This team was meant to do just as the title states: Bump (As in OHKO their lead), Set (As in set up using any of my sweepers), and Sweep (Pretty self explanatory). Hope you like the team, and please help me improve it in any way possible.
Item, Trait, and Nature: Choice scarf is there to ensure that I go first. The whole point of this guy is to go first and get a OHKO. I use Rivalry simply because I don't find many people who bother to make their pokes Female, and because none of his other traits are that good. Jolly is there to boost speed, and lose a stat that I don't need at all: SpA.
EV Spread: Attack to help ensure the OHKO, and speed to help ensure that I go first.
Moveset: Double Chop to break subs. Outrage to deal massive damage to other dragon leads or to leads that my other moves aren't good against. Earthquake to deal damage to anything that is on he ground. Brick Break simply to have a wider range of move types.
Overview: This lead is meant to be able to do a lot of damage, and fast. With Jolly, full speed EVs, and a scarf, I go first 95% of the time. Combine that with 147 base attack and full EVs to get a devastating effect.
Roopushin@Leftovers
Trait: Iron Fist
EVs: 68 HP/196 AtK/246 SpD
Impish Nature
-
Bulk Up
-
Drain Punch
-
Mach Punch
-
Stone Edge
Weaknesses:
Flying: Covered by Borutorusu
Pyschic: Spiritomb
Item, Trait, and Nature: Leftovers are there to help keep me up while bulking up. Although, because Drain Punch can do that effectively, I am thinking of replacing it. Iron Fist because it makes my main moves much better, although I am seriously considering using Guts to combat burn, paralyze, etc. Impish Nature is there to buff Defense while not doing any harm to any main stats.
EV Spread: HP and SpD to make me a bit more bulky, especially while Bulking Up, and AtK to help sweep.
Moveset: Bulk Up is there to set up for a sweep. Not only does it buff Defense, making me even more bulky, but it buffs attack, ensuring that my moves will be able to OHKO with ease. Drain Punch to keep me alive while Bulking Up. Mach Punch as my main damaging move. Stone Edge to combat one of my weaknesses: Flying.
Overview: My Physical Sweeper. It's pretty self explanatory; Bulk Up while Drain Punching to stay alive, and once Bulked Up sufficiently, start to sweep. The only problem is that the lack of SpD makes me vulnerable to special sweepers that are allowed to freely set up at the same time that I am. I can normally just Drain Punch them to death. Another problem comes from being Taunted, in which case I either switch to a different poke, or just take it and try to kill the wall.
Kerudio @ Leftovers
Ability: Justice Heart
Nature: Timid
EVs: 4 HP / 252 Spe / 252 SpA
-
Calm Mind
-
Hydro Pump
-
Sword of Mystery
-
Hidden Power (Ice)
Weaknesses:
Psychic: Spiritomb
Electric: Ononokusu
Item, Ability, and Nature: Leftovers to keep me up while setting up with Calm Mind. Justice Heart is the only option for an ability, and Timid to increase speed while not hindering me at all.
EV Spread: Speed to make me go first, as I am really vulnerable to Physical attacks. SpA to help me sweep.
Moveset: Calm Mind is there to buff SpA and SpD, making me bulkier in one area, and making me do massive damage. I can then use dual STAB attacks to down my opponent easily. HP Ice is there to help combat some of my weaknesses: Flying and Grass.
Overview: My Special Sweeper. Once Calm Mind is set up, this guy destroys. Dual STAB attacks cover a wide spectrum of pokes, and the HP makes that even wider. The only problem I am having here is getting out sped and killed by Electric types, and dying before I get off enough Calm Minds because of my low Def. However, most of the time I am able to switch out at the right time so that neither of those two things happen.
Spiritomb@Leftovers
Ability: Pressure
Nature: Careful
EVs: 208 HP/184 Def/116 SpD
-
Pain Split
-
Will-o-Wisp
-
Taunt
-
Bark Out
Weaknesses:
Literally none
Item, Ability, and Nature: Leftovers to help keep me alive when walling, Pressure is the only ability, and careful nature buffs SpD while not hindering my performance much at all.
EV Spread: Hp, Def, and SpD all serve to help make me more bulky. Enough said.
Moveset:Pain Split to heal me and hurt new pokes that switch in to widdle me down. Will-O-Wisp helps cripple physical sweepers, and slowly kills pokes that are being walled. Taunt makes sweepers unable to set up, and Bark Out is there to lower the opponent's SpA, allowing this guy to cripple special and physical sweepers.
Overview: My Physical Wall. I really like having his guy as a wall, as nothing is 2x effective to him, making it really hard to kill him. Will-O-Wisp is there just to do damage while stalling, and to cripple some sweepers pretty nicely. I normally just switch him in on sweepers just to cripple them with will-o-wisp, and taunt them if they are trying to set up. The only problem comes when I switch in just a tad to late and end up getting OHKO'd by pokes who have already set up once. However, that is just bad planning on my part and not the poke's fault.
Borutorosu@Leftovers
Trait: Mischevious Heart
EVs: 4 HP/252 SpA/252 Spe
Timid Nature
-
Nasty Plot
-
Hidden Power (Ice)
-
Thunderbolt
-
Focus Blast
Weaknesses:
Rock: Roopushin, Ononokuso
Ice: Kerudio
Item, Ability, and Nature: Leftovers are there to help me setup, but I am thinking of replacing because I never really have time to setup anyways. Mischievous Heart gives Nasty Plot priority, which is nice. Timid nature buffs speed.
EV Spread: SpA to kill, Spe to help me go first.
Moveset: Nasty Plot is my way to setup for nasty damage. STAB Thunderbolt does tons of damage, and Focus Blast does as well. Hidden Power ice is there to provide additional coverage, although I am considering switching it to HP fighting to combat my only two weaknesses.
Overview: My sort of special sweeper that is more of just a poke that can combat water and flying. I switch to him whenever the occasion arises, as he can do quite a lot of damage if given the opportunity. He was really just put in to be able to cover some of the team's weaknesses while still being able to do a lot of damage and potentially sweep.
Nattorei@Leftovers
Trait: Steel Thorns
EVs: 252 HP/6 Def/252 SpD
Calm Nature
-
Leech Seed
-
Power Whip (Maybe Gyro Ball here?)
-
Spikes
-
Toxic
Fire: Ononokuso
Fighting: Borutorusu
Item, Ability, and Nature: Leftovers to help me stay alive when walling, Steel Thorns is the only option, and calm makes me bulkier.
EV Spread: HP and SpD make me a bulkier wall, that's all there is to it.
Moveset: Leech Seed to help widdle down the opponent, while helping to heal me. Spikes are self explanatory. Toxic helps kill the walled poke, and finally, Power Whip is just filler. I need advice as to whether to replace it with Gyro Ball or Protect, but as of now I never seem to use it.
Overview: My Special Wall. I really like Nattorei, and he has been on almost all of my teams. The ability to be able successfully wall while still doing a decent amount of damage is really good, but most importantly is the ability to wall Dragons with 1-2 Dragon Dances up. I switch to Nattorei whenever I need to and never regret it :P.
So that's my team. I realize now that I really need a Rapid Spinner, so any help would be appreciated!
Team Building Process
I really just wanted to make an all Gen V team to piss off my friends so I did some research and found that this guy was an amazing lead.
I then added Nattorei because I really liked him as a wall on my previous teams. He was good at setting up spikes, and I like that he could even wall a dragon with 2 DDs (sometimes).
While I was putting in a special wall, I thought that I might as well put in a physical wall, and Desukan seemed to be a good candidate. He could Will-o-Wisp to cripple, and wall pretty well with rest.
I had been swept by a swords dancing Doryuuzu so many times that I just needed one on my team. He was bulky enough to get one or 2 SDs up, and then just destroy with EQ.
While I was putting in a physical sweeper, I might as well have put in a special sweeper. Urugamoso was a good candidate because of butterfly dance, and because bug/fire moves were a good way to combat some types that I hadn't yet had any way to combat.
And this was my first draft of the team. I added Zoroark because Illusion was a cool ability that I wanted to try out. I never really intended on keeping him, just wanted to see how I could play around with his ability.
So as I said, I never really intended to keep Zoroark, and soon replaced him with Marakacchi. The idea here was to Ingrain and spam Growth, using Giga Drain when I got low, and then just Sweep with special attacks.
So what happened was that when I used ingrain, they would switch to a fire type and I would have nothing to do. I had HP water, but even then, Marak wasn't that fast. It was just a bad idea all around and was easily replaced by Borutoruso. He also helped provide additional coverage against Ground and Water pokes, which was nice.
So as I kept playing, Desukan really didn't serve any purpose to me other than fodder. Sure he could cripple people with Will-O-Wisp a little, but I really didn't like having to use rest and rely on RNG to get out. I ended up rarely using him, and Nattorei would wall well enough anyways, so I put in a Bulk Up Roopushin as a sort of wall that was also a sweeper.
There was really no point in having 2 physical sweepers, and Doryuuzu really didn't help me much outside of sand storm, so I replaced him with Spiritomb to act as a physical wall. Spiritomb has been great, as nothing is Super Effective against him, and a few things do no damage to him at all. He also brought back Desukan's ability to cripple sweepers.
While I did sweep once or twice with Orugamosu, he has really bad typing and I ended up dying way before I could even think of stacking Butterfly Dance. Furthermore, I had an Ice weekness that needed ti be dealt with. So, I put in Kerudio as my new Special Sweeper that could also deal well enough with Ice.
Ans that's my team so far!
P.S: I owe much of these decisions to the people helping me out on this site :)
Ononokusu@Choice Scarf
Trait: Rivalry
EVs: 4 HP/252 AtK/252 Spe
Jolly Nature
-
Double Chop
-
Outrage
-
Earthquake
-
Brick Break
Weaknesses:
Ice: Kerudio
Dragon: I outspeed most dragons on this guy
I really just wanted to make an all Gen V team to piss off my friends so I did some research and found that this guy was an amazing lead.
I then added Nattorei because I really liked him as a wall on my previous teams. He was good at setting up spikes, and I like that he could even wall a dragon with 2 DDs (sometimes).
While I was putting in a special wall, I thought that I might as well put in a physical wall, and Desukan seemed to be a good candidate. He could Will-o-Wisp to cripple, and wall pretty well with rest.
I had been swept by a swords dancing Doryuuzu so many times that I just needed one on my team. He was bulky enough to get one or 2 SDs up, and then just destroy with EQ.
While I was putting in a physical sweeper, I might as well have put in a special sweeper. Urugamoso was a good candidate because of butterfly dance, and because bug/fire moves were a good way to combat some types that I hadn't yet had any way to combat.
And this was my first draft of the team. I added Zoroark because Illusion was a cool ability that I wanted to try out. I never really intended on keeping him, just wanted to see how I could play around with his ability.
So as I said, I never really intended to keep Zoroark, and soon replaced him with Marakacchi. The idea here was to Ingrain and spam Growth, using Giga Drain when I got low, and then just Sweep with special attacks.
So what happened was that when I used ingrain, they would switch to a fire type and I would have nothing to do. I had HP water, but even then, Marak wasn't that fast. It was just a bad idea all around and was easily replaced by Borutoruso. He also helped provide additional coverage against Ground and Water pokes, which was nice.
So as I kept playing, Desukan really didn't serve any purpose to me other than fodder. Sure he could cripple people with Will-O-Wisp a little, but I really didn't like having to use rest and rely on RNG to get out. I ended up rarely using him, and Nattorei would wall well enough anyways, so I put in a Bulk Up Roopushin as a sort of wall that was also a sweeper.
There was really no point in having 2 physical sweepers, and Doryuuzu really didn't help me much outside of sand storm, so I replaced him with Spiritomb to act as a physical wall. Spiritomb has been great, as nothing is Super Effective against him, and a few things do no damage to him at all. He also brought back Desukan's ability to cripple sweepers.
While I did sweep once or twice with Orugamosu, he has really bad typing and I ended up dying way before I could even think of stacking Butterfly Dance. Furthermore, I had an Ice weekness that needed ti be dealt with. So, I put in Kerudio as my new Special Sweeper that could also deal well enough with Ice.
Ans that's my team so far!
P.S: I owe much of these decisions to the people helping me out on this site :)
Ononokusu@Choice Scarf
Trait: Rivalry
EVs: 4 HP/252 AtK/252 Spe
Jolly Nature
-
-
-
-
Weaknesses:
Ice: Kerudio
Dragon: I outspeed most dragons on this guy
Item, Trait, and Nature: Choice scarf is there to ensure that I go first. The whole point of this guy is to go first and get a OHKO. I use Rivalry simply because I don't find many people who bother to make their pokes Female, and because none of his other traits are that good. Jolly is there to boost speed, and lose a stat that I don't need at all: SpA.
EV Spread: Attack to help ensure the OHKO, and speed to help ensure that I go first.
Moveset: Double Chop to break subs. Outrage to deal massive damage to other dragon leads or to leads that my other moves aren't good against. Earthquake to deal damage to anything that is on he ground. Brick Break simply to have a wider range of move types.
Overview: This lead is meant to be able to do a lot of damage, and fast. With Jolly, full speed EVs, and a scarf, I go first 95% of the time. Combine that with 147 base attack and full EVs to get a devastating effect.
Roopushin@Leftovers
Trait: Iron Fist
EVs: 68 HP/196 AtK/246 SpD
Impish Nature
-
-
-
-
Weaknesses:
Flying: Covered by Borutorusu
Pyschic: Spiritomb
Item, Trait, and Nature: Leftovers are there to help keep me up while bulking up. Although, because Drain Punch can do that effectively, I am thinking of replacing it. Iron Fist because it makes my main moves much better, although I am seriously considering using Guts to combat burn, paralyze, etc. Impish Nature is there to buff Defense while not doing any harm to any main stats.
EV Spread: HP and SpD to make me a bit more bulky, especially while Bulking Up, and AtK to help sweep.
Moveset: Bulk Up is there to set up for a sweep. Not only does it buff Defense, making me even more bulky, but it buffs attack, ensuring that my moves will be able to OHKO with ease. Drain Punch to keep me alive while Bulking Up. Mach Punch as my main damaging move. Stone Edge to combat one of my weaknesses: Flying.
Overview: My Physical Sweeper. It's pretty self explanatory; Bulk Up while Drain Punching to stay alive, and once Bulked Up sufficiently, start to sweep. The only problem is that the lack of SpD makes me vulnerable to special sweepers that are allowed to freely set up at the same time that I am. I can normally just Drain Punch them to death. Another problem comes from being Taunted, in which case I either switch to a different poke, or just take it and try to kill the wall.
Kerudio @ Leftovers
Ability: Justice Heart
Nature: Timid
EVs: 4 HP / 252 Spe / 252 SpA
-
-
-
-
Weaknesses:
Psychic: Spiritomb
Electric: Ononokusu
Item, Ability, and Nature: Leftovers to keep me up while setting up with Calm Mind. Justice Heart is the only option for an ability, and Timid to increase speed while not hindering me at all.
EV Spread: Speed to make me go first, as I am really vulnerable to Physical attacks. SpA to help me sweep.
Moveset: Calm Mind is there to buff SpA and SpD, making me bulkier in one area, and making me do massive damage. I can then use dual STAB attacks to down my opponent easily. HP Ice is there to help combat some of my weaknesses: Flying and Grass.
Overview: My Special Sweeper. Once Calm Mind is set up, this guy destroys. Dual STAB attacks cover a wide spectrum of pokes, and the HP makes that even wider. The only problem I am having here is getting out sped and killed by Electric types, and dying before I get off enough Calm Minds because of my low Def. However, most of the time I am able to switch out at the right time so that neither of those two things happen.
Spiritomb@Leftovers
Ability: Pressure
Nature: Careful
EVs: 208 HP/184 Def/116 SpD
-
-
-
-
Weaknesses:
Literally none
Item, Ability, and Nature: Leftovers to help keep me alive when walling, Pressure is the only ability, and careful nature buffs SpD while not hindering my performance much at all.
EV Spread: Hp, Def, and SpD all serve to help make me more bulky. Enough said.
Moveset:Pain Split to heal me and hurt new pokes that switch in to widdle me down. Will-O-Wisp helps cripple physical sweepers, and slowly kills pokes that are being walled. Taunt makes sweepers unable to set up, and Bark Out is there to lower the opponent's SpA, allowing this guy to cripple special and physical sweepers.
Overview: My Physical Wall. I really like having his guy as a wall, as nothing is 2x effective to him, making it really hard to kill him. Will-O-Wisp is there just to do damage while stalling, and to cripple some sweepers pretty nicely. I normally just switch him in on sweepers just to cripple them with will-o-wisp, and taunt them if they are trying to set up. The only problem comes when I switch in just a tad to late and end up getting OHKO'd by pokes who have already set up once. However, that is just bad planning on my part and not the poke's fault.
Borutorosu@Leftovers
Trait: Mischevious Heart
EVs: 4 HP/252 SpA/252 Spe
Timid Nature
-
-
-
-
Weaknesses:
Rock: Roopushin, Ononokuso
Ice: Kerudio
Item, Ability, and Nature: Leftovers are there to help me setup, but I am thinking of replacing because I never really have time to setup anyways. Mischievous Heart gives Nasty Plot priority, which is nice. Timid nature buffs speed.
EV Spread: SpA to kill, Spe to help me go first.
Moveset: Nasty Plot is my way to setup for nasty damage. STAB Thunderbolt does tons of damage, and Focus Blast does as well. Hidden Power ice is there to provide additional coverage, although I am considering switching it to HP fighting to combat my only two weaknesses.
Overview: My sort of special sweeper that is more of just a poke that can combat water and flying. I switch to him whenever the occasion arises, as he can do quite a lot of damage if given the opportunity. He was really just put in to be able to cover some of the team's weaknesses while still being able to do a lot of damage and potentially sweep.
Nattorei@Leftovers
Trait: Steel Thorns
EVs: 252 HP/6 Def/252 SpD
Calm Nature
-
-
-
-
Fire: Ononokuso
Fighting: Borutorusu
Item, Ability, and Nature: Leftovers to help me stay alive when walling, Steel Thorns is the only option, and calm makes me bulkier.
EV Spread: HP and SpD make me a bulkier wall, that's all there is to it.
Moveset: Leech Seed to help widdle down the opponent, while helping to heal me. Spikes are self explanatory. Toxic helps kill the walled poke, and finally, Power Whip is just filler. I need advice as to whether to replace it with Gyro Ball or Protect, but as of now I never seem to use it.
Overview: My Special Wall. I really like Nattorei, and he has been on almost all of my teams. The ability to be able successfully wall while still doing a decent amount of damage is really good, but most importantly is the ability to wall Dragons with 1-2 Dragon Dances up. I switch to Nattorei whenever I need to and never regret it :P.
So that's my team. I realize now that I really need a Rapid Spinner, so any help would be appreciated!