AAA Donphan in 2000 B.C (Offensive Bulk Up Great Tusk) [Done]

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Slither Wing

used First Impression!
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[SET]
Offensive Bulk Up (Great Tusk) @ Leftovers
Ability: Scrappy
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Rapid Spin
- Close Combat
- Ice Spinner / Knock Off / Headlong Rush

[SET COMMENTS]
Impressive offensive and defensive utility combined with the ability to remove entry hazards cements Great Tusk as a threatening sweeper that also takes on threats like Gouging Fire, Iron Hands, and Roaring Moon. Ice Spinner lets Great Tusk hit Flying-types like Dragonite, Zapdos, and Mandibuzz, while Knock Off instead debilitates defensive switch-ins like Mandibuzz, Fluffy Corviknight, and opposing Great Tusk. Headlong Rush helps deal with Poison-types like Pecharunt and Iron Moth as well as being Great Tusk's best option against Fairy-types like Scream Tail. Scrappy + Rapid Spin grants Great Tusk hazard removal that's not blocked by Ghost-types like Gholdengo and Pecharunt. Scrappy also notably enables Great Tusk to turn Intimidate Corviknight into setup fodder. Hazard-weak Pokemon such as Chien-Pao, Ceruledge, and Ogerpon-H appreciate Great Tusk's role as a spinner; in return, they can help threaten physically defensive checks like Fluffy Corviknight and Deoxys-D, making it easier for it to set up. Due to its mediocre Special Defense, Great Tusk is forced out by common threats such as Azelf, Deoxys-S, and Walking Wake, making specially defensive teammates such as RegenVest Swampert, Meloetta, and Manaphy necessary. Despite its fantastic natural physical bulk, Great Tusk is troubled by certain wallbreakers such as Chien-Pao, Galarian Zapdos, and all Ogerpon formes, making physically defensive teammates such as Intimidate Skarmory, Fluffy Corviknight, and Unaware Deoxys-D greatly appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
Quality checked by:
https://www.smogon.com/forums/members/isaiah.375662/
https://www.smogon.com/forums/members/cat.580765/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
 
Last edited:

Isaiah

Here today, gone tomorrow
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UM/OM Leader
[SET]
Offensive Bulk Up (Great Tusk) @ Leftovers
Ability: Scrappy
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush / Close Combat
- Ice Spinner / Knock Off
- Rapid Spin

- Bulk Up
- Bulk Up
- Rapid Spin
- Close Combat
(it doesn't make sense for Scrappy to not have Close Combat; Rapid Spin aside, that's the whole point of the set)
- Knock Off / Ice Spinner / Headlong Rush

[SET COMMENTS]
With great Impressive (with -> with is redundant + just picked an adjective for great) offensive and defensive utility combined with the ability to remove entry hazards cements, Great Tusk cements itself as a threatening sweeper while that also being able to takes(add) on threats like Gouging Fire, Iron Hands, and Roaring Moon. Ice Spinner lets itGreat Tusk hit Flying-types like Dragonite, Zapdos,(add) and Mandibuzz, while also being its best option against Corviknight if not running Close Combat. Knock Off helps cripple defensive answers like Corviknight and opposing Great Tusks and deals with Earth Eater Gholdendg(add)o if running Headlong Rush. (This section needs to be rewritten to match the revised set. Scrappy Tusk shouldn't be giving up its ability to bypass Fighting immunities for Ground coverage bc Ground coverage has immunities that this set can't even bypass. Close Combat is huge coverage for blowing away Gholdengo and ignoring Intimidate. Knock Off / Ice Spinner provide more utility against threats to tusk than Ground coverage usually does i.e. removing hdb from stuff like zapdos and mandibuzz, and ice spinner self-explanatory) Scrappy + Rapid Spin grants Great Tusk unblockable entry hazard removal against Ghost-types like Gholdengo and Pecharunt. Scrappy also notably enables Great Tusk to turn opposing Intimidate Corviknight into setup fodder. helps it remove hazards, and can in combination with Bulk Up take over games after a couple of Speed boosts. Scrappy not only prevents it from getting spinblocked by Ghost-types such as Gholdengo and Pecharunt, it also prevents it from getting affected by Intimidate, most notably letting it setup against Intimidate Corviknight. Leftovers is crucial, as it gives passive recovery that Great Tusk lacks and further enhances setup attempts., letting it set up easier as well. Hazard-weak Pokemon such as Chien-Pao, Ceruledge,(add) and Ogerpon-H appreciates Great Tusk's role as a spinnerability to remove hazards; in return, they can help threaten physically defensive checks like Fluffy Corviknight and Deoxys-D, making it easier for Great Tusk to set(add space)up. Due to its terriblemediocre Special Defense, Great Tusk is forced out by common threats such as Azelf, Deoxys-S, and Walking Wake, making specially defensive teammates such as Regenvest Swampert, Meloetta,(add--noticed this happens more than once, we always use oxford comma) and Manaphy necessary. Despite its greatfantastic natural physical bulk, Great Tusk isits still troubled by certain wallbreakers such as Chien-Pao, Galarian Zapdos,(add) and all Ogerpon-formes, making physically defensive teammatesmons such as Corviknight and Deoxys-D greatly appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
Quality checked by:
https://www.smogon.com/forums/members/isaiah.375662/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

QC 1/2
qc stamp 2.gif
 

Slither Wing

used First Impression!
is a Site Content Manageris a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
[SET]
Offensive Bulk Up (Great Tusk) @ Leftovers
Ability: Scrappy
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush / Close Combat
- Ice Spinner / Knock Off
- Rapid Spin

- Bulk Up
- Bulk Up
- Rapid Spin
- Close Combat
(it doesn't make sense for Scrappy to not have Close Combat; Rapid Spin aside, that's the whole point of the set)
- Knock Off / Ice Spinner / Headlong Rush

[SET COMMENTS]
With great Impressive (with -> with is redundant + just picked an adjective for great) offensive and defensive utility combined with the ability to remove entry hazards cements, Great Tusk cements itself as a threatening sweeper while that also being able to takes(add) on threats like Gouging Fire, Iron Hands, and Roaring Moon. Ice Spinner lets itGreat Tusk hit Flying-types like Dragonite, Zapdos,(add) and Mandibuzz, while also being its best option against Corviknight if not running Close Combat. Knock Off helps cripple defensive answers like Corviknight and opposing Great Tusks and deals with Earth Eater Gholdendg(add)o if running Headlong Rush. (This section needs to be rewritten to match the revised set. Scrappy Tusk shouldn't be giving up its ability to bypass Fighting immunities for Ground coverage bc Ground coverage has immunities that this set can't even bypass. Close Combat is huge coverage for blowing away Gholdengo and ignoring Intimidate. Knock Off / Ice Spinner provide more utility against threats to tusk than Ground coverage usually does i.e. removing hdb from stuff like zapdos and mandibuzz, and ice spinner self-explanatory) Scrappy + Rapid Spin grants Great Tusk unblockable entry hazard removal against Ghost-types like Gholdengo and Pecharunt. Scrappy also notably enables Great Tusk to turn opposing Intimidate Corviknight into setup fodder. helps it remove hazards, and can in combination with Bulk Up take over games after a couple of Speed boosts. Scrappy not only prevents it from getting spinblocked by Ghost-types such as Gholdengo and Pecharunt, it also prevents it from getting affected by Intimidate, most notably letting it setup against Intimidate Corviknight. Leftovers is crucial, as it gives passive recovery that Great Tusk lacks and further enhances setup attempts., letting it set up easier as well. Hazard-weak Pokemon such as Chien-Pao, Ceruledge,(add) and Ogerpon-H appreciates Great Tusk's role as a spinnerability to remove hazards; in return, they can help threaten physically defensive checks like Fluffy Corviknight and Deoxys-D, making it easier for Great Tusk to set(add space)up. Due to its terriblemediocre Special Defense, Great Tusk is forced out by common threats such as Azelf, Deoxys-S, and Walking Wake, making specially defensive teammates such as Regenvest Swampert, Meloetta,(add--noticed this happens more than once, we always use oxford comma) and Manaphy necessary. Despite its greatfantastic natural physical bulk, Great Tusk isits still troubled by certain wallbreakers such as Chien-Pao, Galarian Zapdos,(add) and all Ogerpon-formes, making physically defensive teammatesmons such as Corviknight and Deoxys-D greatly appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
Quality checked by:
https://www.smogon.com/forums/members/isaiah.375662/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

QC 1/2
View attachment 596217
Implemented, although maybe the Offensive Bulk Up set should be added to Dex as well?
 

cat

i feel like. "oh, wow"
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Add Remove Conjecture
Impressive offensive and defensive utility combined with the ability to remove entry hazards cements Great Tusk as a threatening sweeper that also takes on threats like Gouging Fire, Iron Hands, and Roaring Moon. Ice Spinner lets Great Tusk hit Flying-types like Dragonite, Zapdos, and Mandibuzz while Knock Off instead debilitates defensive switchins like Mandibuzz, Fluffy Corviknight, and opposing Great Tusk. Headlong Rush helps deal with Poison-types like Pecharunt and Iron Moth as well as being its best option against Fairy-types like Scream Tail at the cost of having a harder time versus previously mentioned Flying-types. Scrappy + Rapid Spin grants Great Tusk unblockable entry hazard removal against Ghost-types like Gholdengo and Pecharunt. Scrappy also notably enables Great Tusk to turn opposing Intimidate Corviknight into setup fodder. you probably could mention that scrappy allows it to lure in gholdengo and remove it Leftovers is crucial, as it gives passive recovery that Great Tusk lacks and further enhances setup attempts. you don't need to explain lefties Hazard-weak Pokemon such as Chien-Pao, Ceruledge, and Ogerpon-H appreciates Great Tusk's role as a spinner; in return, they can help threaten physically defensive checks like Fluffy Corviknight and Deoxys-D, making it easier for Great Tusk to set up. Due to its mediocre Special Defense, Great Tusk is forced out by common threats such as Azelf, Deoxys-S, and Walking Wake, making specially defensive teammates such as RegenVest Swampert, Meloetta, and Manaphy necessary. Despite its fantastic natural physical bulk, Great Tusk is still troubled by certain wallbreakers such as Chien-Pao, Galarian Zapdos, and all Ogerpon-formes, making physically defensive teammates such as Intimidate Skarmory, Fluffy Corviknight, and Unaware Deoxys-D greatly appreciated.
QC 2/2
 

Slither Wing

used First Impression!
is a Site Content Manageris a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
Add Remove Conjecture
Impressive offensive and defensive utility combined with the ability to remove entry hazards cements Great Tusk as a threatening sweeper that also takes on threats like Gouging Fire, Iron Hands, and Roaring Moon. Ice Spinner lets Great Tusk hit Flying-types like Dragonite, Zapdos, and Mandibuzz while Knock Off instead debilitates defensive switchins like Mandibuzz, Fluffy Corviknight, and opposing Great Tusk. Headlong Rush helps deal with Poison-types like Pecharunt and Iron Moth as well as being its best option against Fairy-types like Scream Tail at the cost of having a harder time versus previously mentioned Flying-types. Scrappy + Rapid Spin grants Great Tusk unblockable entry hazard removal against Ghost-types like Gholdengo and Pecharunt. Scrappy also notably enables Great Tusk to turn opposing Intimidate Corviknight into setup fodder. you probably could mention that scrappy allows it to lure in gholdengo and remove it Leftovers is crucial, as it gives passive recovery that Great Tusk lacks and further enhances setup attempts. you don't need to explain lefties Hazard-weak Pokemon such as Chien-Pao, Ceruledge, and Ogerpon-H appreciates Great Tusk's role as a spinner; in return, they can help threaten physically defensive checks like Fluffy Corviknight and Deoxys-D, making it easier for Great Tusk to set up. Due to its mediocre Special Defense, Great Tusk is forced out by common threats such as Azelf, Deoxys-S, and Walking Wake, making specially defensive teammates such as RegenVest Swampert, Meloetta, and Manaphy necessary. Despite its fantastic natural physical bulk, Great Tusk is still troubled by certain wallbreakers such as Chien-Pao, Galarian Zapdos, and all Ogerpon-formes, making physically defensive teammates such as Intimidate Skarmory, Fluffy Corviknight, and Unaware Deoxys-D greatly appreciated.
QC 2/2
Implemented :3
GP Team good evening
 
add remove comment

[SET]
Offensive Bulk Up (Great Tusk) @ Leftovers
Ability: Scrappy
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Rapid Spin
- Close Combat
- Ice Spinner / Knock Off / Headlong Rush

[SET COMMENTS]
Impressive offensive and defensive utility combined with the ability to remove entry hazards cements Great Tusk as a threatening sweeper that also takes on threats like Gouging Fire, Iron Hands, and Roaring Moon. Ice Spinner lets Great Tusk hit Flying-types like Dragonite, Zapdos, and Mandibuzz, (comma) while Knock Off instead debilitates defensive switchins switch-ins like Mandibuzz, Fluffy Corviknight, and opposing Great Tusk. Headlong Rush helps deal with Poison-types like Pecharunt and Iron Moth as well as being its Great Tusk's best option against Fairy-types like Scream Tail at the cost of having a harder time versus previously mentioned Flying-types. (already implied by it not having the moves you mentioned deal with Flying-types) Scrappy + Rapid Spin grants Great Tusk unblockable hazard removal against hazard removal that's not blocked by Ghost-types like Gholdengo and Pecharunt. Scrappy also notably enables Great Tusk to turn opposing Intimidate Corviknight into setup fodder as well. Hazard-weak Pokemon such as Chien-Pao, Ceruledge, and Ogerpon-H appreciates appreciate Great Tusk's role as a spinner; in return, they can help threaten its physically defensive checks like Fluffy Corviknight and Deoxys-D, making it easier for Great Tusk it to set up. Due to its mediocre Special Defense, Great Tusk is forced out by common threats such as Azelf, Deoxys-S, and Walking Wake, making specially defensive teammates such as RegenVest Swampert, Meloetta, and Manaphy necessary. Despite its fantastic natural physical bulk, Great Tusk is still troubled by certain wallbreakers such as Chien-Pao, Galarian Zapdos, and all Ogerpon-formes Ogerpon formes, making physically defensive teammates such as Intimidate Skarmory, Fluffy Corviknight, and Unaware Deoxys-D greatly appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
Quality checked by:
https://www.smogon.com/forums/members/isaiah.375662/
https://www.smogon.com/forums/members/cat.580765/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

1/1 GP Team done
 

Slither Wing

used First Impression!
is a Site Content Manageris a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
add remove comment

[SET]
Offensive Bulk Up (Great Tusk) @ Leftovers
Ability: Scrappy
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Rapid Spin
- Close Combat
- Ice Spinner / Knock Off / Headlong Rush

[SET COMMENTS]
Impressive offensive and defensive utility combined with the ability to remove entry hazards cements Great Tusk as a threatening sweeper that also takes on threats like Gouging Fire, Iron Hands, and Roaring Moon. Ice Spinner lets Great Tusk hit Flying-types like Dragonite, Zapdos, and Mandibuzz, (comma) while Knock Off instead debilitates defensive switchins switch-ins like Mandibuzz, Fluffy Corviknight, and opposing Great Tusk. Headlong Rush helps deal with Poison-types like Pecharunt and Iron Moth as well as being its Great Tusk's best option against Fairy-types like Scream Tail at the cost of having a harder time versus previously mentioned Flying-types. (already implied by it not having the moves you mentioned deal with Flying-types) Scrappy + Rapid Spin grants Great Tusk unblockable hazard removal against hazard removal that's not blocked by Ghost-types like Gholdengo and Pecharunt. Scrappy also notably enables Great Tusk to turn opposing Intimidate Corviknight into setup fodder as well. Hazard-weak Pokemon such as Chien-Pao, Ceruledge, and Ogerpon-H appreciates appreciate Great Tusk's role as a spinner; in return, they can help threaten its physically defensive checks like Fluffy Corviknight and Deoxys-D, making it easier for Great Tusk it to set up. Due to its mediocre Special Defense, Great Tusk is forced out by common threats such as Azelf, Deoxys-S, and Walking Wake, making specially defensive teammates such as RegenVest Swampert, Meloetta, and Manaphy necessary. Despite its fantastic natural physical bulk, Great Tusk is still troubled by certain wallbreakers such as Chien-Pao, Galarian Zapdos, and all Ogerpon-formes Ogerpon formes, making physically defensive teammates such as Intimidate Skarmory, Fluffy Corviknight, and Unaware Deoxys-D greatly appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
Quality checked by:
https://www.smogon.com/forums/members/isaiah.375662/
https://www.smogon.com/forums/members/cat.580765/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

1/1 GP Team done
Implemented, should be good to go
 
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