~ The world isn't perfect. We are the truth of your despair. ~
~ Introduction ~
Hi all folks! Probably nobody remembers me at this time, being a really old players back then (I last played around 6 months ago, if I remember correctly). I decided to try again with the newest Generation 6 metagame on one beautiful Sunday morning, built a team out of trials and errors and eventually created this beauty squad with many beautiful Pokemons.
I manage to get to #5 at 1851 under the nickname Mighty Ursaring, some of you may recognize me on the ladder. Here's the screenshot for the achievement before I got heavily tilted.
This RMT is heavily Fullmetal Alchemist: Brotherhood-based, just to let you all know. It is a really awesome anime series and those who haven't watched it should definitely give it a try.
I manage to get to #5 at 1851 under the nickname Mighty Ursaring, some of you may recognize me on the ladder. Here's the screenshot for the achievement before I got heavily tilted.
This RMT is heavily Fullmetal Alchemist: Brotherhood-based, just to let you all know. It is a really awesome anime series and those who haven't watched it should definitely give it a try.
~ Team Overview ~
~ Detail ~
Wrath (Tyranitar) @ Focus Sash
Ability: Sand Stream
EVs: 56 Atk / 200 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Fire Blast
- Ice Beam
- Earthquake
Tyranitar has always been my favourite Pokemon since Generation 4 with cool art and powerful stats. What's more, I really enjoy going for the SashTar to kill off things surprisingly while set up the Rock reliably. The EVs makes possible for OHKO of certain threats while maximum Speed with Naive nature allow Tyranitar to be as fast as possible.
- Stealth Rock: Straightforwardly basic, as we want the Rock up as much as possible to wear off the opponent team, especially Talonflame and the Flying fellas. It breaks some Sash, too.
- Fire Blast: Surprise Kill #1 for Ferrothorn, Forretress, Skarmory, Scizor,... as people usually think of Tyranitar as set-up fodder for them (I hate Hazards, so I kill them fast). Reliably OHKO and sometime, if the roll is bad, 2HKO.
- Ice Beam: Surprise Kill #2 for Garchomp, Gliscor, Landorus, Dragonite... and sometimes other Grass, Dragon, Flying or Ground like Hippodown, Latios, Tornadus-T, Thundurus, Zapdos... It can safely OHKO the former while strongly damage the latter, sometimes 2HKO. Again, people usually do not expect Ice Beam at all.
- Earthquake: Surprise Kill #3 for Heatran, Diancie, Metagross and sometimes Charizard-X and deal considerable damage to others neutrally. Crunch might be a good Alternative due to STAB, kill off Lead Azelf, neutral damage to Rotom-W or Talonflame but I currently prefer Earthquake more, just that.
Envy (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
Cool look, strong ability, powerful offensive moveset and being a spinner make Excadrill a really useful Pokemon for the whole team. As my team has 2 Flying Pokemon, both badly hurt by the Rock, having a Spinner will be very useful. What's more, Excadrill can exploit the Weather to be an extremely fast Sweeper. Its Attack is very powerful and even more powerful due to Adamant and Life Orb while the rest goes fore making it as fast as possible.
- Rapid Spin: Very essential as it clears off the Rock for Talonflame and Dragonite as well as Sticky Web for the rest. Straightforward.
- Earthquake: Powerful STAB to almost all that do not resist or immune to it. Very certain that it is almost a guaranteed 2HKO or even OHKO most of the time. You don't want to joke about taking this and leave safely except, well, probably those Defensive wall.
- Iron Head: Another powerful STAB, hit those that are resist/immune to Earthquake and neutral to super-effective damage by it. Fairy-killer, in short, and sometimes relying on the Flinch hax doesn't sound half bad.
- Rock Slide: Bird/Levitate Killer move, generally aim for the Bird but then it hurts Rotom-W with an okay damage. Also have a Flinch chance that proves to be very useful in certain situation.
Greed (Mew) @ Expert Belt
Ability: Synchronize
EVs: 52 Atk / 204 SpA / 252 Spe
Naive Nature
- Low Kick
- Fire Blast
- Ice Beam
- Energy Ball / Thunderbolt
People simply cannot laugh at Mew due to its potential of being, well, anything. Certainly, people do not see the E-belt Mew much but it's a real threat due to its crazily wide movepool. I present to you, the anti-meta Mew. Its EVs is odd, but it packs just enough for a lot of crucial kills.
- Low Kick: Guaranteed OHKO for Tyranitar and Bisharp with a guaranteed 2HKO to Heatran. It also deals considerable damage to Kyurem-B and Mamoswine as well, and come on, nobody expect a Low Kick coming from this pink glob.
- Fire Blast: More Fire power for Ferrothorn, Forretress, Scizor, sometimes Bisharp predicting Defog which I obviously do not have, Metagross, Skarmory, Bronzong, Jirachi,... The surprise factor is extremely overwhelming, and its damage is not bad as well as a neutral attack.
- Ice Beam: Fire/Ice combo is an amazing coverage. Ice Beam aims towards Flying, Dragon, Ground, Grass like Garchomp, Lati@s, Hippowdon, Sceptile, Zapdos, Mandibuzz, Dragonite, Thundurus, Landorus, Landorus-T, Tornadus-T... Really good at giving opponent a good rage for the sudden kill.
- Energy Ball: Formerly Psychic, but then I prefer Energy Ball for Rotom-W, Gastrodon, Seismitoad, Swampert, Keldeo, Diancie, Terrakion... Well you can use Psychic here, but I really want to kill Rotom-W or to put it to dangerous range for the Talonflame later. Another option will be Thunderbolt to kill even Talonflame but I want to get rid of Rotom-W as fast as possible here, but it's a good option.
Pride (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Roost
- Swords Dance
Much much cooler bird coming straight from early game in Pokemon XY, even better than Staraptor which used to be the top bird in this category. It used to be Band set, but then there are so many things that make the Band set become unpopular so I opt for the SD set instead and the results are somewhat better too.
- Brave Bird: Insanely powerful priority STAB that almost guarantee a kill to those that does not resist to Flying Type and/or those that are Physical Walls. Being a Priority move means Speed does not matter, and so Talonflame kills a lot of stuff for revenge providing the others do not have any other priority such as Extreme Speed.
- Flare Blitz: Powerful STAB, but too bad it's not Priority. Regardless, a very good choice for safely OHKO Steel that jumps in to stop the Brave Bird (except, of course, Heatran).
- Swords Dance: Boosting the attack of Talonflame lets it be able to dent a huge wall to a lot of things bar things like Tyranitar and Rotom-W. Talonflame has many chance to set up too so it's definitely great.
- Roost: A form of Recovery doesn't harm. It allows Talonflame to be able to take hit, heal, and set up on stuffs effectively. Roost also differentiates SD Talonflame from the Band set which dies off very fast.
Lust (Lopunny) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power-Up Punch
- Fake Out
- Return
- High Jump Kick
ORAS brings the once-forgotten bunny to OU with its newly-introduced Mega form. It's outright scary, with a high Attack stat, an incredible Speed, somewhat Priority and a way to boost its attack even higher. Mega Lopunny's here to kill stuffs, I tell you.
- Fake Out: Priority STAB, average damage, and always go first and flinch the opponent makes it a good move to weaken enemy as well as turning into Mega form at first time.
- Power-Up Punch: A good way to deal average STAB damage to weakened foes, and also a guaranteed Attack boost by +1 means it can hit anything else stronger later. Both of its main STAB are already strong, and making it stronger, coupled with its already high Speed, is outright a scary thing.
- Return: Powerful STAB with reliable coverage and accuracy to kill many stuffs, most of the time OHKO if they are weakened somewhat.
- High Jump Kick: Nuke STAB, but the risk is high if it misses or if the opponent uses Protect. Still, a very very powerful move that can guarantee a kill especially to Fighting-weak Pokemon, including Mega Sableye now that it is susceptible to Fighting.
Gluttony (Gyarados) @ Lum Berry
Ability: Intimidate
EVs: 88 HP / 192 Atk / 4 Def / 224 Spe
Adamant Nature
- Dragon Dance
- Taunt
- Bounce
- Waterfall
- Dragon Dance: Setting up, having greater attack and greater speed for sweeping. Similar to Dragonite, we aim to make Gyarados as fast and strong as possible to kill stuff faster, forcing pressure onto the opponent.
- Taunt: How this Gyarados differentiates from Dragonite is mainly because of Taunt which shuts down potential walls such as Clefable, Quagsire or Slowbro effectively. This really puts the opponent in a disadvantage as Gyarados, being bulky enough with his EVs, have more chance to set up without worrying much about being walled on.
- Bounce: Strong STAB, and while it requires 2 turns it really helps to force some switches anyway. Plus, the Paralyze chance is somewhat a bonus that I don't mind having.
- Waterfall: Another strong STAB and has some chance to Flinch. Honestly it is strong enough to kill things most of the time it doesn't matter for the Flinch, but then I really appreciate having Hax God by my side. Other than that, it's his main Sweeping move.
~ Previous Member~
Gluttony (Dragonite) @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
The last, classic, strangely cute Sweeper of the team with the down-to-earth moveset. I do not intend to use Weakness Policy in the first place seeing Lum Berry saves it more from Status and whatsoever, plus I do not want my dragon to hit itself after spamming Outrage sometimes. It was replaced by Gyarados to deal with walls such as Quagsire and Clefable with ease but still maintain the offensive force towards the opponent.
Gluttony (Dragonite) @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
The last, classic, strangely cute Sweeper of the team with the down-to-earth moveset. I do not intend to use Weakness Policy in the first place seeing Lum Berry saves it more from Status and whatsoever, plus I do not want my dragon to hit itself after spamming Outrage sometimes. It was replaced by Gyarados to deal with walls such as Quagsire and Clefable with ease but still maintain the offensive force towards the opponent.
- Dragon Dance: Setting up, having greater attack and greater speed for sweeping, how easy can that be with Multiscale that can guarantee most of the time to give Dragonite a secure DD one time, and if possible, two as it holds Lum Berry and is not afraid of the WoW.
- Outrage: Super strong STAB, pretty basic. Spam it to victory, and for the confusion later just eat the Lum Berry or if it has already gone, pray that it won't hit itself.
- Fire Punch: Anti-Steel effectively such as Metagross, Scizor, Bisharp and Skarmory. A decent coverage move, though it is pretty useless in front of Heatran but the rest of the team can deal with it nicely that it doesn't need Earthquake much.
- ExtremeSpeed: Priority +2, decent damage means that it can kill things faster such as Talonflame. It is also Normal type means the coverage is great, too. Besides, better kill things peacefully if they are weakened enough without needing to go for Outrage to save from the Confusion in the aftermath.
~ Replays~
OLD TEAM
VS Alkov: 3 - 0
VS WECAMEASROMANS: 1 - 0
VS gamer ann: 6 - 0
VS Erron Black: 2 - 0
VS I ABR I: 1 - 0
VS Max Rolls: 2 - 0
VS xtraDOLLARshine: 2 - 0
NEW TEAM
VS Based Bastian: 1 - 0
VS laddery the bad: 1 - 0
VS Alkov: 3 - 0
VS WECAMEASROMANS: 1 - 0
VS gamer ann: 6 - 0
VS Erron Black: 2 - 0
VS I ABR I: 1 - 0
VS Max Rolls: 2 - 0
VS xtraDOLLARshine: 2 - 0
NEW TEAM
VS Based Bastian: 1 - 0
VS laddery the bad: 1 - 0
~ Conclusion ~
It is one of my best team so far and I have spent quite a time for it. Of course, my rating fluctuates as I ladder to test my team, but the experience is fun and I really like how people react with the unexpected factors of my team. However, it is of course not perfect and any suggestions, comments that help to improve the team are welcome.
Shout-out to all those who have battled with me for helping me to improve this team further. :D
Shout-out to all those who have battled with me for helping me to improve this team further. :D
Wrath (Tyranitar) @ Focus Sash
Ability: Sand Stream
EVs: 56 Atk / 200 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Fire Blast
- Ice Beam
- Earthquake
Envy (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
Greed (Mew) @ Expert Belt
Ability: Synchronize
EVs: 52 Atk / 204 SpA / 252 Spe
Naive Nature
- Low Kick
- Fire Blast
- Ice Beam
- Energy Ball
Pride (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk
Lust (Lopunny) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power-Up Punch
- Fake Out
- Return
- High Jump Kick
Gluttony (Gyarados) @ Lum Berry
Ability: Intimidate
EVs: 88 HP / 192 Atk / 4 Def / 224 Spe
Adamant Nature
- Taunt
- Dragon Dance
- Waterfall
- Bounce
Ability: Sand Stream
EVs: 56 Atk / 200 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Fire Blast
- Ice Beam
- Earthquake
Envy (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
Greed (Mew) @ Expert Belt
Ability: Synchronize
EVs: 52 Atk / 204 SpA / 252 Spe
Naive Nature
- Low Kick
- Fire Blast
- Ice Beam
- Energy Ball
Pride (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk
Lust (Lopunny) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power-Up Punch
- Fake Out
- Return
- High Jump Kick
Gluttony (Gyarados) @ Lum Berry
Ability: Intimidate
EVs: 88 HP / 192 Atk / 4 Def / 224 Spe
Adamant Nature
- Taunt
- Dragon Dance
- Waterfall
- Bounce
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