LucarioOfLegends
Master Procraster
1. What moves might be added in the update that would raise competitive concerns? Are these moves consistent with Fidgit's concept and a balanced level of power?
2. What are some moves that we might like to see added to Fidgit that fit its concept but are not strictly suggested by flavor (e.g. Wonder Room)?
I think that the Terrain moves would be interesting move additions to Fidgit, as they give it the possibility of passive effects, while not getting a Persistent boost because of the Terrain Extender. However, I am slightly worried about the strength of Misty Terrain. Giving status immunity to your entire team is a scary thing, especially when the Terrain Extender could be used on Fidgit. Psychic and Electric Terrain do very little for Fidgit, as it stops only a few things. Grassy Terrain also sounds very good on Fidgit, with less having to wory about Earthquake and can gain passive recovery while setting up.
2. What are some moves that we might like to see added to Fidgit that fit its concept but are not strictly suggested by flavor (e.g. Wonder Room)?
I think that the Terrain moves would be interesting move additions to Fidgit, as they give it the possibility of passive effects, while not getting a Persistent boost because of the Terrain Extender. However, I am slightly worried about the strength of Misty Terrain. Giving status immunity to your entire team is a scary thing, especially when the Terrain Extender could be used on Fidgit. Psychic and Electric Terrain do very little for Fidgit, as it stops only a few things. Grassy Terrain also sounds very good on Fidgit, with less having to wory about Earthquake and can gain passive recovery while setting up.