Sylveon.
Penny saved is still a fucking penny
Hey guys, so after a long time posting a rmt, all of my rmts have been trick room till now, so i now wanted to try out something out of it. Man, what else than charizard, everyones childhood fav. So, here we go about it. peaked at 4 with Elo 1684.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 248 HP / 64 Def / 176 SpA / 16 Spe
Modest Nature
- Heat Wave
- Solar Beam
- Protect
- Hidden Power [Ground]
Okay, so first let me tell you some defensive perks, at full health survives scarfed lando rock slide, double edge from mega kanga. Also i didnt invest on speed much since i isnt going to outspeed many of is threats, so it helps again investing on bulk. Heatwave and solarbeam are standards, so is protect.
But, the move which has helped me most is hp ground, it punishes those who like to slap a heatran against char-y. Though it outright doesnt ohko it, but does enough..70 percent to specially defensive one. And to hit against rocks i already have solarbeam..so i dont think focus blast is viable with its low accuracy. as far as tyranitar is concerned i have other members for it.
Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Close Combat
- Quick Guard
- Protect
Next member has such good synergy with char-y as a lead with quick guard against kanga and talonflame .close combat is a beast of a move, outright koes kanga, ferro, heatran and devastates those which get hit neutrally, rock slide is more of a utility move. Quick is cool to have and protect as it is quite frail.
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Shadow Ball
- Flash Cannon
- King's Shield
- Wide Guard
Since with terra, i amaased a huge sylveon, garde weakness..so who better to counter than God's greatest gift to man..I just went with standard quiet slash with weakness policy..shadow ball and flash cannon are stabs and wide guard is so helpful with all those heatwave, hypervoice, rock slides going around, and has excellent synergy with char-y and terra.
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 204 HP / 108 Def / 134 SpA / 42 SpD / 20 Spe
- Thunder Wave
- Taunt
- Thunderbolt
- Hidden Power [Ice]
Now to counter spore users and bulky waters like suicune, next we have bulky thundy. Thunderwave is so good to have some speed control against those dd or quiver dance users. t-bolt is obvious stab and evs are so that hp ice just koes scarfed lando a little threat for me. Overall, defensive investments allow to take a double edge from kanga, 3 rock slides from lando after sitrus recovery.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Hyper Beam
- Hidden Power [Ground]
- Psyshock
Believe specs sylveon is op..hyper voice is super spammable, it is so powerful takes about 90 percent of health from tyran. under sand, you know destroys stuff. hyper beam is just a one shot move for anything, it actually koes most of the meta. Best move now comes, hp ground it flat koes heatran, thats what makes her so good. psyshock is just for amoongus and mega venu.Since you are going to spam, hyper voice anyways why not make it a powerful.
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 52 Atk / 204 SpA / 252 Spe
Hasty Nature
- Psycho Boost
- Extreme Speed
- Meteor Mash
- Superpower
Finally i thought i need some good speedy attacker, i went for keldeo at first but then magic happened he is so powerful koes most of the meta with a psycho boost, extreme speed at his attack is excellent priority and allows you play mind games with mega kanga who otherwise outright koes this thing. meteor mash is really good surprise move ..koes diancie , sylveon and superpower to ko tyranitar and hydreigon. He has saved me so many times, he is really a mvp of my team.
I know its been a long thread, but actually really want some help,
my team doesnt have a single water type, which sometimes is a concern, specially in tr teams with mega camerupt, otherwise that doesnt actually bother me much.
Also except char-y and sylvi, i am open to changes for everyone else/. give it a go..it is fun actually
Charizard @ Charizardite Y
Ability: Blaze
EVs: 248 HP / 64 Def / 176 SpA / 16 Spe
Modest Nature
- Heat Wave
- Solar Beam
- Protect
- Hidden Power [Ground]
Okay, so first let me tell you some defensive perks, at full health survives scarfed lando rock slide, double edge from mega kanga. Also i didnt invest on speed much since i isnt going to outspeed many of is threats, so it helps again investing on bulk. Heatwave and solarbeam are standards, so is protect.
But, the move which has helped me most is hp ground, it punishes those who like to slap a heatran against char-y. Though it outright doesnt ohko it, but does enough..70 percent to specially defensive one. And to hit against rocks i already have solarbeam..so i dont think focus blast is viable with its low accuracy. as far as tyranitar is concerned i have other members for it.
Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Close Combat
- Quick Guard
- Protect
Next member has such good synergy with char-y as a lead with quick guard against kanga and talonflame .close combat is a beast of a move, outright koes kanga, ferro, heatran and devastates those which get hit neutrally, rock slide is more of a utility move. Quick is cool to have and protect as it is quite frail.
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Shadow Ball
- Flash Cannon
- King's Shield
- Wide Guard
Since with terra, i amaased a huge sylveon, garde weakness..so who better to counter than God's greatest gift to man..I just went with standard quiet slash with weakness policy..shadow ball and flash cannon are stabs and wide guard is so helpful with all those heatwave, hypervoice, rock slides going around, and has excellent synergy with char-y and terra.
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 204 HP / 108 Def / 134 SpA / 42 SpD / 20 Spe
- Thunder Wave
- Taunt
- Thunderbolt
- Hidden Power [Ice]
Now to counter spore users and bulky waters like suicune, next we have bulky thundy. Thunderwave is so good to have some speed control against those dd or quiver dance users. t-bolt is obvious stab and evs are so that hp ice just koes scarfed lando a little threat for me. Overall, defensive investments allow to take a double edge from kanga, 3 rock slides from lando after sitrus recovery.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Hyper Beam
- Hidden Power [Ground]
- Psyshock
Believe specs sylveon is op..hyper voice is super spammable, it is so powerful takes about 90 percent of health from tyran. under sand, you know destroys stuff. hyper beam is just a one shot move for anything, it actually koes most of the meta. Best move now comes, hp ground it flat koes heatran, thats what makes her so good. psyshock is just for amoongus and mega venu.Since you are going to spam, hyper voice anyways why not make it a powerful.
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 52 Atk / 204 SpA / 252 Spe
Hasty Nature
- Psycho Boost
- Extreme Speed
- Meteor Mash
- Superpower
Finally i thought i need some good speedy attacker, i went for keldeo at first but then magic happened he is so powerful koes most of the meta with a psycho boost, extreme speed at his attack is excellent priority and allows you play mind games with mega kanga who otherwise outright koes this thing. meteor mash is really good surprise move ..koes diancie , sylveon and superpower to ko tyranitar and hydreigon. He has saved me so many times, he is really a mvp of my team.
I know its been a long thread, but actually really want some help,
my team doesnt have a single water type, which sometimes is a concern, specially in tr teams with mega camerupt, otherwise that doesnt actually bother me much.
Also except char-y and sylvi, i am open to changes for everyone else/. give it a go..it is fun actually
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