Hello there! I'm singles player, and I usually stick to that, but this year I wanted to take a real stab at VGC. However, typically I'm not very good at doubles, so I'd love this team that I made to get rated and some advice given on how to improve it. Thanks in advanced!
Mawile (F) @ Mawilite
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Sucker Punch
- Fire Fang
- Protect
The Pokemon I'm building this team around, Mega Mawile is the main hitter of the team. With a great typing in Steel/Fairy and two great abilities (Intimidate Pre-Mega Evolving and Huge Power after) Mega Mawile makes up for it's lack of spread moves by just hitting so hard. Play Rough is the STAB option on this set hitting anything that doesn't resist super hard. Since Mawile isn't exactly the fastest thing around, Sucker Punch is great for getting some priority to pick up weakened Pokemon or simply avoiding being KO'ed. Fire Fang hits opposing Steel types. Finally, Protect seems to be a must on any Pokemon in VGC that isn't running Assault Vest or a Choice item.
Milotic (F) @ Leftovers
Ability: Competitive
Level: 50
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Icy Wind
- Protect
- Scald
- Light Screen
With how prevalent Intimidate is in the meta ( especially through Lando-T) a Pokemon with Competitive or Defiant seemed like a good idea. However, as mentioned before, with how popular Lando-T is, my best bet seemed to be Milotic. With access to Icy Wind, Milotic provides some nice speed control for the team, while Scald is STAB with a decent chance to Burn. Protect is obvious, and Light Screen helps against the likes of Tapu Lele and Koko, as well as other powerful Special Attackers. EV Spread makes Milotic nice and bulky to boot on the special side already, so Light Screen is more for the rest of the team than it.
Tapu Bulu @ Choice Band
Ability: Grassy Surge
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Rock Slide
With Mawile's weakness to Ground, as well as the seeming popularity of rain teams, Tapu Bulu seems like a great choice for this team. I decided to go for a Banded Set for a powerful Wall breaker that hits incredibly hard. Wood Hammer is the main move here for it's raw power that only get boosted further by both Choice Band and Grassy Terrain. Horn Leech is a secondary STAB option for recovery, while Superpower gives Bulu a chance to hit Steel types. Finally, Rock Slide is a nice spread move that allows Bulu to hit flying types on the switch-in. Bulky spread here gives Bulu a chance to take advantage of the healing capabilities of Grassy Terrain.
Hydreigon @ Life Orb
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Tailwind
- Protect
So so far my team is pretty slow, and with me not planning on using Trick Room, I decided to go for something a little faster that also provides speed control outside of Icy Wind. So I decided to go with a more speedy, Special Attacker with access to Tailwind; Hydreigon. Hydreigon has great double STAB options in Draco Meteor and Dark Pulse. Life Orb gives Hydreigon a nice power boost, and Tailwind access is always nice. And of course, Protect is here because it is needed.
Hitmontop @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Close Combat
- Wide Guard
- Helping Hand
I decided that some Intimidate + Fake Out support would benefit the team greatly. Hitmontop seemed like a popular pick, and it's fighting typing is also very nice. Close Combat is the STAB of choice for this set, while Wide Guard allows for the team to avoid spread moves like EQ, Rock Slide, and Dazzling Gleam. Finally, Helping Hand allows a partner to have a boosted attack perhaps get a KO off that otherwise would not be possible.
Porygon-Z @ Normalium Z
Ability: Adaptability
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Ice Beam
- Protect
- Conversion
The final member of the team, I decided to go with Z-Conversion Porygon Z, a powerful and unpredictable Pokemon thanks to it taking the typing of the first attack in it's arsenal as well as getting a boost to all of it's stats. For this team I decided that a Ghost-Type Porygon with Shadow Ball would be great, as outside of Hydreigon, Aegislash can be hard to get around. The secondary attack here is Ice Beam, though I am thinking of switching it to Thunderbolt for Celesteela.
Mawile (F) @ Mawilite
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Sucker Punch
- Fire Fang
- Protect
The Pokemon I'm building this team around, Mega Mawile is the main hitter of the team. With a great typing in Steel/Fairy and two great abilities (Intimidate Pre-Mega Evolving and Huge Power after) Mega Mawile makes up for it's lack of spread moves by just hitting so hard. Play Rough is the STAB option on this set hitting anything that doesn't resist super hard. Since Mawile isn't exactly the fastest thing around, Sucker Punch is great for getting some priority to pick up weakened Pokemon or simply avoiding being KO'ed. Fire Fang hits opposing Steel types. Finally, Protect seems to be a must on any Pokemon in VGC that isn't running Assault Vest or a Choice item.
Milotic (F) @ Leftovers
Ability: Competitive
Level: 50
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Icy Wind
- Protect
- Scald
- Light Screen
With how prevalent Intimidate is in the meta ( especially through Lando-T) a Pokemon with Competitive or Defiant seemed like a good idea. However, as mentioned before, with how popular Lando-T is, my best bet seemed to be Milotic. With access to Icy Wind, Milotic provides some nice speed control for the team, while Scald is STAB with a decent chance to Burn. Protect is obvious, and Light Screen helps against the likes of Tapu Lele and Koko, as well as other powerful Special Attackers. EV Spread makes Milotic nice and bulky to boot on the special side already, so Light Screen is more for the rest of the team than it.
Tapu Bulu @ Choice Band
Ability: Grassy Surge
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Rock Slide
With Mawile's weakness to Ground, as well as the seeming popularity of rain teams, Tapu Bulu seems like a great choice for this team. I decided to go for a Banded Set for a powerful Wall breaker that hits incredibly hard. Wood Hammer is the main move here for it's raw power that only get boosted further by both Choice Band and Grassy Terrain. Horn Leech is a secondary STAB option for recovery, while Superpower gives Bulu a chance to hit Steel types. Finally, Rock Slide is a nice spread move that allows Bulu to hit flying types on the switch-in. Bulky spread here gives Bulu a chance to take advantage of the healing capabilities of Grassy Terrain.
Hydreigon @ Life Orb
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Tailwind
- Protect
So so far my team is pretty slow, and with me not planning on using Trick Room, I decided to go for something a little faster that also provides speed control outside of Icy Wind. So I decided to go with a more speedy, Special Attacker with access to Tailwind; Hydreigon. Hydreigon has great double STAB options in Draco Meteor and Dark Pulse. Life Orb gives Hydreigon a nice power boost, and Tailwind access is always nice. And of course, Protect is here because it is needed.
Hitmontop @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Close Combat
- Wide Guard
- Helping Hand
I decided that some Intimidate + Fake Out support would benefit the team greatly. Hitmontop seemed like a popular pick, and it's fighting typing is also very nice. Close Combat is the STAB of choice for this set, while Wide Guard allows for the team to avoid spread moves like EQ, Rock Slide, and Dazzling Gleam. Finally, Helping Hand allows a partner to have a boosted attack perhaps get a KO off that otherwise would not be possible.
Porygon-Z @ Normalium Z
Ability: Adaptability
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Ice Beam
- Protect
- Conversion
The final member of the team, I decided to go with Z-Conversion Porygon Z, a powerful and unpredictable Pokemon thanks to it taking the typing of the first attack in it's arsenal as well as getting a boost to all of it's stats. For this team I decided that a Ghost-Type Porygon with Shadow Ball would be great, as outside of Hydreigon, Aegislash can be hard to get around. The secondary attack here is Ice Beam, though I am thinking of switching it to Thunderbolt for Celesteela.