The Team Members
Choice Band Dugtrio
Life Orb Weavile
Damp Rock Bronzong
Leftovers Jirachi
Lum Berry Dragonite
Life Orb Kingdra
The idea of this team is to remove common counters to rain and kill everything with hydro pump/ draco meteor from life orb Kingdra.
Various tweaks have been made to the team since i came up with the idea, the most notable being removing Magnezone for Dugtrio. Trapping is a huge part of the dpp metagame and Dugtrio does an incredible job of removing the single most annoying thing for this team, Tyranitar. Magnezone on the other hand often became useless and was occasionally just beaten by things it should counter.
Onto individual sets
Jirachi
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 44 HP / 252 Def / 72 SpA / 140 SpD
Bold Nature
IVs: 0 Atk
- Rain Dance
- Wish
- Thunderbolt
- Psychic
Physically bulky Jirachi, this is designed to survive a physical attack and set the rain for Kingdra to destroy things. Naturally the moves need some explanation.
Rain dance- this is here to set the rain for kingdra and to help neutralise threats like infernape and heatran so Jirachi can be a menace.
Wish- Whilst Kindgra can dish out insane damage to the majority of the metagame(apart from Empoleon) wish support is borderline require for Kingdra to stich around due to its mediocre bulk.
Thunderbolt- one thing noted above was the problem with Empoleon. This move helps to mitigate this threat slightly. Jiratchi is also EVed to kill a Gyarados with thunderbolt.
Psychic- one of the most common leads is Machamp, by having psychic the team has some way of dealing with lead Machamp whilst increasing coverage. Whilst iron head was also considered, this Jirachi isn't fast enough to get full use out of Jirachi's flinching capabilities.
Bronzong
Bronzong @ Damp Rock
Ability: Levitate
EVs: 252 HP / 84 Atk / 80 Def / 92 SpD
Sassy Nature
IVs: 0 Spe
- Rain Dance
- Stealth Rock
- Explosion
- Earthquake
Bronzong is very bulky pokemon that can deal with threats exceptional well while setting up stealth rocks and rain dance for Kingdra. It's job is then to remove things like suicune that are issues for Kingdra to kill without using draco meteor.
Rain dance- this move is self explanatory, it's on the set for the same reason it's on Jirachi.
Stealth Rock- stealth rock is one of the few moves that any and all teams must have. It breaks focus sash on most pokemon, racks up residual damage upon entry.
Explosion- this move is incredibly strong in both base power and metagame strength. It makes pokemon that could otherwise destroy a team an easy target such as suicune that can calm mind up and win many matchups, however with explosion you can take a large chunk from this massive threat with only a small loss to your team.
Earthquake- Earthquake is the final move on Bronzong, it's uses include but are not limited to, damaging heatran under rain, helping to remove the threat of empoleon and helping to beat other steel and fire types(under rain).
Weavile
Weavile @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ice Shard
- Pursuit
- Low Kick
- Rain Dance
Weaviles has a number of jobs
This includes but is not limited to
trapping gengar,rotom etc
killing fast mons that have set up such as dragonite with ice shard
Killing tyranitar and other rock/steel types with low kick
Rain dance- it's inclusion is obvious
Ice shard- the main way this team revenge kills threats that are weak to ice type attacks
Low kick- provides better coverage and allows weavile to deal with heatran, tyranitar and some other pokemon
Pursuit- one of the best moves in dpp ou, it enables the removal of some of the biggest threats in dpp, gengar and rotom.
Dugtrio
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Aerial Ace
- Stone Edge
- Sucker Punch
Jolly Dugtrio can trap many threats such as jirachi, heatran and tyranitar and deal massive(if not fatal) damage to them. The trade between Jolly and Adamant is difficult one to choose between. Jolly Dug outspeeds all of the above threats and also +1 T-Tar, however Adamant guarantees the KO on T-Tar with minimal investment.
Sucker Punch- help deal with gengar,rotom etc
Earthquake- important stab move that KOs lots of big threats specifically heatran
Stone edge- helps to remove pokemon that are flying types
Aerial Ace- almost purely for heracross and Breloom.
Dragonite
Dragonite @ Lum Berry
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Extreme Speed
Dragonite is used almost purely as a late game sweeper, it's only other role outside of that is to weaken a team that Kingdra wouldn't normally be able to handle.
Dragon Dance- this allows dragonite to sweep a weakened team
Outrage- A team that has lost its steel types will fall to this move, almost instantly. It's one of the strongest attacking moves in the game and a great stab attack for dragonite.
Earthquake- seems like the next most natural move to put on Dragonite, while this does make skarmory wall it skarmory is often sent out early in a game and can be picked off before dragonite sets up.
Extreme Speed- an 80 base power move with priority. This is an insane move that helps dragonite take on things that would otherwise counter it such as weavile and mamoswine.
Kingdra
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Surf
- Dragon Pulse
- Draco Meteor
Mono stab attacks on kingdra allow it too demolish things that it need to greater power of draco meteor/hydro pump to beat whilst keeping the reliability of surf and dragon pulse.
This does lead to it being walled by Empoleon however this is a minor inconvenience since Empoleon whilst fairly common isn't seen in the majority of games.
Kingdra has a great matchup against offensive teams and usually tears giant holes in them allowing dragonite to sweep the remaining few mons left. Kingdras one weakness is its mediocre speed which is maximised in rain by swift swim.
I hope you all enjoyed reading about the team, here are some replays of the team.
https://replay.pokemonshowdown.com/gen4ou-998954190
https://replay.pokemonshowdown.com/gen4ou-999005613
Older replay of what it use to be like
https://replay.pokemonshowdown.com/gen4ou-984276233
Choice Band Dugtrio
Life Orb Weavile
Damp Rock Bronzong
Leftovers Jirachi
Lum Berry Dragonite
Life Orb Kingdra
The idea of this team is to remove common counters to rain and kill everything with hydro pump/ draco meteor from life orb Kingdra.
Various tweaks have been made to the team since i came up with the idea, the most notable being removing Magnezone for Dugtrio. Trapping is a huge part of the dpp metagame and Dugtrio does an incredible job of removing the single most annoying thing for this team, Tyranitar. Magnezone on the other hand often became useless and was occasionally just beaten by things it should counter.
Onto individual sets
Jirachi
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 44 HP / 252 Def / 72 SpA / 140 SpD
Bold Nature
IVs: 0 Atk
- Rain Dance
- Wish
- Thunderbolt
- Psychic
Physically bulky Jirachi, this is designed to survive a physical attack and set the rain for Kingdra to destroy things. Naturally the moves need some explanation.
Rain dance- this is here to set the rain for kingdra and to help neutralise threats like infernape and heatran so Jirachi can be a menace.
Wish- Whilst Kindgra can dish out insane damage to the majority of the metagame(apart from Empoleon) wish support is borderline require for Kingdra to stich around due to its mediocre bulk.
Thunderbolt- one thing noted above was the problem with Empoleon. This move helps to mitigate this threat slightly. Jiratchi is also EVed to kill a Gyarados with thunderbolt.
Psychic- one of the most common leads is Machamp, by having psychic the team has some way of dealing with lead Machamp whilst increasing coverage. Whilst iron head was also considered, this Jirachi isn't fast enough to get full use out of Jirachi's flinching capabilities.
Bronzong
Bronzong @ Damp Rock
Ability: Levitate
EVs: 252 HP / 84 Atk / 80 Def / 92 SpD
Sassy Nature
IVs: 0 Spe
- Rain Dance
- Stealth Rock
- Explosion
- Earthquake
Bronzong is very bulky pokemon that can deal with threats exceptional well while setting up stealth rocks and rain dance for Kingdra. It's job is then to remove things like suicune that are issues for Kingdra to kill without using draco meteor.
Rain dance- this move is self explanatory, it's on the set for the same reason it's on Jirachi.
Stealth Rock- stealth rock is one of the few moves that any and all teams must have. It breaks focus sash on most pokemon, racks up residual damage upon entry.
Explosion- this move is incredibly strong in both base power and metagame strength. It makes pokemon that could otherwise destroy a team an easy target such as suicune that can calm mind up and win many matchups, however with explosion you can take a large chunk from this massive threat with only a small loss to your team.
Earthquake- Earthquake is the final move on Bronzong, it's uses include but are not limited to, damaging heatran under rain, helping to remove the threat of empoleon and helping to beat other steel and fire types(under rain).
Weavile
Weavile @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ice Shard
- Pursuit
- Low Kick
- Rain Dance
Weaviles has a number of jobs
This includes but is not limited to
trapping gengar,rotom etc
killing fast mons that have set up such as dragonite with ice shard
Killing tyranitar and other rock/steel types with low kick
Rain dance- it's inclusion is obvious
Ice shard- the main way this team revenge kills threats that are weak to ice type attacks
Low kick- provides better coverage and allows weavile to deal with heatran, tyranitar and some other pokemon
Pursuit- one of the best moves in dpp ou, it enables the removal of some of the biggest threats in dpp, gengar and rotom.
Dugtrio
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Aerial Ace
- Stone Edge
- Sucker Punch
Jolly Dugtrio can trap many threats such as jirachi, heatran and tyranitar and deal massive(if not fatal) damage to them. The trade between Jolly and Adamant is difficult one to choose between. Jolly Dug outspeeds all of the above threats and also +1 T-Tar, however Adamant guarantees the KO on T-Tar with minimal investment.
Sucker Punch- help deal with gengar,rotom etc
Earthquake- important stab move that KOs lots of big threats specifically heatran
Stone edge- helps to remove pokemon that are flying types
Aerial Ace- almost purely for heracross and Breloom.
Dragonite
Dragonite @ Lum Berry
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Extreme Speed
Dragonite is used almost purely as a late game sweeper, it's only other role outside of that is to weaken a team that Kingdra wouldn't normally be able to handle.
Dragon Dance- this allows dragonite to sweep a weakened team
Outrage- A team that has lost its steel types will fall to this move, almost instantly. It's one of the strongest attacking moves in the game and a great stab attack for dragonite.
Earthquake- seems like the next most natural move to put on Dragonite, while this does make skarmory wall it skarmory is often sent out early in a game and can be picked off before dragonite sets up.
Extreme Speed- an 80 base power move with priority. This is an insane move that helps dragonite take on things that would otherwise counter it such as weavile and mamoswine.
Kingdra
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Surf
- Dragon Pulse
- Draco Meteor
Mono stab attacks on kingdra allow it too demolish things that it need to greater power of draco meteor/hydro pump to beat whilst keeping the reliability of surf and dragon pulse.
This does lead to it being walled by Empoleon however this is a minor inconvenience since Empoleon whilst fairly common isn't seen in the majority of games.
Kingdra has a great matchup against offensive teams and usually tears giant holes in them allowing dragonite to sweep the remaining few mons left. Kingdras one weakness is its mediocre speed which is maximised in rain by swift swim.
I hope you all enjoyed reading about the team, here are some replays of the team.
https://replay.pokemonshowdown.com/gen4ou-998954190
https://replay.pokemonshowdown.com/gen4ou-999005613
Older replay of what it use to be like
https://replay.pokemonshowdown.com/gen4ou-984276233
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