http://pokemonshowdown.com/damagecalc/does it still one shot lando t with overheat as well, spacebass?
>tfw tierleader hates you so much he skims over your post of keldeo+skyminhttp://pokemonshowdown.com/damagecalc/
>keld+skymin hasnt been posted
keldeo @ life orb
timid
4 hp / 252 spa / 252 spe
- hydro pump / scald
- quick guard / taunt
- secret sword
- protect
skymin @ focus sash
timid
4 hp / 252 spa / 252 spe
- seed flare
- air slash
- earth power
- protect
I actually really like this core overall for the specific pokemon used and defensive synergy present.Okay so FWG cores are really super standard, but I really like this one with Mega Venusaur, a very underrated mon imo
Delfino (Venusaur) (M) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Leech Seed
- Protect
Krakatoa (Heatran) (F) @ Safety Goggles
Ability: Flash Fire
EVs: 56 HP / 168 Def / 252 SpA / 32 SpD
Quiet Nature
- Heat Wave
- Earth Power
- Flash Cannon
- Protect
Flying Spin Cycle (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 40 Def / 84 SpA / 120 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect
Pretty standard sets. The Venusaur set is a standard 252 / 252, while Rotom-W is the standard bulky Sitrus Berry set stolen directly from the SmogDex. The Heatran set is a little different. Its the Substitute spread except I invested the 200 Speed EVs in Defenses, since I use this core in Trick Room. It's actually a really good set. This core can handle almost anything, as every weakness one of these mons has is checked by another. If you can manage to keep only one of these mon out on the field at a time, they can rotate positions to resist literally anything, which I think is pretty cool. The only types that this core doesn't resist is Dark and Ghost, which is why I run Sylveon when I use this core. Since this is such a defensive core, it allows you to run more hyper offensive mons like Shaymin-Sky, Keldeo, and Landorus-T. I didn't start using this till recently, but Trick Room with Cress works fantastic as well. Overall, this is one of the best defensive cores out there in my opinion, and finally gives people a reason to try out Mega Venusaur. :D
I like to send out Venusaur late-game, since it's great at stalling out weakened opponents with Leech Seed, and generally winning against things 1v1. So I try removing any checks, especially Talonflame, before it goes out to sit there, collect Leech Seed, and spam Giga Drain and Sludge Bomb. That's why I like to run max Special Attack, to deal final blows on weakened opponents. However, I could see a Venusaur that comes in mid-game with a more defensive spread as well. I might have to try that out.I actually really like this core overall for the specific pokemon used and defensive synergy present.
I may not be an expert on using mega venusaur so disregard me if my suggestions are better on paper than practice, but I feel like mega venusaur gets more mileage with investing in bulk as opposed to running the 252spA. I like investing in defense on it specifically.
In particular being able to tank a brave bird from talonflame better as well as sponging hits from strong wallbreakers like Mega-Kangaskhan, while healing back by spreading Leech Seeds is usually how I prefer to use it. Some special attack would definitely help but not completely sure about running max.
Solid as fuck core ngl
Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Fire Blast / Heat Wave
- Earth Power
- Hidden Power Ice / Ancient Power
- Protect
Jellicent @ Sitrus Berry
Ability: Water Absorb
EVs: 212 HP / 140 Def / 108 SpA / 48 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hydro Pump
- Will-O-Wisp
- Trick Room
- Protect
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 172 Atk / 84 Def
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect
Got another FWG that I've been really enjoying. This Trick Room core focuses on finding opportunities for Camel to get in and do some damage. I use Fire Blast on the team I use this with because power but Heat Wave works too. Ferro and Jelli provide nice switch-ins to Water-type moves. Ferro is able to hit Waters hard and Leech Seed bulkier mons that can't outdamage Leftovers and Leech Seed, which can be a fairly solid win condition depending on what they have left. Jellicent can set Trick Room for its partners, aswell as gain health from Water Absorb by switching-in to Water moves aimed at Camel or other partners. It can also burn Ground-types such as Landorus-T or other threats like the occasional Gyarados. This core has trouble with dragons, mainly Hydreigon, so Sylveon makes a great partner.
You could probably replace sylveon in this core for thundurus (which is a core from vgc). All sylveon really offers for hydrei and metagross specifically is a fighting resist, but thundurus does the same thing and beats charizard / talonflame which you mentioned as big threats.
shine bitch (Metagross) @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Zen Headbutt
- Bullet Punch
- Protect
elesa (Sylveon) @ Choice Specs
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Hyper Voice
- Psyshock
- Shadow Ball
- Hidden Power [Ground]
king ray (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Earth Power
- Protect
pros:
- amazing type combinations
- combination of physical + special
- sylveon covers up weaknesses of mega-metagross, hydreigon covers up other weaknesses most notably ghost + gorund
- metagross has an amazing speed tier, whereas sylveon is not useless outside of trick room now, but not useless with tailwind either
- shine bitch is a great nickname for a metagross and elesa is a great name for a sylveon
- metagross is physically really bulky and sylveon is defensively really bulky, hydreigon has nice overall bulk
- bullet punch has priority so you dont get shut down by faster mons
cons:
- gets beaten by fire-types too, earth power on hydreigon covers that up in a way but there's still a significant weakness to mega-charizard-y and talonflame
- choice specs makes you lock in one move, even though that can be changed with using life orb sylveon
- metagross has insane 4mss
edit: s/o to spacebass for suggestion hydrei
Lmao shell game
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 192 HP / 180 SpA / 136 SpD
Modest Nature
- Hydro Pump
- Aura Sphere
- Dark Pulse
- Protect
Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 100 HP / 252 SpA / 156 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Earth Power
- Substitute
- Protect
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 172 Def / 84 SpD
Relaxed Nature
IVs: 0 Spe
- Spore
- Giga Drain
- Rage Powder
- Protect
Shell game got bigger.
Blastoise actually beats some fairly relevant threats, like diancie, lando t, bisharp, fire types, cress, and probably other stuff. Blastoise is weak to electric types, so amoonguss is p good for redirection. Grass types and stuff like thundurus which beat the two aforementioned mons get #rekt by kyurem. Amoonguss is pretty helpful for kyub cuz rage powder lets you set up subs and stuff. The blastoise set always lives a skymin seed flare and two hydreigon dark pulses. The spatk will always let you kill standard hydrei after life orb recoil. I think it does other stuff too, but it's been a while since i made the team with this core. If you wanna chip in here, Arcticblast, it'd be good. The other sets are kinda standard. This core is weak to gardevoir and ferro, so you might wanna add a heatran or moltres or whatever fire type you like onto this core.
edit: if you're lame and/or gay, you can use keldeo over blastoise and the core will work roughly the same
edit2: this core also loses to zard, so def run a fire. OR use dragon claw kyub.
tr setter+fake out is as innovative as it getsIf too much innovation for this thread plz tell me