Wow, this thread sucks but so does the old one (which is from December), so here's some food for thought.
Dusknoir is a wall, and unusual among walls in that he has decent base attack to scare things away with. Don't mistake it for a sweeper, though.
The Serebii page is
here.
(STAB is italics)
Physical Movepool:
Its physical movepool is respectable, including the elemental punches, the mindgames combo of Focus Punch/Payback/Pursuit, and damage all-stars Double Edge and Earthquake. Its STAB is especially weak, though
Shadow Punch
Shadow Sneak
Body Slam
Brick Break
Double-Edge
Earthquake
Facade
Fire Punch
Focus Punch
Giga Impact
Ice Punch
Payback
Pursuit
Return/Frustration
Rock Slide
Thunderpunch
Special Movepool:
With 65 base spatk it's not using any of these any time soon, but hey why not be complete.
Shadow Ball
Ominous Wind
Blizzard
Charge Beam
Dark Pulse
Focus Blast
Hyper Beam
Ice Beam
Psychic
Support Movepool:
Its support movepool is kind of weak for a ghost, but that means it's only mostly awesome instead of totally awesome.
Calm Mind (not that it has the spatk to use it)
Destiny Bond
Mean Look
Pain Split
Psych Up
Protect
Rain Dance/Sunny Day
Rest
Skill Swap
Sleep Talk
Snatch
Substitute
Swagger
Taunt
Thief
Trick Room
Will-o-Wisp
I don't have EV spreads on any of these, but Dusknoir uses a -spatk nature not -spd what was I thinking.
The standard set is gonna be something like...
Physical wall Dusknoir
Dusknoir @ Leftovers
Ice Punch/Focus Punch/Earthquake/Fire Punch
Ice Punch/Focus Punch/Earthquake/Fire Punch
Will-o-Wisp
Pain Split
The attacks are really variable; this is the cream of the crop. I like Ice Punch/EQ; WOW counters Gyarados nicely (so much so that Thunderpunch isn't particularly useful to Dusknoir), and there are precious few other threats that immune to EQ but not weak to Ice Punch (mostly just Bronzong and Cresselia and maybe Uxie).
Special wall Dusknoir
Dusknoir @ Leftovers
Shadow Sneak/Shadow Punch/Payback
Ice Punch/Focus Punch/Thunderpunch/Earthquake
Pursuit
Pain Split
This Dusknoir punishes special threats quite nicely. Shadow Sneak surprises fast stuff (Azelf, Zam), Shadow Punch is just there, Payback is actually stronger than either (with comparable type coverage) if Dusknoir takes a hit first (which he will).
The second slot depends on what your team needs. I prefer Ice Punch because of Mence (and random grasses and dragons); take what your team needs to help cover.
Support Dusknoir
Dusknoir @ Leftovers
Ice Punch/Focus Punch/Thunderpunch/Earthquake
Reflect/Light Screen/Trick Room
Will-o-Wisp
Pain Split
This Noir is a team player, throwing out a battlefield effect for the rest of the team. It would also be possible to replace the screen on this Noir with a weather move if your team needs a backup weather user, or even Substitute.
On one-attack Dusknoir, don't bother with STAB. Even unSTABbed Return is more powerful than Shadow Punch, and its type coverage is about as good (or about as bad, depending on how you want to look at it.)
Other options:
On all of the sets above, you can drop the second two slots for Rest and Sleep Talk. Dusknoir has really low base HP and gets Pain Split, two excellent reasons not to do this, but Restalk Noir might work for someone.
You could also drop both WOW and Pain Split for Rest and Sleep Talk. I don't recommend it with its low base HP.
Any set with Will-o-Wisp could drop it for Thunderpunch, for a more aggressive Gyarados counter, or Focus Punch, for punishing Tyranitar and Weavile switch-ins. (Don't leave Dusknoir in against Tyranitar; no Tyranitar doesn't have Crunch or Dark Pulse.) Will-o-Wisp could also be dropped for Substitute to help counter status-happy walls and allow for Subpunching (using Focus Punch from behind a Substitute).
As for other sets, I dunno. You might be able to do lol Calmnoir; it has a decent special movepool with a decent STABbed special attack, without the spatk to exploit it. Dusknoir has enough attacks to Choiceband, but this would be strictly novelty. Someone suggested Toxic/Mean Look/Destiny Bond/whatever; I thought that was kind of funny but don't try to win with it. (Dusknoir is too slow to Destiny Bond.)
1v1 novelty ideas aside, Dusknoir has 2v2 potential. It is really, really slow (which is good in some combos), has many of the 2v2 toys, and, most importantly, take a hit or two. It can Swagger, it can Trick Room, it can Skill Swap.