[OVERVIEW]
*Ferroseed's combination of a unique blend of traits, including a variety of utility options and a great defensive typing, give it a small niche in the UU tier.
*Due to it's typing, alongside it's access to Eviolite with decent bulk, it can check many threats in the UU tier, such as Primarina, Latias, Celebi, and Mega Altaria lacking a Fire move.
*Ferroseed is an effective hazard setter due to it's ability to force switches.
*It's ability, Iron Barbs, is also great due to punishing physical attackers with some chip damage. This, with the combination of Leech Seed and Toxic as well, lead to the opponent getting worn down quite quickly.
*However, due to it's lack of consistent recovery, Ferroseed must rely on Leech Seed to stay healthy, which lead it to being worn down quite fast.
*Due to the majority of it's bulk being from Eviolite, Ferroseed is very prone to Knock Off and Trick users, respectively.
*Ferroseed also lacks any real power to it's attacks, leading it to be quite passive, and must rely on Toxic to actually pressure things.
*Ferroseed faces stiff competition as a spiker by Chesnaught and Klefki, who either have access to consistent recovery, or have priority on spikes, making it more effective at getting more layers of spikes up before being dispatched.
*It also doesn't appreciate sharing a 4x Fire weakness with Scizor, as many common pokemon carry Fire-type coverage to hit Scizor, such as Fire Blast Mega Altaria or Hidden Power Fire Latias.
[SET]
name: Support
move 1: Spikes / Stealth Rocks
move 2: Gyro Ball
move 3: Leech Seed
move 4: Toxic / Protect
item: Eviolite
ability: Iron Barbs
nature: Sassy
evs: 252 HP / 80 Def / 176 SpD
[SET COMMENTS]
Moves
========
*Ferroseed is a relatively good user of spikes due to it being naturally able to force switches vs the likes of Primarina, Latias, and Mega Altaria not carrying a Fire move.
*If you really need it, Stealth Rocks can be used over Spikes, if you cannot fit Stealth Rocks anywhere else on the team.
*Gyro Ball allows Ferroseed to pressure faster threats that it's supposed to check like Mega Altaria and Mega Aerodactyl by abusing Ferroseed's own bad speed tier. This also prevents Ferroseed from being shutdown completely by Taunt users.
*Leech Seed is Ferroseed's only viable form of recovery, and lets it chip opposing pokemon while healing itself. Leech Seed is essential to Ferroseed's longevity, as Ferroseed will likely end up being sent out a lot due to how potent Latias, Mega Altaria, and Primarina are. Leech Seed, as stated, also chips common switch ins to Ferroseed, such as Infernape or Scizor.
*Toxic lets Ferroseed actually pressure the likes of Latias and Slowbro, which would otherwise shrug off Leech Seed and Gyro Ball. Toxic also pressures Ferroseed's answers, such as Moltres, by putting them on a timer.
*Protect allows Ferroseed to scout for super effective coverage, choice locked pokemon, as well as rack up Leech Seed damage on the opposing pokemon. However, you lose the ability to actually pressure Latias. It should also be noted that Protect over Toxic can give Set-up sweepers an easier time setting up, especially if they set up on a predicted Protect.
Set Details
========
*Eviolite gives Ferroseed's defenses a 1.5x boost, giving it a good portion of it's bulk.
*Iron Barbs is Ferroseed's only available ability, and chips the opponents health every time they use a contact move.
*176 EVs in Special Defense alongside max HP and a Sassy nature prevent Ferroseed from being 3HKO'd by Choice Specs Primarina's Hydro Pump.
*The rest of the EVs are put in defense to help Ferroseed check the likes of Mega Altaria better.
*0 Speed IVs, alongside a Speed reducing Nature, make Ferroseed's Gyro Ball stronger.
Usage Tips
========
*When using Ferroseed, it is critical to avoid Knock Off and Trick at all costs, so scouting for these before recklessly sending your Ferroseed out is generally advised. Pokemon to look out for in particular are Krookodile, Scarf Latias, and Togekiss.
*When forcing an opponent to switch out, getting a spike up or using Leech Seed against an incoming opponent is an important call to make.
*Going for Leech Seed is recommended when Ferroseed has been chipped fairly, and needs to continue to do so. Going for Leech Seed and switching out can potentially pass recovery to a teammate.
*Leech Seed is, however, very punishable, due to the abundance of relevant Grass types that can switch in on Ferroseed. Liquid Ooze Tentacruel can also come in on Leech Seed, which hurts Ferroseed instead of healing it. Due to these factors, it's crucial to know when to click Leech Seed.
*However, getting a Spike up in the long run could be better for Ferroseed's teammates, if you don't need the recovery from Leech Seed at the moment.
*Toxic can be used on predicted switches on the opponent as well, which may enable Ferroseed to land a Toxic on the likes of Moltres and other pokemon Ferroseed has a poor matchup against. Toxic should also be used first vs pokemon that Ferroseed is trying to check, due to the low amount of PP that Gyro Ball has.
*Protect can net free turns of recovery if Ferroseed has used Leech Seed on the opponent. However, you should be weary about set up sweepers and clicking Protect vs them, as a poorly timed Protect can lead them to set up in Ferroseed's face.
Team Options
========
*Due to Ferroseed's lack of recovery, Wish support from the likes of Sylveon, Florges, Alomomola, or Umbreon is greatly appreciated. Florges and Sylveon get special mention due to being able to take on the majority of the tier's Fighting types.
*Rock types such as Terrakion and Nihilego can check Moltres and Rotom-Heat, two Defoggers that do not care about Ferroseed except for Toxic if Ferroseed chooses to run it, and can Defog away Ferroseed's Spikes. Ferroseed in return can check most Water types in return. These Rocks types can also run Stealth Rocks, allowing Ferroseed to run Spikes.
*Wallbreakers such as Latias and Scizor appreciate Ferroseed's ability to lay down spikes, as well as chip opposing pokemon with either Toxic or Leech Seed.
*Hazard Removal support from the likes of Moltres or Starmie is appreciated due to entry hazards wearing down Ferroseed, which take advantage of it's lack of consistent recovery. It is notable that having a way to control hazards alongside Ferroseed forms a hazard core. Certain Hazard Removers, such as Moltres and Tentacruel, also can check Fighting types for Ferroseed.
[STRATEGY COMMENTS]
Other Options
=============
*Knock Off is a possible option on Ferroseed over Toxic or Protect, but this option will indefinitely remove Ferroseed's ability to act as a answer to Latias.
*Thunder Wave is another possible option in the last slot to cripple set up sweepers that would use Ferroseed as set-up fodder. Thunder Wave also provides speed control, allowing opportunities for slower Pokemon on Ferroseed's team.
Checks and Counters
===================
**Set-up sweepers**: Due to it's extreme passiveness, Ferroseed can find itself being set-up on by the majority of the tier's sweepers, which only really fear Toxic if Ferroseed opts to run it.
**Fire types and Fighting types**: Ferroseed's typing leaves it exploitable by the likes of the tier's many Fire and Fighting types, such as Infernape, Moltres, and Cobalion. These pokemon can either use Ferroseed as set-up fodder or threaten to outright KO it.
**Knock Off**: Ferroseed is very dependent on it's Eviolite for the majority of it's bulk, and is thus crippled upon losing it to the likes of Knock Off and Trick. Common users of these include Krookodile, Gligar, Alomomola, and Empoleon.
**Taunt users**: Ferroseed gets shut down by common taunt users such as Azelf and Nidoking. Krookodile is especially problematic due to having access to Taunt and Knock Off.
[CREDITS]
- Written by: [[Sickist,463422]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
*Ferroseed's combination of a unique blend of traits, including a variety of utility options and a great defensive typing, give it a small niche in the UU tier.
*Due to it's typing, alongside it's access to Eviolite with decent bulk, it can check many threats in the UU tier, such as Primarina, Latias, Celebi, and Mega Altaria lacking a Fire move.
*Ferroseed is an effective hazard setter due to it's ability to force switches.
*It's ability, Iron Barbs, is also great due to punishing physical attackers with some chip damage. This, with the combination of Leech Seed and Toxic as well, lead to the opponent getting worn down quite quickly.
*However, due to it's lack of consistent recovery, Ferroseed must rely on Leech Seed to stay healthy, which lead it to being worn down quite fast.
*Due to the majority of it's bulk being from Eviolite, Ferroseed is very prone to Knock Off and Trick users, respectively.
*Ferroseed also lacks any real power to it's attacks, leading it to be quite passive, and must rely on Toxic to actually pressure things.
*Ferroseed faces stiff competition as a spiker by Chesnaught and Klefki, who either have access to consistent recovery, or have priority on spikes, making it more effective at getting more layers of spikes up before being dispatched.
*It also doesn't appreciate sharing a 4x Fire weakness with Scizor, as many common pokemon carry Fire-type coverage to hit Scizor, such as Fire Blast Mega Altaria or Hidden Power Fire Latias.
[SET]
name: Support
move 1: Spikes / Stealth Rocks
move 2: Gyro Ball
move 3: Leech Seed
move 4: Toxic / Protect
item: Eviolite
ability: Iron Barbs
nature: Sassy
evs: 252 HP / 80 Def / 176 SpD
[SET COMMENTS]
Moves
========
*Ferroseed is a relatively good user of spikes due to it being naturally able to force switches vs the likes of Primarina, Latias, and Mega Altaria not carrying a Fire move.
*If you really need it, Stealth Rocks can be used over Spikes, if you cannot fit Stealth Rocks anywhere else on the team.
*Gyro Ball allows Ferroseed to pressure faster threats that it's supposed to check like Mega Altaria and Mega Aerodactyl by abusing Ferroseed's own bad speed tier. This also prevents Ferroseed from being shutdown completely by Taunt users.
*Leech Seed is Ferroseed's only viable form of recovery, and lets it chip opposing pokemon while healing itself. Leech Seed is essential to Ferroseed's longevity, as Ferroseed will likely end up being sent out a lot due to how potent Latias, Mega Altaria, and Primarina are. Leech Seed, as stated, also chips common switch ins to Ferroseed, such as Infernape or Scizor.
*Toxic lets Ferroseed actually pressure the likes of Latias and Slowbro, which would otherwise shrug off Leech Seed and Gyro Ball. Toxic also pressures Ferroseed's answers, such as Moltres, by putting them on a timer.
*Protect allows Ferroseed to scout for super effective coverage, choice locked pokemon, as well as rack up Leech Seed damage on the opposing pokemon. However, you lose the ability to actually pressure Latias. It should also be noted that Protect over Toxic can give Set-up sweepers an easier time setting up, especially if they set up on a predicted Protect.
Set Details
========
*Eviolite gives Ferroseed's defenses a 1.5x boost, giving it a good portion of it's bulk.
*Iron Barbs is Ferroseed's only available ability, and chips the opponents health every time they use a contact move.
*176 EVs in Special Defense alongside max HP and a Sassy nature prevent Ferroseed from being 3HKO'd by Choice Specs Primarina's Hydro Pump.
*The rest of the EVs are put in defense to help Ferroseed check the likes of Mega Altaria better.
*0 Speed IVs, alongside a Speed reducing Nature, make Ferroseed's Gyro Ball stronger.
Usage Tips
========
*When using Ferroseed, it is critical to avoid Knock Off and Trick at all costs, so scouting for these before recklessly sending your Ferroseed out is generally advised. Pokemon to look out for in particular are Krookodile, Scarf Latias, and Togekiss.
*When forcing an opponent to switch out, getting a spike up or using Leech Seed against an incoming opponent is an important call to make.
*Going for Leech Seed is recommended when Ferroseed has been chipped fairly, and needs to continue to do so. Going for Leech Seed and switching out can potentially pass recovery to a teammate.
*Leech Seed is, however, very punishable, due to the abundance of relevant Grass types that can switch in on Ferroseed. Liquid Ooze Tentacruel can also come in on Leech Seed, which hurts Ferroseed instead of healing it. Due to these factors, it's crucial to know when to click Leech Seed.
*However, getting a Spike up in the long run could be better for Ferroseed's teammates, if you don't need the recovery from Leech Seed at the moment.
*Toxic can be used on predicted switches on the opponent as well, which may enable Ferroseed to land a Toxic on the likes of Moltres and other pokemon Ferroseed has a poor matchup against. Toxic should also be used first vs pokemon that Ferroseed is trying to check, due to the low amount of PP that Gyro Ball has.
*Protect can net free turns of recovery if Ferroseed has used Leech Seed on the opponent. However, you should be weary about set up sweepers and clicking Protect vs them, as a poorly timed Protect can lead them to set up in Ferroseed's face.
Team Options
========
*Due to Ferroseed's lack of recovery, Wish support from the likes of Sylveon, Florges, Alomomola, or Umbreon is greatly appreciated. Florges and Sylveon get special mention due to being able to take on the majority of the tier's Fighting types.
*Rock types such as Terrakion and Nihilego can check Moltres and Rotom-Heat, two Defoggers that do not care about Ferroseed except for Toxic if Ferroseed chooses to run it, and can Defog away Ferroseed's Spikes. Ferroseed in return can check most Water types in return. These Rocks types can also run Stealth Rocks, allowing Ferroseed to run Spikes.
*Wallbreakers such as Latias and Scizor appreciate Ferroseed's ability to lay down spikes, as well as chip opposing pokemon with either Toxic or Leech Seed.
*Hazard Removal support from the likes of Moltres or Starmie is appreciated due to entry hazards wearing down Ferroseed, which take advantage of it's lack of consistent recovery. It is notable that having a way to control hazards alongside Ferroseed forms a hazard core. Certain Hazard Removers, such as Moltres and Tentacruel, also can check Fighting types for Ferroseed.
[STRATEGY COMMENTS]
Other Options
=============
*Knock Off is a possible option on Ferroseed over Toxic or Protect, but this option will indefinitely remove Ferroseed's ability to act as a answer to Latias.
*Thunder Wave is another possible option in the last slot to cripple set up sweepers that would use Ferroseed as set-up fodder. Thunder Wave also provides speed control, allowing opportunities for slower Pokemon on Ferroseed's team.
Checks and Counters
===================
**Set-up sweepers**: Due to it's extreme passiveness, Ferroseed can find itself being set-up on by the majority of the tier's sweepers, which only really fear Toxic if Ferroseed opts to run it.
**Fire types and Fighting types**: Ferroseed's typing leaves it exploitable by the likes of the tier's many Fire and Fighting types, such as Infernape, Moltres, and Cobalion. These pokemon can either use Ferroseed as set-up fodder or threaten to outright KO it.
**Knock Off**: Ferroseed is very dependent on it's Eviolite for the majority of it's bulk, and is thus crippled upon losing it to the likes of Knock Off and Trick. Common users of these include Krookodile, Gligar, Alomomola, and Empoleon.
**Taunt users**: Ferroseed gets shut down by common taunt users such as Azelf and Nidoking. Krookodile is especially problematic due to having access to Taunt and Knock Off.
[CREDITS]
- Written by: [[Sickist,463422]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
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