Hey Everyone, my name's Caesari, and this is my first RMT.
Of all the teams I've used in my very short time using Shoddy Battle, this is my most consistent (that has been created by me, not 'borrowed' from another user's RMT). I was inspired by the 'Long Shot Hero' team, mainly the Uxie lead, which was the only thing I took into consideration whilst making this team. I also wanted a F/W/G core, as now that Salamence has been banished, these are becoming more common and successful. These types provide great synergy for the core of the team.
I won't lie and say this team is anywhere near perfect- it isn't, which is why I'm making this RMT. Any and every piece of advice anyone gives WILL be taken into consideration, as I know I am at the bottom of the food chain at present in the realm of competitive battling :)
Here's my team at present:
***Uxie is cute, no?
In Depth
Uxini (Uxie) @ Choice Scarf
Ability: Levitate
Careful nature
EVs: 252 HP / 104 Def / 152 Spe
- Trick
- Thunder Wave
- Stealth Rock
- U-Turn
This is the 'Long Shot Hero' Uxie with 2 slight alterations. THe nature has been changed to lower SpA instead of Atk, and Psychic is replaced by U-Turn. The reason is, if the other lead is a TrickScarf lead (Hello Azelf), I can simply U-Turn and switch into a counter.
It's my favourite lead to use, and normally I use the moves in the order they are listed. If I'm lucky I can T Wave a few pokemon whilst they wear down Uxie's bulk. That's the purpose of this lead- Make one pokemon useless by giving it a Scarf, and from there, Stealth Rock and paralyze as many pokemon as possible. He can also serve as a late game 'surprise', switching in and U-Turning out (usually slightly weaker than a Seismic Toss, I must admit), still nevertheless helpful.
TheBlueLantern (Lanturn) @ Leftovers
Ability: Volt Absorb
Careful nature
EVs: 40 HP / 216 Def / 252 SpD
- Confuse Ray
- Thunder Wave
- Ice Beam
- Thunderbolt
Part of the F/W/G core of my team, and one of the two Water types in the party. Lanturn can confusehax and parahax a foe, making it 75% likely they will spaz out, forcing a switch. BoltBeam provides excellent coverage, along with a STAB Thunderbolt. It's also amusing to see the players of lesser knowledge trying to use Electric moves against him. Heh, Heh... Hehehehe.. He's also pretty damn bulky.
Originally this spot had a Starmie in it, with the standard BoltBeam, Surf set with Rapid Spin, however he didn't really work well with the other members. My lack of a spinner sometimes hurts though. Suggestions would be appreciated here especially.
NeanderThump (Infernape) @ Life Orb
Ability: Blaze
Naive nature
EVs: 64 Atk / 192 Spe / 252 SpA
- Close Combat
- Flamethrower
- Hidden Power (Ice)
- Grass Knot
This is Smogon's Specially Based 'MixApe'. Decent revenge killer, and can break a fair few walls. He is quite frail though, and can be ruined on a mispredicted switch. Stealth Rock can be a pain for him also. Grass Knot and HP Ice provide even more coverage. Grass Knotting a water switch is sometimes unexpected and fatal for a Swampert or even a Starmie. Was thinking of replacing him with Heatran, any suggestions?
Vixen (Shaymin) @ Choice Specs
Ability: Natural Cure
Modest nature
EVs: 252 Atk / 252 Spe / 4 HP
- Seed Flare
- Air Slash
- Hidden Power (Fire)
- Earth Power
Shaymin is awesome, (so is the picture, hah) and nobody really suspects a dedicated Sweeper from her cuteness. Choice Specs elevates it's SpA to 490, and with a STAB Seed Flare, it's not really something to laugh at. At first I was unsure of its place on the team, in favour of Celebi. However recently little Shaymin has been doing rather well for me, earning quite a few Sweeps. Suggestions are appreciated, of course.
Wooargh (Swampert) @ Leftovers
Ability: Torrent
Careful nature
EVs: 240 HP / 52 Atk / 216 Def
- Rest
- Sleep Talk
- Waterfall
- Earthquake
Annoying as hell? Effective as hell. Waterfall was chosen over Stone Edge because, despite having 2 water types, neither had a water move, so Waterfall was added. (I was sick of Stone Edge missing all the time anyway.) If it all goes wrong, I can fall back on Wooargh and know that, unless they have a Celebi/Breloom/Shaymin/Any grass type (eheh), I am in safe hands. ResTalk is fun, too. :)
IfYouSeeKay (Blissey) @ Leftovers
Ability: Natural Cure
Bold nature
EVs: 252 HP / 252 Def / 4 SpD
- Wish
- Toxic
- Seismic Toss
- Protect
~My enemy is doing well, having 2 pokemon left, and just having obliterated Swampert with Leaf Storm. He's confident, after all, what can stop 2 Special Sweepers with Full Health?~
IfYouSeeKay can. If. You. See. Kay. Got it yet? It's the initials of a word. That word is what people say when they See Blissey, for good reason.
Wish / Protect can aid my other members or Blissey herself. There isn't much to say about this bitch, so I'll leave it at that.
So, That's my team. Rate, please.
Be as critical as possible. I'm a beginner, and I'm eager to learn the arts of competitive battling from you dudes. Thanks for reading :)
And one more thing. The title of my thread. If I battle you and you didn't see Kay, I won. Kay?
~Caesari.
Of all the teams I've used in my very short time using Shoddy Battle, this is my most consistent (that has been created by me, not 'borrowed' from another user's RMT). I was inspired by the 'Long Shot Hero' team, mainly the Uxie lead, which was the only thing I took into consideration whilst making this team. I also wanted a F/W/G core, as now that Salamence has been banished, these are becoming more common and successful. These types provide great synergy for the core of the team.
I won't lie and say this team is anywhere near perfect- it isn't, which is why I'm making this RMT. Any and every piece of advice anyone gives WILL be taken into consideration, as I know I am at the bottom of the food chain at present in the realm of competitive battling :)
Here's my team at present:
***Uxie is cute, no?
In Depth
Uxini (Uxie) @ Choice Scarf
Ability: Levitate
Careful nature
EVs: 252 HP / 104 Def / 152 Spe
- Trick
- Thunder Wave
- Stealth Rock
- U-Turn
This is the 'Long Shot Hero' Uxie with 2 slight alterations. THe nature has been changed to lower SpA instead of Atk, and Psychic is replaced by U-Turn. The reason is, if the other lead is a TrickScarf lead (Hello Azelf), I can simply U-Turn and switch into a counter.
It's my favourite lead to use, and normally I use the moves in the order they are listed. If I'm lucky I can T Wave a few pokemon whilst they wear down Uxie's bulk. That's the purpose of this lead- Make one pokemon useless by giving it a Scarf, and from there, Stealth Rock and paralyze as many pokemon as possible. He can also serve as a late game 'surprise', switching in and U-Turning out (usually slightly weaker than a Seismic Toss, I must admit), still nevertheless helpful.
Ability: Volt Absorb
Careful nature
EVs: 40 HP / 216 Def / 252 SpD
- Confuse Ray
- Thunder Wave
- Ice Beam
- Thunderbolt
Part of the F/W/G core of my team, and one of the two Water types in the party. Lanturn can confusehax and parahax a foe, making it 75% likely they will spaz out, forcing a switch. BoltBeam provides excellent coverage, along with a STAB Thunderbolt. It's also amusing to see the players of lesser knowledge trying to use Electric moves against him. Heh, Heh... Hehehehe.. He's also pretty damn bulky.
Originally this spot had a Starmie in it, with the standard BoltBeam, Surf set with Rapid Spin, however he didn't really work well with the other members. My lack of a spinner sometimes hurts though. Suggestions would be appreciated here especially.
NeanderThump (Infernape) @ Life Orb
Ability: Blaze
Naive nature
EVs: 64 Atk / 192 Spe / 252 SpA
- Close Combat
- Flamethrower
- Hidden Power (Ice)
- Grass Knot
This is Smogon's Specially Based 'MixApe'. Decent revenge killer, and can break a fair few walls. He is quite frail though, and can be ruined on a mispredicted switch. Stealth Rock can be a pain for him also. Grass Knot and HP Ice provide even more coverage. Grass Knotting a water switch is sometimes unexpected and fatal for a Swampert or even a Starmie. Was thinking of replacing him with Heatran, any suggestions?
Vixen (Shaymin) @ Choice Specs
Ability: Natural Cure
Modest nature
EVs: 252 Atk / 252 Spe / 4 HP
- Seed Flare
- Air Slash
- Hidden Power (Fire)
- Earth Power
Shaymin is awesome, (so is the picture, hah) and nobody really suspects a dedicated Sweeper from her cuteness. Choice Specs elevates it's SpA to 490, and with a STAB Seed Flare, it's not really something to laugh at. At first I was unsure of its place on the team, in favour of Celebi. However recently little Shaymin has been doing rather well for me, earning quite a few Sweeps. Suggestions are appreciated, of course.
Wooargh (Swampert) @ Leftovers
Ability: Torrent
Careful nature
EVs: 240 HP / 52 Atk / 216 Def
- Rest
- Sleep Talk
- Waterfall
- Earthquake
Annoying as hell? Effective as hell. Waterfall was chosen over Stone Edge because, despite having 2 water types, neither had a water move, so Waterfall was added. (I was sick of Stone Edge missing all the time anyway.) If it all goes wrong, I can fall back on Wooargh and know that, unless they have a Celebi/Breloom/Shaymin/Any grass type (eheh), I am in safe hands. ResTalk is fun, too. :)
IfYouSeeKay (Blissey) @ Leftovers
Ability: Natural Cure
Bold nature
EVs: 252 HP / 252 Def / 4 SpD
- Wish
- Toxic
- Seismic Toss
- Protect
~My enemy is doing well, having 2 pokemon left, and just having obliterated Swampert with Leaf Storm. He's confident, after all, what can stop 2 Special Sweepers with Full Health?~
IfYouSeeKay can. If. You. See. Kay. Got it yet? It's the initials of a word. That word is what people say when they See Blissey, for good reason.
Wish / Protect can aid my other members or Blissey herself. There isn't much to say about this bitch, so I'll leave it at that.
So, That's my team. Rate, please.
Be as critical as possible. I'm a beginner, and I'm eager to learn the arts of competitive battling from you dudes. Thanks for reading :)
And one more thing. The title of my thread. If I battle you and you didn't see Kay, I won. Kay?
~Caesari.