Ability: Huge Power
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
Knock Off | Play Rough | Aqua Jet | Belly Drum
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
Hydro Pump / Ice Beam | Extrasensory | Hidden Power [Fire] | Spikes
Ability: Intimidate
EVs: 168 HP / 164 Atk / 176 Spe
Adamant Nature
Play Rough | Sucker Punch | Thunder Punch | Swords Dance
Ability: Poison Touch
EVs: 224 HP / 216 Atk / 48 SpD / 20 Spe
Adamant Nature
Knock Off | Poison Jab | Pursuit | Rock Slide
Ability: Intimidate
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Impish Nature
Stealth Rock | Earthquake | Hidden Power [Ice] | U-turn
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
U-turn | High Jump Kick | Ice Beam | Rapid Spin
Damage Calculations:
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 4 HP / 0 Def Garchomp: 331-391 (92.4 - 109.2%) -- 56.3% chance to OHKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 4 Def Metagross-Mega: 222-262 (73.7 - 87%) -- guaranteed 2HKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Latios: 191-225 (63.8 - 75.2%) -- guaranteed 2HKO
+6 252+ Atk Huge Power Azumarill Play Rough vs. 248 HP / 116+ Def Scizor-Mega: 222-261 (64.7 - 76%) -- guaranteed 2HKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 248 HP / 116+ Def Scizor-Mega: 198-234 (57.7 - 68.2%) -- guaranteed 2HKO
+5 252+ Atk Huge Power Azumarill Aqua Jet vs. 92 HP / 0 Def Mawile-Mega: 229-271 (86.7 - 102.6%) -- 18.8% chance to OHKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Zygarde: 270-318 (75.6 - 89%) -- guaranteed 2HKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Greninja: 220-259 (77.1 - 90.8%) -- guaranteed 2HKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 4 Def Keldeo: 173-204 (53.5 - 63.1%) -- guaranteed 2HKO
+6 252+ Atk Huge Power Azumarill Play Rough vs. 248 HP / 212+ Def Tangrowth: 453-534 (112.4 - 132.5%) -- guaranteed OHKO
+6 252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 252 HP / 4 Def Tangrowth: 422-497 (104.4 - 123%) -- guaranteed OHKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 4 Def Tapu Bulu: 140-165 (49.8 - 58.7%) -- 74.2% chance to 2HKO after Grassy Terrain recovery
+6 252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 252 HP / 232+ Def Toxapex: 277-327 (91.1 - 107.5%) -- 50% chance to OHKO
252 SpA Tapu Fini Moonblast vs. 72 HP / 0 SpD Azumarill: 151-178 (42 - 49.5%) -- guaranteed 3HKO
252 Atk Tough Claws Metagross-Mega Thunder Punch vs. 72 HP / 0 Def Azumarill: 280-330 (77.9 - 91.9%) -- guaranteed 2HKO
252 Atk Tough Claws Metagross-Mega Meteor Mash vs. 72 HP / 0 Def Azumarill: 250-295 (69.6 - 82.1%) -- guaranteed 2HKO
252 Atk Tough Claws Metagross-Mega Zen Headbutt vs. 72 HP / 0 Def Azumarill: 222-262 (61.8 - 72.9%) -- guaranteed 2HKO
252 Atk Garchomp Earthquake vs. 72 HP / 0 Def Azumarill: 196-232 (54.5 - 64.6%) -- guaranteed 2HKO
252+ Atk Choice Band Zygarde Thousand Arrows vs. 72 HP / 0 Def Azumarill: 243-286 (67.6 - 79.6%) -- guaranteed 2HKO
0 Atk Landorus-Therian Earthquake vs. 72 HP / 0 Def Azumarill: 178-211 (49.5 - 58.7%) -- 99.6% chance to 2HKO
252 SpA Expert Belt Protean Greninja Extrasensory vs. 252 HP / 104+ SpD Toxapex: 166-197 (54.6 - 64.8%) -- guaranteed 2HKO after Black Sludge recovery
252 SpA Expert Belt Protean Greninja Extrasensory vs. 232 HP / 80 SpD Venusaur-Mega: 216-254 (60.1 - 70.7%) -- guaranteed 2HKO
252 SpA Expert Belt Protean Greninja Extrasensory vs. 0 HP / 0 SpD Keldeo: 290-346 (89.7 - 107.1%) -- 43.8% chance to OHKO
252 SpA Protean Greninja Extrasensory vs. 248 HP / 16 SpD Tapu Fini: 88-105 (25.6 - 30.6%) -- 1.6% chance to 4HKO after Leftovers recovery
252 SpA Protean Greninja Extrasensory vs. 248 HP / 20 SpD Rotom-Wash: 103-123 (33.9 - 40.5%) -- 49% chance to 3HKO after Leftovers recovery
252 SpA Expert Belt Protean Greninja Hidden Power Fire vs. 248 HP / 128 SpD Scizor-Mega: 360-422 (104.9 - 123%) -- guaranteed OHKO
252 SpA Expert Belt Protean Greninja Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 307-365 (87.2 - 103.6%) -- 12.5% chance to OHKO
252 SpA Expert Belt Protean Greninja Hidden Power Fire vs. 0 HP / 0 SpD Metagross-Mega: 187-223 (62.1 - 74%) -- guaranteed 2HKO
252 SpA Expert Belt Protean Greninja Hidden Power Fire vs. 252 HP / 252+ SpD Celesteela: 144-173 (36.1 - 43.4%) -- 97.3% chance to 3HKO after Leftovers recovery
252 SpA Expert Belt Greninja Hydro Pump vs. 0 HP / 4 SpD Heatran: 348-413 (107.7 - 127.8%) -- guaranteed OHKO
252 SpA Expert Belt Greninja Hydro Pump vs. 248 HP / 4 SpD Heatran: 348-413 (90.3 - 107.2%) -- 43.8% chance to OHKO
252 SpA Greninja Hydro Pump vs. 252 HP / 100+ SpD Sableye-Mega: 114-135 (37.5 - 44.4%) -- guaranteed 3HKO
252 SpA Greninja Hydro Pump vs. 248 HP / 0 SpD Zapdos: 168-198 (43.8 - 51.6%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Greninja Hydro Pump vs. 0 HP / 4 SpD Zygarde: 160-189 (44.8 - 52.9%) -- 25.4% chance to 2HKO
252 SpA Expert Belt Protean Greninja Ice Beam vs. 248 HP / 0 SpD Zapdos: 326-389 (85.1 - 101.5%) -- 6.3% chance to OHKO
+2 164+ Atk Huge Power Mawile-Mega Thunder Punch vs. 252 HP / 252+ Def Toxapex: 306-362 (100.6 - 119%) -- guaranteed OHKO
164+ Atk Huge Power Mawile-Mega Thunder Punch vs. 252 HP / 4 Def Celesteela: 280-330 (70.3 - 82.9%) -- guaranteed 2HKO after Leftovers recovery
+2 164+ Atk Huge Power Mawile-Mega Thunder Punch vs. 252 HP / 252+ Def Skarmory: 326-384 (97.6 - 114.9%) -- 87.5% chance to OHKO
+2 164+ Atk Huge Power Mawile-Mega Thunder Punch vs. 248 HP / 116+ Def Scizor-Mega: 179-211 (52.1 - 61.5%) -- guaranteed 2HKO
+2 164+ Atk Huge Power Mawile-Mega Sucker Punch vs. 248 HP / 116+ Def Scizor-Mega: 167-197 (48.6 - 57.4%) -- 94.1% chance to 2HKO
+2 164+ Atk Huge Power Mawile-Mega Sucker Punch vs. 0 HP / 0 Def Pheromosa: 286-337 (101 - 119%) -- guaranteed OHKO
164+ Atk Huge Power Mawile-Mega Sucker Punch vs. 0 HP / 4 Def Metagross-Mega: 188-222 (62.4 - 73.7%) -- guaranteed 2HKO
+1 164+ Atk Huge Power Mawile-Mega Sucker Punch vs. 252 HP / 216+ Def Landorus-Therian: 159-188 (41.6 - 49.2%) -- guaranteed 3HKO
+6 164+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 88+ Def Ferrothorn: 345-407 (98 - 115.6%) -- 87.5% chance to OHKO
+2 164+ Atk Huge Power Mawile-Mega Play Rough vs. 248 HP / 244+ Def Zapdos: 415-490 (108.3 - 127.9%) -- guaranteed OHKO
252 SpA Choice Specs Greninja Hydro Pump vs. 168 HP / 0 SpD Mawile-Mega: 238-282 (84 - 99.6%) -- guaranteed 2HKO
252 SpA Life Orb Protean Greninja Hidden Power Fire vs. 168 HP / 0 SpD Mawile-Mega: 229-273 (80.9 - 96.4%) -- guaranteed 2HKO
252 Atk Dugtrio Earthquake vs. 168 HP / 0 Def Mawile-Mega: 224-266 (79.1 - 93.9%) -- guaranteed 2HKO
-1 252+ Atk Choice Band Zygarde Thousand Arrows vs. 168 HP / 0 Def Mawile-Mega: 222-264 (78.4 - 93.2%) -- guaranteed 2HKO
252 SpA Tapu Lele Psychic vs. 168 HP / 0 SpD Mawile-Mega in Psychic Terrain: 116-137 (40.9 - 48.4%) -- guaranteed 3HKO
-1 252+ Atk Landorus-Therian Earthquake vs. 168 HP / 0 Def Mawile-Mega: 216-254 (76.3 - 89.7%) -- guaranteed 2HKO
216+ Atk Muk-Alola Rock Slide vs. 0 HP / 0 Def Volcarona: 428-508 (137.6 - 163.3%) -- guaranteed OHKO
216+ Atk Muk-Alola Rock Slide vs. 248 HP / 252 Def Volcarona: 312-368 (83.6 - 98.6%) -- guaranteed 2HKO after Leftovers recovery
216+ Atk Muk-Alola Rock Slide vs. 0 HP / 4 Def Charizard-Mega-Y: 368-436 (123.9 - 146.8%) -- guaranteed OHKO
216+ Atk Muk-Alola Pursuit vs. 0 HP / 4 Def Tapu Lele: 76-91 (27 - 32.3%) -- guaranteed 4HKO
216+ Atk Muk-Alola Pursuit (80 BP) vs. 0 HP / 4 Def Tapu Lele: 153-180 (54.4 - 64%) -- guaranteed 2HKO
216+ Atk Muk-Alola Pursuit vs. 0 HP / 4 Def Gengar: 182-216 (69.7 - 82.7%) -- guaranteed 2HKO
216+ Atk Muk-Alola Pursuit vs. 0 HP / 4 Def Alakazam-Mega: 170-204 (67.7 - 81.2%) -- guaranteed 2HKO
+1 252 SpA Volcarona Inferno Overdrive (185 BP) vs. 224 HP / 48 SpD Assault Vest Muk-Alola: 297-349 (72.9 - 85.7%) -- guaranteed 2HKO after Stealth Rock
+1 0 SpA Volcarona Flamethrower vs. 224 HP / 48 SpD Assault Vest Muk-Alola: 120-142 (29.4 - 34.8%) -- guaranteed 3HKO after Stealth Rock
+1 224+ SpA Pheromosa All-Out Pummeling (190 BP) vs. 224 HP / 48 SpD Assault Vest Muk-Alola: 331-390 (81.3 - 95.8%) -- 56.3% chance to OHKO after Stealth Rock
+1 224+ SpA Pheromosa Breakneck Blitz (200 BP) vs. 224 HP / 48 SpD Assault Vest Muk-Alola: 232-274 (57 - 67.3%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Choice Specs Tapu Lele Moonblast vs. 224 HP / 48 SpD Assault Vest Muk-Alola: 162-192 (39.8 - 47.1%) -- 40.2% chance to 2HKO after Stealth Rock
252 SpA Choice Specs Gengar Focus Blast vs. 224 HP / 48 SpD Assault Vest Muk-Alola: 124-147 (30.4 - 36.1%) -- guaranteed 3HKO after Stealth Rock
252 SpA Alakazam-Mega Focus Blast vs. 224 HP / 48 SpD Assault Vest Muk-Alola: 104-123 (25.5 - 30.2%) -- 4.9% chance to 3HKO after Stealth Rock
252 SpA Choice Specs Greninja Hydro Pump vs. 224 HP / 48 SpD Assault Vest Muk-Alola: 145-172 (35.6 - 42.2%) -- guaranteed 3HKO after Stealth Rock
252 SpA Charizard-Mega-Y Flamethrower vs. 224 HP / 48 SpD Assault Vest Muk-Alola in Sun: 163-193 (40 - 47.4%) -- 48% chance to 2HKO after Stealth Rock
0 Atk Landorus-Therian Earthquake vs. 0 HP / 4 Def Metagross-Mega: 210-248 (69.7 - 82.3%) -- guaranteed 2HKO
0- SpA Landorus-Therian Hidden Power Ice vs. 252 HP / 24 SpD Landorus-Therian: 192-228 (50.2 - 59.6%) -- guaranteed 2HKO
252 SpA Life Orb Tapu Koko Hidden Power Ice vs. 248 HP / 28 SpD Landorus-Therian: 322-380 (84.5 - 99.7%) -- 68.8% chance to OHKO after Stealth Rock
252 SpA Life Orb Latios Draco Meteor vs. 248 HP / 28 SpD Landorus-Therian: 321-380 (84.2 - 99.7%) -- 75% chance to OHKO after Stealth Rock
0 SpA Rotom-Wash Hydro Pump vs. 248 HP / 28 SpD Landorus-Therian: 288-338 (75.5 - 88.7%) -- 6.3% chance to OHKO after Stealth Rock
252+ Atk Pheromosa High Jump Kick vs. 0 HP / 32 Def Pheromosa: 242-285 (85.5 - 100.7%) -- 6.3% chance to OHKO
252+ Atk Pheromosa High Jump Kick vs. 0 HP / 0 Def Pheromosa: 260-306 (91.8 - 108.1%) -- 50% chance to OHKO
252+ Atk Pheromosa High Jump Kick vs. 0 HP / 4 Def Metagross-Mega: 169-201 (56.1 - 66.7%) -- guaranteed 2HKO
+1 252+ Atk Pheromosa High Jump Kick vs. 0 HP / 4 Def Metagross-Mega: 255-301 (84.7 - 100%) -- 6.3% chance to OHKO
252+ Atk Pheromosa High Jump Kick vs. 248 HP / 124+ Def Scizor: 195-231 (56.8 - 67.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Zygarde Extreme Speed vs. 0 HP / 0 Def Pheromosa: 256-302 (90.4 - 106.7%) -- guaranteed OHKO after Stealth Rock
0 Atk Technician Scizor Bullet Punch vs. 0 HP / 0 Def Pheromosa: 174-205 (61.4 - 72.4%) -- guaranteed 2HKO after Stealth Rock
252 Atk Tough Claws Metagross-Mega Bullet Punch vs. 0 HP / 0 Def Pheromosa: 198-234 (69.9 - 82.6%) -- guaranteed 2HKO after Stealth Rock
Threatlist:
Mega Venusaur
Mega Venusaur is quite dangerous as it can 1v1 everything on the team except greninja or mawile depending on the set, and nothing really wants to switch into it. If you see a venu you almost always have to lead with Greninja and try to force it out and lay up a ton of spikes. Once you have spikes down its much easier to pressure Venu, and you generally want Mawile to do the second part of the breaking with SD + Play Rough if you don't still have ninja to force it out to take more hazard damage. If Venu is able to bring itself in a tricky position for you, you can try to use muk to damage it and force a synth even if you lose the 1v1. Just be warned that if they predict a switch to greninja and giga drain, you will probably lose. Worst case scenario you'll have to regular belly drum with Azu to minimize Giga Drain recovery and hope aqua jet can chunk it enough to become manageable. Venu teams are certainly manageable, but autopiloting against them will generally lead to a loss.
Webs is naturally annoying for offense because it puts a lot of pressure and has natural answers to the threats on this team. This is honestly a matchup to practice (I practiced it before playing in SPL), but generally you want to use phero to sack muk to sleep fodder (its setup fodder for bisharp and generally only helps with celesteela/thund/p-z depending on the variation) and then bring in ninja before webs go up (alternatively you can threaten spin kill on smeargle with mosa and try to break mimikyu's disguise with mosa's uturn). From there just try to minimize the switching needed on your end and trade kills as much as possible. Save lando for zygarde and mawile for Pinsir, get Bish in range of Azu's Ajet or try to beat it with gren (you are faster under webs unless he is jolly), and basically just keep a really clear gameplan and don't autopilot and you can win.
Mamoswine is just annoying really, since the team has lando and several slower end mons like Muk and Mawile that are prone to giving mamoswine an opportunity to dish out hits. Depending on rolls sash mamo can knock out gren with EQ + Shard, and U-Turn from Mosa rarely 2hkos so that's annoying. It helps to have pump on gren for LO mamo cuz those tend to run Thick Fat, but you can still generally scare them out if needed. The lead situation will be awkward but play it based on what you need to keep for the rest of his team and if mamo switches out, play the game in a way that limits the free turns mamo gets.
Replays:
SPL 8 vs Tricking: Straightforward match where I use Lando and Gren to soften his team, and use Phero for positioning so that BD Azu can set-up on Zygarde and sweep once his bulu has taken damage.
Smogon Tour vs Alexander: I prioritize hazards to weaken his team for the Azu sweep, but Greninja and Lando are both effectively able to nab a kill as well. Then Azu sets up on scarfchomp and creates a position for pheromosa/mawile to win if it doesn't win itself.
Smogon Tour vs Luigi: I lead Phero to get better positioning, and end up catching Tapu Lele on a U-Turn allowing me to ensure its removal with muk. I play aggressive with Gren to set up a spike and pressure his team, and am able to catch his scizor who was predicting an ice beam, meaning azumarill can just set-up on lando and win the game.
Smogon Tour vs Bad Ass: I played this game poorly so its a good match to learn from. Azumarill could basically sweep if I can force enough damage on Metagross. Two spikes make it possible but ideally 3 spikes would nearly guarantee it. I didn't have Hydro Pump on greninja so I was afraid to go to it on Mamoswine, but that was basically the only situation where I can attempt to spike on a switch, which was the only way Greninja was getting up 3 spikes, so I should have gone for that. Then Azu could set up pretty easily and win. Also once I SD'd with Maw I saw U-Turn damage on Torn so there was no need for a second SD, I Mawile could have just won if I played it right vs his Mamo. I played poorly against the pheromosa as I thought it was scarf but didn't account well for spin.
OU Circuit vs Metalgro$$: My opponent had Mawile, Magnezone, and Keldeo, Sand, and Helmet Lando, all of which could help take down Azu. I focused on pressuring him with gren and setting up 3 spikes, and used muk to remove lando's helmet and soften it Mosa and Maw. Afterwards I simply set up with Azu and won the game.
Blunder vs ABR: Blunders strong predictions in the early game net him spikes, a kill on ABR's scarf keldeo, and important damage on Metagross and Zygarde. Blunder can't sweep with Azu as long as CB Zygarde is alive so he chooses to soften ABRs team with Mawile, but thanks to paralysis isn't able to do as much as he likes. Blunder continuously pressures in the Zygarde however and builds up more hazards, and by this time ABRs answers to Muk are dwindling. Once Zygarde is down blunder decides to not risk a crit from Lando and instead plays with paralysis, but eventually clefable is removed by +6 Azu.
Blunder vs Ben Gay (Finals of a Smogon Tour): This was another loss that is good to learn from. Note that if Blunder had creeped his Azumarill for Scizor (since ben had been spamming the same team all of tour) it would have been an easier win. Fire blast Muk would have also helped. Regardless this was a strong mu that was somewhat misplayed. The core idea is to set up hazards with Greninja and Lando and then do a one-two punch with Mawile and Azu to remove 2 of Ben's 3 tools to beat the two once they set up (Helmet, Shuriken, BP). Blunder sets up Spikes and Rocks and brings in Mawile to set up on Scizor after an Intimidate comfortably (Clefable has Encore, Skarm has WW, Toxapex can scald burn, Dug and Gren hit too hard). Ben only gets two water shuriken hits so even with Rocky Helmet damage Scizor is unable to KO Mawile, meaning a +2 Tpunch to weaken it would have won the game. Blunder misclicked sucker punch so this didn't happen, but we can consider this akin to ben KO'ing with BP, and the game is still quite winnable, because Azu has a trick up its sleeve. What Azumarill can do is go for a regular belly drum on Scizor's roost (if Ben BP's on a Z-BD he loses), and then live the BP and go for a z-BD, healing up to full health and winning the game. This combination is not expected and while it is somewhat of a prediction, Accurate doubles with hazards to pressure would create the optimal situation to pull this off. Blunder likely didn't realize he could do this so instead BD'd on Clef (even if he tried the same thing on clef, encore would likely screw blunder over, and he took two rocks switchins before BD'ing). The game was reasonably winnable however if he used z-Belly Drum to its full potential.
Conclusion:
Even though this team is no longer legal, it still remains special to me, and I hope it effectively illustrates how some underrated threats can be integrated with metagame staples to tear up the competition. I encourage everyone to come up with their own ideas and just keep on building with them. No matter how unusual an idea may be, if the reasoning behind it is thoughtful and realistic, some combination of mons out there will make it work. Nothing is more satisfying than that mental click when everything comes together.
Last edited: