Hi guys!
A few months ago I did a self imposed challenge that I haven't seen posted anywhere. I'd like to have some feedback about its feasability: in my opinion it's a very difficult challenge and honestly I haven't played all the games and I don't know if it can be done in every one of them.
The premise is that there is a civil war going on in the Pokemon World (so no Marvel involved, sorry). During the war, a militaristic government controls the pokemon league, works with the Villanous Team of the game, and has many "sentinels" in the world that have the sole goal to find unregistered pokemon owners to report to the government. Also, all basic shops are closed and it's impossible to buy or sell stuff.
But there is a resistance, that includes a few key characters in the region. After you are given an unregistered pokemon from the local professor, your goal will be to "free" the gym leaders, so that they will give you the badges to reach the central government (the pokemon league) and knock down its executives (the Elite Four and the Champion), thus stopping the war.
After this little premise, the rules are as such:
- You cannot enter any closed building in the game (including pokemon centers or markets), unless the plot requires it
- You cannot buy or sell anything in any kind of shop, including game corners or by trading for any kind of currency (blocks, shards, etc)
- You cannot use any kind of "healing spots" in the game, unless the game forces you to heal, for example after a cutscene/battle
- You cannot trade pokemon
- After a battle against a trainer that is not a Gym Leader/Rival/Team Leader or Administrator, you have to "bribe" the trainer so that they will not report you to the government. To do so, you have to toss from the bag a number of items which selling value is equal or more than your "wanted rank". Your rank increases every time you defeat a gym leader OR the leader of the evil organization. Your wanted rank increases by a power of 2 each time with this pattern: 100$->200$->400$->800$->1600$->3200$->6400$->12800$->25600$->51200$->102400$ and so on.
To make an example: at the start of the game, before defeating the first gym leader, for each trainer you will defeat you have to bribe them by tossing items which total sell value is 100 $ or more. For example, since you can sell a potion for 150$ or 100$ depending on the game, tossing one would be fine. But after defeating the first gym leader, you should toss a total value of 200$, so you should toss 2 of them.
Easy considerations:
- If you are KOed, you fail the challenge. If you cannot bribe a trainer with the right amount of items, you fail the challenge
- You should battle as few trainers as possible, and you should plan carefully the few pokemons you can sustain to catch for the run
- The success of the challenge is based on the items you can find in the world map, items you can steal from wild pokemon or obtain with pickup
- PP management is extremely important. Not much in the newer games, where TM are reusable, but most importantly in-before Gen5 where this cannot be done.
- A huge problem is that since you cannot enter Pokemon centers or markets, finding PCs to move your pokemon could be very challenging. If you do not plan in advance, you could be trapped with a party of mostly KOed pokemon you have no way to revive and with no way to get rid of them
- Even if you have a PC, catching a pokemon and then retriving it from the PC is discouraged, since this way the pokemon will be automatically healed. So, it would be better for a more "clean" run to box only pokemon you do not plan to use anymore, and then catch a new one with an available spot in your team.
So I have a few questions: would you play this challenge? I like it because in my opinion pokemon games are very easy nowadays and this is a truly challenging (no pun intended) way to play them all over again.
Secondly, do you think that this challenge CAN be done in ALL the games? I honestly think its almost impossible to finish this in Gen1/2 games, very difficult but feasible for Gen3/4 games, and less diffucult for Gen5+.
I can guarantee that it CAN be done at least in pokemon FireRed/LeafGreen (I've personally done it in LeafGreen, but there's no reason to think it cannot be done in FireRed since nothing I've done used version-exclusive mechanics).
If somebody is interested I can write a report on how I did my run in LG. And of course if you want to try it, tell me how it goes!
Finally, I hope I'm not breaking any rule of the forum (I am new guys, be kind).
A few months ago I did a self imposed challenge that I haven't seen posted anywhere. I'd like to have some feedback about its feasability: in my opinion it's a very difficult challenge and honestly I haven't played all the games and I don't know if it can be done in every one of them.
The premise is that there is a civil war going on in the Pokemon World (so no Marvel involved, sorry). During the war, a militaristic government controls the pokemon league, works with the Villanous Team of the game, and has many "sentinels" in the world that have the sole goal to find unregistered pokemon owners to report to the government. Also, all basic shops are closed and it's impossible to buy or sell stuff.
But there is a resistance, that includes a few key characters in the region. After you are given an unregistered pokemon from the local professor, your goal will be to "free" the gym leaders, so that they will give you the badges to reach the central government (the pokemon league) and knock down its executives (the Elite Four and the Champion), thus stopping the war.
After this little premise, the rules are as such:
- You cannot enter any closed building in the game (including pokemon centers or markets), unless the plot requires it
- You cannot buy or sell anything in any kind of shop, including game corners or by trading for any kind of currency (blocks, shards, etc)
- You cannot use any kind of "healing spots" in the game, unless the game forces you to heal, for example after a cutscene/battle
- You cannot trade pokemon
- After a battle against a trainer that is not a Gym Leader/Rival/Team Leader or Administrator, you have to "bribe" the trainer so that they will not report you to the government. To do so, you have to toss from the bag a number of items which selling value is equal or more than your "wanted rank". Your rank increases every time you defeat a gym leader OR the leader of the evil organization. Your wanted rank increases by a power of 2 each time with this pattern: 100$->200$->400$->800$->1600$->3200$->6400$->12800$->25600$->51200$->102400$ and so on.
To make an example: at the start of the game, before defeating the first gym leader, for each trainer you will defeat you have to bribe them by tossing items which total sell value is 100 $ or more. For example, since you can sell a potion for 150$ or 100$ depending on the game, tossing one would be fine. But after defeating the first gym leader, you should toss a total value of 200$, so you should toss 2 of them.
Easy considerations:
- If you are KOed, you fail the challenge. If you cannot bribe a trainer with the right amount of items, you fail the challenge
- You should battle as few trainers as possible, and you should plan carefully the few pokemons you can sustain to catch for the run
- The success of the challenge is based on the items you can find in the world map, items you can steal from wild pokemon or obtain with pickup
- PP management is extremely important. Not much in the newer games, where TM are reusable, but most importantly in-before Gen5 where this cannot be done.
- A huge problem is that since you cannot enter Pokemon centers or markets, finding PCs to move your pokemon could be very challenging. If you do not plan in advance, you could be trapped with a party of mostly KOed pokemon you have no way to revive and with no way to get rid of them
- Even if you have a PC, catching a pokemon and then retriving it from the PC is discouraged, since this way the pokemon will be automatically healed. So, it would be better for a more "clean" run to box only pokemon you do not plan to use anymore, and then catch a new one with an available spot in your team.
So I have a few questions: would you play this challenge? I like it because in my opinion pokemon games are very easy nowadays and this is a truly challenging (no pun intended) way to play them all over again.
Secondly, do you think that this challenge CAN be done in ALL the games? I honestly think its almost impossible to finish this in Gen1/2 games, very difficult but feasible for Gen3/4 games, and less diffucult for Gen5+.
I can guarantee that it CAN be done at least in pokemon FireRed/LeafGreen (I've personally done it in LeafGreen, but there's no reason to think it cannot be done in FireRed since nothing I've done used version-exclusive mechanics).
If somebody is interested I can write a report on how I did my run in LG. And of course if you want to try it, tell me how it goes!
Finally, I hope I'm not breaking any rule of the forum (I am new guys, be kind).