LC Chespin

[OVERVIEW]

Chespin is a pretty weak Pokemon overall, but it has a few niches that allow it to remain usable in the current metagame. Chespin's ability, Bulletproof, allows it to counter several prominent Pokemon in LC like Foongus and Gastly that do not use Will-O-Wisp and Hex. Chespin can also set up Spikes while simultaneously having consistent recovery in Synthesis. In addition, it is able to check Ground-types like Drilbur and non-RestTalk Mudbray. Chespin's mono-Grass typing, however, makes it weak to both Flying- and Fire-types like Doduo, Rufflet, and Ponyta without being able to damage them very much. It also faces competition from other Spikes setters like Omanyte and Ferroseed, since they can set other entry hazards in addition to Spikes. Chespin is also very mediocre stat-wise, and it faces competition both offensively and defensively from Pokemon like Pumpkaboo-XL, Ferroseed, and Foongus. Finally, Chespin's Speed is fairly low, which affects its ability to put offensive pressure on the opponent.

[SET]
name: Offensive Utility
move 1: Seed Bomb
move 2: Zen Headbutt
move 3: Synthesis
move 4: Spikes / Drain Punch / Rock Slide
item: Eviolite
ability: Bulletproof
nature: Impish
evs: 68 HP / 28 Atk / 156 Def / 236 SpD

[SET COMMENTS]
Moves
========

Seed Bomb gains a STAB bonus and lets Chespin hit Water-, Rock-, and Ground-type Pokemon like Chinchou, Tirtouga, and Onix. Zen Headbutt allows Chespin to counter Foongus and most Gastly sets as well as checking Croagunk, hitting all of them super effectively. Synthesis is a reliable source of recovery, increasing Chespin's longevity and helping it wall more Pokemon. Spikes helps Chespin's team deal continual damage to the opponent's Pokemon as they switch in and also breaks Sturdy for Pokemon on the opposing team. Drain Punch lets Chespin hit Steel-types like Pawniard and Magnemite and Ice-types like Alolan Vulpix and Alolan Sandshrew. Rock Slide is a coverage move that helps Chespin patch up its weakness to Flying- and Fire-types like Doduo and Ponyta by hitting them super effectively.

Set Details
========

Bulletproof, Chespin's ability, is the main reason it is useful; it allows Chespin to not be hit by ball and bomb moves, letting it wall Foongus and most Gastly sets. Chespin is equipped with an Eviolite and the given EV spread to maximize its bulk.The majority of Chespin's EVs are invested in Special Defense to help Chespin tank special hits from the Pokemon that it walls the majority of the time like Gastly's Dazzling Gleam and Foongus's Hidden Power Fire and Clear Smog. The remaining EVs are put in HP to let Chespin take more hits and Attack so Chespin can hit opposing Pokemon harder.

Usage Tips
========

Switch Chespin in on the Pokemon it typically counters like Gastly and Foongus. Be wary, though, as Chespin may be unable to switch in on Gastly if it is the Will-O-Wisp + Hex variant. You can also switch in Chespin on bulky Water-types like Slowpoke and Mareanie, as it resists their Water-type STAB moves and can hit them super effectively. When Chespin is up against a Pokemon that it walls like Croagunk, you can have it set up Spikes or just hit the opposing Pokemon with a super effective move. When Chespin's HP is low, switch it out or use Synthesis to heal HP (if it is up against a Pokemon that cannot deal much damage to it). Keep Chespin away from Flying- and Fire-types like Doduo, Vullaby, Rufflet, Ponyta, and Houndour because they resist Grass-type moves and can OHKO Chespin with their STAB moves.

Team Options
========

Pokemon like Onix and Archen that resist Chespin's weaknesses in Fire- and Flying-types and can also hit those types hard are very good teammates. Chinchou is an excellent teammate, since it counters many of the Pokemon that Chespin has a hard time dealing with like Ponyta and Doduo, while Chespin resists all of Chinchou's weaknesses. Setup sweepers like Omanyte and Tirtouga appreciate the entry hazards that Chespin can provide and also cover many of Chespin's weaknesses. Spinblockers and Defiant Pokemon like Gastly, Frillish, and Pawniard can deter opponents from trying to get rid of the Spikes that Chespin can set up and are thus good Pokemon to have on its team.

[STRATEGY COMMENTS]
Other Options
=============

Chespin can run a Bulk Up set, but its mediocre Attack and coverage make this not very good. It can also use Berry Juice along with a fully offensive set on Chespin instead of Synthesis, but Chespin really likes having the bulk and constant recovery; as such, this is only a good idea on extremely offensive teams. Wood Hammer is an option for Chespin, but it makes Chespin take recoil damage and thus decreases longevity; Chespin is more of a defensive Pokemon rather than an offensive one, so Seed Bomb is generally better. If Chespin wants to hit Grass- and Fighting-types, it can run Aerial Ace, but the added coverage on mono-Grass types is typically not too useful when compared to the coverage Zen Headbutt provides. Poison Jab is an option for Chespin to hit Grass- and Fairy-types. To be a phazer as well as a hazard setter, Chespin can run Roar.

Checks and Counters
===================
**Fire-types**: Fire-types like Ponyta and Torchic don't take much from any of Chespin's attacks aside from Rock Slide and can OHKO or deal massive damage to it with a super effective move.

**Flying-types**: Flying-types like Vullaby, Doduo, and Rufflet don't take much from any of Chespin's attacks bar Rock Slide and can OHKO or deal massive damage to it with a super effective move.

**Steel-types**: If Chespin is not using Drain Punch, it will be barely able to even dent Steel-types, as both Seed Bomb and Zen Headbutt hit them not very effectively. Pokemon like Pawniard and Ferroseed will either greatly resist or be immune to one of these two main moves as well.

**Setup Sweepers**: Although the Water-Rype Shell Smash users have a hard time setting up on Chespin, almost all other setup sweepers can easily do so and proceed to sweep your team.
 
Last edited:

Conni

katharsis
amcheck
this does not count for QC: 1/3
my comments are in bold
[OVERVIEW]

  • Chespin is a pretty weak pokemon overall, but it has some slight niches that make it usable
  • counters Bellsprout/Bulbasaur/Oddish entirely (unless they use poison z move)
  • can set up spikes and has recovery to continually do it
  • also counters gastly and foongus
  • You could mention its moderately rounded stats

[SET]
name: Offensive Utility
move 1: Seed Bomb
move 2: Zen Headbutt
move 3: Synthesis
move 4: Spikes / Drain Punch
item: Eviolite
ability: Bulletproof
nature: Adamant
evs: 108 Atk / 156 Def / 236 SpD

[SET COMMENTS]
Moves
========
  • Seed Bomb is a STAB and it hits waters I think Ground-, and Rock-types should also be mention here, also try giving some examples such as Chinchou
  • Zen Headbutt hits Gastly, Foongus, and Bellsprout/Bulbasaur/Oddish super-effectively
  • Synthesis allows Chespin to recover HP so that chip damage does not eventually KO it
  • Spikes helps Chespin's team deal continual damage to the opponent's pokemon as they switch in
  • Drain Punch helps you hit steels like Pawniard and Ferroseed I think that Ice-types such as Alolan Sandshrew can be mentioned here
Set Details
========
  • Bulletproof is Chespin's ability and the main reason it is useful; it allows it to not be hit by ball and bomb moves, letting it wall sun sweepers, gastly, and foongus
  • Eviolite gives Chespin additional bulk to sponge more hits
  • the combination of EVs and Nature allow Chespin to just barely guarantee a KO on Gastly
  • Otherwise, the maximum amount of EVs are invested in Special Defense to let Chespin better wall the weaker special attacks from the Pokémon Chespin walls
  • the remaining EVs are invested in Defense to aid Chespin's overall bulk and let it set up more layers of spikes + take more hits
  • Mention the Adamant nature and how it helps Chespin offensively
Usage Tips
========
  • You can switch in Chespin on any of the Pokémon that it counters (sprout/bulba/oddish/gastly/foongus). May be unable to switch in on sun sweepers if they use the poison z move
  • can also switch it in on bulky waters
  • when against a pokemon that it walls, set up spikes or just hit it with a super-effective move
  • When Chespin's HP gets low, switch it out or use Synthesis if you are up against a Pokemon that cannot deal much damage to it
  • Keep it away from flying and fire types
  • You should mention that it should abuse its ability and switch into any ball/bomb move

Team Options
========
  • Pokemon that resist Chespin's moves (fire, flying, bug) and can hit those pokemon hard like Onix and Archen
  • Chinchou since it counters almost all of the pokemon that Chespin cannot touch you can mention that the two have good type synergy
  • Setup sweepers like Omanyte and Tirtouga, since they appreciate the hazards that chespin can provide while also covering many of Chespin's weaknesses
  • Teams weak to sun, as Chespin generally counters sun sweepers
  • Spinblockers/Defiant Pokémon to deter opponents from trying to get rid of the spikes that Chespin can set up give examples such as Pawniard and Frillish, Frillish also forms good type synergy with Chespin.

[STRATEGY COMMENTS]
Other Options
=============
  • You can run a Bulk Up set, but Chespin's mediocre attack and coverage makes it so this isn't really as good
  • You can opt for Berry Juice instead of using Synthesis, but Chespin likes having the bulk and constant recovery so this is generally only a good idea on extremely offensive teams
  • Using Rock Slide to hit Flying types is an option, but Chespin's other moves are generally much better options.
Checks and Counters
===================
**Fire Types**: Fire types like Ponyta and Vulpix don't take much from any of Chespin's attacks and can OHKO it or deal massive damage to it with a super effective move.
**Flying Types**: Flying types like Vullaby, Doduo, and Rufflet don't take much from any of Chespin's attacks and can OHKO it or deal massive damage to it with a super effective move.
**Steel Types**: If Chespin is not using Drain Punch, it will be barely able to even dent Steel types, as both Seed Bomb and Zen Headbutt hit them not very effectively. Pokémon like Pawniard and Ferroseed will either greatly resist or be immune to one of these two main moves as well.
**Setup Sweepers**: Although the Water type Shell Smashers have a hard time setting up on Chespin, almost all other setup sweepers can easily set up on Chespin and proceed to sweep your team.
this is p good regardless
 
updated!
didn't include the thing about adamant since that's semi-included in the part about Gastly and I didn't think it was necessary to restate it.
 

Xayah

San Bwanna
is a Community Contributoris a Forum Moderator Alumnusis a Contributor Alumnus
[OVERVIEW]
  • Start with mentioning its ability and what it allows it to counter: that is its main niche and role.
  • Remove the mention of well rounded stats
  • Also mention that it can check Ground-types like Mudbray
  • Mention that it is weak to common Flying- and Fire-types (give examples here: Doduo, Vullaby, Ponyta)
  • Mention that it faces competition from other Spikes setters like Ferroseed and Omanyte, as they also have other hazards, though Bulletproof is a niche
  • Mention that it faces competition from other Grass-types, such as Pumpkaboo-XL, Ferroseed and Foongus
  • Mention that it's slow

[SET]
name: Offensive Utility
move 1: Seed Bomb
move 2: Zen Headbutt
move 3: Synthesis
move 4: Spikes / Drain Punch
item: Eviolite
ability: Bulletproof
nature: Impish
evs: 68 HP / 28 Atk / 156 Def / 236 SpD
Guaranteeing an OHKO on Gastly is not worth lowering Chespins bulk and not hitting an Eviolite number in Defense, especially since Gastly is OHKOed after rocks anyway, and all other mons Chespin counters are 2HKOed (either always or nearly always). This EV spread maximizes Chespin's bulk while hitting Eviolite numbers. The remaining HP is put into Defense.

[SET COMMENTS]
Moves
========
  • Mention examples of Water-, Rock-, and Ground-types Seed Bomb hits (Chinchou, Tirtouga, Mudbray)
  • Mention why hitting those mons with Zen Headbutt is important (Chespin walls them, wouldn't be able to do anything back otherwise)
  • Simply say that Synthesis greatly increases Chespin's longevity, your current wording is awkward
  • Mention that Spikes can break Focus Sash/Sturdy
  • Remove Ferroseed as an example, Drain Punch almost never even 3HKOes it. Magnemite is a better example.
Set Details
========
  • Change EV mentions to match the new spread
  • Mention examples of the weaker special attacks (Gastly's Dazzling Gleam/HP Fighting, Bellsprout's Solar Beam, Bulbasaur's HP Fire)
Usage Tips
========
  • The last point overlaps with the first one. I'd remove the last one
  • Give examples of bulky waters (Mareanie, Slowpoke)

Team Options
========
  • Reword the first point, it's hard to understand what you mean. I assume you mean Pokemon that can deal with Fire-, Flying-, and Bug-types, in which case, the point is good, but definitely reword it
  • Don't mention Mankey. Pawniard is the only good Defiant user.

[STRATEGY COMMENTS]
Other Options
=============
  • I think Wood Hammer (much stronger, but causes recoil, which is bad), Aerial Ace (hits other Grass-types than just Grass/Poisons, as well as Fighters), Poison Jab (also hits Grass-types, as well as Fairies), Bulldoze (hits Steel-types, lowers Speed, but weak and activates Pawniard's Defiant), and Roar should be mentioned here.
Checks and Counters
===================
  • There should be a blank line in between the different sections
Good work, QC 1/3
QC Stamp final.gif
 
I feel like you overemphasis what Chespin beats. Gastlys hex set beats you 1v1, trick cripples you and you need to watch out for D-bond on LO, hardly a good counter. Bulbasaurs HP fire in sun 2hko's and you need to scout for Downpour with Bellsprout so it's not even a safe switch in before you see LO.

I would move Rock Slide out of OO and slash it with Zen as without it you are a free switch in for Fire/Flying.
 
Good point. I wasn't sure how to write that without mentioning that Chespin still counters most common sets for those Pokemon (not Bulbasaur, I guess), but i'll try to figure it out and write it up this evening.
 
uhhh it wasnt written up in the evening but I edited it in now. Mentioned that Chespin doesn't beat all gastly sets and mentioned the poison Z move. I slashed rs with seed bomb since zhb is necessary on chespin to hit the pokemon it is strong against super-effectively.
 
Last edited:

Corporal Levi

ninjadog of the decade
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Set:
With Fire-types not being as prominent anymore, I think Zen Headbutt should be in its own slot, or else it actually loses to even Sludge Bomb Croagunk/HP Fire or Clear Smog Foongus more often than not which is super underwhelming. You can move Rock Slide to after Drain Punch in the last slot. Make sure to reflect the new order in the moves section.

Moves:
Specify that only non-WispHex Gastly is walled by Chespin.
Give examples of Fire- and Flying-types that Rock Slide hits.

Team Options:
No need to mention Bug in the first point since the only relevant bug in LC is Mienfoo's U-turn.

Great work! QC 2/3
 

Hilomilo

High-low My-low
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Overview
* 'However, Chespin's ability, along with Synthesis, give it a few niches.' - this is fairly redundant information since you touch on Bulletproof earlier in this section. As such, this sentence should be removed.
* Since Synthesis isn't mentioned anywhere else, say something about it before talking about any of Chespin's cons. You can just add 'and access to reliable recovery in the form of Synthesis' next to Bulletproof in your second sentence.
* 'but its' ability once again lets it retain a place in the LC metagame.' - this part of the sentence should also be removed (redundant information).

Set
This looks good

Moves
* Change Drilbur to Onix as your Ground-type example, Drilbur isn't too relevant atm.
* You don't need to say 'Gastly that do not run Will-O-Wisp and Hex' - just say 'Gastly'
* Change Snover to Alolan Sandshrew as you Ice-type example (more relevant).

Set Details
* Again, just say Gastly in this section, the 'that do not run hex and will-o-wisp' part is kind of unnecessary. If this is still a concern, you can just say 'most Gastly sets.'

Usage Tips
* Change your Mareanie example to Slowpoke, since Mareanie doesn't take super effective damage from Seed Bomb.
* Give examples of Pokemon that you say can't do much damage to Chespin. So not to constantly say Foongus and Gastly, you can use Croagunk and Sleep Powder Bulbasaur as examples.
* Why exactly should Chespin be kept away from Fire- and Flying-types. Explain (they can threaten to OHKO it with super effective STAB attacks).

Team Options
* Give examples of Pokemon that you say Chinchou checks that Chespin struggles with.

Other Options
* Remove Berry Juice from this section, since a Pokemon with recovery should never use Berry Juice.
* Bulldoze should also be removed, don't really understand its use unless you're against Magnemite.

Checks and Counters
* Add Torchic as an example alongside Ponyta in your Fire-type section, and say that they should be wary of Rock Slide.
* add 'bar Rock Slide' after 'don't take much from any of Chespin's attacks' in your Flying-type section.

Nice work, sorry for the wait, QC 3/3 after all of this is implemented.
 
A couple things that I talked over w/ you:
  • Already had a previous sentence about Synthesis in the overview, so didn't implement that suggestion
  • Mareanie is hit super-effectively by ZHB, so did not remove
  • Berry Juice would be run on all-out attacking sets (so no Synthesis), but its overall not that great, which is why it's in OO. Specified that it's for all-out attacking sets to avoid any confusion.
Otherwise, implemented and ready for GP!
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Chespin is a pretty weak Pokemon overall, but it has a few niches that allow it to remain usable in the current metagame. Chespin's ability, Bulletproof, allows it to counter several prominent Pokemon in LC like Foongus and Gastly that do not use Will-O-Wisp and Hex. Chespin can also set up Spikes while simultaneously having consistent recovery in Synthesis. It can also check Ground-(AH)types like Drilbur and non-RestTalk Mudbray. Chespin's mono-Grass typing, however, makes it so it is weak to both Flying- and Fire-types like Doduo, Rufflet, and Ponyta, while also not being able to damage them very much. It also faces competition from other Spikes setters like Omanyte and Ferroseed, since they can set other hazards in addition to Spikes. Chespin is also very mediocre stats-wise stat-wise, and it faces competition both offensively and defensively from Pokemon like Pumpkaboo-XL, Ferroseed, and Foongus. Finally, Chespin's Speed is fairly low, which affects its ability to put offensive pressure on the opponent.

[SET]
name: Offensive Utility
move 1: Seed Bomb
move 2: Zen Headbutt
move 3: Synthesis
move 4: Spikes / Drain Punch / Rock Slide
item: Eviolite
ability: Bulletproof
nature: Impish
evs: 68 HP / 28 Atk / 156 Def / 236 SpD

[SET COMMENTS]
Moves
========

Seed Bomb gains a STAB bonus and lets Chespin hit Water-, Rock-, and Ground-type Pokemon like Chinchou, Tirtouga, and Onix. Zen Headbutt lets Chespin hit Gastly, Croagunk, and Foongus super-(RH)effectively. Foongus and most Gastly sets cannot damage Chespin very much, and Zen Headbutt allows Chespin to counter these Pokemon effectively. It is also able to check Croagunk with Zen Headbutt. Synthesis increases Chespin's longevity, is a reliable source of recovery, and helps Chespin wall more Pokemon. Chespin can set Spikes to help its' Chespin's team deal continual damage to the opponent's Pokemon as they switch in and also breaks Sturdy for Pokemon on the opposing team. Drain Punch lets Chespin hit Steel-types like Pawniard and Magnemite and Ice-types like Alolan Vulpix and Alolan Sandshrew. Rock Slide is a coverage move that helps Chespin patch up its weakness to Flying- and Fire-types like Doduo and Ponyta by hitting them super-(RH)effectively.

Set Details
========

Bulletproof, Chespin's ability, is the main reason it is useful; it allows Chespin to not be hit by ball and bomb moves, letting it wall Foongus and most Gastly sets. Chespin is equipped with an Eviolite so that it has additional bulk to take more hits. Chespin's EV spread maximizes Chespin's bulk while letting it gain an additional point in its defenses by reaching even defense values. The majority of Chespin's EVs are invested in Special Defense to help Chespin tank special hits from the Pokemon that it walls the majority of the time, like Gastly's Dazzling Gleam,(RC) and Foongus's Hidden Power Fire and Clear Smog. The remaining EVs are put in HP to let Chespin take more hits and Attack so Chespin can hit opposing Pokemon as hard as possible.

Usage Tips
========

Switch Chespin in on the Pokemon it typically counters, like Gastly and Foongus. Be wary, though, as you Chespin may be unable to switch in on Gastly if it is the Will-O-Wisp + Hex variant that runs Will-o-Wisp and Hex. You can also switch in Chespin on bulky Water-types like Slowpoke and Mareanie, as it resists their Water-type STAB moves and can hit them super-(RH)effectively. When Chespin is up against a Pokemon that it walls like Croagunk, you can have it set up Spikes or just hit the opposing Pokemon with a super-(RH)effective move. When Chespin's HP is low, switch it out or use Synthesis to heal HP (if you are up against a Pokemon that cannot deal much damage to Chespin). Keep Chespin away from Flying- and Fire-types like Doduo, Vullaby, Rufflet, Ponyta, and Houndour because they resist Grass-type moves and can OHKO Chespin with STAB moves.

Team Options
========

Pokemon like Onix and Archen that resists resist Chespin's weaknesses to Fire- and Flying-types and can also hit those types hard like Onix and Archen (clarity) are very good teammates. Chinchou is an excellent teammate,(AC) since it counters many of the Pokemon that Chespin has a hard time dealing with like Ponyta and Doduo, while Chespin resists all of Chinchou's weaknesses. Setup sweepers like Omanyte and Tirtouga appreciate the entry hazards that Chespin can provide and also cover many of Chespin's weaknesses. Spinblockers and Defiant Pokemon like Gastly, Frillish, and Pawniard can deter opponents from trying to get rid of the Spikes that Chespin can set up and are thus good Pokemon to have on Chespin's its team.

[STRATEGY COMMENTS]
Other Options
=============

You Chespin can run a Bulk Up set on Chespin, but Chespin's its mediocre Attack and coverage make it so that this is not a very good set. You can also use Berry Juice along with a fully offensive set on Chespin instead of Synthesis, but Chespin really likes having the bulk and constant recovery;(SC) -(RH) as such, this is only a good idea on extremely offensive teams. Wood Hammer is an option for Chespin, but it makes Chespin take recoil damage and thus decreases its' longevity. Chespin is more of a defensive Pokemon rather than an offensive one, so Seed Bomb is generally better. Chespin can run Aerial Ace to hit Grass- and Fighting-types, but the added coverage on mono-(AH)Grass-types is typically not to usefull too useful when compared to the coverage Zen Headbutt provides. Poison Jab is an option for Chespin to hit Grass- and Fairy-types. Finally, Chespin can run Roar to make it a phazer as well as a hazard setter.

Checks and Counters
===================
**Fire-(AH)types**: Fire types like Ponyta and Torchic don't take much from any of Chespin's attacks aside from Rock Slide and can OHKO it or deal massive damage to it with a super effective move.

**Flying-(AH)types**: Flying types like Vullaby, Doduo, and Rufflet don't take much from any of Chespin's attacks bar Rock Slide and can OHKO it or deal massive damage to it with a super effective move.

**Steel-(AH)types**: If Chespin is not using Drain Punch, it will be barely able to even dent Steel-(AH)types, as both Seed Bomb and Zen Headbutt hit them not very effectively. Pokemon like Pawniard and Ferroseed will either greatly resist or be immune to one of these two main moves as well.

**Setup Sweepers**: Although the Water-(AH)type Shell Smashers Smash users have a hard time setting up on Chespin, almost all other setup sweepers can easily set up on Chespin and proceed to sweep your team.
GP 1/2
 
Last edited:

Eyan

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GP 2/2

add / corrections remove comments

[OVERVIEW]

Chespin is a pretty weak Pokemon overall, but it has a few niches that allow it to remain usable in the current metagame. Chespin's ability, Bulletproof, allows it to counter several prominent Pokemon in LC like Foongus and Gastly that do not use Will-O-Wisp and Hex. Chespin can also set up Spikes while simultaneously having consistent recovery in Synthesis. It can also In addition, it is able to (repetition) check Ground-types like Drilbur and non-RestTalk Mudbray. Chespin's mono-Grass typing, however, makes it weak to both Flying- and Fire-types like Doduo, Rufflet, and Ponyta, (RC) while also not without being able to damage them very much. It also faces competition from other Spikes setters like Omanyte and Ferroseed, since they can set other entry hazards in addition to Spikes. Chespin is also very mediocre stat-wise, and it faces competition both offensively and defensively from Pokemon like Pumpkaboo-XL, Ferroseed, and Foongus. Finally, Chespin's Speed is fairly low, which affects its ability to put offensive pressure on the opponent.

[SET]
name: Offensive Utility
move 1: Seed Bomb
move 2: Zen Headbutt
move 3: Synthesis
move 4: Spikes / Drain Punch / Rock Slide
item: Eviolite
ability: Bulletproof
nature: Impish
evs: 68 HP / 28 Atk / 156 Def / 236 SpD

[SET COMMENTS]
Moves
========

Seed Bomb gains a STAB bonus and lets Chespin hit Water-, Rock-, and Ground-type Pokemon like Chinchou, Tirtouga, and Onix. Zen Headbutt lets allows Chespin hit Gastly, Croagunk, and Foongus super effectively. Foongus and most Gastly sets cannot damage Chespin very much, and Zen Headbutt allows Chespin to counter these Pokemon effectively. It is also able to check Croagunk with Zen Headbutt to counter Foongus and most Gastly sets as well as checking Croagunk, hitting all of them super effectively. Synthesis increases Chespin's longevity, is a reliable source of recovery, increasing Chespin's longevity and helps Chespin helping it wall more Pokemon (the fact that it's reliable recovery causes the other two things). Spikes helps Chespin's team deal continual damage to the opponent's Pokemon as they switch in and also breaks Sturdy for Pokemon on the opposing team. Drain Punch lets Chespin hit Steel-types like Pawniard and Magnemite and Ice-types like Alolan Vulpix and Alolan Sandshrew. Rock Slide is a coverage move that helps Chespin patch up its weakness to Flying- and Fire-types like Doduo and Ponyta by hitting them super effectively.

Set Details
========

Bulletproof, Chespin's ability, is the main reason it is useful; it allows Chespin to not be hit by ball and bomb moves, letting it wall Foongus and most Gastly sets. Chespin is equipped with an Eviolite so that it has additional bulk to take more hits. Chespin's and the given EV spread to maximizes Chespin's its bulk while letting it gain an additional point in its defenses by reaching even defense values (generally speaking, just saying how Eviolite + EV spread optimizes bulk when talking about Eviolite numbers is fine; it's kinda confusing otherwise). The majority of Chespin's EVs are invested in Special Defense to help Chespin tank special hits from the Pokemon that it walls the majority of the time, (RC) like Gastly's Dazzling Gleam and Foongus's Hidden Power Fire and Clear Smog. The remaining EVs are put in HP to let Chespin take more hits and Attack so Chespin can hit opposing Pokemon as harder as possible (it'd be maximum Attack if you wanted to hit as hard as possible).

Usage Tips
========

Switch Chespin in on the Pokemon it typically counters, (RC) like Gastly and Foongus. Be wary, though, as Chespin may be unable to switch in on Gastly if it is the Will-O-Wisp + Hex variant. You can also switch in Chespin on bulky Water-types like Slowpoke and Mareanie, as it resists their Water-type STAB moves and can hit them super effectively. When Chespin is up against a Pokemon that it walls like Croagunk, you can have it set up Spikes or just hit the opposing Pokemon with a super effective move. When Chespin's HP is low, switch it out or use Synthesis to heal HP (if you are it is up against a Pokemon that cannot deal much damage to Chespin it). Keep Chespin away from Flying- and Fire-types like Doduo, Vullaby, Rufflet, Ponyta, and Houndour because they resist Grass-type moves and can OHKO Chespin with their STAB moves.

Team Options
========

Pokemon like Onix and Archen that resist Chespin's weaknesses to in Fire- and Flying-types and can also hit those types hard are very good teammates. Chinchou is an excellent teammate, since it counters many of the Pokemon that Chespin has a hard time dealing with like Ponyta and Doduo, while Chespin resists all of Chinchou's weaknesses. Setup sweepers like Omanyte and Tirtouga appreciate the entry hazards that Chespin can provide and also cover many of Chespin's weaknesses. Spinblockers and Defiant Pokemon like Gastly, Frillish, and Pawniard can deter opponents from trying to get rid of the Spikes that Chespin can set up and are thus good Pokemon to have on its team.

[STRATEGY COMMENTS]
Other Options
=============

Chespin can run a Bulk Up set, but its mediocre Attack and coverage make this not a very good set. You It can also use Berry Juice along with a fully offensive set on Chespin instead of Synthesis, but Chespin really likes having the bulk and constant recovery; as such, this is only a good idea on extremely offensive teams. Wood Hammer is an option for Chespin, but it makes Chespin take recoil damage and thus decreases longevity.; (period->semicolon) Chespin is more of a defensive Pokemon rather than an offensive one, so Seed Bomb is generally better. Chespin can run Aerial Ace to hit Grass- and Fighting-types, but the added coverage on mono-Grass-types is typically not too useful when compared to the coverage Zen Headbutt provides. Poison Jab is an option for Chespin to hit Grass- and Fairy-types. Finally, Chespin can run Roar to make it a phazer as well as a hazard setter (you use the "This is an option/Chespin can run this, but...." structure a lot here; try to change it up).

Checks and Counters
===================
**Fire-types**: Fire-types (add hyphen) like Ponyta and Torchic don't take much from any of Chespin's attacks aside from Rock Slide and can OHKO it or deal massive damage to it with a super effective move.

**Flying-types**: Flying-types (add hyphen) like Vullaby, Doduo, and Rufflet don't take much from any of Chespin's attacks bar Rock Slide and can OHKO it or deal massive damage to it with a super effective move.

**Steel-types**: If Chespin is not using Drain Punch, it will be barely able to even dent Steel-types, as both Seed Bomb and Zen Headbutt hit them not very effectively. Pokemon like Pawniard and Ferroseed will either greatly resist or be immune to one of these two main moves as well.

**Setup Sweepers**: Although the Water-type Shell Smash users have a hard time setting up on Chespin, almost all other setup sweepers can easily set up on Chespin do so and proceed to sweep your team.

Avoid repeating the same sentence structure too many times within the same section.
 
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