Hello all. This is my first RMT post. Any critiques would be greatly appreciated.
Politoed
Ability: Drizzle
Nature: Timid
EV Spread: 252 Sp / 252 SpA / 6 Def
Item: Damp Rock
- Ice Beam
- Scald
- Protect
- Rain Dance
This Pokémon’s role on this team:
- Thanks to Gen V blessing this forgotten Gen II Pokémon with the DW ability Drizzle he has been the go-to weather initiator for all rain dance teams.
- Despite the nerf to weather in Gen VI, weather provides an amazing edge especially with the emphasis this Generation on slowing the pace, so being able to grab an immediate “free-turn” just for leading/switching in is an amazing asset that only this little guy possesses.
- Thanks to the in-battle switches (more on that later), this guy is able to neuter other weather pokés who try to “rain on my parade.”
Heliolisk
Ability: Dry Skin
Nature: Timid
EV Spread: 252 SpA / 252 Sp / 6 SpD
Item: Wise Glasses
Moves:
- Volt Switch
- Surf
- U-Turn
- Thunder
This Pokémon’s role on this team:
- Thanks to this gecko’s immense speed, acts as a perfect VoltTurn partner in chorus with a couple of his teammates.
- Since special attacks have been powered down for the most part across the board, it’s imperative to find attacks that can provide the outright damage output necessary to yield certain KO’s, thus, with rain active Thunder’s accuracy hits 100% and receives both a 10% boost from Wise Glasses and a 50% STAB increase netting an insane 171 power Thunder attack.
- Since switching in-battle will be a major part of keeping my frail team upright, though it seems redundant, both Volt Switch AND U-Turn are present in this set, though Grass Knot has been considered against bulky Thunder resistant pokes like Quagsire and Gastrodon, fact of the matter is this gecko needs to turn the other way when either of these behemoths switches in.
(Thanks to Xous/Xous54 of DeviantART for the sweet art of Greninja)
Greninja
Ability: Protean
Nature: Timid
EV Spread: 252 Sp / 252 SpA / 6 Atk
Item: Life Orb
- Dark Pulse
- Ice Beam
- Scald
- U-Turn
This Pokémon’s role on this team:
- Another speedster, he is the Revenge Killer on this team who sports an Evac move in U-Turn to continue with the VoltTurn momentum.
- Though not physically bulky, doesn’t mean he can’t switch in at all, but does require more prediction than most other pokés out there.
- Thanks to Protean, every attack gets STAB making this guy’s moves 120-125 BP with 30% chance of either being Burn, Frozen of Flinched; add in the LO boosts and nothing short of Special Tanks like Blissey can withstand this Shinobi’s assault.
(Thanks to Kawiku of DeviantART for the sweet art of Goodra)
Goodra
Ability: Hydration
Nature: Bold
EV Spread: 252 HP / 200 Def / 58 SpD
Item: Rocky Helmet
- Infestation
- Rest
- Toxic
- Muddy Water
This Pokémon’s role on this team:
- The Great Wall of this team, this girl can take a pounding ;-) and still bounce back thanks to her Rest-Hydration shenanigans.
- On top of walling, she can trap unsuspecting prey with her devastating Infestation-Toxic Combo, making her a nice tag in from a U-Turn or Volt Switch due to her ungodly defensive spread.
- Even though Fairy and Steel Types might come in and laugh at her, they are most likely switching into an Infestation which allows her to act as a defensive pivot where she can be switched not only for a counter, but a counter that can retaliate with full ferocity knowing that the opponent, barring a Volt Switch or U-Turn, can’t bail out of that counter’s oncoming assault.
Dragonite
Ability: Multiscale
Nature: Calm
EV Spread: 252 HP / 252 SpD / 6 SpA
Item: Leftovers
Moves:
- Hurricane
- Thunder
- Earthquake
- Roost
This Pokémon’s role on this team:
- If Goodra’s the Great Wall, then this bad boy is a Wall with its own Engineering crew, thanks to Multiscale and Roost, he won’t be going down anytime soon barring a status infliction.
- Unlike Goodra, with weather up, he has two moves that are 100% accurate 110 BP attacks in Hurricane and Thunder with a 30% chance of Paralysis of Confusion, nothing to scoff at when the Pokémon in question is arguably one of the toughest to revenge kill when at full health.
- Versatile moveset makes it difficult to switch into, even for Steel types like Skarmory, Ferrothorn, Aegislash et al as they are either getting EQ or Thundered into submission and making him another candidate for Volt Switch or U-Turn switches.
Lucario -> Mega Lucario
Ability: Steadfast -> Adaptability
Nature: Hasty
EV Spread: 252 Atk / 252 Sp / 6 Def
Item: Lucarionite
Moves:
- Close Combat
- Poison Jab
- Extreme Speed
- Ice Punch
This Pokémon’s role on this team:
- Breaks Special Defense Walls like Blissey, Goodra & Sylveon, turning them to putty.
- Lucario provides checks for the list of threats that reared its ugly head as the team was being built; Steel, Fairy, Ice & Grass types.
- When all is set and done, someone needs to close the deal, and Mega Lucario is the Harvey Specter (for any “Suits” fans out there) of this team.
Politoed
Ability: Drizzle
Nature: Timid
EV Spread: 252 Sp / 252 SpA / 6 Def
Item: Damp Rock
- Ice Beam
- Scald
- Protect
- Rain Dance
This Pokémon’s role on this team:
- Thanks to Gen V blessing this forgotten Gen II Pokémon with the DW ability Drizzle he has been the go-to weather initiator for all rain dance teams.
- Despite the nerf to weather in Gen VI, weather provides an amazing edge especially with the emphasis this Generation on slowing the pace, so being able to grab an immediate “free-turn” just for leading/switching in is an amazing asset that only this little guy possesses.
- Thanks to the in-battle switches (more on that later), this guy is able to neuter other weather pokés who try to “rain on my parade.”
Heliolisk
Ability: Dry Skin
Nature: Timid
EV Spread: 252 SpA / 252 Sp / 6 SpD
Item: Wise Glasses
Moves:
- Volt Switch
- Surf
- U-Turn
- Thunder
This Pokémon’s role on this team:
- Thanks to this gecko’s immense speed, acts as a perfect VoltTurn partner in chorus with a couple of his teammates.
- Since special attacks have been powered down for the most part across the board, it’s imperative to find attacks that can provide the outright damage output necessary to yield certain KO’s, thus, with rain active Thunder’s accuracy hits 100% and receives both a 10% boost from Wise Glasses and a 50% STAB increase netting an insane 171 power Thunder attack.
- Since switching in-battle will be a major part of keeping my frail team upright, though it seems redundant, both Volt Switch AND U-Turn are present in this set, though Grass Knot has been considered against bulky Thunder resistant pokes like Quagsire and Gastrodon, fact of the matter is this gecko needs to turn the other way when either of these behemoths switches in.
(Thanks to Xous/Xous54 of DeviantART for the sweet art of Greninja)
Greninja
Ability: Protean
Nature: Timid
EV Spread: 252 Sp / 252 SpA / 6 Atk
Item: Life Orb
- Dark Pulse
- Ice Beam
- Scald
- U-Turn
This Pokémon’s role on this team:
- Another speedster, he is the Revenge Killer on this team who sports an Evac move in U-Turn to continue with the VoltTurn momentum.
- Though not physically bulky, doesn’t mean he can’t switch in at all, but does require more prediction than most other pokés out there.
- Thanks to Protean, every attack gets STAB making this guy’s moves 120-125 BP with 30% chance of either being Burn, Frozen of Flinched; add in the LO boosts and nothing short of Special Tanks like Blissey can withstand this Shinobi’s assault.
(Thanks to Kawiku of DeviantART for the sweet art of Goodra)
Goodra
Ability: Hydration
Nature: Bold
EV Spread: 252 HP / 200 Def / 58 SpD
Item: Rocky Helmet
- Infestation
- Rest
- Toxic
- Muddy Water
This Pokémon’s role on this team:
- The Great Wall of this team, this girl can take a pounding ;-) and still bounce back thanks to her Rest-Hydration shenanigans.
- On top of walling, she can trap unsuspecting prey with her devastating Infestation-Toxic Combo, making her a nice tag in from a U-Turn or Volt Switch due to her ungodly defensive spread.
- Even though Fairy and Steel Types might come in and laugh at her, they are most likely switching into an Infestation which allows her to act as a defensive pivot where she can be switched not only for a counter, but a counter that can retaliate with full ferocity knowing that the opponent, barring a Volt Switch or U-Turn, can’t bail out of that counter’s oncoming assault.
Dragonite
Ability: Multiscale
Nature: Calm
EV Spread: 252 HP / 252 SpD / 6 SpA
Item: Leftovers
Moves:
- Hurricane
- Thunder
- Earthquake
- Roost
This Pokémon’s role on this team:
- If Goodra’s the Great Wall, then this bad boy is a Wall with its own Engineering crew, thanks to Multiscale and Roost, he won’t be going down anytime soon barring a status infliction.
- Unlike Goodra, with weather up, he has two moves that are 100% accurate 110 BP attacks in Hurricane and Thunder with a 30% chance of Paralysis of Confusion, nothing to scoff at when the Pokémon in question is arguably one of the toughest to revenge kill when at full health.
- Versatile moveset makes it difficult to switch into, even for Steel types like Skarmory, Ferrothorn, Aegislash et al as they are either getting EQ or Thundered into submission and making him another candidate for Volt Switch or U-Turn switches.
Lucario -> Mega Lucario
Ability: Steadfast -> Adaptability
Nature: Hasty
EV Spread: 252 Atk / 252 Sp / 6 Def
Item: Lucarionite
Moves:
- Close Combat
- Poison Jab
- Extreme Speed
- Ice Punch
This Pokémon’s role on this team:
- Breaks Special Defense Walls like Blissey, Goodra & Sylveon, turning them to putty.
- Lucario provides checks for the list of threats that reared its ugly head as the team was being built; Steel, Fairy, Ice & Grass types.
- When all is set and done, someone needs to close the deal, and Mega Lucario is the Harvey Specter (for any “Suits” fans out there) of this team.