1 Hour DQ
ASB Arena
Training Items Only
Recovers, Chills, and Switches off
All abilities
Seadra (Atlanta) (F)
Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 73 (-)
Size Class: 2
Weight Class: 2
BST: 16
EC: 7/9
MC: 0
DC: 3/5
Attacks:
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Hydro Pump
Dragon Pulse
Signal Beam
Disable
Muddy Water
Bounce
Rain Dance
Ice Beam
Substitute
Bide
Total: 18
@ Exp Share
Kadabra - Spoons
Nature: Naïve (Spe +16, Accuracy +26%, SpD: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Magic Guard - (Dormant) - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 121 (+)
Height Class: 2
Weight Class: 3
BRT: 18
EC: 4 / 9
MC: 1
DC: 2 / 5
15 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Counter, Knock Off
Special Moves - Confusion, Psybeam, Psyshock
Status Moves - Ally Switch, Disable, Encore, Light Screen, Miracle Eye, Taunt, Telekinesis, Teleport, Recover, Reflect
Having grown in the care of his new Trainer, Spoons is more comfortable working with unfamiliar teammates. Any day now, he expects to be whisked away by some third Trainer, and so on, and he makes connections based on that assumption. It shows in his dealings with others - curt and too the point, with no personal attachment involved.
Now here's the deal, listen up, and Imma explain
This is a special kind of flashmatch game
In addition to making attacks and commands
I'll be rockin the raps at the mic stand
Every round I'll ref with some groan-inducing rhymes
They will scar your brain for the rest of time
Kadabra Verses Seadra, this battle be insane
Terrador's up first, LET'S START THIS GAME!
ASB Arena
Training Items Only
Recovers, Chills, and Switches off
All abilities
Seadra (Atlanta) (F)
Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 73 (-)
Size Class: 2
Weight Class: 2
BST: 16
EC: 7/9
MC: 0
DC: 3/5
Attacks:
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Hydro Pump
Dragon Pulse
Signal Beam
Disable
Muddy Water
Bounce
Rain Dance
Ice Beam
Substitute
Bide
Total: 18
@ Exp Share
Kadabra - Spoons
Nature: Naïve (Spe +16, Accuracy +26%, SpD: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Magic Guard - (Dormant) - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 121 (+)
Height Class: 2
Weight Class: 3
BRT: 18
EC: 4 / 9
MC: 1
DC: 2 / 5
15 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Counter, Knock Off
Special Moves - Confusion, Psybeam, Psyshock
Status Moves - Ally Switch, Disable, Encore, Light Screen, Miracle Eye, Taunt, Telekinesis, Teleport, Recover, Reflect
Having grown in the care of his new Trainer, Spoons is more comfortable working with unfamiliar teammates. Any day now, he expects to be whisked away by some third Trainer, and so on, and he makes connections based on that assumption. It shows in his dealings with others - curt and too the point, with no personal attachment involved.
Now here's the deal, listen up, and Imma explain
This is a special kind of flashmatch game
In addition to making attacks and commands
I'll be rockin the raps at the mic stand
Every round I'll ref with some groan-inducing rhymes
They will scar your brain for the rest of time
Kadabra Verses Seadra, this battle be insane
Terrador's up first, LET'S START THIS GAME!