Rules
B4P3 Singles
DQ: 36h (48h for the ref)
Time Limit: 60 days
All Abilities
All Items
Three Substitutions
One Mega Evolution
Five Chills / Two Recoveries
One Z-Move
Arena: Lake Valor
Arena
Lake Valor is the resting place of Azelf, the Willpower Pokemon. Unfortunately for the battlers, Azelf was not warned ahead of time about the incoming presence at their lake...
Effects
Azelf's natural defense system has been tripped:
- Stealth Rock does 9 damage regardless of the typing of the Pokemon damaged by the hazard.
- Spikes do half damage to Pokemon that are not grounded.
- Toxic Spikes apply to non-grounded Pokemon as well.
- Sticky Web reduces Evasion by one (1) stage as well.
Codifications
Camouflage: Water
Secret Power: Confusion
Nature Power: Water Pulse
JJayyFeather
Deoxys [-]
STAGE: ***
NATURE: Serious
TYPE: Psychic
ABILITIES: Pressure
STATS (N | D | A | S)
HP: 80
Atk: 11 | 5 | 13 | 7
Def: 4 | 11 | 2 | 7
SpA: 11 | 5 | 13 | 7
SpD: 4 | 11 | 2 | 7
Spe: 150 | 90 | 150 | 180
Size Class: 3
Weight Class: 4
MOVES
Aerial Ace
Agility
Ally Switch
Amnesia
Avalanche
Brick Break
Brutal Swing
Calm Mind
Charge Beam
Confide
Cosmic Power
Counter
Cut
Dark Pulse
Double Team
Drain Punch
Dream Eater
Endure
Energy Ball
Extreme Speed
Facade
Flash
Flash Cannon
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hidden Power (Steel)
Hyper Beam
Ice Beam
Iron Defense
Knock Off
Leer
Light Screen
Low Sweep
Mirror Coat
Natural Gift
Night Shade
Poison Jab
Power-Up Punch
Protect
Psychic
Psycho Boost
Psycho Shift
Psych Up
Psyshock
Pursuit
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Skill Swap
Sleep Talk
Snatch
Solar Beam
Spikes
Stealth Rock
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Taunt
Telekinesis
Teleport
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Water Pulse
Wrap
Zap Cannon
Zen Headbutt
Victini [-]
STAGE: ***
NATURE: Serious
TYPE: Psychic/Fire
ABILITIES: Victory Star
STATS
HP: 95
Atk: 7
Def: 7
SpA: 7
SpD: 7
Spe: 100
Size Class: 1
Weight Class: 1
MOVES
Brick Break
Charge Beam
Confide
Confusion
Dazzling Gleam
Double-Edge
Double Team
Embargo
Endure
Energy Ball
Facade
Final Gambit
Fire Blast
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Flash
Fling
Focus Blast
Focus Energy
Frustration
Giga Impact
Grass Knot
Headbutt
Hidden Power (Water)
Hyper Beam
Incinerate
Inferno
Light Screen
Overheat
Power-Up Punch
Protect
Psychic
Psych Up
Psyshock
Quick Attack
Rest
Return
Reversal
Rock Smash
Round
Safeguard
Searing Shot
Secret Power
Shadow Ball
Sleep Talk
Solar Beam
Stored Power
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thunder
Thunderbolt
Thunder Wave
Toxic
Trick Room
U-turn
Wild Charge
Will-O-Wisp
Work Up
Zen Headbutt
Xurkitree [-]
STAGE: ***
NATURE: Serious
TYPE: Electric
ABILITIES: Beast Boost
STATS
HP: 90
Atk: 6
Def: 5
SpA: 12
SpD: 5
Spe: 83
Size Class: 6
Weight Class: 4
MOVES
Brutal Swing
Calm Mind
Charge
Charge Beam
Confide
Dazzling Gleam
Discharge
Double Team
Eerie Impulse
Electric Terrain
Energy Ball
Facade
Fling
Frustration
Giga Impact
Grass Knot
Hidden Power (Ice)
Hyper Beam
Hypnosis
Ingrain
Ion Deluge
Light Screen
Nature Power
Power Whip
Protect
Rain Dance
Reflect
Rest
Return
Round
Shock Wave
Signal Beam
Sleep Talk
Solar Beam
Spark
Substitute
Sunny Day
Swagger
Tail Glow
Thunder
Thunderbolt
Thunder Punch
Thunder Shock
Thunder Wave
Toxic
Volt Switch
Wild Charge
Wrap
Zap Cannon
Doduodrio
Slowbro: Sheldon - Male - Stage 3
Types: Water/Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Plasmanta: Node - Female - Stage 3
Types: Electric/Poison
Abilities: Storm Drain / Vital Spirit / (Unlocked) Telepathy
Jumbao: Taro - Female - Stage 3
Types: Grass/Fairy
Abilities: Drought / Trace / (Unlocked) Overcoat
Rhydon: Donna - Female - Stage 3
Types: Ground/Rock
Abilities: Lightningrod / Rock Head / (Unlocked) Reckless
This match began 11 days late thanks to two shamelessly delinquent battlers who sent in their mons way after the deadline. Let's see who gets DQed first in this riveting race against the clock.
JJayyFeather sends.
Doduodrio sends and orders.
JJayyFeather orders.
B4P3 Singles
DQ: 36h (48h for the ref)
Time Limit: 60 days
All Abilities
All Items
Three Substitutions
One Mega Evolution
Five Chills / Two Recoveries
One Z-Move
Arena: Lake Valor
Arena
Lake Valor is the resting place of Azelf, the Willpower Pokemon. Unfortunately for the battlers, Azelf was not warned ahead of time about the incoming presence at their lake...
Effects
Azelf's natural defense system has been tripped:
- At the start of the match: Stealth Rock is active on both sides of the battlefield.
- At the end of Round 3: one (1) layer of Spikes is laid on both sides of the battlefield.
- At the end of Round 6: Sticky Web is laid on both sides of the battlefield.
- At the end of Round 9: one (1) layer of Toxic Spikes is laid on both sides of the battlefield.
- At the end of Round 12: Stealth Rock, Sticky Web, one (1) layer of Spikes, and one (1) layer of Toxic Spikes are laid on both sides of the battlefield.
- At the end of Round 15, and each round thereafter: each active Pokemon takes 25 fixed damage. This effect is the final effect to resolve at the end of a round.
- Stealth Rock does 9 damage regardless of the typing of the Pokemon damaged by the hazard.
- Spikes do half damage to Pokemon that are not grounded.
- Toxic Spikes apply to non-grounded Pokemon as well.
- Sticky Web reduces Evasion by one (1) stage as well.
Codifications
Camouflage: Water
Secret Power: Confusion
Nature Power: Water Pulse
JJayyFeather
Deoxys [-]
STAGE: ***
NATURE: Serious
TYPE: Psychic
ABILITIES: Pressure
STATS (N | D | A | S)
HP: 80
Atk: 11 | 5 | 13 | 7
Def: 4 | 11 | 2 | 7
SpA: 11 | 5 | 13 | 7
SpD: 4 | 11 | 2 | 7
Spe: 150 | 90 | 150 | 180
Size Class: 3
Weight Class: 4
MOVES
Aerial Ace
Agility
Ally Switch
Amnesia
Avalanche
Brick Break
Brutal Swing
Calm Mind
Charge Beam
Confide
Cosmic Power
Counter
Cut
Dark Pulse
Double Team
Drain Punch
Dream Eater
Endure
Energy Ball
Extreme Speed
Facade
Flash
Flash Cannon
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hidden Power (Steel)
Hyper Beam
Ice Beam
Iron Defense
Knock Off
Leer
Light Screen
Low Sweep
Mirror Coat
Natural Gift
Night Shade
Poison Jab
Power-Up Punch
Protect
Psychic
Psycho Boost
Psycho Shift
Psych Up
Psyshock
Pursuit
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Skill Swap
Sleep Talk
Snatch
Solar Beam
Spikes
Stealth Rock
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Taunt
Telekinesis
Teleport
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Water Pulse
Wrap
Zap Cannon
Zen Headbutt
Victini [-]
STAGE: ***
NATURE: Serious
TYPE: Psychic/Fire
ABILITIES: Victory Star
STATS
HP: 95
Atk: 7
Def: 7
SpA: 7
SpD: 7
Spe: 100
Size Class: 1
Weight Class: 1
MOVES
Brick Break
Charge Beam
Confide
Confusion
Dazzling Gleam
Double-Edge
Double Team
Embargo
Endure
Energy Ball
Facade
Final Gambit
Fire Blast
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Flash
Fling
Focus Blast
Focus Energy
Frustration
Giga Impact
Grass Knot
Headbutt
Hidden Power (Water)
Hyper Beam
Incinerate
Inferno
Light Screen
Overheat
Power-Up Punch
Protect
Psychic
Psych Up
Psyshock
Quick Attack
Rest
Return
Reversal
Rock Smash
Round
Safeguard
Searing Shot
Secret Power
Shadow Ball
Sleep Talk
Solar Beam
Stored Power
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thunder
Thunderbolt
Thunder Wave
Toxic
Trick Room
U-turn
Wild Charge
Will-O-Wisp
Work Up
Zen Headbutt
Xurkitree [-]
STAGE: ***
NATURE: Serious
TYPE: Electric
ABILITIES: Beast Boost
STATS
HP: 90
Atk: 6
Def: 5
SpA: 12
SpD: 5
Spe: 83
Size Class: 6
Weight Class: 4
MOVES
Brutal Swing
Calm Mind
Charge
Charge Beam
Confide
Dazzling Gleam
Discharge
Double Team
Eerie Impulse
Electric Terrain
Energy Ball
Facade
Fling
Frustration
Giga Impact
Grass Knot
Hidden Power (Ice)
Hyper Beam
Hypnosis
Ingrain
Ion Deluge
Light Screen
Nature Power
Power Whip
Protect
Rain Dance
Reflect
Rest
Return
Round
Shock Wave
Signal Beam
Sleep Talk
Solar Beam
Spark
Substitute
Sunny Day
Swagger
Tail Glow
Thunder
Thunderbolt
Thunder Punch
Thunder Shock
Thunder Wave
Toxic
Volt Switch
Wild Charge
Wrap
Zap Cannon
Doduodrio
Slowbro: Sheldon - Male - Stage 3
Types: Water/Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Profile as a Slowpoke:
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.
Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.
How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.
Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.
Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.
How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.
Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Hidden Power: Electric
Nature: Hardy (+10% Atk, -10% Atk)
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4
Nature: Hardy (+10% Atk, -10% Atk)
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4
Aerial Ace
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
Zen Headbutt
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
Zen Headbutt
Plasmanta: Node - Female - Stage 3
Types: Electric/Poison
Abilities: Storm Drain / Vital Spirit / (Unlocked) Telepathy
Profile as a Snugglow:
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up her teammates and helps encourage them in battle. Node isn't always like this, though; when she doesn't get her way, she can be quite feisty.
Changes Upon Evolving:
Node is no longer as small and bouncy as she was as a Snugglow, but she's still very energetic. Her loving hugs always make her teammates feel better and encourage them to continue battling their hardest. She's too big to fit indoors, though, so she gets to stay outside in a special barn. Her increase in size also means that Node is big enough to be ridden; she glides gracefully through the air, held aloft by magnetic currents.
How They Met:
Doduodrio hatched Node from when she was an egg, hoping to learn more about raising Pokemon through her. Electric and Poison are some of the more dangerous Pokemon types, so he was hoping for it to be good experience for the future. He received the egg from a Pokemon Breeder who worked at the Smogon CAP Nursery.
Name Origins:
The two antennae on Snugglow and Plasmanta look like what Doduodrio originally thought were called "nodes."
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up her teammates and helps encourage them in battle. Node isn't always like this, though; when she doesn't get her way, she can be quite feisty.
Changes Upon Evolving:
Node is no longer as small and bouncy as she was as a Snugglow, but she's still very energetic. Her loving hugs always make her teammates feel better and encourage them to continue battling their hardest. She's too big to fit indoors, though, so she gets to stay outside in a special barn. Her increase in size also means that Node is big enough to be ridden; she glides gracefully through the air, held aloft by magnetic currents.
How They Met:
Doduodrio hatched Node from when she was an egg, hoping to learn more about raising Pokemon through her. Electric and Poison are some of the more dangerous Pokemon types, so he was hoping for it to be good experience for the future. He received the egg from a Pokemon Breeder who worked at the Smogon CAP Nursery.
Name Origins:
The two antennae on Snugglow and Plasmanta look like what Doduodrio originally thought were called "nodes."
Hidden Power: Ice
Nature: Bashful (+10% SpA, -10% SpA)
HP: 85
Atk: 4
Def: 8
SpA: 9
SpD: 7
Spe: 100
Size Class: 7
Weight Class: 9
Nature: Bashful (+10% SpA, -10% SpA)
HP: 85
Atk: 4
Def: 8
SpA: 9
SpD: 7
Spe: 100
Size Class: 7
Weight Class: 9
Acid
Aqua Tail
Attract
Aura Sphere
Body Press
Body Slam
Clear Smog
Confide
Cross Poison
Cut
Dazzling Gleam
Defog
Discharge
Double Team
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Encore
Endure
Facade
Flash Cannon
Frustration
Giga Impact
Haze
Hidden Power (Ice)
Hyper Beam
Ion Deluge
Liquidation
Parabolic Charge
Poison Jab
Poison Sting
Poison Tail
Protect
Psybeam
Psychic
Psyshock
Psywave
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Splash
Substitute
Supersonic
Swagger
Taunt
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Venom Drench
Venoshock
Water Pulse
Wide Guard
Wild Charge
Aqua Tail
Attract
Aura Sphere
Body Press
Body Slam
Clear Smog
Confide
Cross Poison
Cut
Dazzling Gleam
Defog
Discharge
Double Team
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Encore
Endure
Facade
Flash Cannon
Frustration
Giga Impact
Haze
Hidden Power (Ice)
Hyper Beam
Ion Deluge
Liquidation
Parabolic Charge
Poison Jab
Poison Sting
Poison Tail
Protect
Psybeam
Psychic
Psyshock
Psywave
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Splash
Substitute
Supersonic
Swagger
Taunt
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Venom Drench
Venoshock
Water Pulse
Wide Guard
Wild Charge
Jumbao: Taro - Female - Stage 3
Types: Grass/Fairy
Abilities: Drought / Trace / (Unlocked) Overcoat
Profile:
Taro likes to dance happily, shaking her hefty limbs and spinning to create a maraca sound that would rival Maractus. The dance can strengthen the sunlight which lets her fire off powerful Solarbeams. Her large size can be a bit difficult when navigating tight spaces, but it also lends her enormous strength, although Taro prefers to use special moves over physical moves. Despite her extreme weakness in Poison-type attacks, she and Node are good friends since they are both very energetic.
How They Met:
On a trip through Alola, Doduodrio met Taro in the lush jungle filled with tropical trees and plants. Being a jungle, it was quite difficult to navigate, so he asked Taro for assistance and they've been friends ever since!
Name Origins:
Jumbao's limbs are visually very similar to the taro root.
Side Note:
Since Taro does not seem to have an obvious mouth to talk with, she communicates through and .
Taro likes to dance happily, shaking her hefty limbs and spinning to create a maraca sound that would rival Maractus. The dance can strengthen the sunlight which lets her fire off powerful Solarbeams. Her large size can be a bit difficult when navigating tight spaces, but it also lends her enormous strength, although Taro prefers to use special moves over physical moves. Despite her extreme weakness in Poison-type attacks, she and Node are good friends since they are both very energetic.
How They Met:
On a trip through Alola, Doduodrio met Taro in the lush jungle filled with tropical trees and plants. Being a jungle, it was quite difficult to navigate, so he asked Taro for assistance and they've been friends ever since!
Name Origins:
Jumbao's limbs are visually very similar to the taro root.
Side Note:
Since Taro does not seem to have an obvious mouth to talk with, she communicates through and .
Hidden Power: Ground
Nature: Docile (+10% Def, -10% Def)
HP: 95
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96
Size Class: 4
Weight Class: 10
Nature: Docile (+10% Def, -10% Def)
HP: 95
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96
Size Class: 4
Weight Class: 10
Arm Thrust
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Seed
Confide
Dazzling Gleam
Detect
Double Team
Draining Kiss
Endure
Energy Ball
Explosion
Facade
Fake Out
Flame Burst
Flower Shield
Focus Blast
Focus Energy
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gyro Ball
Healing Wish
Heavy Slam
Helping Hand
Hidden Power (Ground)
Hyper Beam
Ingrain
Leaf Storm
Leafage
Life Dew
Light Screen
Lucky Chant
Magic Room
Magical Leaf
Metronome
Misty Terrain
Moonblast
Natural Gift
Play Rough
Protect
Psych Up
Rest
Return
Rototiller
Round
Safeguard
Sandstorm
Seed Bomb
Self-Destruct
Shadow Ball
Shore Up
Sleep Talk
Smelling Salts
Snore
Solar Beam
Solar Blade
Substitute
Sunny Day
Superpower
Swagger
Synthesis
Tackle
Toxic
Wish
Wonder Room
Wood Hammer
Worry Seed
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Seed
Confide
Dazzling Gleam
Detect
Double Team
Draining Kiss
Endure
Energy Ball
Explosion
Facade
Fake Out
Flame Burst
Flower Shield
Focus Blast
Focus Energy
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gyro Ball
Healing Wish
Heavy Slam
Helping Hand
Hidden Power (Ground)
Hyper Beam
Ingrain
Leaf Storm
Leafage
Life Dew
Light Screen
Lucky Chant
Magic Room
Magical Leaf
Metronome
Misty Terrain
Moonblast
Natural Gift
Play Rough
Protect
Psych Up
Rest
Return
Rototiller
Round
Safeguard
Sandstorm
Seed Bomb
Self-Destruct
Shadow Ball
Shore Up
Sleep Talk
Smelling Salts
Snore
Solar Beam
Solar Blade
Substitute
Sunny Day
Superpower
Swagger
Synthesis
Tackle
Toxic
Wish
Wonder Room
Wood Hammer
Worry Seed
Rhydon: Donna - Female - Stage 3
Types: Ground/Rock
Abilities: Lightningrod / Rock Head / (Unlocked) Reckless
Profile:
Donna has fought in countless battles in the past, and her tough hide is extremely difficult to scratch, especially when she holds her precious Eviolite. She is very serious and rarely smiles or cracks jokes when she's around others which is why she and Sam get along so well. Hefty limbs and a powerful horn allow Donna to truly shine in physical combat, but she can't stand up to Water- or Grass-type attacks at all.
How They Met:
Doduodrio accidentally stumbled upon Donna's lair one day while hiking through the mountains and was promptly charged at. Donna chased him down the mountain, but luckily, he caught her before anything else was destroyed. Their relationship could still use a lot of work, though.
Name Origins:
Rhydon. Donna. If you still don't get it, I'm sorry, but I can't help you there.
Donna has fought in countless battles in the past, and her tough hide is extremely difficult to scratch, especially when she holds her precious Eviolite. She is very serious and rarely smiles or cracks jokes when she's around others which is why she and Sam get along so well. Hefty limbs and a powerful horn allow Donna to truly shine in physical combat, but she can't stand up to Water- or Grass-type attacks at all.
How They Met:
Doduodrio accidentally stumbled upon Donna's lair one day while hiking through the mountains and was promptly charged at. Donna chased him down the mountain, but luckily, he caught her before anything else was destroyed. Their relationship could still use a lot of work, though.
Name Origins:
Rhydon. Donna. If you still don't get it, I'm sorry, but I can't help you there.
Hidden Power: Flying
Nature: Serious (+10% Spe, -10% Spe)
HP: 100
Atk: 9
Def: 9
SpA: 4
SpD: 4
Spe: 40
Size Class: 4
Weight Class: 5
Nature: Serious (+10% Spe, -10% Spe)
HP: 100
Atk: 9
Def: 9
SpA: 4
SpD: 4
Spe: 40
Size Class: 4
Weight Class: 5
Attract
Avalanche
Bide
Blizzard
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Crunch
Crush Claw
Curse
Cut
Dig
Double Team
Double-Edge
Dragon Pulse
Dragon Rush
Dragon Tail
Drill Run
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Guard Split
Hammer Arm
Headbutt
Heat Crash
Heavy Slam
Helping Hand
Hidden Power (Flying)
High Horsepower
Horn Attack
Horn Drill
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Tail
Leer
Magnitude
Mega Kick
Mega Punch
Megahorn
Metal Burst
Mimic
Mud Shot
Mud-Slap
Natural Gift
Outrage
Pay Day
Payback
Poison Jab
Power-Up Punch
Protect
Pursuit
Rage
Rain Dance
Rest
Return
Reversal
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Rototiller
Round
Sandstorm
Scary Face
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Smart Strike
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swords Dance
Tackle
Tail Whip
Take Down
Thief
Thrash
Thunder
Thunder Fang
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Whirlpool
Zap Cannon
Avalanche
Bide
Blizzard
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Crunch
Crush Claw
Curse
Cut
Dig
Double Team
Double-Edge
Dragon Pulse
Dragon Rush
Dragon Tail
Drill Run
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Guard Split
Hammer Arm
Headbutt
Heat Crash
Heavy Slam
Helping Hand
Hidden Power (Flying)
High Horsepower
Horn Attack
Horn Drill
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Tail
Leer
Magnitude
Mega Kick
Mega Punch
Megahorn
Metal Burst
Mimic
Mud Shot
Mud-Slap
Natural Gift
Outrage
Pay Day
Payback
Poison Jab
Power-Up Punch
Protect
Pursuit
Rage
Rain Dance
Rest
Return
Reversal
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Rototiller
Round
Sandstorm
Scary Face
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Smart Strike
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swords Dance
Tackle
Tail Whip
Take Down
Thief
Thrash
Thunder
Thunder Fang
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Whirlpool
Zap Cannon
This match began 11 days late thanks to two shamelessly delinquent battlers who sent in their mons way after the deadline. Let's see who gets DQed first in this riveting race against the clock.
JJayyFeather sends.
Doduodrio sends and orders.
JJayyFeather orders.
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