Hey, so this is my first time posting on smogon, I have absolutely no idea what I'm doing in terms of creating the post so I apologise if its formated wrong, I read the guide but I'm still a bit unsure.
I started off as an OU player and after a few semi successful teams I decided to build a mono type team. I started with a successful stall team (ghost) and then got a bit bored of the long gameplay so decided to build a hyper offensive fire team based around Mega Charizard Y. From here I wondered if I could make a successful doubles team centered around Mega Charizard Y as I really liked the idea of taking down two pokemon at once with a sun boosted Heat Wave. I'd never built a doubles team before and I also really wanted to use pokemon with abilities that are useless in singles.
For the first doubles team I've built I'd say its semi successful (18 on the ladder)
Cresselia @ Light Clay
Ability: Levitate
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
-Reflect
-Light Screen
-Helping Hand
-Thunder Wave
I always lead with Cresselia. Her main job is to provide screen support for its partner, unless I think paralysing the opponent will result in less damage being dealt overall. (So a slower pokemon can deliver a 2KO whilst only taking one lot of damage). Cresselia is total taunt bait, if I suspect a pokemon is going to use taunt I will lead with Helping Hand as its priority means it will always go before taunt regardless of prankster. The EVs are to maximise special bulk as her first move is usually reflect.
Sylveon @Choice Specs Pixie Plate
Ability: Pixilate
EVs: 248 HP / 252 SpA / 8 SpD
Modest nature
-Hyper Voice
-Moonblast
-Psyshock
-Protect
I almost always lead with Sylveon as Cresselia's partner.Sylveon resists 2 of Cresselia's 3 weaknesses; dark and bug and has Hyper Voice and HP Fire for super effective damage; the latter of which is boosted by Drought if it is in play. It takes neutral damage from ghosts and has access to Shadow Ball for super effective damage in return. However, Choice Specs Pixilate Hyper Voice hits like a truck even against those that resist it. I've only used any of Sylveon's coverage moves when faced with a wide guard user, Hyper Voice is just that powerful and with a helping hand boost it's almost unstoppable. The EV's are to maximise bulk and special attack. Although physically weak, Sylveon can survive a powerful physical attack and achieve unexpected OKHO's in return. Taking out the opponents priority/fastest sweepers puts less pressure on Charizard who at base 100 is sometimes just not fast enough.
I decided to change choice specs for pixie plate as being locked into Hyper Voice was forcing me to switch when wide guard/disable was in play. Moonblast allows for a second STAB move when I need to focus on a specific target. Protect is for fake out and also so Cresselia get off a thunder wave allowing sylveon to outspeed the opponent without any prior damage.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
-Glaciate
-V-Create
-U-Turn
-Bolt Strike
If the opponent has a team Sylveon will struggle against without screen support I will lead with Victini over Sylveon and go for the OKHO with V create whilst Cresselia uses the screen of choice. U-turn if I miss predict the opponents lead. Glaciate is for coverage against Landorus, Salamance etc, with minimal EV investment Glaciate will not OKHO but the drop in speed can force a switch. Bolt Strike is mainly for coverage against water types. I chose a Naughty nature as the majority of my team already have lower defensive stats.
Charizard @ Charizardite Y
Ability: Blaze/Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
-Heat Wave
-Solarbeam
-Roost Overheat
-Focus Blast
Charizard's main role on the team is to get the sun up and punch holes in teams with Heat Wave. With a Helping Hand boost Charizard can sweep entire teams 2 pokemon at a time. Solarbeam and Focus Blast are mainly there for coverage or if I suspect the opponent will switch to a flash fire mon.Roost is for longevity incase he needs to get sun up more than once or to roost off entry hazard damage from the rare stealth rock.
Overheat allows for a very powerful fire STAB when wide guard is in play or I need to take a specific target out quickly. Although I do miss the longevity provided by Roost, Overheat has been more useful.
Venusaur @ Black Sludge
Ability: Chlorophyll
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
-Growth
-Giga Drain
-Sludge Bomb
-Hidden Power Ground
Once Charizard has summoned the sun, I will bring out Venusaur and go for a growth boost. At +2 Venusaur becomes a deadly sweeper. When considering movesets, Giga Drain for STAB and recovery combined with black sludge as I didn't want the power drop from leaf storm and energy ball did not seem worth it. If the opposing pokemon is not week to grass I spam sludge bomb. Hidden Power Ground is mainly for heatran and other steel types that are immune to sludge bomb. The EVs and nature are to outspeed Scarf Latias and below.
Terrakion @ Life Orb
Ability: Justified
Evs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-Earthquake
-Rock Slide
-Iron Head
-Sacred Sword
Terrakion has been my saviour against opposing sun teams ripping through them with a combination of Earthquake and Rock Slide the two moves he only really ever uses. Earthquake is the move of choice if partnered with Cresselia or Charizard if not Rock Slide is also great for taking out both opponents at once (or at least taking out one and flinching the other), Iron Head for coverage on fairy types and Sacred Sword is mainly for Air Balloon Heatran. I chose Sacred Sword over Close Combat as I didn't want the stat drop and Sacred Sword ignores the opponents stat changes which is a bonus.
Conclusion
The main threat to my team so far has been Trick Room.
Victini is probably the weakest link. Although a sun boosted V-Create can be game changing it is too situational and Victory Star is not the great ability it seems (the amount of Bolt Strike's that have missed!!) I also don't have a specific "partner" for Victini. Suggestions for an alternative Scarf would be great.
Is there a better moveset for Charizard? And would Earthquake work better than Hidden Power Ground on Venusaur or is there another move I should consider?
I am a bit concerned about the lack of priority and protect type moves on my team. Do I need to add these?
I hope the descriptions I have provided are detailed enough to give you an idea of how my team works.
I started off as an OU player and after a few semi successful teams I decided to build a mono type team. I started with a successful stall team (ghost) and then got a bit bored of the long gameplay so decided to build a hyper offensive fire team based around Mega Charizard Y. From here I wondered if I could make a successful doubles team centered around Mega Charizard Y as I really liked the idea of taking down two pokemon at once with a sun boosted Heat Wave. I'd never built a doubles team before and I also really wanted to use pokemon with abilities that are useless in singles.
For the first doubles team I've built I'd say its semi successful (18 on the ladder)
The Team
Team Building Process
I first decided I wanted a bulky dual dual screener with access to helping hand. I decided to go with Musharna as its Telepathy ability would allow me to use multi target moves without damaging Musharna aswell.
Next came the the reason for the team. Mega Charizard Y. With sun + helping hand I imagined heat wave ripping through teams.
I felt I needed to make the most of Drought so Venusaur was next to join the team. Chlorophyll + Growth in the sun make for a powerful sweeper.
I knew I wanted a Hyper Voice user for two reason; so substitute wouldn't stall out the sun and because its another multi target move. I decided Pixilate Sylveon would be perfect as it would also add a fairy type to the team.
My entire team was special based and would struggle with opposing fire types. Terrakion's fire resist, high speed and access to Earthquake and Rock Slide earned it a place on my team.
Finally I felt I needed a scarf mon. It needed to be fast enough to take on Scarf Landorus-T and be able to abuse sun or have an ability built for doubles. Victory Star V-Create Victini seemed the obvious choice.
I realised Earthquake was the only multi target move that damages team mates. With access to dual screens, helping hand, greater bulk and levitate Cresselia replaced Musharna.
I first decided I wanted a bulky dual dual screener with access to helping hand. I decided to go with Musharna as its Telepathy ability would allow me to use multi target moves without damaging Musharna aswell.
Next came the the reason for the team. Mega Charizard Y. With sun + helping hand I imagined heat wave ripping through teams.
I felt I needed to make the most of Drought so Venusaur was next to join the team. Chlorophyll + Growth in the sun make for a powerful sweeper.
I knew I wanted a Hyper Voice user for two reason; so substitute wouldn't stall out the sun and because its another multi target move. I decided Pixilate Sylveon would be perfect as it would also add a fairy type to the team.
My entire team was special based and would struggle with opposing fire types. Terrakion's fire resist, high speed and access to Earthquake and Rock Slide earned it a place on my team.
Finally I felt I needed a scarf mon. It needed to be fast enough to take on Scarf Landorus-T and be able to abuse sun or have an ability built for doubles. Victory Star V-Create Victini seemed the obvious choice.
I realised Earthquake was the only multi target move that damages team mates. With access to dual screens, helping hand, greater bulk and levitate Cresselia replaced Musharna.
Cresselia @ Light Clay
Ability: Levitate
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
-Reflect
-Light Screen
-Helping Hand
-Thunder Wave
I always lead with Cresselia. Her main job is to provide screen support for its partner, unless I think paralysing the opponent will result in less damage being dealt overall. (So a slower pokemon can deliver a 2KO whilst only taking one lot of damage). Cresselia is total taunt bait, if I suspect a pokemon is going to use taunt I will lead with Helping Hand as its priority means it will always go before taunt regardless of prankster. The EVs are to maximise special bulk as her first move is usually reflect.
Sylveon @
Ability: Pixilate
EVs: 248 HP / 252 SpA / 8 SpD
Modest nature
-Hyper Voice
-Moonblast
-Psyshock
-Protect
I almost always lead with Sylveon as Cresselia's partner.
I decided to change choice specs for pixie plate as being locked into Hyper Voice was forcing me to switch when wide guard/disable was in play. Moonblast allows for a second STAB move when I need to focus on a specific target. Protect is for fake out and also so Cresselia get off a thunder wave allowing sylveon to outspeed the opponent without any prior damage.
Calculations
252+ Atk Bisharp Iron Head vs. 248 HP / 0 Def Sylveon through Reflect: 263-310 (66.9 - 78.8%) -- guaranteed 2HKO
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 4 HP / 0 SpD Bisharp: 280-331 (102.9 - 121.6%) -- guaranteed OHKO
Threats to Charizard/Venusaur
252+ Atk Life Orb Talonflame Brave Bird vs. 248 HP / 0 Def Sylveon: 290-343 (73.7 - 87.2%) -- guaranteed 2HKO
252+ SpA Choice Specs Pixilate Sylveon Helping Hand Hyper Voice vs. 80 HP / 0 SpD Talonflame: 213-252 (67.1 - 79.4%) -- guaranteed OHKO after recoil damage
252+ Atk Landorus-T Earthquake vs. 248 HP / 0 Def Sylveon: 207-244 (52.6 - 62%) -- guaranteed 2HKO
252+ SpA Choice Specs Pixilate Sylveon Helping Hand Hyper Voice vs. 44 HP / 0 SpD Landorus-T: 379-447 (114.8 - 135.4%) -- guaranteed OHKO
252 SpA Life Orb Thundurus Thunderbolt vs. 248 HP / 8 SpD Sylveon: 148-175 (37.6 - 44.5%) -- guaranteed 3HKO
252+ SpA Choice Specs Pixilate Sylveon Helping Hand Hyper Voice vs. 0 HP / 0 SpD Thundurus: 379-447 (126.7 - 149.4%) -- guaranteed OHKO
252+ Atk Bisharp Iron Head vs. 248 HP / 0 Def Sylveon through Reflect: 263-310 (66.9 - 78.8%) -- guaranteed 2HKO
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 4 HP / 0 SpD Bisharp: 280-331 (102.9 - 121.6%) -- guaranteed OHKO
Threats to Charizard/Venusaur
252+ Atk Life Orb Talonflame Brave Bird vs. 248 HP / 0 Def Sylveon: 290-343 (73.7 - 87.2%) -- guaranteed 2HKO
252+ SpA Choice Specs Pixilate Sylveon Helping Hand Hyper Voice vs. 80 HP / 0 SpD Talonflame: 213-252 (67.1 - 79.4%) -- guaranteed OHKO after recoil damage
252+ Atk Landorus-T Earthquake vs. 248 HP / 0 Def Sylveon: 207-244 (52.6 - 62%) -- guaranteed 2HKO
252+ SpA Choice Specs Pixilate Sylveon Helping Hand Hyper Voice vs. 44 HP / 0 SpD Landorus-T: 379-447 (114.8 - 135.4%) -- guaranteed OHKO
252 SpA Life Orb Thundurus Thunderbolt vs. 248 HP / 8 SpD Sylveon: 148-175 (37.6 - 44.5%) -- guaranteed 3HKO
252+ SpA Choice Specs Pixilate Sylveon Helping Hand Hyper Voice vs. 0 HP / 0 SpD Thundurus: 379-447 (126.7 - 149.4%) -- guaranteed OHKO
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
-Glaciate
-V-Create
-U-Turn
-Bolt Strike
If the opponent has a team Sylveon will struggle against without screen support I will lead with Victini over Sylveon and go for the OKHO with V create whilst Cresselia uses the screen of choice. U-turn if I miss predict the opponents lead. Glaciate is for coverage against Landorus, Salamance etc, with minimal EV investment Glaciate will not OKHO but the drop in speed can force a switch. Bolt Strike is mainly for coverage against water types. I chose a Naughty nature as the majority of my team already have lower defensive stats.
Charizard @ Charizardite Y
Ability: Blaze/Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
-Heat Wave
-Solarbeam
-
-Focus Blast
Charizard's main role on the team is to get the sun up and punch holes in teams with Heat Wave. With a Helping Hand boost Charizard can sweep entire teams 2 pokemon at a time. Solarbeam and Focus Blast are mainly there for coverage or if I suspect the opponent will switch to a flash fire mon.
Overheat allows for a very powerful fire STAB when wide guard is in play or I need to take a specific target out quickly. Although I do miss the longevity provided by Roost, Overheat has been more useful.
Venusaur @ Black Sludge
Ability: Chlorophyll
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
-Growth
-Giga Drain
-Sludge Bomb
-Hidden Power Ground
Once Charizard has summoned the sun, I will bring out Venusaur and go for a growth boost. At +2 Venusaur becomes a deadly sweeper. When considering movesets, Giga Drain for STAB and recovery combined with black sludge as I didn't want the power drop from leaf storm and energy ball did not seem worth it. If the opposing pokemon is not week to grass I spam sludge bomb. Hidden Power Ground is mainly for heatran and other steel types that are immune to sludge bomb. The EVs and nature are to outspeed Scarf Latias and below.
Terrakion @ Life Orb
Ability: Justified
Evs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-Earthquake
-Rock Slide
-Iron Head
-Sacred Sword
Terrakion has been my saviour against opposing sun teams ripping through them with a combination of Earthquake and Rock Slide the two moves he only really ever uses. Earthquake is the move of choice if partnered with Cresselia or Charizard if not Rock Slide is also great for taking out both opponents at once (or at least taking out one and flinching the other), Iron Head for coverage on fairy types and Sacred Sword is mainly for Air Balloon Heatran. I chose Sacred Sword over Close Combat as I didn't want the stat drop and Sacred Sword ignores the opponents stat changes which is a bonus.
Conclusion
The main threat to my team so far has been Trick Room.
Victini is probably the weakest link. Although a sun boosted V-Create can be game changing it is too situational and Victory Star is not the great ability it seems (the amount of Bolt Strike's that have missed!!) I also don't have a specific "partner" for Victini. Suggestions for an alternative Scarf would be great.
Is there a better moveset for Charizard? And would Earthquake work better than Hidden Power Ground on Venusaur or is there another move I should consider?
I am a bit concerned about the lack of priority and protect type moves on my team. Do I need to add these?
I hope the descriptions I have provided are detailed enough to give you an idea of how my team works.
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