicham for its incredible wall-breaking ability.
Next came bisharp, providing great type synergy with medicham
Garchomp, a great rock setter, defensive wall, and an HO staple
Looking a little Lati weak, so a good ol scarftar will fix that anyday
Great hazard remover, as well as dealing with many threats like lando and opposing garchomp
Lastly tflame for its potential as a revenge killer, high speed, and great wall-breaking ability.
Introduction
In-depth Look
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Bullet Punch
The star of the team, I chose medicham for its great wall-breaking power. While I originally started out with adamant, I ended up choosing jolly to be able to speed-tie with other base 100's which otherwise can cause problems (manaphy*cough*cough*). I chose bullet punch over ice punch as this team wears down the likes of tankchomp and lando-t pretty fast. Bullet punch allows me to deal with diancie, gardevoir, which otherwise can wreak havoc.Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Bullet Punch
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Swords Dance
- Knock Off
Garchomp @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 248 HP / 168 Def / 92 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Dragon Tail
- Fire Blast/Toxic
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Psychic
- Rapid Spin
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
This team has already hit 1500 on the ladders, but as I said earlier, this team has trouble dealing with sableye stall relying on talonflame to break sableye as I don't have much else to hit it with.
Other threats:
Weavile
Rotom-W (nothing really cares to switch in on a WoW)
????? (not really sure off the top of my head)
Pastebin:
http://pastebin.com/dMR6E6S3