CAP 13 CAP 2 - Part 13 - Sprite Poll 1

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Now, with the movepool known, I have collected all of the final submissions of the sprite stage to present to you here for judgment. Note that, as with art, I have exercised my TL capacity to slate art that I determine quality enough to represent our CAP. I have, as with art, been incredibly lenient. In the case of the sprite slate, I have slated anything that is remotely quality that I would be proud to have represent our CAP on the server. Sprites require a certain artistic quality to effectively represent our CAP, unlike art which is primarily gauged on the effectiveness of the art concept and not quality. This means that if your sprite submission didn't make it, it means that I believe that it is not of the quality demanded. It should be cause for you to try harder in the future; you should not be offended, and the best of you will take it in stride as my firmest comment about your final submission. For those who have made it past my harsh critique, I congratulate you; I am a pretty rough critic when it comes to these sorts of things, as my posts throughout the submission thread surely indicated. Good luck!

I have listed every slated submission's author below in the order they submitted their sprites.
Wyverii
Ice-cold Claws
Quanyails
Mos-Quitoxe
Steampowered
Doran Dragon
elementalpenguin
DougJustDoug

This poll operates on the multiple bold voting standard, which is detailed here. A typical vote may look like the following:
First Entry I Like
Second Entry I Like
Third Entry I Like


If the voter wishes, he may post comments on his vote below the actual vote. As with IRV or normal bold voting, only the votes themselves should be bold and none of the supplementary text should be bold.
Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you warned. If you feel compelled to say something in your own vote, you may still do so, but don't try to incite a discussion. Keep discussion to #cap.

This poll will be open for 48 hours.

Below is a detailed showing of the entrants' submissions in the order presented above.
Wyverii


Ice-cold Claws


Quanyails


Mos-Quitoxe



Steampowered



Doran Dragon


elementalpenguin



DougJustDoug

CAP 2 thus far:

Name: Necturna

Concept: Sketch Artist

Description: A Pokemon that learns Sketch, once, and everything that goes along with that.

Justification:

In terms of uniqueness, I think that few existing Pokemon can match DPP Smeargle, an otherwise laughably worthless Pokemon trolling OU with access to every trick in the book (or at least 4 of them) but also affecting the metagame greatly by becoming a top threat in the lead metagame. This Pokemon will borrow some of that uniqueness by learning the move Sketch and thus having access to ONE surprise/strategic/gutshot bonus move to supplement its pre-existing movepool. Being otherwise competently built (read: usable stats), this Poke could be a top threat or specialist for reasons we can't even predict yet.

Questions To Be Answered:

  • How will a Poke that has access to any one move out of all the moves in the game affect common battling tactics, namely prediction, scouting, and switching?
  • Which Sketch moves will become most common on this Poke's best sets? Does Sketchmon's success rely on hiding that secret Sketch move until just the right moment or can it succeed with predictably powerful moves like Spore, Spikes, Hurricane, Shell Smash, etc.?
  • Does this unique and powerful access to moves need to be counterbalanced elsewhere in the Pokemon's design? If so, then to what degree?
  • What kind of impact can Sketchmon have on teambuilding in terms of being able to patch holes with common utility moves like Rapid Spin or Toxic Spikes?
Explanation: The key here is that we have a lot of freedom to construct a unique Pokemon while staying within the confines of the concept. Typing, stats, abilities, and even most of the movepool are completely fair game so long as the Poke learns Sketch only once along the way and that we keep that in mind during previous steps. Now, this doesn't mean the CAP process will be directionless; Rising Dusk is pretty well organized and good at keeping discussions focused, and the concept itself has firm grounding in Smeargle's precedent. What's really being studied with this concept is movepool diversity and effectiveness, so it should have the most effect on the movepool process, where movepool creators will have to carefully balance their Sketchmon's actual movepool with the possibility of adding any one other move to the list. In terms of the metagame, there is no doubt in my mind that throwing a wildcard like this into the mix will strongly affect the metagame.
Focus: Bulky Offense
Typing: Grass / Ghost
Stats: 64 HP / 120 Atk / 100 Def / 85 SpA / 120 SpD / 81 Spe
Abilities: Forewarn / Telepathy (DW)
Movepool:
Primary Checks: Heatran, Jirachi, Skarmory, Hydreigon
Gender: Female

tl;dr: Quack! (I'm just a blank template for others to build upon!)
 

canno

formerly The Reptile
Not to be a whiner, but where the fuck is mine? :\ Not saying that mine deserved to be up there, but I'm worried that it got disqualified for other reasons.
elementalpenguin
Ice-cold Claws
Wyverii
 
elementalpenguin
Ice-Cold Claws


I felt that elementalpenguin's sprite really stuck out as the most detailed as well as the best coloring. It's not too pale, not to bold, and it fits perfectly into the style of what Generation 5 sprites are. Ice-Cold Claws came right after that.
 
Ice-cold Claws
Wyverii
elementalpenguin


These three are stellar, and I want them to be our chosen sprites above all others. Good luck to the entrants!
 
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