Here's a team that I've had a decent amount of success and a whole lot of fun with. Lately, most of my losses with this team seem to be due to my lackluster prediction skills moreso than faults of the team itself. However, I'm probably overlooking some critical flaw so I'd love if I could get a good rate on this team.
(F) @ Choice Scarf
Ability: Own Tempo
EVs: 252 HP/4 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- Spore
- Stealth Rock
- Explosion
---
Such a cool lead. Really only "beaten" by Ninjask, Honchkrow, priority leads and Lum Machamp. Allows me to Sleep or Trick right off the bat and disable a member of the opposing team. Comes in later in the match via double switches or non-threatening Pokemon to unload his other "tricks".
@ Leftovers
Ability: Pressure
EVs: 192 HP/176 Spd/140 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Roar
---
Shamelessly ripped from MythTrainerInfinity. Roar is for Ninjask leads who give Smeargle trouble. Other than that it serves as a Scizor counter, Metagross counter, Skymin check, etc. Probably somewhat expendable since I have Rotom but insurance is nice.
@ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Trick
- Shadow Ball
- Overheat
- Thunderbolt
---
Another Metagross/Scizor counter. Trick screws over Blissey switch-ins. Makes a great revenge killer if it keeps the Scarf.
(F) @ Leftovers
Ability: Swift Swim
EVs: 168 HP/188 Atk/152 Spd
Adamant nature (+Atk, -SAtk)
- Sleep Talk
- Rest
- Outrage
- Dragon Dance
---
Gotta love bulky, stat-upping Rest Talkers. Mainly a late game threat when opposing Steels have been weakened or crippled.
(M) @ Leftovers
Ability: Thick Fat
EVs: 216 HP/252 Atk/40 SAtk
Sassy nature (+SDef, -Spd)
- Earthquake
- Fire Blast
- Selfdestruct
- Body Slam
---
Special sponge and run-of-the-mill attacker. Fire Blast for Forretresses and Scizors that like to switch in. EQ for somewhat threatening Tyranitar but I might be better off with Superpower. Especially since EQ won't be doing too much to Jirachi/Metagross anyway. Selfdestruct is the contingency plan should I need it.
(M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Extremespeed
- Close Combat
- Ice Punch
- Swords Dance
---
Originally had a TrickScarf Metagross to round out my Trick theme. But Lucario gives me more lategame firepower. Jolly is for Mamoswine, neutral speed Lucario, neutral speed Salamence, and Gliscors designed to outrun Adamant Lucario.
General plan of action is to disrupt my opponent's team with Tricks and Spore. If I see an opportunity to open a hole in my opponent's defenses, I don't hesitate to blow up. Should all go well, Kingdra or Lucario cleans up the mess at the end.
Some weaknesses I've noticed include:
-lack of a reliable Dragon resist for random Outrages; Lucario really doesn't have the defenses to take more than one STAB Outrage from things like Salamence
-opposing Rotoms are annoying midgame since Kingdra is the only real thing that can hurt it and throwing out random Outrages when my opponent likely has a healthy Steel in reserve isn't very smart
-lack of a true mixed wall means I have to be on top of my prediction game if Mixape, MixMence, or even Electivire comes in safely
-Jolly DDGyara gives me problems especially if I already Tricked away Scarf from Rotom
-Rain Dance teams (especially those with multiple Damp Rock Rain Dancers) destroy me since I don't have an auto-weather changer
Feel free to tear apart my team. >_>
Ability: Own Tempo
EVs: 252 HP/4 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- Spore
- Stealth Rock
- Explosion
---
Such a cool lead. Really only "beaten" by Ninjask, Honchkrow, priority leads and Lum Machamp. Allows me to Sleep or Trick right off the bat and disable a member of the opposing team. Comes in later in the match via double switches or non-threatening Pokemon to unload his other "tricks".
Ability: Pressure
EVs: 192 HP/176 Spd/140 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Roar
---
Shamelessly ripped from MythTrainerInfinity. Roar is for Ninjask leads who give Smeargle trouble. Other than that it serves as a Scizor counter, Metagross counter, Skymin check, etc. Probably somewhat expendable since I have Rotom but insurance is nice.
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Trick
- Shadow Ball
- Overheat
- Thunderbolt
---
Another Metagross/Scizor counter. Trick screws over Blissey switch-ins. Makes a great revenge killer if it keeps the Scarf.
Ability: Swift Swim
EVs: 168 HP/188 Atk/152 Spd
Adamant nature (+Atk, -SAtk)
- Sleep Talk
- Rest
- Outrage
- Dragon Dance
---
Gotta love bulky, stat-upping Rest Talkers. Mainly a late game threat when opposing Steels have been weakened or crippled.
Ability: Thick Fat
EVs: 216 HP/252 Atk/40 SAtk
Sassy nature (+SDef, -Spd)
- Earthquake
- Fire Blast
- Selfdestruct
- Body Slam
---
Special sponge and run-of-the-mill attacker. Fire Blast for Forretresses and Scizors that like to switch in. EQ for somewhat threatening Tyranitar but I might be better off with Superpower. Especially since EQ won't be doing too much to Jirachi/Metagross anyway. Selfdestruct is the contingency plan should I need it.
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Extremespeed
- Close Combat
- Ice Punch
- Swords Dance
---
Originally had a TrickScarf Metagross to round out my Trick theme. But Lucario gives me more lategame firepower. Jolly is for Mamoswine, neutral speed Lucario, neutral speed Salamence, and Gliscors designed to outrun Adamant Lucario.
General plan of action is to disrupt my opponent's team with Tricks and Spore. If I see an opportunity to open a hole in my opponent's defenses, I don't hesitate to blow up. Should all go well, Kingdra or Lucario cleans up the mess at the end.
Some weaknesses I've noticed include:
-lack of a reliable Dragon resist for random Outrages; Lucario really doesn't have the defenses to take more than one STAB Outrage from things like Salamence
-opposing Rotoms are annoying midgame since Kingdra is the only real thing that can hurt it and throwing out random Outrages when my opponent likely has a healthy Steel in reserve isn't very smart
-lack of a true mixed wall means I have to be on top of my prediction game if Mixape, MixMence, or even Electivire comes in safely
-Jolly DDGyara gives me problems especially if I already Tricked away Scarf from Rotom
-Rain Dance teams (especially those with multiple Damp Rock Rain Dancers) destroy me since I don't have an auto-weather changer
Feel free to tear apart my team. >_>