Deck Knight
Blast Off At The Speed Of Light! That's Right!
It's time to break the ground on our new movepool process. Tally HO!
Our CAP so far:
Our CAP so far:
DougJustDoug said:
DougJustDoug said:Name: Perfect Mate
General Description: Pick a good-but-not-great OU pokemon, and design the perfect teammate for it, similar to the way Celebi & Heatran, or Blissey & Skarmory complement each other so well on competitive teams.
Justification:
This would allow us to explore in detail how synergy between two pokemon can be achieved, because currently there are only a few perfect teammates in OU. And depending on the base pokemon we choose to give a "perfect mate", we can open a new niche in the metagame based around the efficient pairing.
The niche we create will be inherently tied to an existing pokemon in the metagame, which should provide a natural limitation to prevent this concept from being broken or "too different" from standard OU.
Questions To Be Answered:
- Is the base pokemon's usefulness (and usage) in the metagame increased as a result of having a "perfect mate"?
- What strategies are more effective for the base pokemon, as a result of having a perfect teammate?
- What are the most effective aspects of the new pokemon, for purposes of making a great teammate with the base pokemon?
- Is the new pokemon viable in the metagame without the base pokemon as a teammate
Typing: Fighting / Dark
Stat Spread: 90 HP / 85 Atk / 80 Def / 105 SpA / 80 SpD / 110 Spe
Abilities: Volt Absorb / Lightningrod
Name: Voodoom
Introduction
This stage of the CAP process is where complete movepools are created and submitted for consideration by the Topic Leader. There are many restrictions on the moves that are allowed, as well as how many of each move type are allowed per movepool. There is a limit on which competitive moves may be allowed into a movepool based on the lists generated by the Movepool Discussion stage of the CAP process. No competitive move that is not specifically listed as allowed in the Movepool Discussion stage can appear on any submitted movepool. As to what makes a move competitive or not, it is a decision to be made at the sole discretion of the Topic Leader.
The movepools submitted are intended to be structured like a normal Pokémon movepool. Many specific guidelines for standard Pokémon movepools are elaborated in this article, and should be followed by every movepool submitter. A complete movepool should contain several lists of moves, according to the method by which the Pokémon learns the moves - Level-Up Moves, TMs, Move Tutor Moves, and Egg Moves. The egg groups for the Pokémon are determined by the movepool submitter. Project participants can submit a draft proposals of full movepools and edit them based on feedback from the Topic Leader and the general public. After reviewing the draft movepools, the Topic Leader will select several submitters to present final movepool submissions. Those final submissions will be voted on by the general public.
Movepool Restrictions
Movepool size is restricted for a given CAP. The Stat and Movepool Limits determines the limits for Base Stat Ratings, and sets limits for the total movepool size and the total number of Very Good Moves allowed in the movepool. What constitutes a Very Good Move requires a bit of explanation based upon the following definitions. For these purposes, only standard OU Pokémon are considered, UU and Uber Pokémon are not counted.
"Good Pokémon" Description
Any Pokémon that has ever been used more than 25,000 times in a month on the Standard ladder.
"Most Commonly Used Moves" Description
Any move that has ever been used enough on a Pokémon to get listed distinctly on the monthly detail reports for that Pokémon on any competitive ladder.
"Very Good Moves(VGM)" Description
Any move that has ever been a "Most Commonly Used Move" for any "Good Pokémon".
Please take special note of the Equivalent Move List and the Move-Move List in the linked article. I will be checking to make sure all of these moves are linked together where neccesary. If there is a Move-Move link (like Crunch -> Roar) where the linked move is disallowed, your movepool can forgo that linked move.
Voodoom's Movepool Limits:
Voodoom's BSR: 337, Very Good
Total Moves: 75
VGMs: 35
Use the Movepool Guide and Complete Movepool Submissions as your primary resources. Making a movepool is a great endeavor and should not be entered into lightly. Some of this information is reiterated below:
For each section include a Total Move Count and a VGM Count.
Type-Move Requirements: Your Movepools MUST contain these moves.
ALL POKEMON TMs/Tutors:
TM 06 Toxic
TM 10 Hidden Power
TM 15 Hyper Beam
TM 17 Protect
TM 21 Frustration
TM 27 Return
TM 32 Double Team
TM 42 Facade
TM 43 Secret Power
TM 44 Rest
TM 45 Attract (unless Genderless)
TM 58 Endure
TM 68 Giga Impact
TM 78 Captivate (unless Genderless)
TM 82 Sleep Talk
TM 83 Natural Gift
TM 87 Swagger
TM 90 Substitute
Snore
Fighting:
Brick Break
Bulk Up
Focus Blast
Focus Punch
Mud-Slap
Rock Slide
Rock Smash
Sunny Day
Vacuum Wave
Dark:
Dark Pulse
Mud-Slap
Payback
Sunny Day
Taunt
Custom Note: Although for flavor DougJustDoug has a pre-vo that is Normal/Dark, Normal's Type-Move requirements (Double-Edge, Sunny Day, Rain Dance) are NOT necessary for approval.
I have atttached an excel sheet like the one we used for revisions to assist people. It includes all of the Allowed and Disallowed Moves. Unforunately my edition is 2010 so you will probably have to convert, but nonetheless it will help you determine legality. I have already filled out TM's up to Taunt. If you really want to put in stuff like Hail or Bullet Seed or whatever, be my guest, but otherwise you should just be able to add the rest of your TMs afterward at your leisure.
I will post below with the Allowed and Disalowed Competitive Moves. Generally speaking any VGM in the guide is a Competitive Move and cannot be used if it is not in the lists. Non-Competitive-Moves are fair game, but if it's on the line I will inform the submitter as I make my rounds.
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