Mavis
Banned deucer.
[OVERVIEW]
Garbodor fills a small niche as a physically defensive Spikes setter that can fit on certain entry hazard-stacking teams, as its pure Poison typing and respectable defensive stats give Garbodor many points of entry against enemy Fighting-, Fairy-, and Steel-types such as Virizion, Machamp, Toxicroak, Florges, and Registeel, which it can serve as a check to while laying down Spikes. Its ability in Aftermath ensures substantial chip damage on many of these Pokemon as Garbodor faints. Its access to a 100% accurate Toxic makes it an annoyance for many potential entry hazard removers like Mega Blastoise, Mandibuzz, and even Donphan to switch into, allowing it to keep Spikes on the field in longer battles. However, Garbodor has a nasty weakness to Psychic-types such as Necrozma and Slowbro. In addition to this, Garbodor's Poison typing does it no favors against RU's multitude of specially attacking Poison-types such as Salazzle, Nidoqueen, and Roserade, which can force it out thanks to their strong attacks. Garbodor hates taking residual damage of any sort, as between a lack of Black Sludge recovery and Pain Split's unreliability, Garbodor can be hard-pressed to keep itself healthy. Compounding this, it's also vulnerable to all forms of entry hazards besides Toxic Spikes, dislikes Scald burns, and detests having its Rocky Helmet removed.
[SET]
name: Physically Defensive Spikes
move 1: Gunk Shot
move 2: Toxic
move 3: Spikes
move 4: Pain Split
item: Rocky Helmet
ability: Aftermath
nature: Impish
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
Gunk Shot serves as Garbodor's main STAB move, dealing decent damage to neutral targets and having a nice chance to poison them. Toxic can be used to chip away at bulky walls that do not mind Gunk Shot or are immune to Spikes as they switch in, such as Cresselia and Mandibuzz. Garbodor is an effective user of Spikes due to its good bulk and typing, and Toxic allows it to have a good matchup against many common forms of entry hazard removal such as Mandibuzz and Mega Blastoise. Pain Split allows Garbodor to recover HP against bulky Steel-types that do not mind Toxic or Gunk Shot, such as Registeel and Bronzong.
Set Details
========
Maximum Defense investment alongside an Impish nature is used to maximize Garbodor's physical bulk, enabling it to reliably take on certain physical attackers such as Virizion, Passimian, and Golisopod and set Spikes against them. Rocky Helmet can be used to further punish these contact attackers and weaken them into range of being KOed by one of Garbodor's teammates. Aftermath is chosen as Garbodor's ability to further bolster its matchup against contact attackers, threatening to take away 25% of their maximum HP if they KO Garbodor.
Usage Tips
========
Garbodor can use its many good matchups to lay Spikes against the opposing team, coming in on attacks it resists like Fighting- and Grass-type ones. Opposing Fighting-types make reliable points of entry for Garbodor, as foes like Virizion and Machamp often struggle to damage it and fear Gunk Shot damage and poison. Using Toxic on opposing entry hazard removers such as Mandibuzz, Mega Blastoise, and Donphan puts a lot of pressure on them, making them unable to consistently remove Garbodor's Spikes, as Mandibuzz struggles to fit Taunt alongside Defog. Garbodor should not stay in on physical attackers that carry Earthquake such as Flygon and Donphan, which can remove its Spikes as well as threaten a clean 2HKO. Keep Garbodor away from special attackers, namely Psychic-types like Necrozma and Espeon, as they can easily overpower and force it out with their strong STAB attacks. Espeon and Xatu give Garbodor an especially big headache, as they aren't scared of Toxic and can bounce back Garbodor's Spikes with Magic Bounce, but they need to be wary of taking Gunk Shot on the switch.
Team Options
========
Garbodor fits well on entry hazard-stacking teams in need of some cushion against Fighting-types. Teammates such as Calm Mind Necrozma and Choice Band Metagross appreciate entry hazard support, which helps them to break through foes. Garbodor's Toxic can also assist in breaking down sturdy walls like Mandibuzz and Slowbro, further enabling these wallbreakers to function. Bronzong works very well with Garbodor, being able to cover Garbodor's Ground-type weakness as well as set up Stealth Rock, further assisting its team's wallbreaking capability. Additionally, Bronzong provides a check to Poison-types, most notably Nidoqueen. Due to the nature of entry hazard-stacking teams, Rapid Spin users are preferred over Defog users to remove entry hazards from Garbodor's side of the field. Mega Blastoise fulfills this role well, being able to threaten Psychic-types that scare Garbodor off with its powerful Dark Pulse. Wallbreakers that appreciate Fighting-types being kept in check by Garbodor, such as Rhyperior and Tyrantrum, make for good teammates. Teammates that can handle Psychic-types like Honchkrow, Escavalier, and Golisopod also work well alongside Garbodor, and they appreciate its Spikes support for their own wallbreaking purposes. Flygon makes for a good partner as well, as it's able to switch in on Nidoqueen sets that lack Ice Beam as well as draw in Pokemon that Garbodor can set Spikes against like Florges, Golisopod, and Mandibuzz. Pursuit users such as Metagross and Drapion can work well to alleviate pressure from enemy Psychic-types, namely Bronzong and Sigilyph.
[STRATEGY COMMENTS]
Other Options
=============
Stomping Tantrum can be used over Pain Split to pressure grounded Poison-types, but Garbodor will sorely miss the recovery Pain Split provides. Toxic Spikes can be used over Pain Split, but the synergy between Toxic and normal Spikes means Pain Split is often not worth giving up. Moreover, many of the tier's Poison-types, like Salazzle and Nidoqueen, can already switch into Garbodor easily. Black Sludge can be used as the held item, but Garbodor loses out on its utility of chipping away at contact attackers, making this option inferior to Rocky Helmet.
Checks and Counters
===================
**Psychic-types**: Psychic-types such as Slowbro, Necrozma, Espeon, and Sigilyph can all threaten big damage or a KO on Garbodor with their super effective STAB moves. Espeon and Xatu, in particular, can bounce back Garbodor's Spikes and do not fear Toxic.
**Ground-type Attacks**: Many physical attackers carry Ground-type attacks and resist Gunk Shot, such as Donphan, Metagross, Rhyperior, and Zygarde-10%, and can force Garbodor out. Some Fighting-types that Garbodor is supposed to check, like Passimian and Hariyama, can surprise it by carrying Earthquake as well.
**Entry Hazard Removers**: Certain Rapid Spin and Defog users such as Donphan and Golbat care very little about anything Garbodor can do to them, can remove its Spikes, and, in Donphan's case, can threaten Garbodor with Earthquake. Mandibuzz takes no damage from Spikes and can use Taunt on Garbodor, use Defog to remove its Spikes, and then switch to a Ground-type teammate to take its Gunk Shot. Sigilyph fears Gunk Shot, but it threatens Garbodor with a powerful Psychic and can use Defog to remove its Spikes while not fearing Toxic at all thanks to Magic Guard.
**Residual Damage**: Garbodor hates having to take additional damage, as it has issues keeping itself healthy as is. Entry hazard damage, Scald burns, and attacks after its Rocky Helmet has been removed are all detrimental to its longevity.
[CREDITS]
- Written by: [[bkdrew, 469610]]
- Quality checked by: [[MrAldo, 227521], [roman, 396169], [EviGaro, 296852]]
- Grammar checked by: [[Empress, 175616], [deetah, 297659]]
Garbodor fills a small niche as a physically defensive Spikes setter that can fit on certain entry hazard-stacking teams, as its pure Poison typing and respectable defensive stats give Garbodor many points of entry against enemy Fighting-, Fairy-, and Steel-types such as Virizion, Machamp, Toxicroak, Florges, and Registeel, which it can serve as a check to while laying down Spikes. Its ability in Aftermath ensures substantial chip damage on many of these Pokemon as Garbodor faints. Its access to a 100% accurate Toxic makes it an annoyance for many potential entry hazard removers like Mega Blastoise, Mandibuzz, and even Donphan to switch into, allowing it to keep Spikes on the field in longer battles. However, Garbodor has a nasty weakness to Psychic-types such as Necrozma and Slowbro. In addition to this, Garbodor's Poison typing does it no favors against RU's multitude of specially attacking Poison-types such as Salazzle, Nidoqueen, and Roserade, which can force it out thanks to their strong attacks. Garbodor hates taking residual damage of any sort, as between a lack of Black Sludge recovery and Pain Split's unreliability, Garbodor can be hard-pressed to keep itself healthy. Compounding this, it's also vulnerable to all forms of entry hazards besides Toxic Spikes, dislikes Scald burns, and detests having its Rocky Helmet removed.
[SET]
name: Physically Defensive Spikes
move 1: Gunk Shot
move 2: Toxic
move 3: Spikes
move 4: Pain Split
item: Rocky Helmet
ability: Aftermath
nature: Impish
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
Gunk Shot serves as Garbodor's main STAB move, dealing decent damage to neutral targets and having a nice chance to poison them. Toxic can be used to chip away at bulky walls that do not mind Gunk Shot or are immune to Spikes as they switch in, such as Cresselia and Mandibuzz. Garbodor is an effective user of Spikes due to its good bulk and typing, and Toxic allows it to have a good matchup against many common forms of entry hazard removal such as Mandibuzz and Mega Blastoise. Pain Split allows Garbodor to recover HP against bulky Steel-types that do not mind Toxic or Gunk Shot, such as Registeel and Bronzong.
Set Details
========
Maximum Defense investment alongside an Impish nature is used to maximize Garbodor's physical bulk, enabling it to reliably take on certain physical attackers such as Virizion, Passimian, and Golisopod and set Spikes against them. Rocky Helmet can be used to further punish these contact attackers and weaken them into range of being KOed by one of Garbodor's teammates. Aftermath is chosen as Garbodor's ability to further bolster its matchup against contact attackers, threatening to take away 25% of their maximum HP if they KO Garbodor.
Usage Tips
========
Garbodor can use its many good matchups to lay Spikes against the opposing team, coming in on attacks it resists like Fighting- and Grass-type ones. Opposing Fighting-types make reliable points of entry for Garbodor, as foes like Virizion and Machamp often struggle to damage it and fear Gunk Shot damage and poison. Using Toxic on opposing entry hazard removers such as Mandibuzz, Mega Blastoise, and Donphan puts a lot of pressure on them, making them unable to consistently remove Garbodor's Spikes, as Mandibuzz struggles to fit Taunt alongside Defog. Garbodor should not stay in on physical attackers that carry Earthquake such as Flygon and Donphan, which can remove its Spikes as well as threaten a clean 2HKO. Keep Garbodor away from special attackers, namely Psychic-types like Necrozma and Espeon, as they can easily overpower and force it out with their strong STAB attacks. Espeon and Xatu give Garbodor an especially big headache, as they aren't scared of Toxic and can bounce back Garbodor's Spikes with Magic Bounce, but they need to be wary of taking Gunk Shot on the switch.
Team Options
========
Garbodor fits well on entry hazard-stacking teams in need of some cushion against Fighting-types. Teammates such as Calm Mind Necrozma and Choice Band Metagross appreciate entry hazard support, which helps them to break through foes. Garbodor's Toxic can also assist in breaking down sturdy walls like Mandibuzz and Slowbro, further enabling these wallbreakers to function. Bronzong works very well with Garbodor, being able to cover Garbodor's Ground-type weakness as well as set up Stealth Rock, further assisting its team's wallbreaking capability. Additionally, Bronzong provides a check to Poison-types, most notably Nidoqueen. Due to the nature of entry hazard-stacking teams, Rapid Spin users are preferred over Defog users to remove entry hazards from Garbodor's side of the field. Mega Blastoise fulfills this role well, being able to threaten Psychic-types that scare Garbodor off with its powerful Dark Pulse. Wallbreakers that appreciate Fighting-types being kept in check by Garbodor, such as Rhyperior and Tyrantrum, make for good teammates. Teammates that can handle Psychic-types like Honchkrow, Escavalier, and Golisopod also work well alongside Garbodor, and they appreciate its Spikes support for their own wallbreaking purposes. Flygon makes for a good partner as well, as it's able to switch in on Nidoqueen sets that lack Ice Beam as well as draw in Pokemon that Garbodor can set Spikes against like Florges, Golisopod, and Mandibuzz. Pursuit users such as Metagross and Drapion can work well to alleviate pressure from enemy Psychic-types, namely Bronzong and Sigilyph.
[STRATEGY COMMENTS]
Other Options
=============
Stomping Tantrum can be used over Pain Split to pressure grounded Poison-types, but Garbodor will sorely miss the recovery Pain Split provides. Toxic Spikes can be used over Pain Split, but the synergy between Toxic and normal Spikes means Pain Split is often not worth giving up. Moreover, many of the tier's Poison-types, like Salazzle and Nidoqueen, can already switch into Garbodor easily. Black Sludge can be used as the held item, but Garbodor loses out on its utility of chipping away at contact attackers, making this option inferior to Rocky Helmet.
Checks and Counters
===================
**Psychic-types**: Psychic-types such as Slowbro, Necrozma, Espeon, and Sigilyph can all threaten big damage or a KO on Garbodor with their super effective STAB moves. Espeon and Xatu, in particular, can bounce back Garbodor's Spikes and do not fear Toxic.
**Ground-type Attacks**: Many physical attackers carry Ground-type attacks and resist Gunk Shot, such as Donphan, Metagross, Rhyperior, and Zygarde-10%, and can force Garbodor out. Some Fighting-types that Garbodor is supposed to check, like Passimian and Hariyama, can surprise it by carrying Earthquake as well.
**Entry Hazard Removers**: Certain Rapid Spin and Defog users such as Donphan and Golbat care very little about anything Garbodor can do to them, can remove its Spikes, and, in Donphan's case, can threaten Garbodor with Earthquake. Mandibuzz takes no damage from Spikes and can use Taunt on Garbodor, use Defog to remove its Spikes, and then switch to a Ground-type teammate to take its Gunk Shot. Sigilyph fears Gunk Shot, but it threatens Garbodor with a powerful Psychic and can use Defog to remove its Spikes while not fearing Toxic at all thanks to Magic Guard.
**Residual Damage**: Garbodor hates having to take additional damage, as it has issues keeping itself healthy as is. Entry hazard damage, Scald burns, and attacks after its Rocky Helmet has been removed are all detrimental to its longevity.
[CREDITS]
- Written by: [[bkdrew, 469610]]
- Quality checked by: [[MrAldo, 227521], [roman, 396169], [EviGaro, 296852]]
- Grammar checked by: [[Empress, 175616], [deetah, 297659]]
Last edited: