Hello all
I'm surprised we don't already have a policy regarding this. On the current suspect ladder (no Dugtrio), it's incredibly easy and actually relatively common to enter into an endless battle. Without Dugtrio, many stall teams have no way to force a win condition.
See this battle for some context: http://replay.pokemonshowdown.com/gen7oususpecttest-534670159
To save you the time of watching that replay, we both realized about 20 turns in that switching endlessly is always the most optimal choice. Making the best decision every turn would result in an infinite battle. Finally, we civilly chose to coin flip the match and move on.
I'm not sure what the solution is, but it needs to be addressed. It's one thing to say "ladder battles don't matter who cares," but if this sort of thing happens in OST or other prestigious tournament, it's going to be a real problem.
Hopefully we can find a solution here in Policy Review.
I'm surprised we don't already have a policy regarding this. On the current suspect ladder (no Dugtrio), it's incredibly easy and actually relatively common to enter into an endless battle. Without Dugtrio, many stall teams have no way to force a win condition.
See this battle for some context: http://replay.pokemonshowdown.com/gen7oususpecttest-534670159
To save you the time of watching that replay, we both realized about 20 turns in that switching endlessly is always the most optimal choice. Making the best decision every turn would result in an infinite battle. Finally, we civilly chose to coin flip the match and move on.
I'm not sure what the solution is, but it needs to be addressed. It's one thing to say "ladder battles don't matter who cares," but if this sort of thing happens in OST or other prestigious tournament, it's going to be a real problem.
Hopefully we can find a solution here in Policy Review.