After testing out tons of Ubers teams and going up and down on the ladder, i finally found one that covers a lot of weaknesses and and can dish out a lot of damage. As i went up the ladder with this team i encountered a lot of rage quits and saltiness levels over 9000 when going against Darkrai. The rest of the team is to help clean up or support the main two attackers, Darkrai and Xerneas.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 124 HP / 46 Atk / 86 SpA / 252 Spe
Hasty Nature
- Geomancy
- Moonblast
- Protect
- Toxic
The Xerneas is a Geomancy set. Max speed EV's and a Hasty nature to get the Geomancy up as quick as possible. Then you continue to sweep with Moonblast. There is very little that wont be 1HKO or 2HKO except Groudon. Even then its a 3HTKO/4HTKO depending on EV's. Toxic is a sort of last resort move and is used when you Xerneas is going down and the long lasting posion will better benefit you than the last Moonblast.
Blissey @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Seismic Toss
- Soft-Boiled
- Stealth Rock
Aromatherapy Blissey is amazing. Blissey is also my Stealth Rock setter. I decided to go for the bulkiest option with Soft Boiled. Late game Blissey's bulk can be annoying to deal with and with access to the move Seismic Toss it can also deal some chip damage. The point of this set is to use Aromatherapy to get rid of Paralysis, or Toxic/burn.
Dialga @ Life Orb
Ability: Pressure
EVs: 128 HP / 252 SpA / 128 Spe
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Ice Beam
- Protect
I run a life orb Dialga with a lot of great coverage moves. Draco Meteor for the opposing dragons without running the risk of getting destroyed by other dragons because of the steel resistance. Flash Cannon for fairies and Ice Beam for flying types. Dialga is also a good switch in on fairiesbeacuse of the steel resistance on fairies so its neutral damage.
Darkrai @ Sitrus Berry
Ability: Bad Dreams
EVs: 160 HP / 164 SpA / 184 Spe
Mild Nature
IVs: 0 Atk
- Calm Mind
- Dark Void
- Dark Pulse
- Protect
Now. This Darkrai set is OP. I've had so many people rage quit against me because of this Darkrai and i understand why. It's annoying af to play against. You use Dark Void and then Calm Mind until you think they're going to wake up and then Dark Pulse spam. Then when then another mon comes in rinse and repeat.
Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 248 HP / 204 Def / 56 Spe
Impish Nature
- Dragon Tail
- Roost
- Defog
- Body Slam
Salamance is my defogger and it works great. Roost for longevity. Dragon Tail to cycle around chip damage and Body Slam to finish of mons. 248 HP EV's work great to further increase bulk and longevity as a defogger mid to late game is very useful.
Raichu @ Sitrus Berry
Ability: Static
Shiny: Yes
EVs: 60 HP / 100 Def / 96 SpA / 252 Spe
Jolly Nature
- Volt Switch
- Endeavor
- Nuzzle
- Discharge
Raichu is and excellent late game cleaner with its high speed stat and great moves. Quite often when going up against Deoxys Attack i switch into Raichu because Deoxys Attack will not 1HKO my Raichu so sitrus berry will activate leaving up 3/4 HP and then hit with the nuzzle. Now that paralyses and leaves a massive speed drop leaving Raichu to finish off with Discharge.
In conclusion, i feel that this team is a great competitive viability but it does struggle against certain mons such as Primal Groudon with its bulk and Jolly Rayquaza which lets be honest out speeds pretty much everything. Please leave suggestions and tell me how well this team worked out for you if you do decide to try it.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 124 HP / 46 Atk / 86 SpA / 252 Spe
Hasty Nature
- Geomancy
- Moonblast
- Protect
- Toxic
The Xerneas is a Geomancy set. Max speed EV's and a Hasty nature to get the Geomancy up as quick as possible. Then you continue to sweep with Moonblast. There is very little that wont be 1HKO or 2HKO except Groudon. Even then its a 3HTKO/4HTKO depending on EV's. Toxic is a sort of last resort move and is used when you Xerneas is going down and the long lasting posion will better benefit you than the last Moonblast.
Blissey @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Seismic Toss
- Soft-Boiled
- Stealth Rock
Aromatherapy Blissey is amazing. Blissey is also my Stealth Rock setter. I decided to go for the bulkiest option with Soft Boiled. Late game Blissey's bulk can be annoying to deal with and with access to the move Seismic Toss it can also deal some chip damage. The point of this set is to use Aromatherapy to get rid of Paralysis, or Toxic/burn.
Dialga @ Life Orb
Ability: Pressure
EVs: 128 HP / 252 SpA / 128 Spe
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Ice Beam
- Protect
I run a life orb Dialga with a lot of great coverage moves. Draco Meteor for the opposing dragons without running the risk of getting destroyed by other dragons because of the steel resistance. Flash Cannon for fairies and Ice Beam for flying types. Dialga is also a good switch in on fairiesbeacuse of the steel resistance on fairies so its neutral damage.
Darkrai @ Sitrus Berry
Ability: Bad Dreams
EVs: 160 HP / 164 SpA / 184 Spe
Mild Nature
IVs: 0 Atk
- Calm Mind
- Dark Void
- Dark Pulse
- Protect
Now. This Darkrai set is OP. I've had so many people rage quit against me because of this Darkrai and i understand why. It's annoying af to play against. You use Dark Void and then Calm Mind until you think they're going to wake up and then Dark Pulse spam. Then when then another mon comes in rinse and repeat.
Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 248 HP / 204 Def / 56 Spe
Impish Nature
- Dragon Tail
- Roost
- Defog
- Body Slam
Salamance is my defogger and it works great. Roost for longevity. Dragon Tail to cycle around chip damage and Body Slam to finish of mons. 248 HP EV's work great to further increase bulk and longevity as a defogger mid to late game is very useful.
Raichu @ Sitrus Berry
Ability: Static
Shiny: Yes
EVs: 60 HP / 100 Def / 96 SpA / 252 Spe
Jolly Nature
- Volt Switch
- Endeavor
- Nuzzle
- Discharge
Raichu is and excellent late game cleaner with its high speed stat and great moves. Quite often when going up against Deoxys Attack i switch into Raichu because Deoxys Attack will not 1HKO my Raichu so sitrus berry will activate leaving up 3/4 HP and then hit with the nuzzle. Now that paralyses and leaves a massive speed drop leaving Raichu to finish off with Discharge.
In conclusion, i feel that this team is a great competitive viability but it does struggle against certain mons such as Primal Groudon with its bulk and Jolly Rayquaza which lets be honest out speeds pretty much everything. Please leave suggestions and tell me how well this team worked out for you if you do decide to try it.
Last edited: