Hey guys, Biskit back here with another rmt. After watching this video by emvee, I decided that I would delve through the lower tiers to bring up a threat. What we have here is an electivire team, pretty cash, if I do say so myself. In the testing I did recently with it I went about 8-2 so a great record. Let's dive right in
Running all three elemental punches + Earthquake to give great coverage. TPunch is his best physical electric move (I don't like the recoil on wild charge). Fire punch is for ferrothorn and scizor, Ice punch for garchomp and lando. Earthquake is for heatran, and hits ttar and other pretty hard. Expert belt is to bluff the scarf and just hit harder without the recoil of LO. Bring this in on a mega-mane's tbolt and it can often times be game.
Standard banded azu, hits like a truck, needed to prevent myself from getting swept by zard-x. One of the best water types and fairies in the meta, banded azu gives me both needed priority and just damage output to break things like hippo. EV's are to outspeed standard BD azu by one point. Set should be self explanatory.
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Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Latias is my best switchin to keldeo and raikou, and gives me defog and healing wish support. Chose it over latios for its extra bulk + access to healing wish. Also the only ground immunity on the team (RIP scarf excadrill).
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Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 60 Atk / 200 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost
Bulky scizor eases the pressure from both garchomp and heatran by switching in on weaker physical or special hits. At the same time SD gives me offensive pressure + the potential to clean up late game. Simply running priority STAB + knock off for heatran and what not. Max hp, enough spDef for things like mega diancie hp fire. Latios Draco + hp fire, clef flamethrower, with impish nature to not get 2HKO'd by mega lopunny and just its a nice number.
Threatlist:
Mega Medicham - RIP switchins
Zard X - Keep garchomp and azu healthy and pray he isn't WoW or doesn't have EQ
Diancie - We meet again scizor.
More to be added?
TEAM OVERVIEW
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Electivire has a good surprise factor, and along with scizor are great clean up mons. Tankchomp is just too good to not use it, and healing wish support is nice on hyper offense.-------------------------------------------------------
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DETAILS
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Electivire @ Expert Belt
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thunder Punch
- Fire Punch
- Ice Punch
- Earthquake
DETAILS
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Electivire @ Expert Belt
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thunder Punch
- Fire Punch
- Ice Punch
- Earthquake
Running all three elemental punches + Earthquake to give great coverage. TPunch is his best physical electric move (I don't like the recoil on wild charge). Fire punch is for ferrothorn and scizor, Ice punch for garchomp and lando. Earthquake is for heatran, and hits ttar and other pretty hard. Expert belt is to bluff the scarf and just hit harder without the recoil of LO. Bring this in on a mega-mane's tbolt and it can often times be game.
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Azumarill @ Choice Band
Ability: Huge Power
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Azumarill @ Choice Band
Ability: Huge Power
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Standard banded azu, hits like a truck, needed to prevent myself from getting swept by zard-x. One of the best water types and fairies in the meta, banded azu gives me both needed priority and just damage output to break things like hippo. EV's are to outspeed standard BD azu by one point. Set should be self explanatory.
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Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
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Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Taunt
Fast heatran outspeeds, mega scizor, bisharp, tankchomp, etc. Leftovers are to increase longevity and because I don't want to instantly die. I might go for magma storm over fire blast, but I don't want a repeat of focus blast (somehow manage to hit 0/8). Earth power is for opposing heatran, my best move to hit keldeo as well. Flash cannon is STAB and for fairies like gardevoir. Taunt is to prevent set-ups or defogs from slower mons.Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Taunt
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Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 168 Def / 92 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Fire Blast
THE best stealth rocker rn imho. Tankchomp gives me a needed switch in to most physical attackers. Ya de ya de ya. Really nothing to be explained here as its a perfectly standard set.Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 168 Def / 92 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Fire Blast
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Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 60 Atk / 200 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost
Threatlist:
Mega Medicham - RIP switchins
Zard X - Keep garchomp and azu healthy and pray he isn't WoW or doesn't have EQ
Diancie - We meet again scizor.
More to be added?