Round 2
This concept is just a tad restrictive, unfortunately, and while it would certainly be interesting to see the effects of a Pokemon that had a lot of stat-down moves, I'm not certain that it would be any more terribly informative than that of CAP3, where we gave Mollux the move Acid Spray. I can't see us going anywhere further with it without a custom ability – there simply isn't sufficient potential in the pool of stat-down moves we currently have.
This is a good concept and one that has many potential applications. All Pokemon in the game, to a greater or lesser extent, limit the opponent's options insofar as the psychological factor that causes pause for thought, so it would be interesting to see the higher applications of this. There's nothing I dislike about this concept save for a likely reliance on a rather small pool of moves – not that there's anything wrong with that, of course.
Gravity isn't really something we want to be looking at, to be honest. While yes, it is indeed overlooked as a playstyle as a rule, this is because it, well, isn't actually that good. As far as individual users of the move go, we have Pokemon such as Landorus who make fantastic use of the move, and so we pretty much already know how such a project would go. I can't really see it meriting any fantastic kind of discussion, sorry.
Hmm, last Pokemon standing? It's an interesting concept, to be sure, though I'm not entirely sure how that would work, or even could work – the only ones that I can really think of are bulky set-up sweepers using Calm Mind, Cosmic Power, or Coil (who thus appreciate the inability of the opponent to phaze them), and yet we have plenty of those already. I suppose Reversal Heracross from older generations might also qualify, but that niche sunk a long time ago. The concept is alright, but I'm struggling to think of ways it could apply in today's metagame.
Utility Counter: Take Two
YAY
I adored this concept the first time, and I am adamant that it was one of the best processes that CAP ever had (even if the final product was somewhat out of snuff). I would love to see this come back, as everything is there that we need – the challenges, the many avenues we could take, and the rest of it. The only downside is the fact that we have already done it, but I think that this is a small price to pay for the strength of the concept.
"It's Super Effective!" Huh?
Hmm. Like I said, I'm not fond of concepts where the object of investigation is too, well, prescriptive. It is based entirely around moves, in the vein of "what if X had Y move?" rather than a proper end goal that requires some greater deal of thought to achieve it. As I say, it's not a bad concept in and of itself, but it's not really what I am looking for.
Quite a basic concept, rather similar to some previous CAPs in many ways, but still a pretty good one, all things considered. It has a scope that can be as broad or as narrow as we demand of it, and it is fairly pertinent to today's metagame in many ways, particularly in its emphasis on entry hazards and weather, two of the biggest parts of competitive battling. It's very ambitious, and I do like it.
Well, for a first concept, and particularly for a first post, I actually really like it. It's quite basic, but still gives plenty of things to discuss and avenues to explore. It's rather similar to Utility Counter, but is distinct enough from it that it stands up on its own. There's not a lot I don't like about it, except that it is a bit more restrictive than other, similar entries, which hurts it a bit.
Weather Neutraliser / Abuser
This is interesting, and very slightly different from the generic "Weather Stopper" type concepts that have already been suggested. It would be interesting to see, but I'm not sure how you can make a Pokemon that takes significant advantage of the opponent's weather without making it a Pokemon that is far more suited to being on weather teams itself – particularly if this significant ability under weather were true of all weathers, as it would be an invaluable weapon for weather teams to use against others, which rather defeats the point. Still, it's a good concept, but similarities to others and inherent logical problems make it less suitable.
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And now, to respond to the replies to my earlier comments:
I do agree that it is a robust concept – I believe I have in the past submitted something similar. But I have to go with my gut and say that it is the wrong concept to be pursuing at this time, and that there's too much risk involved for too little reward, and also that the subject matter is somewhat debatable in any case. I can't safely say to myself that I would choose that concept, so I can't in all good conscience slate it.
What you are saying is true, but that's not what your concept suggests. The concept states that one is using abilities or moves in unconventional ways. This is both unnecessarily limiting very early on and also focuses our attention on a few of the stages, while also, and this is the key point, immediately enabling us to fulfil the concept through very quick and easy means, so the discussion is more limited than it would be for other concepts. "Discovering if" isn't the goal I have in mind – it's more trying to build something specific, taking every part of the Pokemon into consideration, rather than seeing "what happens if". I'm not denying that it's a good concept that has the potential to teach us a great deal – but that it isn't really what I'm looking for, in the same vein as a lot of excellent concepts here. Thank you for taking the time to reply though, and I definitely see where you are coming from, but I can't really justify to myself putting it on the slate.
Thank you both for replying, and also for clarifying those concepts. They both have potential, and both could make for interesting CAPs.
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I have added a few concepts to the short list, as follows:
Code:
Three Ways to Play
Unpredictable Wall
Ugly Duckling
Time Capsule
Dare To Be Different
The Weather Killer
Deceiver
Living On the Edge
One Trick Pony
Weather Equaliser
Utility Counter: Take Two
Higher Ground
Dedicated Lure
I will have to cut this list down to make the final slate, but please do note that I am considering everything here. As I have mentioned, even if your concept is not here, do feel free to post and explain again why your concept deserves to be slated - there are only a few that I am adamantly against, and I would like to make clear that I am willing to listen.
We have a large pool of potential concepts now, so I will go ahead and put a
20 hour deadline from the time of this post for this thread to close (20 hours because I am not going to be up at 1am to close the thread, sorry). Make any final changes or entreaties that you need, and very best of luck to you.