This is my Casual play team I use against my friends. Looking for any and all tips on how to improve it.
Klefki @ Left Overs
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Thunder Wave
- Spikes
- Magnet Rise
- Play Rough
Klefki is the first one out. I use him to stack Spikes and priority Thunder Wave to paralyze as many of my opponents as possible. Magnet Rise keeps him away from Ground type moves leaving Klefki weak to only Fire.
Marowak @ Thick Club
Ability: Rock Head
EVs: 252 Atk / 252 Spe / 4 Def
Brave Nature
- Double-Edge
- Bonemerang
- Earthquake
- Thunder Punch
Marowak is my favorite evolved pokemon. Double edge is here for the damage and to take advantage of Rock Head. Bonemerang is here to try and get the OHKO on pokemon who may have sturdy. Earthquake is for the power and dependability. Thunder punch is to handle any flying types and water types that may get in the way.
Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
- Dark Pulse
- Ice Beam
- Grass Knot
- Scald
Greninja is my go to special sweeper. This move set was picked with maximum coverage in mind.
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Hardy Nature
- Earthquake
- Bullet Punch
- Meteor Mash
- Zen Headbutt
Metagross is my answer to Fairy types. Meteor mash is the main damage move, while Bullet Punch makes a great STAB priority move as well. Zen Headbutt is the best option for a Psychic STAB move that I know of. Earthquake is for Electric Types that I may have to switch into if Marowak is no longer in the fight.
Scrafty @ Life Orb
Ability: Shed Skin
EVs: 252 Atk / 252 Spe / 4 Def
Calm Nature
- Bulk up
- Rest
- Drain Punch
- Iron Head
Scrafty is bulky and hits hard as well. Bulk Up powers up attack and defense making Scrafty close to unstoppable. I just switched High Jump Kick out for Drain punch to more reliably recover and counter act the life orb damage. Now Rest is all but useless and I have no idea what to use in its place. Iron Head is to deal with any Fairy types that may switch in on Scrafty.
Salamence @ Salamencite
Ability: Intimidate
EVs:
Hasty Nature
- Double-Edge
- Roost
- Earthquake
- Dragon Dance
Salamence is a great physical sweeper. Dragon Dance makes him hit like a tank and outspeed almost anyone. Double-Edge decimates especially with Dragon Dance boosting power. Roost is a reliable heal keeping the recoil under control. Earthquake is to hit what ever resists Double-Edge.
As I stated before I am looking for any help, whether it be a move set tweak or even a pokemon you think would perform better in my team. Thank you all in advance for the advice.
Klefki @ Left Overs
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Thunder Wave
- Spikes
- Magnet Rise
- Play Rough
Klefki is the first one out. I use him to stack Spikes and priority Thunder Wave to paralyze as many of my opponents as possible. Magnet Rise keeps him away from Ground type moves leaving Klefki weak to only Fire.
Marowak @ Thick Club
Ability: Rock Head
EVs: 252 Atk / 252 Spe / 4 Def
Brave Nature
- Double-Edge
- Bonemerang
- Earthquake
- Thunder Punch
Marowak is my favorite evolved pokemon. Double edge is here for the damage and to take advantage of Rock Head. Bonemerang is here to try and get the OHKO on pokemon who may have sturdy. Earthquake is for the power and dependability. Thunder punch is to handle any flying types and water types that may get in the way.
Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
- Dark Pulse
- Ice Beam
- Grass Knot
- Scald
Greninja is my go to special sweeper. This move set was picked with maximum coverage in mind.
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Hardy Nature
- Earthquake
- Bullet Punch
- Meteor Mash
- Zen Headbutt
Metagross is my answer to Fairy types. Meteor mash is the main damage move, while Bullet Punch makes a great STAB priority move as well. Zen Headbutt is the best option for a Psychic STAB move that I know of. Earthquake is for Electric Types that I may have to switch into if Marowak is no longer in the fight.
Scrafty @ Life Orb
Ability: Shed Skin
EVs: 252 Atk / 252 Spe / 4 Def
Calm Nature
- Bulk up
- Rest
- Drain Punch
- Iron Head
Scrafty is bulky and hits hard as well. Bulk Up powers up attack and defense making Scrafty close to unstoppable. I just switched High Jump Kick out for Drain punch to more reliably recover and counter act the life orb damage. Now Rest is all but useless and I have no idea what to use in its place. Iron Head is to deal with any Fairy types that may switch in on Scrafty.
Salamence @ Salamencite
Ability: Intimidate
EVs:
Hasty Nature
- Double-Edge
- Roost
- Earthquake
- Dragon Dance
Salamence is a great physical sweeper. Dragon Dance makes him hit like a tank and outspeed almost anyone. Double-Edge decimates especially with Dragon Dance boosting power. Roost is a reliable heal keeping the recoil under control. Earthquake is to hit what ever resists Double-Edge.
As I stated before I am looking for any help, whether it be a move set tweak or even a pokemon you think would perform better in my team. Thank you all in advance for the advice.