UPDATE: Version 2 is out. See below for the changes.
As a Battlespot and VGC player, rental teams provide easy ways to test out teams that other people have provided. Probably the single best decision that Game Freak have made in Gen 7. However, what if you want to build the team itself? There might not be a blog post it explaining the sets. The next best thing is downloading it in-game, and manually calculating the right stats. They could use iffy IVs, for speed and such.
This program aims to ease the process of converting a rental team into a Showdown paste format. It opens up the QR codes of rental teams, and gets all the team data.
You can access it from here:
https://github.com/Phil-DS/PKRentalViewer/releases
Any thoughts/Bugs, just put it here, or make an issue on the github. I'll be sure to answer
Versions / Change Log:
SciresM: For the QR decryption process. (See here: gist.github.com/SciresM/f3d20f8c77f5514f2d142c9760939266)
As a Battlespot and VGC player, rental teams provide easy ways to test out teams that other people have provided. Probably the single best decision that Game Freak have made in Gen 7. However, what if you want to build the team itself? There might not be a blog post it explaining the sets. The next best thing is downloading it in-game, and manually calculating the right stats. They could use iffy IVs, for speed and such.
This program aims to ease the process of converting a rental team into a Showdown paste format. It opens up the QR codes of rental teams, and gets all the team data.
You can access it from here:
https://github.com/Phil-DS/PKRentalViewer/releases
Any thoughts/Bugs, just put it here, or make an issue on the github. I'll be sure to answer
Versions / Change Log:
- V2.0: The USUM update
- USUM exclusive Pokemon, Moves, Abilities and Items are added.
- GUI update, with sprites (From PKHex again)
- Removed the HTTP request method.
- Added a way to post straight to Pokepaste
- V1.0: The first release.
- Fix EVs to be more user friendly. RN, I am straight pasting them to the output, and it would be interesting to smooth some of them out. Remove the odd extra 2 EVs here and there, and fix any off EVs.
SciresM: For the QR decryption process. (See here: gist.github.com/SciresM/f3d20f8c77f5514f2d142c9760939266)
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