Hey guys, this is my first set contribution to Smogon and I really hope I do everything properly. I'm definitely open to suggestions to better the set, but what I'm currently using has worked incredibly well for me in UU so I would like to share it. I'm also considering revamping the entire Camerupt analysis for UU, since it seems somewhat outdated with suggested counters like Swampert and Suicune. If no one objects, I'd love to go ahead with this.
[SET]
name: Trick Room Sweeper
move 1: Eruption / Fire Blast
move 2: Earth Power
move 3: Ancientpower / Rock Slide
move 4: Explosion
item: Passho Berry / Expert Belt
nature: Quiet
evs: 132 HP / 126 Atk / 252 SpA
ivs: 0 Spe
[SET COMMENTS]
<p>Under normal circumstances, Camerupt proves to be a challenge to sweep with in most battles due to its low base speed and fragile defenses. How do you turn that around? Set up Camerupt with Trick Room! With a base Speed of 40, many of Camerupt's faster threats are forced to flee in the face of its STAB attacks.</p>
<p>Eruption is the premiere sweeping move for this set- reaching a fairly impressive Special Attack stat of 339 with max EV investment, Camerupt can eliminate many opponents with a full-power STAB Eruption with just one or two hits. However, for those worried about potential entry hazards on the field that would reduce Eruption's base power, Fire Blast also makes an excellent choice for sweeping. Just be wary of Fire Blast's shaky accuracy.</p>
<p>Earth Power is the best choice for STAB Ground attacks, which will often be met with by common bulky waters such as Blastoise and Slowbro expecting a Fire-type attack. The chance of a Special Defense drop on incoming counters that resist Fire-type attack also makes this move a reliable choice when trying to out-play your opponent. </p>
<p>Ancientpower, while lacking STAB and suffering from a significantly lower base power than Earth Power and Eruption, makes a great choice for predicted Flying-type switch-ins, such as Moltres and Altaria (who resist both of Camerupt's other STAB attacks). The added chance of all stats being increased is welcome to Camerupt, who may be able to use the boost for other switch-ins, or to nab a 2-hit KO on an opponent that may have previously only been 3-hit KOd beforehand. In most cases, this will not affect Camerupt's ability to 'outspeed' its opponents under Trick Room, as an increased Speed statistic is still only 114 with the Nature and IVs provided (Plenty slower than the majority of UU opponents). If you prefer a slightly higher base power with the potential to flinch, Rock Slide also makes for an excellent sweeping choice. Like with Fire Blast, do be wary of the reduced accuracy of the move.</p>
<p>Explosion takes up the last moveslot- this allows Camerupt to exit with a bang against opponents that are giving your team trouble, or if you're on your last turn of Trick Room's effects and don't want to risk damage incurred by switching in the Trick Room-using members of the team. With the suggested EVs for attack, only defensively bulky Pokémon such as Umbreon that invest in max HP and Defense EVs will be able to survive.</p>
[SET]
name: Trick Room Sweeper
move 1: Eruption / Fire Blast
move 2: Earth Power
move 3: Ancientpower / Rock Slide
move 4: Explosion
item: Passho Berry / Expert Belt
nature: Quiet
evs: 132 HP / 126 Atk / 252 SpA
ivs: 0 Spe
[SET COMMENTS]
<p>Under normal circumstances, Camerupt proves to be a challenge to sweep with in most battles due to its low base speed and fragile defenses. How do you turn that around? Set up Camerupt with Trick Room! With a base Speed of 40, many of Camerupt's faster threats are forced to flee in the face of its STAB attacks.</p>
<p>Eruption is the premiere sweeping move for this set- reaching a fairly impressive Special Attack stat of 339 with max EV investment, Camerupt can eliminate many opponents with a full-power STAB Eruption with just one or two hits. However, for those worried about potential entry hazards on the field that would reduce Eruption's base power, Fire Blast also makes an excellent choice for sweeping. Just be wary of Fire Blast's shaky accuracy.</p>
<p>Earth Power is the best choice for STAB Ground attacks, which will often be met with by common bulky waters such as Blastoise and Slowbro expecting a Fire-type attack. The chance of a Special Defense drop on incoming counters that resist Fire-type attack also makes this move a reliable choice when trying to out-play your opponent. </p>
<p>Ancientpower, while lacking STAB and suffering from a significantly lower base power than Earth Power and Eruption, makes a great choice for predicted Flying-type switch-ins, such as Moltres and Altaria (who resist both of Camerupt's other STAB attacks). The added chance of all stats being increased is welcome to Camerupt, who may be able to use the boost for other switch-ins, or to nab a 2-hit KO on an opponent that may have previously only been 3-hit KOd beforehand. In most cases, this will not affect Camerupt's ability to 'outspeed' its opponents under Trick Room, as an increased Speed statistic is still only 114 with the Nature and IVs provided (Plenty slower than the majority of UU opponents). If you prefer a slightly higher base power with the potential to flinch, Rock Slide also makes for an excellent sweeping choice. Like with Fire Blast, do be wary of the reduced accuracy of the move.</p>
<p>Explosion takes up the last moveslot- this allows Camerupt to exit with a bang against opponents that are giving your team trouble, or if you're on your last turn of Trick Room's effects and don't want to risk damage incurred by switching in the Trick Room-using members of the team. With the suggested EVs for attack, only defensively bulky Pokémon such as Umbreon that invest in max HP and Defense EVs will be able to survive.</p>