So I've been trying to create a doubles competitive team and after much research and discussion back and forth, I think I've found a viable team that I would like to be judged by the smogon community.
Torkoal @ Firium Z
Ability: Drought
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
0 Spe IV
- Eruption
- Flamethrower
- HP Ice/Solarbeam
- Protect
So this my weather setter, pretty obvious and self explanatory moveset I think. The only question I have is whether or not HP Ice is worth it over solarbeam. I get HP Ice has better coverage but its BP is so low, especially compared to Solarbeam (which has less coverage).
Liligant @ Big Root
Ability: Chorophyll
EVs: 252 HP / 4 SpA / 252 Spd
Timid Nature
- Giga Drain
- Sleep Powder
- After You
- Protect
This is to gain speed control in sunny weather. I thought Big Root was a good idea so its only attack would heal for more.
Oranguru @ Leftovers
Ability: Telepathy
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
0 Spe IV
- Psychic
- Instruct
- After You
- Trick Room
The best TR setter to my understanding. Again, fairly common spread and moveset. I'm thinking about replacing After You for Protect, but then I do lose a bit of speed control in TR.
Tapu Lele @ Choice Specs
Ability: Psychic Terrain
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
- Dazzling Gleam
- Moonblast
- Psychic
- Thunderbolt
Lele allows me to get in on terrain wars and choice Specs Lele is beast. Alternatively, I could go a bit more conservative with the following moveset:
Tapu Lele @ Life Orb
Ability: Psychic Terrain
EVs: 44 HP / 44 Def / 252 SpA / 4 SpD / 164 Spe
Modest Nature
- Psychic
- Dazzling Gleam
- Thunderbolt
- Protect
This lele is a bit more conservative because I can protect myself with.... well...protect. Thunderbolt was chosen as my non-STAB move to takedown Celesteela as Torkoal was my only option initially. I would definitely like an opinion as to which people think are better to run on my team or if this is just a personal opinion as to which both are viable.
Muk @ Black Sludge
Ability: Poison Touch
EVs: 252 HP / 252 Att / 4 SpD
Brave Nature
0 Spe IV
- Gunk Shot
- Poison Jab
- Crunch
- Protect
To take care of Tapus and any other fairies, and its slow speed works well in TR to give me more options.
The last mon I'm a bit torn between the following two candidates:
Krookodile @ Life Orb (Unless I choose the LO Lele, in which case IDK, maybe Expert Belt???)
Ability: Intimidate
EVs: 252 HP / 4 Att / 252 Def
Adamant Nature
- Earthquake
- Rockslide
- Snarl/Crunch (debating because I have Muk with crunch and thought the decrease in SpA from snarl would be beneficial)
- Protect
Garchomp @ Groundium Z
Ability: Rough Skin
EVs: 4 HP / 252 Att / 252 Spd
Jolly Nature
- Earthquake
- Rockslide
- Dragon Claw
- Protect
I haven't figured out all the items yet and just put basic EV spreads for the most part until I figure out better ones (if you have EV spread suggestions, that would be great). It's definitely the best team I've put together so far (with A LOT of help, thanks RebornFX) and I would love any opinions, comments, criticism and advice on this team. Thanks in advance.
Torkoal @ Firium Z
Ability: Drought
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
0 Spe IV
- Eruption
- Flamethrower
- HP Ice/Solarbeam
- Protect
So this my weather setter, pretty obvious and self explanatory moveset I think. The only question I have is whether or not HP Ice is worth it over solarbeam. I get HP Ice has better coverage but its BP is so low, especially compared to Solarbeam (which has less coverage).
Liligant @ Big Root
Ability: Chorophyll
EVs: 252 HP / 4 SpA / 252 Spd
Timid Nature
- Giga Drain
- Sleep Powder
- After You
- Protect
This is to gain speed control in sunny weather. I thought Big Root was a good idea so its only attack would heal for more.
Oranguru @ Leftovers
Ability: Telepathy
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
0 Spe IV
- Psychic
- Instruct
- After You
- Trick Room
The best TR setter to my understanding. Again, fairly common spread and moveset. I'm thinking about replacing After You for Protect, but then I do lose a bit of speed control in TR.
Tapu Lele @ Choice Specs
Ability: Psychic Terrain
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
- Dazzling Gleam
- Moonblast
- Psychic
- Thunderbolt
Lele allows me to get in on terrain wars and choice Specs Lele is beast. Alternatively, I could go a bit more conservative with the following moveset:
Tapu Lele @ Life Orb
Ability: Psychic Terrain
EVs: 44 HP / 44 Def / 252 SpA / 4 SpD / 164 Spe
Modest Nature
- Psychic
- Dazzling Gleam
- Thunderbolt
- Protect
This lele is a bit more conservative because I can protect myself with.... well...protect. Thunderbolt was chosen as my non-STAB move to takedown Celesteela as Torkoal was my only option initially. I would definitely like an opinion as to which people think are better to run on my team or if this is just a personal opinion as to which both are viable.
Muk @ Black Sludge
Ability: Poison Touch
EVs: 252 HP / 252 Att / 4 SpD
Brave Nature
0 Spe IV
- Gunk Shot
- Poison Jab
- Crunch
- Protect
To take care of Tapus and any other fairies, and its slow speed works well in TR to give me more options.
The last mon I'm a bit torn between the following two candidates:
Krookodile @ Life Orb (Unless I choose the LO Lele, in which case IDK, maybe Expert Belt???)
Ability: Intimidate
EVs: 252 HP / 4 Att / 252 Def
Adamant Nature
- Earthquake
- Rockslide
- Snarl/Crunch (debating because I have Muk with crunch and thought the decrease in SpA from snarl would be beneficial)
- Protect
Garchomp @ Groundium Z
Ability: Rough Skin
EVs: 4 HP / 252 Att / 252 Spd
Jolly Nature
- Earthquake
- Rockslide
- Dragon Claw
- Protect
I haven't figured out all the items yet and just put basic EV spreads for the most part until I figure out better ones (if you have EV spread suggestions, that would be great). It's definitely the best team I've put together so far (with A LOT of help, thanks RebornFX) and I would love any opinions, comments, criticism and advice on this team. Thanks in advance.
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