reachzero
the pastor of disaster
All right, we will now be constructing a movepool for this CAP. Because a movepool is multi-faceted, it will be broken up into a few steps in which we decide what moves we're going to allow into the final movepools. This step will be used to decide what attacking moves will be allowed onto this Pokemon. Attacking moves are defined by this article: http://www.smogon.com/cap/process/events/move_discussion . Moves such as Knock Off and Rapid Spin are considered non-attacking moves because they're weak and used for their secondary effects.
I will include in this post a full list of attacking moves that are considered competitive for Tomohawk.
I put some moves into categories already. They aren't necessarily there permanently, but they won't change unless you post in an attempt to sway me.
Here is the list of attacking moves we're looking at here:
Required
Aura Sphere
Brick Break
Hidden Power
Pending
Allowed
Acrobatics
Air Slash
Brave Bird
Close Combat
Crunch
Drain Punch
Dragon Claw
Dual Chop
Drill Peck
Earth Power
Fake Out
Flamethrower/Fire Blast/Heat Wave
Focus Blast
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Mach Punch
Psychic
Psyshock
Rock Slide
Super Fang
Superpower
Vacuum Wave
Disallowed
Bug Buzz
Dark Pulse
Discharge/Thunderbolt/Thunder
Dragon Pulse
Hi Jump Kick
Ice Beam/Blizzard
Lava Plume
Rock Blast/Stone Edge/Head Smash
Shadow Ball
Weather Ball
Draco Meteor
Leaf Storm
Overheat
Muddy Water
Scald
Surf/Hydro Pump
Energy Ball
Giga Drain
Controversial
Hurricane
Icy Wind
Volt Switch
Here is our Pokemon so far:
Typing: Flying/Fighting
Base Stats: 105 HP/60 Atk/90 Def/115 SpA/80 SpD/85 Spe
Abilities: Intimidate/Prankster
Before anyone asks, do not bring up Aeroblast, it will not be allowed. This Pokemon does not need any legendary signature moves to fulfill its concept.
Remember to only discuss moves that you think are controversial in that they have competitive merit. Let's do this!
I will include in this post a full list of attacking moves that are considered competitive for Tomohawk.
- The list of moves will be separated into three sections indicating the "status" of the move in the current discussion -- Allowed, Disallowed, Controversial, or Pending.
- Allowed - Moves that have been agreed through general community consensus to be allowed in the Pokemon's final movepool
- Disallowed - Moves that have been agreed through general community consensus to not be allowed in the Pokemon's final movepool
- Controversial - Moves that did not reach general community consensus, and will require a specific vote.
- Pending - Moves that have not received enough support or opposition to determine whether they are Allowed, Disallowed, or Controversial
I put some moves into categories already. They aren't necessarily there permanently, but they won't change unless you post in an attempt to sway me.
Here is the list of attacking moves we're looking at here:
Required
Aura Sphere
Brick Break
Hidden Power
Pending
Allowed
Acrobatics
Air Slash
Brave Bird
Close Combat
Crunch
Drain Punch
Dragon Claw
Dual Chop
Drill Peck
Earth Power
Fake Out
Flamethrower/Fire Blast/Heat Wave
Focus Blast
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Mach Punch
Psychic
Psyshock
Rock Slide
Super Fang
Superpower
Vacuum Wave
Disallowed
Bug Buzz
Dark Pulse
Discharge/Thunderbolt/Thunder
Dragon Pulse
Hi Jump Kick
Ice Beam/Blizzard
Lava Plume
Rock Blast/Stone Edge/Head Smash
Shadow Ball
Weather Ball
Draco Meteor
Leaf Storm
Overheat
Muddy Water
Scald
Surf/Hydro Pump
Energy Ball
Giga Drain
Controversial
Hurricane
Icy Wind
Volt Switch
Here is our Pokemon so far:
Concept: Momentum
General Description: This will be a Pokemon that can be utilized to gain or regain momentum for a player's team at any point in the match as its primary function.
Justification: Gen. 5 is a very powerful metagame. As such, most battles are won by the smarter strategist who can best maneuver around his/her opponent's onslaught to gain even a single turn's advantage, potentially clinching them the match. This process of gaining and regaining momentum is most often the defining element that makes a winner and a loser out of a single Pokemon battle. Any top player in this metagame should agree that momentum is the most crucial element in any given match; however, "momentum" itself is a rather vaguely defined term that is never really explored in concrete terms. Is it keeping opposing teams on the defensive? Forcing switches? Good prediction? Spamming U-turn? These have all been approaches to achieving momentum, but they are also player-side and largely synonymous with "strategy," as opposed to Pokemon-side and regarding a Pokemon's role on the team. Certainly there are threats like Ferrothorn/Gliscor (defensive) and Scizor/Latios/Voltlos, etc., etc. (offensive) that can achieve momentum as we know it, but there is no current niche for a "momentum Pokemon" because the concept has been purely delegated to players and not to Pokemon.
Questions to be Answered:
-How do we define momentum in terms of competitive Pokemon? What factors make current Pokemon able to achieve momentum and how can we incorporate that information into a successful CAP?
-How do different styles of play (Weather-based offense, stall, bulky offense, etc.) use momentum to achieve their goals and how can our CAP play to those strategies in an effort to take their momentum away?
-What type of traditional role (sweeper, tank, wall, support) would a Pokemon like this most resemble? Would it have to be able to fit more than one of these roles to fit in a variety of teams?
-How will the different playstyles be affected by the addition of a Pokemon that can regain offensive/defensive momentum at any given point? Will offensive teams play more conservatively? Will defensive teams play more recklessly? Will everything simply adapt to a new threat and move on normally?
Name: Tomohawk
Typing: Flying/Fighting
Base Stats: 105 HP/60 Atk/90 Def/115 SpA/80 SpD/85 Spe
Abilities: Intimidate/Prankster
- Move Discussion Posting Rules
- The list of moves in this post will serve as the single point-of-reference for the current state of the discussion.
- Post arguments for moves to be Allowed or Disallowed from the Pokemon's final movepool. All posts should be presented with reasoning.
- Posting lists of moves is strictly prohibited. Do not copy the TL's list, and then add "Yes/No" or a similarly worthless comment, beside each one. Posts that contain lists of moves will be deleted, even if the post contains additional reasoning and content.
- The Topic Leader will update the list continuously throughout the discussion, using recent posts to determine changes to the move list. Moves may have a fluctuating status as the community debates for or against the move in response to changes in the OP.
- Posts should be based on the current state of the list in the OP. It is the responsibility of each member to check the OP before making any post in the thread. Posts that demonstrate lack of familiarity with the current OP will be deleted.
- The Topic Leader is the sole arbiter for determining "general community consensus". The TL may ignore arguments for or against certain moves, if they feel the argument is not presented with sufficient evidence or reasoning. Do not assume that the existence of a few dissenting posts will ensure that a move will be categorized as Controversial.
- All moves that are considered Competitive for this Pokemon are included in the list in the OP. Non-Competitive moves should not be discussed in this thread, unless you feel they are incorrectly categorized and should be considered Competitive (see next rule).
- If you disagree with the TL's categorization of a move as Competitive or Non-Competitive, you can post arguments in this thread, but reasoning must be supplied.
Before anyone asks, do not bring up Aeroblast, it will not be allowed. This Pokemon does not need any legendary signature moves to fulfill its concept.
Remember to only discuss moves that you think are controversial in that they have competitive merit. Let's do this!