I'm fairly new to Pokemon Showdown and I'm looking for help on my OU team. Here's a list of the Pokemon in my team and their setups. I've tested them in battle and they have won at least half of the battles but I still need help with things like EVS and natures.
Celebi:
Ability: Natural Cure
Item: Big Root
EVS: 252 HP, 252 SpA, 4 Spe
Nature: Rash
Moves: Leech Seed, Psychic, Recover, HP Fire
I chose Celebi because I wanted a grass type so I could use leech seed and steal health and I didn't want a single type grass type. As I said, Celebi will be there to steal health and with the big root it does so faster. Because Celebi is a psychic type it can clear out fighting types. Leech seed is there to steal Heath with the help of big root, psychic is there to clear fighting types, recover is used to recover Celebi's fragile body, and HP Fire is used to get rid of ice types and other grass types which are one of Celebi's main weaknesses.
Gliscor:
Ability: Poison Heal
Item: Toxic Orb
EVS: 252 Atk, 252 Spe, 4 HP
Nature: Naive
Moves: Fire Fang, Stealth Rock, Toxic, Facade
Gliscor is in the team to resist ground types and electric types. He is also a slight annoyance because of the Toxic and Facade Combo. Fire Fang gets the ice types which are a main threat to Gliscor. Stealth Rock is used for switch-out damage to the foe. Toxic poisons the foe and Facade deals 2x damage after I set that up. The Toxic Orb on Poison Heal is better than leftovers because it heals more.
Mega Scizor:
Ability: Technician
Item: Scizorite
EVS: 252 HP, 252 Spe, 4 Def
Nature: Jolly
Moves: Swords Dance, Roost, Bullet Punch, U-turn
Mega Scizor is on the team to attack grass types, dark types, psychic types, ice types, rock types, and fairy types. I use Scizor to switch out a lot with U-turn and to fight the fairy type threats off for my Black Kyurem. Bullet punch fights fairies and has priority. Swords dance powers up U-turn and Bullet Punch. U-turn is used to hit and switch on mostly dark types for me. Roost is for healing back up.
Azumarill:
Ability: Sap Sipper
Item: Leftovers
EVS: 252 HP, 252 Atk, 4 SpD
Nature: Adament
Moves: Scald, Knock Off, Encore, Play Rough
Azumarill is part of the team to mess with the opponent. Azumarill is my water type and my fairy type so I can take care of fire and dragon types. Scald is for attacking fire and grass types because of the chance for burn. Knock off is used to get rid of an item I don't want on an opponent (Ex. Leftovers). Encore can mess with the opponent by making them use a move that didn't have much of an effect on Azumarill or making them repeat a move that leads to their downfall. Play rough is for attacking dragon types.
Black Kyurem:
Ability: Teravolt
Item: Scope Lens
EVS: 248 HP, 252 Atk, 8 SpA
Nature: Naughty
Moves: Dragon Claw, Fusion Bolt, Shadow Claw, Ice Beam
Black Kyurem is on my team as the only Dragon type. I needed a dragon type to handle other dragon types and to attack almost all types. Kyurem is one of my sweepers on the team. Dragon claw attacks other dragon types and almost every other type. Fusion bolt is my only electric type move and it is very strong against water types. Shadow claw takes care of ghost types and ice beam doubles on dragon claw for taking out dragons.
Charizard:
Ability: Blaze
Item: Shell Bell
EVS: 252 AtK 252 Spe 4 SpD
Nature: Jolly
Moves: Fire Punch, Dragon Tail, Defog, Earthquake
Charizard is on the team because I needed a fire type and a defogger. He is a fast sweeper and he can get rid of stealth rock. Fire Punch can cause burn, Dragon Tail forces switches, Defog gets rid of stealth rock and spikes, and Earthquake is for coverage.
Please help, and be free to change anything that you think would help. Thanks.
Celebi:
Ability: Natural Cure
Item: Big Root
EVS: 252 HP, 252 SpA, 4 Spe
Nature: Rash
Moves: Leech Seed, Psychic, Recover, HP Fire
I chose Celebi because I wanted a grass type so I could use leech seed and steal health and I didn't want a single type grass type. As I said, Celebi will be there to steal health and with the big root it does so faster. Because Celebi is a psychic type it can clear out fighting types. Leech seed is there to steal Heath with the help of big root, psychic is there to clear fighting types, recover is used to recover Celebi's fragile body, and HP Fire is used to get rid of ice types and other grass types which are one of Celebi's main weaknesses.
Gliscor:
Ability: Poison Heal
Item: Toxic Orb
EVS: 252 Atk, 252 Spe, 4 HP
Nature: Naive
Moves: Fire Fang, Stealth Rock, Toxic, Facade
Gliscor is in the team to resist ground types and electric types. He is also a slight annoyance because of the Toxic and Facade Combo. Fire Fang gets the ice types which are a main threat to Gliscor. Stealth Rock is used for switch-out damage to the foe. Toxic poisons the foe and Facade deals 2x damage after I set that up. The Toxic Orb on Poison Heal is better than leftovers because it heals more.
Mega Scizor:
Ability: Technician
Item: Scizorite
EVS: 252 HP, 252 Spe, 4 Def
Nature: Jolly
Moves: Swords Dance, Roost, Bullet Punch, U-turn
Mega Scizor is on the team to attack grass types, dark types, psychic types, ice types, rock types, and fairy types. I use Scizor to switch out a lot with U-turn and to fight the fairy type threats off for my Black Kyurem. Bullet punch fights fairies and has priority. Swords dance powers up U-turn and Bullet Punch. U-turn is used to hit and switch on mostly dark types for me. Roost is for healing back up.
Azumarill:
Ability: Sap Sipper
Item: Leftovers
EVS: 252 HP, 252 Atk, 4 SpD
Nature: Adament
Moves: Scald, Knock Off, Encore, Play Rough
Azumarill is part of the team to mess with the opponent. Azumarill is my water type and my fairy type so I can take care of fire and dragon types. Scald is for attacking fire and grass types because of the chance for burn. Knock off is used to get rid of an item I don't want on an opponent (Ex. Leftovers). Encore can mess with the opponent by making them use a move that didn't have much of an effect on Azumarill or making them repeat a move that leads to their downfall. Play rough is for attacking dragon types.
Black Kyurem:
Ability: Teravolt
Item: Scope Lens
EVS: 248 HP, 252 Atk, 8 SpA
Nature: Naughty
Moves: Dragon Claw, Fusion Bolt, Shadow Claw, Ice Beam
Black Kyurem is on my team as the only Dragon type. I needed a dragon type to handle other dragon types and to attack almost all types. Kyurem is one of my sweepers on the team. Dragon claw attacks other dragon types and almost every other type. Fusion bolt is my only electric type move and it is very strong against water types. Shadow claw takes care of ghost types and ice beam doubles on dragon claw for taking out dragons.
Charizard:
Ability: Blaze
Item: Shell Bell
EVS: 252 AtK 252 Spe 4 SpD
Nature: Jolly
Moves: Fire Punch, Dragon Tail, Defog, Earthquake
Charizard is on the team because I needed a fire type and a defogger. He is a fast sweeper and he can get rid of stealth rock. Fire Punch can cause burn, Dragon Tail forces switches, Defog gets rid of stealth rock and spikes, and Earthquake is for coverage.
Please help, and be free to change anything that you think would help. Thanks.
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