HP: 60
Atk: 111
Def: 105
SpA: 90
SpD: 124
Spe: 85
BST: 575
60/111/105/90/124/85
PT: 135.3518
ST: 159.4807
PS: 160.8219
SS: 135.4689
BSR: 325.1578
Offenses: 111/90/85
PS: 160.8219
SS: 135.4689
Physical:
111 base Atk allows us to be very difficult to switch into with the right moves. The following calcs involve a Life Orb and max attack, Jolly unless otherwise noted. Skarmory is 2HKOed after SR by Sacred Fire (reliably OHKOed after SR by V-create with Adamant). Also cleanly 2HKOed with Flare Blitz or Bolt Strike. Heatran is OHKOed after SR by Close Combat, and almost always cleanly OHKOed by Hi Jump Kick. Dragonite is 2HKOed by Shadow Claw after SR. Gengar is OHKOed by Shadow Sneak after SR. Jolly can outspeed Skarm after a V-create and always 2HKO even if it Roosts. Tyranitar is cleanly OHKOed by Power Whip. The power hits a nice point where it can do a ton of damage but really wants SR to be on the field.
Special:
90 base SpA is higher than a lot of spreads on here but hardly overwhelming, especially considering the low BP of moves. I strongly caution against spreads going lower than this as I think it will be very difficult to make special sets work. The speed hits a good balance where Shell Smash will outspeed everything no sweat, Quiver Dance will be outsped by Scarfers after a boost, and Tail Glow will be relegated to wall breaking. At +3 a base 90 stat is the same as a base 135 stat at +2: this isn't exactly obscene considering the speed, but at the same time it's high enough not to feel like it would be outclassed by Nasty Plot off of higher SpA. Quiver Dance will need two boosts to really sweep effectively, which is good too.
Defenses:60/105/124
PT: 135.3518
ST: 159.4807
The low HP serves two purposes. First, it allows for effective use of Leech Seed, Pain Split, and Giga Drain. Second, it exaggerates the difference between 0 HP and 252 HP EV spreads. This helps keep offensive sets manageable and tankish sets viable. The special bulk is maxed out within limits in order to make the best use of our Water, Electric, and Grass resistances, and to survive super effective Hidden Powers. Obviously Heatran will murder this spread even as it sets up Quiver Dance (which is true of all legal spreads). The defense is lower, so that priority from the likes of Mamoswine, CB Scizor, LO Weavile and defensive Spiritomb will OHKO at -1 defense (for Shell Smash) and do solid but not quite fatal damage to Quiver Dance sets. It's still bulkier physically than Rotom-A, so he'll be able to take Earthquakes and deal with Breloom just fine.
What sets this spread apart from others?
Two primary things:
The Special Attack is higher than most spreads out there. I believe stats like 80 are too low and will make special sets too weak.
The Defense is lower in keeping with a sentiment repeatedly expressed in earlier threads that priority should keep this CAP in check. This is balanced by the special defense being as high as legally possible.
Atk: 111
Def: 105
SpA: 90
SpD: 124
Spe: 85
BST: 575
60/111/105/90/124/85
PT: 135.3518
ST: 159.4807
PS: 160.8219
SS: 135.4689
BSR: 325.1578
Offenses: 111/90/85
PS: 160.8219
SS: 135.4689
Physical:
111 base Atk allows us to be very difficult to switch into with the right moves. The following calcs involve a Life Orb and max attack, Jolly unless otherwise noted. Skarmory is 2HKOed after SR by Sacred Fire (reliably OHKOed after SR by V-create with Adamant). Also cleanly 2HKOed with Flare Blitz or Bolt Strike. Heatran is OHKOed after SR by Close Combat, and almost always cleanly OHKOed by Hi Jump Kick. Dragonite is 2HKOed by Shadow Claw after SR. Gengar is OHKOed by Shadow Sneak after SR. Jolly can outspeed Skarm after a V-create and always 2HKO even if it Roosts. Tyranitar is cleanly OHKOed by Power Whip. The power hits a nice point where it can do a ton of damage but really wants SR to be on the field.
Special:
90 base SpA is higher than a lot of spreads on here but hardly overwhelming, especially considering the low BP of moves. I strongly caution against spreads going lower than this as I think it will be very difficult to make special sets work. The speed hits a good balance where Shell Smash will outspeed everything no sweat, Quiver Dance will be outsped by Scarfers after a boost, and Tail Glow will be relegated to wall breaking. At +3 a base 90 stat is the same as a base 135 stat at +2: this isn't exactly obscene considering the speed, but at the same time it's high enough not to feel like it would be outclassed by Nasty Plot off of higher SpA. Quiver Dance will need two boosts to really sweep effectively, which is good too.
Defenses:60/105/124
PT: 135.3518
ST: 159.4807
The low HP serves two purposes. First, it allows for effective use of Leech Seed, Pain Split, and Giga Drain. Second, it exaggerates the difference between 0 HP and 252 HP EV spreads. This helps keep offensive sets manageable and tankish sets viable. The special bulk is maxed out within limits in order to make the best use of our Water, Electric, and Grass resistances, and to survive super effective Hidden Powers. Obviously Heatran will murder this spread even as it sets up Quiver Dance (which is true of all legal spreads). The defense is lower, so that priority from the likes of Mamoswine, CB Scizor, LO Weavile and defensive Spiritomb will OHKO at -1 defense (for Shell Smash) and do solid but not quite fatal damage to Quiver Dance sets. It's still bulkier physically than Rotom-A, so he'll be able to take Earthquakes and deal with Breloom just fine.
What sets this spread apart from others?
Two primary things:
The Special Attack is higher than most spreads out there. I believe stats like 80 are too low and will make special sets too weak.
The Defense is lower in keeping with a sentiment repeatedly expressed in earlier threads that priority should keep this CAP in check. This is balanced by the special defense being as high as legally possible.